Um, boss, I don't know what sort of games you play outside of the realm of DragonBall, but every single 3D game has clipping issues of some sort.VegettoEX wrote:
Look at the clipping in the character outfit with the shoulder cutting through the armor. This has been happening for years, and it's because they're still using the same basic models and animations they created back in 2005. It has a shiny coat of paint on top, but the underlying code and rendering is exactly the same... resulting in presentation issues that should have been solved years ago.
Look at Gohan's hand grasping his arm -- because it's not. It's bulky, it's not actually making contact, and it's just kinda floating in the appropriate space. Again, this is because they're using the same shit from 2005 to create this new game.
Every. Single. ONE.
Don't get me wrong, it makes me livid as shit that SOMEONE couldn't focus on this and get it right, but it's been happening since at least the PS1 days, if not earlier (I think Ballz 3D for Genesis had this problem too).
So yeah... while it needs to be addressed, it's not unique to DragonBall, or even secluded to poorly made/low budget games. I've seen some of the biggest blockbusters have this problem time and time again.
Clipping detection is the least of Spike's worries, I'd say, though.
(And if someone can find me an example of a 3D game with ZERO clipping issues whatsoever, I will totally kiss you.)