DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by Jaetinh » Wed Jul 13, 2011 12:41 pm

Will there be another expo this month with Ultimate Tenkaichi?

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by InfernalVegito » Wed Jul 13, 2011 12:55 pm

LeprikanGT wrote:I don't want it for many reaons but one being that the characters have certain clothes and moves for a reason.

You shouldn't be able to give just anyone something all willy-nilly. This is a DBZ game and I want to play as DBZ characters, but somehting that looks like bad fanfics and fanarts.

Which is one of the reasons that I also don't like DBO. ANYONE in that game can become Super Saiyan. If you take away [or give EVERYONE] the thing that makes certain people special, then NO one is special.

This is pretty much my exact feelings towards CAC modes.
http://www.youtube.com/watch?v=A8I9pYCl9AQ

I don't know how a game can force you to use the character creator and play with a created character.
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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by Titan » Wed Jul 13, 2011 1:02 pm

mysticboy wrote:
LeprikanGT wrote:I don't want it for many reaons but one being that the characters have certain clothes and moves for a reason.

You shouldn't be able to give just anyone something all willy-nilly. This is a DBZ game and I want to play as DBZ characters, but somehting that looks like bad fanfics and fanarts.

Which is one of the reasons that I also don't like DBO. ANYONE in that game can become Super Saiyan. If you take away [or give EVERYONE] the thing that makes certain people special, then NO one is special.

This is pretty much my exact feelings towards CAC modes.
http://www.youtube.com/watch?v=A8I9pYCl9AQ
Then don't...use it.
"Mysticboy" let me add:
and let the others use their freedom in an alternative mode while you play with the traditional dbz characters.One thing doesn't imply the other.

Furthermore, using a bad example to make a generalization is ridiculous.
I would call this mode "a dream mode".
It is up to the fans to make a good use of it or not.

In the end, it is about freedom of choice about a fictional series.

Personally,i'm more interested to use the body/hairstyle/outfits customization,but i also want to use the traditional power ups available ex:mystic,majin, and of course kaioken and genki dama.
Can you imagine a tall Chaozu?It will be fun.

DB online already did it and i love DB online.
Multiverse can be another way to explore this mode and come up with different fusions and characters.

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by VegettoEX » Wed Jul 13, 2011 1:06 pm

Whoa, now... stay thy sword!

I never said that folks who want a "Create A Character" mode shouldn't be allowed to have it, and those with no interest in it are laughing from the rooftops all the way to the bank. Not at all.

Rather, Jaruka made a bullshit comment about how only elitist pricks with (insert some other qualification) have a stick up their butt about its inclusion, which simply isn't true -- that's what I said. Again, like I said, I personally DO have interest in new characters and forms, but not necessarily of my own personal creation, and not of anyone else's personal creation that isn't coming from some official capacity. It simply doesn't interest me.

I'm glad it does for some, but not me! If you get it... great! If you don't... oh, well!

Personally, I'd rather more effort go toward developing a competent fighting engine and the slick presentation the franchise actually deserves, rather than toward what I consider an extraneous inclusion. This isn't like multi-million-dollar franchise developments where multiple teams can create different parts of the game, too... likely, there's only one team working on it, and developing one part takes away from another.

I want the best of what I want, and you vice versa :P.
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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by Hellspawn28 » Wed Jul 13, 2011 1:25 pm

If this is Spike's last DBZ game then do you think that they will release DLC to keep fans happy for a while? I doubt we will any major DLC since it seems like mainstream games like Halo, COD and Mortal Kombat only get serious DLC treatment.
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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by ShinMassa » Wed Jul 13, 2011 1:49 pm

I think it's funny that everyone was asking for a character creation type of mode, then we get it, and everyone is mad or fighting about it. :lol:

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by omegalucas » Wed Jul 13, 2011 2:00 pm

Titan wrote: Multiverse can be another way to explore this mode and come up with different fusions and characters.
If the game has that mode, that's what I'll try to recreate... the Dragon Ball Multiverse tournment. :P

I think it's a the CC is a great addition to the game, since it not only enable us to create our dream characters but also to perfect the already made characters (making the missing outfits maybe) or create the ones that are from the manga/anime canon but aren't in the game. I just hope the CC mode is deep enough so that we can make the most diverse characters.
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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by InfernalVegito » Wed Jul 13, 2011 2:04 pm

ShinMassa wrote:I think it's funny that everyone was asking for a character creation type of mode, then we get it, and everyone is mad or fighting about it. :lol:
That's life :)
BT3 off meds | The final fight

Ah, the Alpha and the Omega. As all life was created from Chaos...so shall it be DESTROYED!!!

The wails of machines | Singing cold harmony | Shifting air upward | Entranced by the breeze | Light pours like blood | Into a cosmic sea | Of stars crystallized | In a frozen symphony

Vegetto kicking you into orbit theme

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by batistabus » Wed Jul 13, 2011 2:05 pm

What is this whole discussion about the difference between the way Super Saiyan and "Full Power" Super Saiyan look? It seems like its just a change in art style to me, and as far as I know, it's never mentioned in dialogue.

And whoever was complaining about the over-saturation of Super Saiyans, I don't know about the Raging Blast games, but the Sparking series was incredibly unbalanced. If you weren't playing as a Super Saiyan or one of the later villains, you were going to lose. This makes all of the other characters useless unless you just like testing yourself (like playing as Pichu in Super Smash Bros. Melee).
Last edited by batistabus on Wed Jul 13, 2011 2:25 pm, edited 1 time in total.

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by ShinMassa » Wed Jul 13, 2011 2:19 pm

batistabus wrote:And whoever was complaining about the over-saturation of Super Saiyans, I don't know about the Raging Blast games, but the Sparking series was incredibly unbalanced. If you weren't playing as a Super Saiyan or one of the later villains, you were going to lose. This makes all of the other characters useless unless you just like testing yourself (like playing as Pichu in Super Smash Bros. Melee).
Don't forget about playing as an un-edited Chaozu beating up Omega Shenron or an Oozaru.

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by Li'l Lemmy » Wed Jul 13, 2011 2:22 pm

VegettoEX wrote:Personally, I'd rather more effort go toward developing a competent fighting engine and the slick presentation the franchise actually deserves, rather than toward what I consider an extraneous inclusion. This isn't like multi-million-dollar franchise developments where multiple teams can create different parts of the game, too... likely, there's only one team working on it, and developing one part takes away from another.
This statement stood out to me in particular, if only because I simply cannot understand why this hasn't happened already.

DragonBall games, or at least the overwhelming majority of them, suck. But why? They don't fucking have do.

Ya know, I've heard people explain it away by using the franchise as an excuse, saying that "it's 'cuz it's DragonBall, EL-OH-EL" and citing the material as a main reason for the games' other weaknesses-- a concept, mind you, which I absolutely do not agree with at all. I used to take issue with these people, but it gets more and more difficult to blame them when the games that get cranked out are shit. Almost all we have to represent the franchise (current generation) are shit games. While I can disassociate one with the other... on a personal level, as someone who really loves DB, that reality really hurts.

What's even worse is that there's so much to work with. I think that there's a ton of crap developers, good developers, could be doing with the DragonBall name that simply never gets done or even considered while the same ideas get recycled over and over again. And that's just awful, and fucking unacceptable.

I don't want to say that this game falls into that category before it even releases. But the track record sucks, so by extension the game has a strike against it already.


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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by batistabus » Wed Jul 13, 2011 2:33 pm

Were this a serious, balanced, competitive, polished fighting game, I would absolutely NOT want a character creator mode.

That being said, that's simply not the case for this franchise. I don't take it seriously, and Spike doesn't seem to take it seriously. When you have so many characters with recycled move-sets flying around spamming ki blasts followed by a special move from across the map, it just doesn't work for me. So why not throw in a character creator to add to the mayhem? It's not like you have to worry about balancing issues, cause they're there anyway. All it can do is enhance the game.

Plus, it expands the possibilities for machinimas. :D
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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by Titan » Wed Jul 13, 2011 2:36 pm

omegalucas wrote:
Titan wrote: Multiverse can be another way to explore this mode and come up with different fusions and characters.
If the game has that mode, that's what I'll try to recreate... the Dragon Ball Multiverse tournment. :P

I think it's a the CC is a great addition to the game, since it not only enable us to create our dream characters but also to perfect the already made characters (making the missing outfits maybe) or create the ones that are from the manga/anime canon but aren't in the game. I just hope the CC mode is deep enough so that we can make the most diverse characters.
No doubt!
Making the missing outfits is a top priority to make the game more realistic,because they always ignore them.

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by LeprikanGT » Wed Jul 13, 2011 3:21 pm

InfernalVegito wrote:
LeprikanGT wrote:I don't want it for many reaons but one being that the characters have certain clothes and moves for a reason.

You shouldn't be able to give just anyone something all willy-nilly. This is a DBZ game and I want to play as DBZ characters, but somehting that looks like bad fanfics and fanarts.

Which is one of the reasons that I also don't like DBO. ANYONE in that game can become Super Saiyan. If you take away [or give EVERYONE] the thing that makes certain people special, then NO one is special.

This is pretty much my exact feelings towards CAC modes.
http://www.youtube.com/watch?v=A8I9pYCl9AQ

I don't know how a game can force you to use the character creator and play with a created character.
One word; Trophies.

In RB2 I was FORCED to play the online tournmanets and fight against people online to get items IN the game and trophies for the PSN. I DO play online, but that's unfair to people who have no care or concern for playing games online.

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by InfernalVegito » Wed Jul 13, 2011 3:49 pm

Ah yeah the trophies. You know what? I couldn't care less about them. I don't collect them and find them indifferent. I can understand your point, though being an avid trophy collector.

And I also don't play DB games online.
BT3 off meds | The final fight

Ah, the Alpha and the Omega. As all life was created from Chaos...so shall it be DESTROYED!!!

The wails of machines | Singing cold harmony | Shifting air upward | Entranced by the breeze | Light pours like blood | Into a cosmic sea | Of stars crystallized | In a frozen symphony

Vegetto kicking you into orbit theme

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by Rostir » Wed Jul 13, 2011 3:54 pm

I usually don't play any fighting game online. Unless the person I'm playing with is someone I know, otherwise it's just a constant pissing contest.
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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by mysticboy » Wed Jul 13, 2011 4:16 pm

LeprikanGT wrote: One word; Trophies.

In RB2 I was FORCED to play the online tournmanets and fight against people online to get items IN the game and trophies for the PSN. I DO play online, but that's unfair to people who have no care or concern for playing games online.
I highly doubt they'll have a trophy where you have to play AGAINST a created fighter. Maybe play AS one though.

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by LeprikanGT » Wed Jul 13, 2011 4:21 pm

They usually have weird and odd to collect trophies like playing against people online AND playing against people on the console and random things like that.

IMO developers and 'gamers' now and puttig WAAAY too much stock into online playing. We had great games for like 20 years without online playing and those were some of the best games ever.

But still I like stearing clear of CAC type modes for games like this, What-ifs are great because they use actual characters and transformations, not 'lets just throw everything in a hat and pick some part to put together.

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by LeprikanGT » Wed Jul 13, 2011 4:21 pm

They usually have weird and odd to collect trophies like playing against people online AND playing against people on the console and random things like that.

IMO developers and 'gamers' now and puttig WAAAY too much stock into online playing. We had great games for like 20 years without online playing and those were some of the best games ever.

But still I like stearing clear of CAC type modes for games like this, What-ifs are great because they use actual characters and transformations, not 'lets just throw everything in a hat and pick some part to put together.

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by mysticboy » Wed Jul 13, 2011 4:39 pm

LeprikanGT wrote:They usually have weird and odd to collect trophies like playing against people online AND playing against people on the console and random things like that.

IMO developers and 'gamers' now and puttig WAAAY too much stock into online playing. We had great games for like 20 years without online playing and those were some of the best games ever.

But still I like stearing clear of CAC type modes for games like this, What-ifs are great because they use actual characters and transformations, not 'lets just throw everything in a hat and pick some part to put together.
IDK. Playing against one online as a trophy/achievement just seems too random for Spike.

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