Post
by Iced » Mon Feb 13, 2012 7:12 am
People keep going for crossups because block changes properties depending where you are attacking from. And depending on game, Chip damage( adding slivers of damage to the opponent) and guard gauge breaks( disabling guard by overpowering it ) .
Ub22 a good game?! What?! The game was a port of Dragonball shin butouden for saturn, in the process of converting it to psx they discovered it couldnt handle the same system, so they ripped off every set, replaced it with generic 3d arenas, removed all fx, and converted the animation sprites ( that had been drawn like they would be for the show) into what ammounted to Jpegs, scrambling their quality and scaling them so that every character had the same "size". This resulted in characters like Goten having heads the size of Goku torso and really horrid animations that had no place in any fighting game ever.
Final bout isnt much better, with slow floaty controls and slow hit detection. you could punch vegeta , have him reel from the punch, then slowly pull himself back into a stance before trying to do a 3 second kick... it was really really bad. not to mention that the game even lacked a SAVE feature, so any character you unlocked was gone the next time you started the console, unless you kept putting in the cheat to unlock them.
I played sdbz, I thought it was a great game, I couldnt get some of my friends to play it with me tho, it was too hard for them.
Sdbz 1p mode was horrible, if you wanted to buff up your character you had to go alone against the computer over and over again to win moves and unlock suits. It also had you customizing your character with said, which is mostly a no-no in competitive fighting games. Someone picking up a game for the first time should have as many options as someone who has been playing it for a year. sDbz was hated when it come out, the controls and lack of big fxs made the common dragonball fan hiss and run from it, resulting in the gameplay era we had ever since. Where every character pretty much plays the same and all that matters to fans is who has the biggest powerlevel and what button they should press to win. The last game out is essentially a bunch of Quick time events stringed together, and fans still prefer it to anything more technical , like, lets say Tekken 6 or even SSF4. They will keep on making those games with no skill or gameplay to them for a simple reason, tho. Everyone will keep buying them while complaining that stuff like sdbz "hurts their hands".