"Dragon Ball XENOVERSE" Official Discussion Thread

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by NECPS » Thu Jan 01, 2015 6:47 pm

No King Piccolo vs. Kid Goku

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Gotta keep our ps2 hehehe..

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Zelvin » Thu Jan 01, 2015 6:50 pm

Hellspawn28 wrote:It's too bad that there is no what if fusion and transformations. With you able to change the timeline, it feels like a good idea to do something like "Have Goku fuse with Gohan" against Buu or have King Cold (If he was in the game) transform against you, Goku and Future Trunks.
It's best to remember that the game isn't even out yet, and other elements are going to still be in development after launch. There is talk of DLC that may or may not involve elements from GT. DLC opens a lot of doors. "What if" things are a possibility, but what makes it into the game as DLC is ultimately up to the developers. A Goku/Gohan fusion wouldn't really...change anything. Not visually and the name would still be...well, the same. More or less. But the big problems with "What if" fusions is if they do it for one, they'd have to do it for all. And there's far too many possibilities to add them to the game.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Hellspawn28 » Thu Jan 01, 2015 7:09 pm

The game comes out in another month from now, I would imagine that Dimps is pretty close to compeleting the game and they had the roster finished a long time by now. As for DLC, I will believe it until I see it. Spike said that they would do DLC for Ultimate Blast and they never did.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by KentalSSJ6 » Thu Jan 01, 2015 8:05 pm

Hellspawn28 wrote:The game comes out in another month from now, I would imagine that Dimps is pretty close to compeleting the game and they had the roster finished a long time by now. As for DLC, I will believe it until I see it. Spike said that they would do DLC for Ultimate Blast and they never did.
Poor sales and reviews likely axed that.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Zelvin » Thu Jan 01, 2015 8:05 pm

Hellspawn28 wrote:The game comes out in another month from now, I would imagine that Dimps is pretty close to compeleting the game and they had the roster finished a long time by now. As for DLC, I will believe it until I see it. Spike said that they would do DLC for Ultimate Blast and they never did.
UB flopped quite a bit. Xenoverse appears to be a much greater project with much more potential. And ya know, just because a game has a release date, doesn't mean everything they wanted to add to the game will make it in on time. Hence the need for DLC. It's especially true in the case of MMO's, and while Xenoverse isn't strictly an MMO, it is taking up the legacy of one that didn't reach its full potential. I feel that Xenoverse was slated to come out later in the year, but NamBan wants their money. Kinda reminds me a bit of EA rushing games out to make their money back.

Look at the Witcher 3. It's RD has been pushed back three times to give the developers more time to polish up the game, which we appreciate. Other games like Assasin's Creed Unity had so many bugs and issues at launch, and we knew that if the devs had spent a bit more time on it, it've given us a much smoother experience. Unfortunately not all games have companies that'll give their dev teams the time necessary to make our experience better. I get the feeling NamBan wants this out before "Fukkatsu no F" to get fans hyped about it.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by VegettoEX » Thu Jan 01, 2015 8:47 pm

Ultimate Blast/Tenkaichi didn't "flop"; its sales actually went UP compared to Raging Blast 2.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Lord Beerus » Thu Jan 01, 2015 9:28 pm

Raging Blast 2 - 1,290,000 copies sold (560,000 on Xbox 360 and 730,000 on PlayStation 3) - As of December 2014

Ultimate Blast/Tenkaichi - 1,080,000 copies sold (500,000 on Xbox 360 and 580,000 PlayStation 3) - As of December 2014

Just putting that out there. :wink:

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Saiga » Thu Jan 01, 2015 9:33 pm

Lord Beerus wrote:Raging Blast 2 - 1,290,000 copies sold (560,000 on Xbox 360 and 730,000 on PlayStation 3) - As of December 2014

Ultimate Blast/Tenkaichi - 1,080,000 copies sold (500,000 on Xbox 360 and 580,000 PlayStation 3) - As of December 2014

Just putting that out there. :wink:
Which doesn't matter as much as the sales from each game's respective release year. Raging Blast 2 had a year on Ultimate Tenkaichi.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Zelvin » Thu Jan 01, 2015 9:36 pm

Lord Beerus wrote:Raging Blast 2 - 1,290,000 copies sold (560,000 on Xbox 360 and 730,000 on PlayStation 3) - As of December 2014

Ultimate Blast/Tenkaichi - 1,080,000 copies sold (500,000 on Xbox 360 and 580,000 PlayStation 3) - As of December 2014

Just putting that out there. :wink:
I wonder if there's a statement about the number of pre-orders for Xenoverse right now. I would guess over half a million. Partly due to fanbase excitement, and partly due to Dimps being the ones putting it out.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Lord Beerus » Thu Jan 01, 2015 9:59 pm

Saiga wrote:
Lord Beerus wrote:Raging Blast 2 - 1,290,000 copies sold (560,000 on Xbox 360 and 730,000 on PlayStation 3) - As of December 2014

Ultimate Blast/Tenkaichi - 1,080,000 copies sold (500,000 on Xbox 360 and 580,000 PlayStation 3) - As of December 2014

Just putting that out there. :wink:
Which doesn't matter as much as the sales from each game's respective release year. Raging Blast 2 had a year on Ultimate Tenkaichi.
So what? It doesn't matter how much time there is between one game being released to another. If one game gets genuinely good word of mouth expect it sell well in the long run (Raging Blast 2). In comparison, if a game gets genuinely bad word of mouth its sales will end up being static (Ultimate Blast/Tenkaichi).

The whole "Because a game got extra time on market = it will sell more" is such BS. There are many games that can, and have, exceeded the total units sold of the previous installment in less that half time it took for the previous game. Grand Theft Auto and Call Of Duty are prime examples.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by DBZAOTA482 » Thu Jan 01, 2015 10:15 pm

^Only Tenkaichi fanboys consider the Raging Blast games as good. They're considered mediocre games with badly-designed mechanics otherwise.
KentalSSJ6 wrote:
Hellspawn28 wrote:The game comes out in another month from now, I would imagine that Dimps is pretty close to compeleting the game and they had the roster finished a long time by now. As for DLC, I will believe it until I see it. Spike said that they would do DLC for Ultimate Blast and they never did.
Poor sales and reviews likely axed that.
Didn't stop Sonic '06 from getting DLC.
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Goku didn't die in GT. The show sucked him off so much, it was impossible to keep him in the world of the living, so he ascended beyond mortality.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Zelvin » Thu Jan 01, 2015 10:22 pm

DBZAOTA482 wrote:Didn't stop Sonic '06 from getting DLC.
Some had hope for Sonic '06. However there's a DBZ game out almost every year, sometimes 2. So making DLC for them would be a nightmare, especially when sales weren't up to projections. Also, Sonic '06 sold 1.13mil copies. Plus Nintendo is crazy and throws money out into all of their products.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Lord Beerus » Thu Jan 01, 2015 10:26 pm

DBZAOTA482 wrote:^Only Tenkaichi fanboys consider the Raging Blast games as good. They're considered mediocre games with badly-designed mechanics otherwise.
For the record, I don't care the Raging Blast series at all. It tried to so hard to ride the coattails of the success of the Tenkaichi/Sparking that it ended up being a average Dragon Ball beat em up and a below average fight game, with barely anything fresh to offer. And honestly, the Tenkaichi series as whole in credibly overhyped. It had really good fanservice, but the gameplay was shallow and repetitive. Great if you're a hardcore Dragon Ball Z fan but if you're fan of pure fighting games check out Street Fighter, Motral Kombat or Tekken instead. Or better yet, play Budokai 3, Burst Limit or Super Dragon Ball Z. The only Dragon Ball games that actually felt like a pure fighter or beat em up.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Lord Beerus » Thu Jan 01, 2015 10:28 pm

Zelvin wrote:
DBZAOTA482 wrote:Didn't stop Sonic '06 from getting DLC.
However there's a DBZ game out almost every year, sometimes 2. So making DLC for them would be a nightmare, especially when sales weren't up to projections.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Hellspawn28 » Thu Jan 01, 2015 10:34 pm

DBZAOTA482 wrote:^Only Tenkaichi fanboys consider the Raging Blast games as good. They're considered mediocre games with badly-designed mechanics otherwise.
KentalSSJ6 wrote:
Hellspawn28 wrote:The game comes out in another month from now, I would imagine that Dimps is pretty close to compeleting the game and they had the roster finished a long time by now. As for DLC, I will believe it until I see it. Spike said that they would do DLC for Ultimate Blast and they never did.
Poor sales and reviews likely axed that.
Didn't stop Sonic '06 from getting DLC.
DBZ and Sonic is different. DBZ has every game come out every year since 2002 expect in 2013 while Sonic has a major title in the franchise once every few years. Sonic Generations is the most recent Sonic game in the main franchise (Sonic Lost World and Boom are spin off titles). With Sonic, they can milk it for a while. Namco Bandai ends up planning the next DBZ game before the next game is released. There is not much time that they can do with DLC for DBZ games which is why Vegito and SSj Bardock where cheap on the disc DLC.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by TheGmGoken » Thu Jan 01, 2015 10:40 pm

^Only Tenkaichi fanboys consider the Raging Blast games as good. They're considered mediocre games with badly-designed mechanics otherwise.
Well damn! I like the Raging Blast series and thought they were great!

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by EXBadguy » Thu Jan 01, 2015 10:41 pm

I sure hope this will be the "BT3 killer"!
Lord Beerus wrote:if you're fan of pure fighting games check out Street Fighter, Motral Kombat or Tekken instead. Or better yet, play Budokai 3, Burst Limit or Super Dragon Ball Z. The only Dragon Ball games that actually felt like a pure fighter or beat em up.
Granted, Super DBZ felt "pure" and complex, but I don't think the same for Budokai 3 and Burst Limit. I think the controls are almost the same as the Tenkachi's, only difference is it's 2-D and the special attack layouts. That ain't the reason why I like Dimps better than Spike. My reason for liking them as best devs for DBZ is because almost every characters plays differently. Most of them have different combos, Piccolo doesn't have the same combos as #17, and Tien fights fast and has long combos while Broly fights slow and has short combos(but I hope they make him faster in Xenoverse).

And I didn't really know the Tenkaichi(and ONLY Tenkaichi) series was that hated in the interwebz. Right now, ALL of them are unplayable, but they were fun and awesome for their time.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by American Pelican » Thu Jan 01, 2015 10:53 pm

Lord Beerus wrote:Raging Blast 2 - 1,290,000 copies sold (560,000 on Xbox 360 and 730,000 on PlayStation 3) - As of December 2014

Ultimate Blast/Tenkaichi - 1,080,000 copies sold (500,000 on Xbox 360 and 580,000 PlayStation 3) - As of December 2014

Just putting that out there. :wink:
The statistics from Vgchartz are extrapolations based on any existing sales information they can find, or sometimes just pure guesswork. So it's not really a reliable source of information.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Thanos » Thu Jan 01, 2015 11:07 pm

Lord Beerus wrote:...the gameplay was shallow and repetitive. Great if you're a hardcore Dragon Ball Z fan but if you're fan of pure fighting games check out Street Fighter, Motral Kombat or Tekken instead. Or better yet, play Budokai 3, Burst Limit or Super Dragon Ball Z. The only Dragon Ball games that actually felt like a pure fighter or beat em up.
At what point do you see Street Fighter-like combat in Dragon Ball Z?


See, this kind of mentality is what I find frustrating. Why are the Spike games being mentioned in the same breath as fighting games? Sure, they are "fighting games" in the sense that they are games where you fight (and do share a few characteristics with the genre), but colloquially, they are not fighting games in the strict sense. Do I need to explain why? 360 degree combat, over-the-shoulder camera, constant flight, one melee button, etc. To compare these games to something like Street Fighter is just silly, and flat out erroneous.

And, I don't really see how the series lends itself to this type of game. Save for a few negligible exceptions, characters don't have specific fighting styles. Everyone is super fast and throws basic punches and kicks... the only variation is special attacks, and that's exactly what you get with these games. I think it's kind of unfair to expect that from a Dragon Ball game. Sure, the Budokai games did it, and they were good, but at no point in the TV series did SSJ4 Gogeta run around on the ground, slowly exchanging punches and kicks with Yi Xing Long. If there was any more variation between characters fighting styles in the actual series than those games replicate, then sure, the hatred would be warranted. Now, the Sparking!/Tenkaichi games might be "shallow" by certain standards, but by Dragon Ball standards, they're all they really need to be and don't, in my opinion, cut any corners for the sake of it.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by VegettoEX » Thu Jan 01, 2015 11:11 pm

There are plenty of opportunities for these types of discussions in their own threads. We've had them before, and we'll have them again. If you see any on-going/recent threads, by all means continue to partake in them. If you think there's something new you'd like to start up, by all means do so.

So please keep these general/all-encompassing fighting game comparisons to these separate threads, keeping this one clean and on-topic. Thank you!
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