Post
by Goresh » Thu Sep 14, 2017 5:22 pm
SDBH Mission 6 is out and I'm excited about this one. Let's get right down to it.
SH6-25 Goku
HR Type
HP: 3200
Power: 4800
Guard: 2000
CAA: Standard Change CAA that increases Power and Energy upon success from Round 3 on. (Something might be updated in the software for this card in the near future...?)
Passive: When your team's Hero Energy is 5 or above, nullify enemy's damage multiplier abilities when you get attacked. Also, Whenever Goku attacks, ignore the enemy's guard and damage nullification abilities.
Super Attack: Spirit Bomb, costs 5 Energy.
6.5/10
SH6-42 Kale
BS Type
HP: 3800
Power: 3500
Guard: 1000
CAA: From Round 2 on, undergo Change CAA. Upon success, instead of not being able to participate in team attacks, increase Power by 3x and be able to launch Super Attack no matter how much Hero Energy you have.
Passive: While in the transformed state, everytime the Battle Power calculation phase comes to an end, replenish some ki and ignore enemy's guard and damage nullification abilities upon attacking.
Super Attack: Resistance Cannon, costs 4 Energy.
Comments: At first glance this card seems exceptional. The change CAA gives a 3x boost and allows Kale to basically incinerate any enemy that she attacks, especially given the fact that she doesn't need to worry about Hero Energy while doing so. The only downside to this card is that you need to wait until Round 2 for her CAA to activate and most BS type characters want to take out the opponent in Round 1. So she might struggle to find a team to be played in for now. Nevertheless this card is so powerful that it opens up possibilities for future BS teams that are designed around ending the game in Round 2 as opposed to the traditional round 1 BS zerg-fest.
8/10
SH6-43 Caulifla
BS Type
HP: 3300
Power: 4800
Guard: 1000
CAA: From Round 2 on, perform a Triple Attack CAA during attack phase. Upon Super Triple Attack activation, inflict 2.5x damage to the attacked enemy.
Passive: When in the attack position, Caulifla gains +5,000 Guard during that Round only. If "Kale" or "Kyabe" are on your team, become immune to stuns.
Super Attack: Energy Fist, costs 5 Energy.
Ultimate Unit Effect: If Kyabe and Kale are on your team, Ultimate Unit Effect activates. Unit members, (Caulifla, Kale, and Kyabe) will permanently inflict double damage to the attacked enemy with their Super Attacks.
Comments: Interesting card. Not spectacularly overwhelming in 1 category, but this card has a very well-rounded kit. She can tank, she can do damage with her CAA, and she can also support her allies with the UEE. I think a Universe 6 Saiyan team will actually be very viable to run and could see it being a force to be reckoned with if we ever get a more powerful Kyabe card.
8/10
SH6-46 Toppo
HR Type
HP: 3200
Power: 3600
Guard: 3300
CAA: Ultimate Burst CAA, which upon success, makes the attacked enemy regenerate much less ki while in the supporting area and permanently reduces their Guard by half.
Passive: When Toppo attacks, his damage goes up depending on how many enemies there are in the attack area.
Super Attack: Justice Flash, costs 7 Energy.
Comments: Probably one of the most bland UR cards I've seen in a really long time.
5/10
SH6-58 Gohanks: Xeno
HR Type
HP: 3300
Power: 4400
Guard: 2000
CAA: From Round 2 on, perform Super Slash CAA while in the attack position. Upon perfect slash activation, increase the attacked enemy's CI speed by a super amount and permanently reduce their Guard by 3,000.
Passive: Increase Power by 5,000 while in the attack area. Increase team's Battle Power by 5,000 while in the support area (but Energy won't increase).
Super Attack: Exploding Fire Slasher (hard to translate), costs 6 Energy.
Comments: So his CAA allows him to do one of the most broken things you could possibly do in this game, increase the enemy's CI speed. This combined with his flexibility in being both a supporter and an attacker makes him a deadly card that is a safe addition in most decks.
8/10
SH6-59 Demon God Towa
EL Type
HP: 3600
Power: 3500
Guard: 1500
CAA: From Round 2 on, if the player's Hero Avatar is in the attack area, Space-time transfer CAA activates. Warp in Slug: Xeno in giant form and lower all enemy's Power and Guard stats by 3,000.
Passive: While in the support area, seal the Super Attacks of the three enemies with the highest Power stats for that turn only. (Limited to 1 time)
Comments: Pretty nice support unit but expected a little bit more from the card that is basically supposed to represent the big threat of this mission.
7/10
Now let's look at the SEC's. Here is where things start to get crazy.
SH6-SEC Darkness Demon God Buu: Xeno
EL Type
HP: 3200
Power: 4300
Guard: 1500
CAA: From Round 2 on, perform Super Slash CAA if in the attack area. Upon perfect slash activation, decrease the attacked enemy's damage nullification by 100%.
Passive: At the end of every round, if the enemy team has 5 Energy or more, steal 2 of their Energy. Also, increase this unit's Power by 5,000.
Comments: So literally just a continuously Power stacking, Energy stealing EL type that not only enables your team to Super Attack easily but also punishes the enemy team for playing the game normally. A very powerful card that will see play in a lot of EL teams.
8.5/10
SH-SEC2 Grand Priest
SP Type
HP: 1500
Power: 1000
Guard: 1000
Ability: All attackers on your team gain 30,000 Power for 1 turn only.
Comments: ????????????
9.5/10
SH6-SEC3 Vegito: Xeno
BS Type
HP: 2500
Power: 7500
Guard: 1000
CAA: If your HP is below half and Vegito: Xeno is in the attack area, cancel the attack of one enemy and activate Counter Rush CAA. Upon perfect rush activation, deal a huge amount of damage to the countered enemy. (1 time only. You can only have 1 card with Counter Rush on your team).
Passive: When your team's Battle Power is 15,000 or above, Vegito: Xeno will deal 2x more damage to the enemy. Also, he will be immune to stuns and his CI speed will slow down by a super amount.
Super Attack: Spirit Saber, costs 8 energy.
Comments: Not sure how many of you guys are familiar with God Mission 1's Masked Saiyan card but when that card came out, he was considered the best card the game has ever seen because his Power stat would double every turn without any conditions being met as well as being immune to stuns. That card is still incredible and remains the most valuable card in all of DBH to this day. The only downside that the card has was that his CI speed was very high so for less experienced players it was hard to ever land his Super Attack. When I saw this Vegito: Xeno card I immediately thought of that Masked Saiyan card since they are very similar. The only difference is that this card requires you to meet a certain Battle Power condition but his CI speed gets slower and slower over time. I'm not sure which of these two cards will be better but I can tell you that this will 100% be a card that you will build a team around and will dominate 99% of other teams in the game right now. It is that powerful. We were waiting for a card to finally match Vegito Blue's level of power and, what do you know, it was another Vegito card.
9.75/10
Overall this mission has the highest power level cards I think in the history of DBH. Vegito: Xeno is obscene and I don't even have any comment for Grand Priest. All I can say is that I hope they know what they're doing because if they ever release any cards that are more powerful than these on a consistent basis we may end up with a very broken game soon. But there are many positives in this set as well, as I mentioned earlier with Kale and Caulifla. The potential to build new teams around units that have unique UEE, etc.