Kanassa wrote: ↑Mon Feb 10, 2020 3:50 am
IntangibleFancy wrote: ↑Sun Feb 09, 2020 6:23 pm maybe it convinced Bandai to either replace Dimps or tell them to get it together.
Why would Bandai replace Dimps or need them to 'get it together'? The Xenoverse games have sold pretty well. I don't think Bandai are gonna get that pissy because the graphics aren't as good as Cyberconect games.
I don't think Xenoverse was bad, but If I'm being blunt, this game is VERY below average. Everything apart from the dialogue just screams lackluster. I wasn't talking about JUST the graphics, but now that you mention it, the graphics on this game have got to be the most revolting quality it has, I'd even call it worse than any other Dragon Ball game I can think of. I'm particularly repulsed by how the energy beams look and explode. I was hoping for a sequel so they could try it again and fix everything wrong. My hopes were answered when Xenoverse 2 came out, but to my horror #2 was almost identical to the first game and didn't even deserve the right to be called a sequel. No attempt was made to make it seem like they did anything different. After it came out it was just a long, expensive stream of DLC and most of them were just the same routine but with DBS and GT. Out of all of the development teams Bandai put in charge of Dragon Ball, Dimps had the biggest opportunity to go crazy with everything the franchise had to offer and they ignored most of it. Hell, every game that had short, half baked what-if storylines did it better than Xenoverse. That should tell you something. They got away with it though. I don't know how, but they actually got away with it. This has me thinking that Bandai will just apply the "if it ain't broke don't fix it" philosophy onto XV3 and Dimps will just throw some characters and a few wanted features into the next game and call it a day.
I think Bandai messed up with putting Arcsys and CB2 in charge of FighterZ and Kakarot. Like I said before, even someone that doesn't like these games like me can see how much soul those teams put into it. For a while I was even jealous. Xenoverse and Xenoverse 2 were the first CaC games officially playable for the west since Ultimate Tenkaichi and it was lazily developed while the two games following were obvious labors of love. DB:K and FighterZ make some of the previous games look like they did the absolute minimum with their development,
especially Xenoverse. I think I might be giving this fanbase too much credit, but I'm hopeful that the fans will notice such a big gap in quality between those two games and a potentially underwhelming Xenoverse 3.
What Bandai should not be wanting to do is reverting back to the chain of low quality Z retellings we had before FighterZ and Kakarot. Shouldn't they keep the trend going of investing more effort and quality into the IP and allowing it to grow? To do that we need a development studio that is actually going to be legitimately capable of pulling that off. IIRC Dimps is currently supporting Xenoverse and Heroes on the other devices. How are they going to do that AND produce a better game that lives up to expectations? It seems like too much to handle for such a small and seemingly inexperienced team. If this means nixing Dimps , then I'm all for it. Though I'd prefer it if Bandai pushed Dimps to be better, mainly by replacing some of the staff and getting far more experienced people to do it.