"Dragon Ball XENOVERSE" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by GoldLiger » Thu Feb 05, 2015 12:13 pm

TheDevilsCorpse wrote:It's alright. I probably take for granted that not everyone listens to the podcast (or reads some of the occasional articles or Mike's forum posts where they use their real names instead of username).

Anyway, for anyone that wants to know:
How the living heck does a being that exist outside of normal time is related to someone within said time?
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by SSJ God Gogeta » Thu Feb 05, 2015 12:14 pm

TheDevilsCorpse wrote:It's alright. I probably take for granted that not everyone listens to the podcast (or reads some of the occasional articles or Mike's forum posts where they use their real names instead of username).

Anyway, for anyone that wants to know:
Wait, WHAT!!!
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by TheDevilsCorpse » Thu Feb 05, 2015 12:16 pm

GoldLiger wrote:How the living heck does a being that exist outside of normal time is related to someone within said time?
Direct translations of the Korean DB Online timeline and guidebook.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Lord Beerus » Thu Feb 05, 2015 12:40 pm

TheDevilsCorpse wrote:It's alright. I probably take for granted that not everyone listens to the podcast (or reads some of the occasional articles or Mike's forum posts where they use their real names instead of username).

Anyway, for anyone that wants to know:
Image

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by goku the krump dancer » Thu Feb 05, 2015 12:53 pm

TheDevilsCorpse wrote:It's alright. I probably take for granted that not everyone listens to the podcast (or reads some of the occasional articles or Mike's forum posts where they use their real names instead of username).

Anyway, for anyone that wants to know:
Wonder how she feels about her bro becoming some alien dwarf's bitch lol

Anyway.. Is anyone else bothered by the lack of character intros for the vs fights?... I mean I guess it'll be a lot to have six different guys with six different connections go through six different intros but still.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by ArchedThunder » Thu Feb 05, 2015 12:57 pm

AjayLikesGaming wrote:
Running on the same engine as Street Fighter 4, I will be genuinely surprised if we cannot unlock it should it come locked out of the box. It was a simple .ini edit previously.
When did they ever say it's the same engine as Street Fighter 4? I highly doubt it is.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Nickolaidas » Thu Feb 05, 2015 1:00 pm

AjayLikesGaming wrote:PS4 confirmed locked 30fps from multiple users now.

Cancelled my PS4 pre-order. Fuck that.

I'll just wait for the PC version then.
I agree. This is major bullshit. If The Witcher III can run on 1080p 30fps on a PS4, Xenoverse should run at least at *160* fps - not just 60fps. This is major bull and half of my respect for DIMPS' tech skills has vaporized. Unless lack of skill is *not* the reason they went 60fps (which I doubt).

As for the Imperfect Cell pic, it means nothing to me. 2nd and 3rd stage Frieza, Gero, and the entire Ginew Force were shown in Budokai 1 cutscenes. Remember how they were in the game's actual roster? Oh yeah, that's right, they weren't.

So unless DIMPS has planned at least six more DLC packs, don't hold your breath for Imperfect Cell or the rest of Frieza's forms ...

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Shinnin » Thu Feb 05, 2015 1:04 pm

TheDevilsCorpse wrote:It's alright. I probably take for granted that not everyone listens to the podcast (or reads some of the occasional articles or Mike's forum posts where they use their real names instead of username).

Anyway, for anyone that wants to know:
Wait, what?

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Lord Beerus » Thu Feb 05, 2015 1:05 pm

Nickolaidas wrote:
AjayLikesGaming wrote:PS4 confirmed locked 30fps from multiple users now.

Cancelled my PS4 pre-order. Fuck that.

I'll just wait for the PC version then.
I agree. This is major bullshit. If The Witcher III can run on 1080p 30fps on a PS4, Xenoverse should run at least at *160* fps - not just 60fps. This is major bull and half of my respect for DIMPS' tech skills has vaporized. Unless lack of skill is *not* the reason they went 60fps (which I doubt).
If you set your standards that high, you're bound to be disappointed.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Jaruka » Thu Feb 05, 2015 1:06 pm

AjayLikesGaming wrote:PS4 confirmed locked 30fps from multiple users now.

Cancelled my PS4 pre-order. Fuck that.

I'll just wait for the PC version then.
PC will probably be locked to 30 as well just like every Naruto game.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Nickolaidas » Thu Feb 05, 2015 1:08 pm

Do I set my standards too high if I consider it a given to see a cross-platform game run in better framerate than it's predecessor does? The PS3 version runs at 30fps, PS4 should easily top that.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Ajay » Thu Feb 05, 2015 1:12 pm

ArchedThunder wrote:
AjayLikesGaming wrote:
Running on the same engine as Street Fighter 4, I will be genuinely surprised if we cannot unlock it should it come locked out of the box. It was a simple .ini edit previously.
When did they ever say it's the same engine as Street Fighter 4? I highly doubt it is.
It's Dimps' in-house engine which is used for Street Fighter 4. It's just a modified version of it:

Image

Just like Call of Duty has run on the original Quake engine for years on years. The actual config files have never once changed.

Not entirely sure why you highly doubted it. Engines are just base frameworks to build games on. Just look at the variety of stuff made in Unreal, for example.
PC will probably be locked to 30 as well just like every Naruto game.
Already covered this in another post. Should be easily unlockable if this is the case.

--
UPDATE:
Official confirmation on Bandai Namco's stream that it does run 30fps on next-gen.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Jaruka » Thu Feb 05, 2015 1:33 pm

AjayLikesGaming wrote: Already covered this in another post. Should be easily unlockable if this is the case.

--
UPDATE:
Official confirmation on Bandai Namco's stream that it does run 30fps on next-gen.
There's no guarantee that this wont cause issues though.
mysticboy wrote:Raditz has the durability of 3 moons.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by mysticboy » Thu Feb 05, 2015 1:35 pm

Well damn that sucks that it's only 30 fps.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Big Momma » Thu Feb 05, 2015 1:38 pm

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Chuquita » Thu Feb 05, 2015 1:41 pm

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Ajay » Thu Feb 05, 2015 1:42 pm

Jaruka wrote: There's no guarantee that this wont cause issues though.
Yup, this is true.

Hopefully their tech team is component enough to be using delta time so nothing should be affected by frame rate. We don't want another case of Need for Speed Rivals. That is lazy development.

The only negative we should experience from unlocking a frame rate cap would be increased difficulty in hitting frame specific timings. For casual offline play, that shouldn't matter.

EDIT: SCRAP EVERYTHING I SAID!

THEY JUST CONFIRMED 60FPS AND 4K SUPPORT ON PC ON THE STREAM.

OH MY GODDDDDDDDDDDDDDDDDDDD
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Jaruka » Thu Feb 05, 2015 1:43 pm

AjayLikesGaming wrote: Also:

THEY JUST CONFIRMED 60FPS AND 4K SUPPORT ON PC ON THE STREAM.

OH MY GODDDDDDDDDDDDDDDDDDDD
Supports Nvidia 3D as well, awesome news!
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Ajay » Thu Feb 05, 2015 1:46 pm

Jaruka wrote:
AjayLikesGaming wrote: Also:

THEY JUST CONFIRMED 60FPS AND 4K SUPPORT ON PC ON THE STREAM.

OH MY GODDDDDDDDDDDDDDDDDDDD
Supports Nvidia 3D as well, awesome news!
I'm so happyyyyyyyyy. Dragon Ball on PC and what appears to be a competent port. I am ecstatic.

Downsampling this game from 4K is going to be a dream. Holy shit, these weeks need to go by faster.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Jaruka » Thu Feb 05, 2015 1:48 pm

AjayLikesGaming wrote:
Jaruka wrote:
AjayLikesGaming wrote: Also:

THEY JUST CONFIRMED 60FPS AND 4K SUPPORT ON PC ON THE STREAM.

OH MY GODDDDDDDDDDDDDDDDDDDD
Supports Nvidia 3D as well, awesome news!
I'm so happyyyyyyyyy. Dragon Ball on PC and what appears to be a competent port. I am ecstatic.

Downsampling this game from 4K is going to be a dream. Holy shit, these weeks need to go by faster.
I'm keeping me pre-order on the PS4 but I'll definitely get this during a Steam sale, I did the same thing with the Naruto games.
mysticboy wrote:Raditz has the durability of 3 moons.

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