"Advance Adventure" - Description Needed
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"Advance Adventure" - Description Needed
Could someone who's played Advance Adventure write up a short description for me? Types of play modes, types of gameplay, few of the characters playable, etc.
Maybe even a screen-shot or two...?
Maybe even a screen-shot or two...?
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Uhm, I think my english skills aren't enough for this, but I made a video:
http://www.fandub.de/membersuff/timo/dbaa.wmv
http://www.fandub.de/membersuff/timo/dbaa.wmv
- B-kun
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Here ya go.
Dragon Ball: Advance Adventure is a sidescrolling game for the Gameboy Advance featuring Goku and Kuririn. It progresses through the story of Dragon Ball, starting from Mt. Paozu to the battle against Piccolo Daimaou – sadly, it doesn’t cover the 23rd Tenkaichi Budoukai, but that always leaves room for a sequel of sorts.
For super attacks, they both have the Kamehameha, which has 4 different charges that you collect through the game (on the 4th blast, the seiyuu even yells the attack name!). Goku also spins his nyoibo when you press the L button, and Kuririn uses Taiyou-ken, blinding the opponent.
There’s also a Tournament mode with characters such as Piccolo Daimaou, Jackie Chun, Tenshinhan, and others, along with a feature involving the GBA game link cable – unfortunately, I don’t know enough Japanese to know what it is.
Hope it's good enough.
For super attacks, they both have the Kamehameha, which has 4 different charges that you collect through the game (on the 4th blast, the seiyuu even yells the attack name!). Goku also spins his nyoibo when you press the L button, and Kuririn uses Taiyou-ken, blinding the opponent.
There’s also a Tournament mode with characters such as Piccolo Daimaou, Jackie Chun, Tenshinhan, and others, along with a feature involving the GBA game link cable – unfortunately, I don’t know enough Japanese to know what it is.
Hope it's good enough.
- Fuujin
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There are four play modes:
Story Mode: You can beat it with Goku and Kuririn, although Kuririn doesn't have any.. well, story. Cut-scenes, I mean.
There, you have basically five types of gameplay:
1. Normal beat-em-up stages.
2. Normal beat-em-up bosses.
3. Tournament bosses, where the game changes to a more fighterish system. It isn't too deep, but looks nice and captures the spirit of DB.
4. Flying breat-em-up stages. They're like normal beat-em-up stages, only with Kintoun!
5. Mini games. I've only seen two, one where you destroy rocks as a part of training, and one that requires you to catch Karin with the Holy Water flask.
Tournament Mode: Where you fight CPU or a friend in a fighting game style. The characters available are: Goku, Kuririn, Jackie Chun, Tao Pai Pai, Son Gohan (Goku's grandfather), Tenshinhan, Piccolo Daimao, Cyborg Tao Pai Pai. There's also a Survival Mode.
Extra Mode: Where you replay chosem stages from Story Mode and unlock previously unavailable goodies. After collection all seven Dragon Balls, you can also replay some of those stages with other characters, even the most obscure. The ones I have are: Namu, Tenshinhan, Chiaozu, and Akkuman (yes!), but there are obviously more.
Mini Game Mode: Self-explanatory. Aside form the two mini-games from Story Mode there's supposedly a Boss Rush Mode, but I haven't unlocked it yet.
No, the Dr Slump crossover isn't there.
No, there aren't any FMV's.
No, there are no "what ifs".
Overall, the game is very fun. Pretty short, true, but there's lots of unlockable stuff. Also, the graphics are great, and the animation is very fluid, but I guess you already know that form the videos. Sound? The characters could use some more sound bits, but the music is nice, aside form the usual "Makafushi Adventure" remix, you can also hear "Mezase Tenkaichi" in tournament fights and that... that... that Red Ribbon song in RR stages. Not the "Soldier! Red Ribbon!", the other one.
But the one thing that I really like is Dimps' attention to detail. None of that Budokai "20-something characters, and they still play the same!" crap, apparently Dimps can make a really polished game, without Atari nagging them. Son Gohan has his distinct fighting style, you can do Fusenko with Kuririn, deflect bullets with Goku's Nyoibo or kick enemy's missiles back. Toriyama's first series finally get the respect they deserve, it's really interesting to see how characters like General Blue or Jackie Chun were brought to the video game world. Even though it has few shortcomings (some minor fights were omitted, like General Silver, Panputto (Goku fights Chaozu instead), or the mummy guy), it's still a fun and solid game.
Story Mode: You can beat it with Goku and Kuririn, although Kuririn doesn't have any.. well, story. Cut-scenes, I mean.
There, you have basically five types of gameplay:
1. Normal beat-em-up stages.
2. Normal beat-em-up bosses.
3. Tournament bosses, where the game changes to a more fighterish system. It isn't too deep, but looks nice and captures the spirit of DB.
4. Flying breat-em-up stages. They're like normal beat-em-up stages, only with Kintoun!
5. Mini games. I've only seen two, one where you destroy rocks as a part of training, and one that requires you to catch Karin with the Holy Water flask.
Tournament Mode: Where you fight CPU or a friend in a fighting game style. The characters available are: Goku, Kuririn, Jackie Chun, Tao Pai Pai, Son Gohan (Goku's grandfather), Tenshinhan, Piccolo Daimao, Cyborg Tao Pai Pai. There's also a Survival Mode.
Extra Mode: Where you replay chosem stages from Story Mode and unlock previously unavailable goodies. After collection all seven Dragon Balls, you can also replay some of those stages with other characters, even the most obscure. The ones I have are: Namu, Tenshinhan, Chiaozu, and Akkuman (yes!), but there are obviously more.
Mini Game Mode: Self-explanatory. Aside form the two mini-games from Story Mode there's supposedly a Boss Rush Mode, but I haven't unlocked it yet.
No, the Dr Slump crossover isn't there.
No, there aren't any FMV's.
No, there are no "what ifs".
Overall, the game is very fun. Pretty short, true, but there's lots of unlockable stuff. Also, the graphics are great, and the animation is very fluid, but I guess you already know that form the videos. Sound? The characters could use some more sound bits, but the music is nice, aside form the usual "Makafushi Adventure" remix, you can also hear "Mezase Tenkaichi" in tournament fights and that... that... that Red Ribbon song in RR stages. Not the "Soldier! Red Ribbon!", the other one.
But the one thing that I really like is Dimps' attention to detail. None of that Budokai "20-something characters, and they still play the same!" crap, apparently Dimps can make a really polished game, without Atari nagging them. Son Gohan has his distinct fighting style, you can do Fusenko with Kuririn, deflect bullets with Goku's Nyoibo or kick enemy's missiles back. Toriyama's first series finally get the respect they deserve, it's really interesting to see how characters like General Blue or Jackie Chun were brought to the video game world. Even though it has few shortcomings (some minor fights were omitted, like General Silver, Panputto (Goku fights Chaozu instead), or the mummy guy), it's still a fun and solid game.
It's party time, Ginyu style!
Re: Here ya go.
Goku also has a desperation attack, which is activated by pressing L and R at the same time. It does a huge amount of damage to a single foe, but it reduces the ki meter just like the Nyoibou spin attack. Very useful on bosses.B-kun wrote:For super attacks, they both have the Kamehameha, which has 4 different charges that you collect through the game (on the 4th blast, the seiyuu even yells the attack name!). Goku also spins his nyoibo when you press the L button, and Kuririn uses Taiyou-ken, blinding the opponent.
It's all described in the manual.
Oh, and as for Kuririn (or Klilyn, as the game call him), he also has a super jump (press A and up) and a double jump (press A while in the air, only works if you did a normal jump). This enables him to reach a lot of secret areas Goku is unable to visit.
Oh, and you can unlock a lot of characters to play as. I only found Kuririn, though. (To unlock Kuririn, fall down the first hole on stage 1-2. Yes, it will kill you, but you'll still get Kuririn.)
- Chibi Mystic Gohan
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- VegettoEX
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Wondered myself... so I looked at the code... Mizugi broke up the word by putting in italics in the middle of the name, but putting nothing IN italics . So it looks like this:
Gok[i][/i]ou
How clever! ^_~
Gok[i][/i]ou
How clever! ^_~
:: [| Mike "VegettoEX" LaBrie |] ::
:: [| Kanzenshuu - Co-Founder/Administrator, Podcast Host, News Manager (note: our "job" titles are arbitrary and meaningless) |] ::
:: [| Website: January 1998 |] :: [| Podcast: November 2005 |] :: [| Fusion: April 2012 |] :: [| Wiki: 20XX |] ::
:: [| Kanzenshuu - Co-Founder/Administrator, Podcast Host, News Manager (note: our "job" titles are arbitrary and meaningless) |] ::
:: [| Website: January 1998 |] :: [| Podcast: November 2005 |] :: [| Fusion: April 2012 |] :: [| Wiki: 20XX |] ::
Ah, I just noticed. The following spellings are used:
JUCKIE-CHUN
SON-GOHAN
Yes, that damned german hyphen is back to terrorize us all.
BTW, how do you unlock Daimaou in tournament mode? And is it possible to unlock Namu, Giran, Chaozu and Cyborg Tao Bai Bai as well?
Oh, and since noone has posted this yet.
The game has some badass instrumental remixes of the following songs:
Makafushigi Adventure (title screen)
Mezase Tenkaichi (Battle with Jackie Chun and Tenshinhan)
Romantic Ageru Yo (ending)
JUCKIE-CHUN
SON-GOHAN
Yes, that damned german hyphen is back to terrorize us all.
BTW, how do you unlock Daimaou in tournament mode? And is it possible to unlock Namu, Giran, Chaozu and Cyborg Tao Bai Bai as well?
Oh, and since noone has posted this yet.
The game has some badass instrumental remixes of the following songs:
Makafushigi Adventure (title screen)
Mezase Tenkaichi (Battle with Jackie Chun and Tenshinhan)
Romantic Ageru Yo (ending)
- Chibi Mystic Gohan
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Yeah, but don't the Japanese people notice that there is a double symbol in Kuririn, the "riri"? So it should at least be "Klilin"Mizugi wrote:I actually see Gokou and Klilyn used very frequently in the Japanese games. Check the Ultimate Battle 22 manual.
君と再会ったとき 子供のころ大切に想っていた景色を思い出したんだ
僕と踊ってくれないか 光と影の Winding Road いまでも彼に夢中なの?
僕と踊ってくれないか 光と影の Winding Road いまでも彼に夢中なの?
- SpaceKappa
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I'm a moderator at another phpBB forum, so I know the tricks.VegettoEX wrote:Wondered myself... so I looked at the code... Mizugi broke up the word by putting in italics in the middle of the name, but putting nothing IN italics . So it looks like this:
Gokou
How clever! ^_~
Anyway, since you need to have a vowel sound in between the consonant sounds in Japanese, it's SPELLED Kuririn, but could be Romanized to Klilyn pretty easily. I don't know why they chose a "y" instead of an "i", but what're you gonna do.
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