Legacy Of Goku-type 3D game?
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- Piccolo Daimao
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Legacy Of Goku-type 3D game?
In the eyes of numerous fans, DBZ: Legacy Of Goku II and Buu's Fury seemed to be impressive DBZ games for the GBA games. So, would you be in favour of a release of a Legacy Of Goku-type 3D game?
I would like a game like that. For one, it would be something different to the Budokai & Tenkaichi series of DBZ fighting games. Two, considering how the last two LoG games appeared to be well-recieved in the DBZ fandom, it would be interesting to see a three-dimensional action-adventure RPG on a non-handheld console taking some of the LoG style.
Thoughts?
I would like a game like that. For one, it would be something different to the Budokai & Tenkaichi series of DBZ fighting games. Two, considering how the last two LoG games appeared to be well-recieved in the DBZ fandom, it would be interesting to see a three-dimensional action-adventure RPG on a non-handheld console taking some of the LoG style.
Thoughts?
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Only if the combat was improved, and the filler was replaced with something that expanded on the story ( Like, I don't know, having Trunks and Goten start out without SSJ, then have Trunks gain it from his father's death, and Goten gain it by a desire to defeat Trunks, ala Vegeta).
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Wasn't that game called Sagas?
Sagas played almost exactly like a LoG game would if it was transferred to a console. Those types of games have potential but at the same time I don't see the point of playing it as I know the story all too well not to mention, re playability would be absent. Now if Bandai was planning on doing something like Legacy of Goku on a console they would need to come up with a fresh story;they would also need to fix the controls too.
My friends and I talked about this and I think it would be great if Bandai tried to take the idea of Shin Budokai:Another Road(where you play the Buu saga in Trunks alternate time line) and worked on that story. It's an interesting idea and it would be a fun story to play with(if they wrote it better).
Sagas played almost exactly like a LoG game would if it was transferred to a console. Those types of games have potential but at the same time I don't see the point of playing it as I know the story all too well not to mention, re playability would be absent. Now if Bandai was planning on doing something like Legacy of Goku on a console they would need to come up with a fresh story;they would also need to fix the controls too.
My friends and I talked about this and I think it would be great if Bandai tried to take the idea of Shin Budokai:Another Road(where you play the Buu saga in Trunks alternate time line) and worked on that story. It's an interesting idea and it would be a fun story to play with(if they wrote it better).
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With how often we (Ur, me and a couple other people that start threads?) keep coming back to this, you'd think someone'd've done it by now.
I wonder if it's a Japanese / US thing?
Just... because I only recently heard of this mystical "JRPG Vs. Western RPG" thing, and it seems interesting that all the Japanese action/adventure/RPG games have been either card-based or early DB bomb-things ( ), and the likes of Sagas and Legacy of Goku are US-made.
I... have to doubt that's an overall market thing. Really have to doubt.
Somehow I've concluded in the course of this post that Japan doesn't like DBZ 3d adventure/RP-Games. Inevitably leading to: "Why?" .
I wonder if it's a Japanese / US thing?
Just... because I only recently heard of this mystical "JRPG Vs. Western RPG" thing, and it seems interesting that all the Japanese action/adventure/RPG games have been either card-based or early DB bomb-things ( ), and the likes of Sagas and Legacy of Goku are US-made.
I... have to doubt that's an overall market thing. Really have to doubt.
Somehow I've concluded in the course of this post that Japan doesn't like DBZ 3d adventure/RP-Games. Inevitably leading to: "Why?" .
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Card-rpg db games are not bad if they made something like
snes legend of super saiyajin. Even the recent released attack of sayians could have used cards to imput commands. It is not bad.
It turns bad when they they remove the action and put pictures like
that ds game I don't even know how to say that name.
snes legend of super sayiajin was better than legacy of goku.
snes legend of super saiyajin. Even the recent released attack of sayians could have used cards to imput commands. It is not bad.
It turns bad when they they remove the action and put pictures like
that ds game I don't even know how to say that name.
snes legend of super sayiajin was better than legacy of goku.
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I'm still not sure what people see in those games. Buu's Fury is a pretty decent game, but the filler of LOG II was beyond tedious. LOG itself was just...frustrating. Combat was ridiculously poor. The enemy selection was bland. Every boss fight was the same- blast boss, run, blast some more, try to get 'em stuck on a corner. God forbid you move in for some melee. They'll drop you in seconds. The concept of a action-rpg DBZ game is something I would like to see on a console. But a remake of LOG... meh, let's face it, an action RPG covering Saiyan-Freeza is going to seem like a LOG remake regardless of if it is or not.
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One thing I've always wanted in one of the fighting games is a Legacy of Goku type story mode. Like, you walk around and fly around and do missions and shit, and every time you run into an enemy it switches to the regular fighting screen.
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That would be cool, as long as it didn't pull a Naruto and interrupt the action with a "Goku vs. Random Enemy" and totally interrupt the action.jjgp1112 wrote:One thing I've always wanted in one of the fighting games is a Legacy of Goku type story mode. Like, you walk around and fly around and do missions and shit, and every time you run into an enemy it switches to the regular fighting screen.
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Yup, random encounters become very annoying.That would be cool, as long as it didn't pull a Naruto and interrupt the action with a "Goku vs. Random Enemy" and totally interrupt the action.
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This is why I'd prefer something that doesn't have separate modes for traveling and fighting. You could be ambushed by some random bear with a sword, and just spin-kick it into a tree and keep going, or heck, ninja away into the trees and do something more interesting... and it'd make it easier to implement pseudo-puzzle-things without actually making anything particularly special.Kingdom Heartless wrote:Yup, random encounters become very annoying.That would be cool, as long as it didn't pull a Naruto and interrupt the action with a "Goku vs. Random Enemy" and totally interrupt the action.
This reminds me of something about Sagas that I'm not sold on... that being how even the weaker enemies tend to take a while to kill, especially when there isn't a mob of them to enable you to use them as weapons against one another...
Goku takes down Bear+Sword in three hits. Gohan and Krillin take out a couple of Freeza's lackies in a single attack each. I kinda feel like this sort of thing could easily be translated into game form without having to diminish the experience...
But yeah, if we have to do random mode-shifts for all of those, it would be ridiculous and annoying.
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Re: Legacy Of Goku-type 3D game?
''snes legend of super sayiajin was better than legacy of goku.''
Yeah, but Goku as Super Saiyan was a lot better in Legacy.....
In SNES they only used the same sprite for Goku and re-colored Goku's hair to yellow and that was pretty weird
Yeah, but Goku as Super Saiyan was a lot better in Legacy.....
In SNES they only used the same sprite for Goku and re-colored Goku's hair to yellow and that was pretty weird
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