Why do game developers hate the Buu arc?
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Why do game developers hate the Buu arc?
Budokai. Sagas. Harukanaru Goku Densetsu. Burst Limit.
Every single one of these games has gone through the Saiyans, Freeza, Cell, and then just stopped. No love for Buu, at all. They can include Broli or a whole Yardrat saga, but they seem incapable of including the last portion of the canon storyline. Why is this? So many games do it, there has to be some sort of agenda. I could maybe understand it with a handheld game like HGD since it would be the most likely one of them to include not so much content, but a game on the PS3/360 has no excuse for leaving it out. Anyone have any theories or speculations or reasonings or conspiracies?
Every single one of these games has gone through the Saiyans, Freeza, Cell, and then just stopped. No love for Buu, at all. They can include Broli or a whole Yardrat saga, but they seem incapable of including the last portion of the canon storyline. Why is this? So many games do it, there has to be some sort of agenda. I could maybe understand it with a handheld game like HGD since it would be the most likely one of them to include not so much content, but a game on the PS3/360 has no excuse for leaving it out. Anyone have any theories or speculations or reasonings or conspiracies?
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Re: Why do game developers hate the Buu arc?
I guess it just leaves room for a sufficient sequel, seeing as though the Buu Saga can make up for a decent amount of DBZ it is probably just seen as something to be carried out in a sequel. The end of the Frieza Saga would be too early for a game too end so the end of the Cell saga seems the most logical.The Tori-bot wrote:Budokai. Sagas. Harukanaru Goku Densetsu. Burst Limit.
Every single one of these games has gone through the Saiyans, Freeza, Cell, and then just stopped. No love for Buu, at all. They can include Broli or a whole Yardrat saga, but they seem incapable of including the last portion of the canon storyline. Why is this? So many games do it, there has to be some sort of agenda. I could maybe understand it with a handheld game like HGD since it would be the most likely one of them to include not so much content, but a game on the PS3/360 has no excuse for leaving it out. Anyone have any theories or speculations or reasonings or conspiracies?
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Re: Why do game developers hate the Buu arc?
But only one of those games even had a sequel, and even then it just started the whole story again anyway (with the board game I might add).Sin wrote:I guess it just leaves room for a sufficient sequel, seeing as though the Buu Saga can make up for a decent amount of DBZ it is probably just seen as something to be carried out in a sequel. The end of the Freeza Saga would be too early for a game too end so the end of the Cell saga seems the most logical.
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Herms wrote:Really, you could translate either title either way and nobody would care. But God would know.
Re: Why do game developers hate the Buu arc?
Simple. Boo arc sucked.
Re: Why do game developers hate the Buu arc?
Marketing.
Re: Why do game developers hate the Buu arc?
I'm going to go with this answer.Rory wrote:Simple. Boo arc sucked.
Herms wrote: The DB wikai lists “Rolie Buu” as one of this form’s alternate name, though I have no clue who calls him that.
Re: Why do game developers hate the Buu arc?
Most likely because it leaves room for a sequel, and with rushed developed times and a need for year-to-year improvements, it's convenient for the way Dragon Ball games are pumped out.
It also seems like the Buu era was kind of treated differently from a Japanese marketing standpoint. New music, etc. It seems pretty distinct in the mind of fans there from the more "classic" Freeza and Cell arcs. And interest was kind of winding down during its run, as far as I'm aware. But if someone is more in tune with Japanese views on the series, feel free to correct me.
It also seems like the Buu era was kind of treated differently from a Japanese marketing standpoint. New music, etc. It seems pretty distinct in the mind of fans there from the more "classic" Freeza and Cell arcs. And interest was kind of winding down during its run, as far as I'm aware. But if someone is more in tune with Japanese views on the series, feel free to correct me.
Re: Why do game developers hate the Buu arc?
The Boo arc introduces significantly more characters then the other arcs do, which means having to model new characters, give them moves, ect. Budokai 2 added Goten, Adult Gohan, Kid Trunks, Videl, Kaioshin, Dabra, Majin Boo, Super Boo, and Kid Boo. That's nine characters. For comparison, not counting the base characters such as Goku and Vegeta, the Saiyan arc added two characters, the Freeza arc added five, and the Cell arc added six.
The Boo arc is also the longest story arc, spanning 91 episodes in the cartoon and 98 chapters in the comic. Given that the developers usually have a year at the most to work on a DBZ game, it makes sense to end the game an arc early so that they can polish the earlier stuff, rather then have a longer game that feels rushed. It's also more logical then cutting, say, the Cell arc while keeping the Saiyan, Freeza and Boo arcs.
Also, Budokai 1 was a game primarily aimed at the American audience. At the time of it's release the Boo arc was still airing on TV, so of course they didn't cover that arc. They did throw in Great Saiyaman since FUNimation had passed that part of the story though.
The Boo arc is also the longest story arc, spanning 91 episodes in the cartoon and 98 chapters in the comic. Given that the developers usually have a year at the most to work on a DBZ game, it makes sense to end the game an arc early so that they can polish the earlier stuff, rather then have a longer game that feels rushed. It's also more logical then cutting, say, the Cell arc while keeping the Saiyan, Freeza and Boo arcs.
Also, Budokai 1 was a game primarily aimed at the American audience. At the time of it's release the Boo arc was still airing on TV, so of course they didn't cover that arc. They did throw in Great Saiyaman since FUNimation had passed that part of the story though.
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Re: Why do game developers hate the Buu arc?
It's basically what Taku128 said. Sure only Budokai 1 saw a sequel but I imagine there were at least some plans of a Burst Limit 2 at one point, and adding a Buu saga would be the best way to sell the sequel. Think of how Budokai 3 worked too, they added Dragonball and GT characters. Spike did it too with the movie characters and later obscure characters to make the fans happy. It's a marketing strategy to shell out more games.
...Wait what are you doing? Are you still reading this? I finished what I had to say, why don't you move on to the next post?
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Re: Why do game developers hate the Buu arc?
But it had a lot of awesome characters such as Vegeto, Dabra and SS3 Goku, that I would've loved to see in Burst Limit.Rory wrote:Simple. Boo arc sucked.
Re: Why do game developers hate the Buu arc?
The Tori-bot wrote:Budokai. Sagas. Harukanaru Goku Densetsu. Burst Limit.
Every single one of these games has gone through the Saiyans, Freeza, Cell, and then just stopped. No love for Buu, at all. They can include Broli or a whole Yardrat saga, but they seem incapable of including the last portion of the canon storyline. Why is this? So many games do it, there has to be some sort of agenda. I could maybe understand it with a handheld game like HGD since it would be the most likely one of them to include not so much content, but a game on the PS3/360 has no excuse for leaving it out. Anyone have any theories or speculations or reasonings or conspiracies?
My guess is what's in the buu saga. I mean take Burst Limit. It had new graphics, new gameplay features like Drama pieces. If they had continued on to buu, As well as having the stuff they wanted they'd also need to add fusions.
Sounds simple enough but how do fusions work? Are they drama pieces? is it a move/transformation like on the ps2. That alone requires extra animations, extra characters and more.
Now like they did with Burst Limit, They can get the core-game correct. Release it on it's deadline. Then when they do a sequel they have the game already to build on with things like : fusions , extra characters , movies, GT, Halo's , world tournaments and more.
Re: Why do game developers hate the Buu arc?
Why are people talking as if it was confirmed there will be no Burst Limit 2.
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Re: Why do game developers hate the Buu arc?
Well, it's been 2 years now and considering how often DB games get released.......Vegeta Jr wrote:Why are people talking as if it was confirmed there will be no Burst Limit 2.
Re: Why do game developers hate the Buu arc?
Heh, think what you want.Piccolo Daimaoh wrote:Well, it's been 2 years now and considering how often DB games get released.......Vegeta Jr wrote:Why are people talking as if it was confirmed there will be no Burst Limit 2.
I'm just glad to know Burst Limit 2 is currently in development, and is going to have fully animated 2D cut-scenes.
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Re: Why do game developers hate the Buu arc?
Don't get your hopes up, that 2D cut-scenes thing is most likely to end up on the new PSP game. The PSP can handle 3D cut-scenes sure, but the easier more efficient rout would be to go 2D.
However, don't miss understand me, I'm still hoping for a BL2. I think two, maybe three years is the perfect amount of time to wait for a new game, because if they are working on the game that means they are working hard to make the best game possible with the resources they have. Just don't get carried away, nothing is official hell nothing is even announced. There is nothing indicating that BL2 is actually in the works(though I would have LOVED to see BL2 or RB2).
However, don't miss understand me, I'm still hoping for a BL2. I think two, maybe three years is the perfect amount of time to wait for a new game, because if they are working on the game that means they are working hard to make the best game possible with the resources they have. Just don't get carried away, nothing is official hell nothing is even announced. There is nothing indicating that BL2 is actually in the works(though I would have LOVED to see BL2 or RB2).
...Wait what are you doing? Are you still reading this? I finished what I had to say, why don't you move on to the next post?
Re: Why do game developers hate the Buu arc?
You keep thinkin' that buddy.SparkyPantsMcGee wrote:Don't get your hopes up, that 2D cut-scenes thing is most likely to end up on the new PSP game.
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Re: Why do game developers hate the Buu arc?
What the devil are you babbling about?Rory wrote:Heh, think what you want.Piccolo Daimaoh wrote:Well, it's been 2 years now and considering how often DB games get released.......Vegeta Jr wrote:Why are people talking as if it was confirmed there will be no Burst Limit 2.
I'm just glad to know Burst Limit 2 is currently in development, and is going to have fully animated 2D cut-scenes.
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Re: Why do game developers hate the Buu arc?
Do you have a source for that statement?Rory wrote:Heh, think what you want.Piccolo Daimaoh wrote:Well, it's been 2 years now and considering how often DB games get released.......Vegeta Jr wrote:Why are people talking as if it was confirmed there will be no Burst Limit 2.
I'm just glad to know Burst Limit 2 is currently in development, and is going to have fully animated 2D cut-scenes.
Re: Why do game developers hate the Buu arc?
HehRory wrote: Heh
Herms wrote: The DB wikai lists “Rolie Buu” as one of this form’s alternate name, though I have no clue who calls him that.
Re: Why do game developers hate the Buu arc?
gotta leave something for the sequel, right?