"Dragon Ball Z For Kinect" Official On-Going Thread

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Re: "Dragon Ball Z For Kinect" Official On-Going Thread

Post by dbboxkaifan » Fri Apr 13, 2012 9:07 am

There's still 2 DBZ games TBA?

2. Dragon Ball Z - Regular (?)
3. Dragon Ball Z - Portable (?)

DBZFK looks really good and to turn SSJ it'll do just perfectly, I suppose.
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Re: "Dragon Ball Z For Kinect" Official On-Going Thread

Post by Jaruka » Fri Apr 13, 2012 10:27 am

sangofe wrote:
TheDevilsCorpse wrote:
sangofe wrote:To whoever fears the animation will be Episode of Bardock: that was less than 20 minutes long. It's said we're getting 30.
Yeah, and previous reports give the same runtime as Episode of Bardock, ~19 minutes: http://www.bbfc.co.uk/ADM287596/

Not the latest report:
ainsi que 30 minutes de séquences animées inédites.

Which translates into: "as well as 30 minutes of unique anime sequences."

Source: http://www.xboxygen.com/Actualite-Xbox- ... tobre-2012
The bbfc one is correct and the time exactly, that's an official board for rating film in the UK, not a game website. The run-time given is exact to EOB so we can assume it is and that Chilled is the brand new character.
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Re: "Dragon Ball Z For Kinect" Official On-Going Thread

Post by DBZGTKOSDH » Fri Apr 13, 2012 10:41 am

dbboxkaifan wrote:There's still 2 DBZ games TBA?

2. Dragon Ball Z - Regular (?)
3. Dragon Ball Z - Portable (?)

DBZFK looks really good and to turn SSJ it'll do just perfectly, I suppose.
The portable is the 3DS one. Wasn't that confirmed?
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Superman is, and always has been, a symbol for truth, justice, and upstanding moral fortitude–a role model and leader as much as a fighter. The more down-to-earth Goku has no illusions about being responsible for maintaining social order, or for setting some kind of moral example for the entire world. Goku is simply a martial artist who’s devoted his life toward perfecting his fighting skills and other abilities. Though never shy about risking his life to save either one person or the entire world, he just doesn’t believe that the balance of the world rests in any way on his shoulders, and he has no need to shape any part of it in his image. Goku is an idealist, and believes that there is some good in everyone, but he is unconcerned with the big picture of the world…unless it has to do with some kind of fight. Politics, society, law and order don’t have much bearing on his life, but he’s a man who knows right from wrong.

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Re: "Dragon Ball Z For Kinect" Official On-Going Thread

Post by Jaruka » Fri Apr 13, 2012 11:09 am

Personally I'm praying DBZ: Kinect is being released on-the-cheap to hold up the 'one game a year' contract whilst Namco hires someone else to work on the 'yearly' game which will be released á la the last Naruto game. Announced soon but not released until March 2013, that way it gets a longer development cycle.
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Re: "Dragon Ball Z For Kinect" Official On-Going Thread

Post by Hellspawn28 » Fri Apr 13, 2012 4:19 pm

If we are getting over 50 characters then I think the list should be like this:

1. Goku (Base, SSj, SSj2, SSj3)
2. GT Kid Goku (Base, SSj, SSj3, SSj4)
3. Kid Gohan
4. Teen Gohan (Base, SSj, SSj2)
5. Adult Gohan (Base, SSj, SSj2)
6. Mystic Gohan
7. Piccolo
8. Vegeta (Base, SSj, ASSj, SSj2, SSj4)
9. Majin Vegeta
10. Goten (Base, SSj)
11. Kid Trunks (Base, SSj)
12. Mirai Trunks with Sword (Base, SSj)
13. Mirai Trunks Post ROSAT (Base, SSj, ASSj)
14. Kuririn
15. Tenshinhan
16. Yamucha
17. Chazou
18. Radditz
19. Nappa
20. Saiyajin Saga Vegeta
21. Saibamen
22. Cui
23. Dodoria
24. Zarbon (Base, Transformed)
25. Captain Ginyu
26. Reacoom
27. Butta
28. Jeece
29. Guldo
30. Freeza (1st Form, 2nd Form, 3rd Form, Final Form, 100% Power)
31. Mecha Freeza
32. #16
33. #17
34. #18
35. #19
36. Dr. Gero
37. Cell (Imperfect Form, Semi-Perfect Form, Perfect Form, Super Perfect Form)
38. Cell Jr.
39. Dabra
40. Fat Buu
41. Super Buu (Base, Gotenks absorbed, Gohan absorbed)
42. Kid Buu
43. Coola (Base, Final Form)
44. Metal Coola
45. Broly (Base, SSj, LSSj)
46. Super Janemba
47. Paikuhan
48. Mirai Gohan (Base, SSj)
49. GT Pan
50. GT Ubb (Base, Post Buu Fusion)
51. Bebi Vegeta (Base, Form 2, Form 3)
52. Super 17
53. Yi Xing Long (Base, Super Yi Xing Long)
54. Bardock (Base, SSj)
55. Chilled

Bosses:

- Oozaru Vegeta
- Dr. Wheelo
- Metal Cooler nucleus
- Janemba's First Form
- Hirudegarn's Final Form
- Bebi Oozaru Vegeta
- Wu Xing Long
- Qi Xing Long absorbed with Pan
Last edited by Hellspawn28 on Fri Apr 13, 2012 4:40 pm, edited 1 time in total.
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Re: "Dragon Ball Z For Kinect" Official On-Going Thread

Post by InfernalVegito » Fri Apr 13, 2012 4:25 pm

Hellspawn28 wrote:If we are getting over 50 characters then I think the list should be like this:
13. Mirai Trunks Post ROAST (Base, SSj, ASSj)
Lol.

Good list although I highly doubt it'll ever be again like that or BT3.
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Re: "Dragon Ball Z For Kinect" Official On-Going Thread

Post by Hellspawn28 » Fri Apr 13, 2012 4:41 pm

I still wish they would make Super 17 a transformation like they did with Kibitoshin in the past games instead of making him his own character. I wonder if the Bardock episode will be dubbed or not? I doubt it, but at least they will likely give us good sub titles though.
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Re: "Dragon Ball Z For Kinect" Official On-Going Thread

Post by TheDevilsCorpse » Fri Apr 13, 2012 5:20 pm

Hellspawn28 wrote:If we are getting over 50 characters then I think the list should be like this:
I'm not sure the list will really be like that...

When previous press releases and trailers advertised X number of characters in the game, that counted the characters and their transformations as individual slots. Raging Blast 2 advertised "around 100 characters" and we ended up with 66 base characters and 100 with transformations. Ultimate Blast offered us 59 characters with transformations...DB Kinect is advertising "over 50 characters and an entirely new character". I still think the game won't have over 55 character given past examples, but we could end up with Ultimate Blast's roster plus Chilled and SS Bardock, or we may lose characters to fit them in.
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Re: "Dragon Ball Z For Kinect" Official On-Going Thread

Post by MCDaveG » Fri Apr 13, 2012 6:03 pm

I just thought about this. As I have also BT3 on Wii, here you can make the supers by doing the posses with nunchakus or choose to make them like button combo + you can plug in Game Cube controller and play it simply as fighter.
What if this game can be played by Kinect, but also as Raging Blast 2 option?
This will make it exclusive on Kinect with port to PS3 without the Kinect option like BT3 PS2 version is to Wii version.
So here we are with our 2012 DBZ megahit.
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Re: "Dragon Ball Z For Kinect" Official On-Going Thread

Post by BobZ » Fri Apr 13, 2012 6:26 pm

Well, practically, they could do something similar with PS Move, but since this is marketed as DBZ for Kinect, that's highly unlikely.

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Re: "Dragon Ball Z For Kinect" Official On-Going Thread

Post by MCDaveG » Fri Apr 13, 2012 7:20 pm

There must be more about this. I think there will be non-motion version for PS3 which may be option for XBOX users with or without Kinect, becuase if it will be Kinect exclusive then Japanese market is completely out of the question and also I don't know about much people besides me with Kinect.
Really, they are milking money for cheap each year but this seems to me like suicide aside that I'm happy about having Kinect fighter where I can really fight (or I hope I will, because no-one probably saw anything in action yet).
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Re: "Dragon Ball Z For Kinect" Official On-Going Thread

Post by Hellspawn28 » Fri Apr 13, 2012 7:57 pm

Fans seem to like a complete roster of characters and were upset that neither RB games had GT characters. I'm pretty sure that Super Yi Xing Long and SSj4 Gogeta will be back.
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Re: "Dragon Ball Z For Kinect" Official On-Going Thread

Post by SparkyPantsMcGee » Fri Apr 13, 2012 8:17 pm

BobZ wrote:Well, practically, they could do something similar with PS Move, but since this is marketed as DBZ for Kinect, that's highly unlikely.
Spike: "Just replace Kinect with Move using a red marker or something. We'll save money and keep them in the 360 boxes...people will still buy it! Right?" :lol:
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Re: "Dragon Ball Z For Kinect" Official On-Going Thread

Post by SSJmole » Fri Apr 13, 2012 9:23 pm

I want to buy a 360 just for this and Star wars Kinect

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Re: "Dragon Ball Z For Kinect" Official On-Going Thread

Post by mysticboy » Fri Apr 13, 2012 9:24 pm

Image
That cover art is... disgusting

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Re: "Dragon Ball Z For Kinect" Official On-Going Thread

Post by TheDevilsCorpse » Fri Apr 13, 2012 10:11 pm

Image

I like the cover art. It's better than the character collages we normally get...
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Re: "Dragon Ball Z For Kinect" Official On-Going Thread

Post by Kingdom Heartless » Fri Apr 13, 2012 11:58 pm

The achievement list is out for those interested.... it may give an idea of what to expect from the game.

http://www.xbox360achievements.org/game ... ievements/
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Re: "Dragon Ball Z For Kinect" Official On-Going Thread

Post by Eddie » Sat Apr 14, 2012 12:07 am

It appears GT fans will be disappointed. The list does make me wonder if Oozaru Vegeta will be playable, though. He seems to be in as a boss.

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Re: "Dragon Ball Z For Kinect" Official On-Going Thread

Post by TheDevilsCorpse » Sat Apr 14, 2012 12:12 am

Kingdom Heartless wrote:The achievement list is out for those interested.... it may give an idea of what to expect from the game.
It reveals almost all the same characters from Ultimate Blast, and I guess those who aren't there are simply not featured or were cut. I'm a little disappointed that it doesn't reveal who the secret character is...unless "Kid Buu 2" is supposed to be different than the regular version. I don't plan on buying the game, so I'd rather just know now. xD
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Re: "Dragon Ball Z For Kinect" Official On-Going Thread

Post by Akumaito Beam » Sat Apr 14, 2012 12:20 am

Kid Boo 2: Electric BOOgaloo

Yeah, I'm not sure who this is aimed at but it sure isn't me! I guess I'm kind of interested to see what story mode looks like.

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