SSJFutureTrunks wrote:Gt91 wrote:Xaroc wrote:My problem lies with the Hero Colosseum. Now I have to beat Gokuu AND Hit in one story part. But either I have a team, that I can use against Gokuu and fail spectacular against Hit afterwards or it is the other way around, and I can't even reach Hit because a deck that is useful against him doesn't work on Gokuu. I already leveled my figures and limit break and everything. I even tried the Vegeta Blue Cheese tactic, but even that won't help. And I thought Vados was annoying but the just drops dead on the first turn now with said Vegeta Blue Cheese Tactic.
Yeah, that part was hard but i suggest you this deck *spoiler about a 7 star battle *
https://www.youtube.com/watch?v=SmnZ5ZRunVQ
with this deck you can easily win in every battle.
What are the figure numbers in the deck? And what exactly is the win rate with this? I'm stuck at the second Champa fight in the story and can't get past the Hit battle in Free Battle.
I can answer that: you pretty much win every game, if you follow the intended strategy:
Use two Gohans to fill the Ultimate Gauge, while Trunks in the backrow raises the speed in the first turn. When the gauge is full, place Trunks alone(!) in the Ultimate Slot and watch him half the master's life and defeat 2 or even 3 enemies at once. Repeat. It simply doesn't work if the enemy uses those Gokuu or Janemba figures that reduce your Ultimate Gauge by 15% at the end of the turn, preventing you from using an Ultimate ever.
My (improved) Team of the one in the video:
No. 120 Future Trunks Lv. Max/99 (but Lv. Max/60 works as well)
HP 4060
ATK 4370 (mine has + 100 by a dupe)
DEF 1570
SPD 5320
- More STM (when alone)
- Double ATK (when alone)
- Triple SPD (when alone)
N0. 87 Super Gohan Lv. Max/60
HP 4500
ATK 3200
ABW 2050 (mine has + 250 by dupes)
SPD 2100 (mine has + 400 by dupes)
- DEF Up (front row)
- More DEF (when second)
- SPD Up (front row)
N. 87 Super Gohan Lv. Max/60
TP 4500
ATK 3200
DEF 1800
SPD 2000 (mine has + 300 by dupes)
- More ATK (when second)
- More DEF when second)
- DEF Up (front row)
No. 88 Super Gohan Lv. Max/60
HP 6090
ATK 2740
DEF 1740 (mine has + 450 by dupes)
SPD 2120
- More UTG (turn 2)
- More DEF (always)
- DEF Up (front row)
No. 88 Super Gohan Lv. Max/60
HP 6090
ATK 2740
DEF 1590 (mine has + 300 by dupes)
SPD 2120
- More UTG (turn 3)
- Less UTG (turn 2)
- ATK Up (front row)
As I said: place Trunks first turn in the left backrow slot and both 87(!) Gohans in the middle and left frontrow so their 30% Gauge Boosts kick in (and the enemy should NOT place two figures in the same row as Trunks, because if he dies you lose, or figures that reduce your gauge at the end of the turn). In the second turn the gauge should already be full (if not, just repeat the first turn) and Trunks must me alone in the middle frontrow for his Ultimate Attack. Use the 87 Gohans (if they are still alive) again the their correct slots, otherwise resort to the 88 Gohans. (I mainly use those to prevent the enemy from filling his own gauge and slightly boost up my own). Using this strategy the game should be over in at least 4 turns (maybe more).
Sometimes you can also take the risk and place Trunks alone on the field if you think you hit an empty row, so he can finish the master quickly, but that depends on the enemy and his strategy, left over figures and HP (your master's and the enemy's) of course.
Hope I could help.