"Dragon Ball FighterZ" Official Discussion Thread

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by emperior » Tue Oct 24, 2017 11:47 am

KorgDTR2000 wrote:
emperior wrote:By the way, I'm glad they won't do re-releases like they did with Guilty Gear.
Season passes and rereleases aren't mutually exclusive. I expect there'll be a rerelease with the Season Pass content on disc for a cheaper price about a year after release.
I hope we will get 9 more characters, for a base roster of 24 excluding Blue Goku and Vegeta.
Why exclude Blue Goku and Vegeta?
As for re-release I meant a completely new game with balance changes, like they did with Guilty Gear.
And for Blue Goku and Vegeta, I hope they won't count towards the 24 characters and will just be alternate versions, so that, for example, we shouldn't be able to play both SSJ and Blue Goku in the same team.
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by KayDash » Tue Oct 24, 2017 11:57 am

emperior wrote: As for re-release I meant a completely new game with balance changes, like they did with Guilty Gear.
And for Blue Goku and Vegeta, I hope they won't count towards the 24 characters and will just be alternate versions, so that, for example, we shouldn't be able to play both SSJ and Blue Goku in the same team.
I think they already confirmed that the SSB forms will act as seperate characters.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Simere » Tue Oct 24, 2017 1:24 pm

KayDash wrote:
emperior wrote:And for Blue Goku and Vegeta, I hope they won't count towards the 24 characters and will just be alternate versions, so that, for example, we shouldn't be able to play both SSJ and Blue Goku in the same team.
I think they already confirmed that the SSB forms will act as seperate characters.
They have. We even saw it in the GameInformer footage.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by precita » Tue Oct 24, 2017 4:35 pm

This game went from "insta-buy" to "I'll buy it for $20 online on ebay or amazon at some point in a year."

$35 season pass on top of a $59.99 game. No thank you. And get this, by the time all the last DLC characters are released they'll announce the sequel which will have all the DLC characters in the base game for free. This is how fighters work.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by ArchedThunder » Tue Oct 24, 2017 4:44 pm

precita wrote:This game went from "insta-buy" to "I'll buy it for $20 online on ebay or amazon at some point in a year."

$35 season pass on top of a $59.99 game. No thank you. And get this, by the time all the last DLC characters are released they'll announce the sequel which will have all the DLC characters in the base game for free. This is how fighters work.
Then just don't buy the season pass. These DLC characters wouldn't exist otherwise, and FighterZ 2 will probably be 2020 at the earliest.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by KorgDTR2000 » Tue Oct 24, 2017 5:46 pm

emperior wrote:And for Blue Goku and Vegeta, I hope they won't count towards the 24 characters and will just be alternate versions, so that, for example, we shouldn't be able to play both SSJ and Blue Goku in the same team.
They're given spots on the roster the same as any other character, so there's really no reason to think they somehow wouldn't count.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by AgitoZ » Tue Oct 24, 2017 6:31 pm

emperior wrote:I don't get what the uproar for the season pass is. Nowadays it's standard to pay for additional characters, and considering how polished ArcSys characters are I would say 35 dollars is a good price for 8 new characters. Also, doesn't Xenoverse 2 charge 15 dollars every DLC?
By the way, I'm glad they won't do re-releases like they did with Guilty Gear.
The uproar is season passes in general.

Yes, this season pass is better than the many other games. But that's not going to change people's opinions who already dislike season passes. In particular as publishers seem to plan out DLC way in advance instead of solely focusing on the base game.

Just because you are fine paying over hundreds of dollars for a single game to get the complete experience does not mean everyone else is.
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Dbzk1999 » Tue Oct 24, 2017 6:36 pm

precita wrote:This game went from "insta-buy" to "I'll buy it for $20 online on ebay or amazon at some point in a year."

$35 season pass on top of a $59.99 game. No thank you. And get this, by the time all the last DLC characters are released they'll announce the sequel which will have all the DLC characters in the base game for free. This is how fighters work.
Which fighters? I know that wasn't the case with MKX, Street Fighter, Injustice, etc.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by AgitoZ » Tue Oct 24, 2017 7:49 pm

Dbzk1999 wrote:Which fighters? I know that wasn't the case with MKX, Street Fighter, Injustice, etc.
Yeah, in a year or two they do a re-release with all the DLC included instead making a new game.
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by ArchedThunder » Tue Oct 24, 2017 8:39 pm

The DLC content wouldn't exist if there was no DLC, people need to realize that.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by AgitoZ » Tue Oct 24, 2017 9:47 pm

ArchedThunder wrote:The DLC content wouldn't exist if there was no DLC, people need to realize that.
If it were more than a decade ago it'd be FighterZ Championship edition content.
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Super Saiyan Swagger » Tue Oct 24, 2017 9:51 pm

I'm totally fine with the FighterZ Pass. I'm not going to purchase it until I find out what characters are included though.

What irritates me is the amount of release versions this game is getting. There's the standard game, the FighterZ Edition, the Ultimate Edition and the CollectorZ Edition (which doesn't even come with the FighterZ Pass). Is this a Dragon Ball game or an EA published game? Because I have never seen this been done with a Dragon Ball game before. It almost feels like a last minute decision by Bandai Namco. They saw the amount of buzz this game was getting and decided to release these other editions.

Anyway, I've already pre-ordered the standard game like a week ago. I don't think the FighterZ Edition and the Ultimate Edition are coming to Australia. All I've seen listed on EB Games is the standard game and the CollectorZ Edition.

I'm still hyped af for this game tho. :lol:

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by ShadowDude112 » Tue Oct 24, 2017 10:11 pm

My problem with season passes in general, is I feel it's just a way for publishers to get more money out of you than actually putting more time and effort into the game. With FighterZ season pass in particular is how much it just kinda feels cheap. Like, $35 for 8 fighters and some songs sucks. It's the problem with DLC in general. Way too much for what you're actually getting. Not only that, but the CE doesn't even have the season pass with it. Even Marvel vs Capcom Infinite, for how shitty that game and it's CE is at least gave you the season pass with the CE along with glowing easter eggs. Also, with season passes, especially in fighting games, is that you're going to be fighting DLC opponents online, so you have to get them to even practice and learn against them before going online or to a tournament.
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by AgitoZ » Tue Oct 24, 2017 10:28 pm

ShadowDude112 wrote:My problem with season passes in general, is I feel it's just a way for publishers to get more money out of you than actually putting more time and effort into the game. With FighterZ season pass in particular is how much it just kinda feels cheap. Like, $35 for 8 fighters and some songs sucks. It's the problem with DLC in general. Way too much for what you're actually getting. Not only that, but the CE doesn't even have the season pass with it. Even Marvel vs Capcom Infinite, for how shitty that game and it's CE is at least gave you the season pass with the CE along with glowing easter eggs. Also, with season passes, especially in fighting games, is that you're going to be fighting DLC opponents online, so you have to get them to even practice and learn against them before going online or to a tournament.
The season pass that's $35 doesn't include the songs. The "Ultimate Edition" that's $110 does though.
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by ShadowDude112 » Tue Oct 24, 2017 10:31 pm

AgitoZ wrote:
ShadowDude112 wrote:My problem with season passes in general, is I feel it's just a way for publishers to get more money out of you than actually putting more time and effort into the game. With FighterZ season pass in particular is how much it just kinda feels cheap. Like, $35 for 8 fighters and some songs sucks. It's the problem with DLC in general. Way too much for what you're actually getting. Not only that, but the CE doesn't even have the season pass with it. Even Marvel vs Capcom Infinite, for how shitty that game and it's CE is at least gave you the season pass with the CE along with glowing easter eggs. Also, with season passes, especially in fighting games, is that you're going to be fighting DLC opponents online, so you have to get them to even practice and learn against them before going online or to a tournament.
The season pass that's $35 doesn't include the songs. The "Ultimate Edition" that's $110 does though.
That's even worse then. So all I get with the Season Pass is 8 fighters and some lobby characters. That is not worth $35 at all.
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Chuquita » Tue Oct 24, 2017 10:51 pm

Looking at all these editions, passes, etc; maybe I'll just wait it out for the game to go on sale later next year. There's nothing in the pre-order that's a must-have for me right now either.

So...I still want the game, but I'm willing to wait for discounts.
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by AgitoZ » Tue Oct 24, 2017 10:59 pm

Chuquita wrote:Looking at all these editions, passes, etc; maybe I'll just wait it out for the game to go on sale later next year. There's nothing in the pre-order that's a must-have for me right now either.

So...I still want the game, but I'm willing to wait for discounts.
The only reason anyone should get the game right as it comes out is if they're interested in the online multiplayer. If you're not particularly interested, it is a much, MUCH smarter decision too wait for the inevitable complete release with all the DLC for cheap. This goes for all fighting games and not just FighterZ.
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Chuquita » Tue Oct 24, 2017 11:17 pm

AgitoZ wrote:
Chuquita wrote:Looking at all these editions, passes, etc; maybe I'll just wait it out for the game to go on sale later next year. There's nothing in the pre-order that's a must-have for me right now either.

So...I still want the game, but I'm willing to wait for discounts.
The only reason anyone should get the game right as it comes out is if they're interested in the online multiplayer. If you're not particularly interested, it is a much, MUCH smarter decision too wait for the inevitable complete release with all the DLC for cheap. This goes for all fighting games and not just FighterZ.
Reinforces that I'll probably just wait it out. I'm not all that interested in online multiplayer; I just like the fighting engine itself and as of now I'm also interested in learning more about story mode.
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Nickolaidas » Tue Oct 24, 2017 11:32 pm

AgitoZ wrote:The only reason anyone should get the game right as it comes out is if they're interested in the online multiplayer. If you're not particularly interested, it is a much, MUCH smarter decision too wait for the inevitable complete release with all the DLC for cheap. This goes for all fighting games and not just FighterZ.
Problem is that multiplayer isn't the only reason people buy games the moment they are released. They do so because they are very excited about said game and can't wait to play it. I am in the same boat as you (most of the time), and yet I couldn't help but buy Resident Evil VII the day it was released, because I just couldn't wait.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by NintendoBlaze53 » Tue Oct 24, 2017 11:58 pm

So for my fellow Australians, let's talk price.
The base game is $100.
The game + FighterZ Pass is $145 according to Microsoft store.
The Ultimate Edition is $170 according to the Microsoft store.
The collectors edition is $200.

So unless buying a bundle changes prices, the FighterZ pass will be $45 and the Music/Announcer Pack will be $25. The $45 sounds about right but that $25 sounds like WAY too much, it's gotta be an error, that much for just music and announcers seems off.
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