Yes actually I understand what you mean, as well as the rest of what you wrote. For that reason...batistabus wrote: ↑Thu May 26, 2022 12:34 pm I think back to Goku's training with Popo where he is taught to avoid wasted movements. Since that philosophy jives with Migatte no Gokui, I wouldn't necessarily expect environmental destruction from simple movement.
This is a better way way of putting it than I did. In a sense it's easily possible to do this. Vegeta flies up to Gas and punches him in pretty much the same manner and with the same basic effects on the ground when Gas slams into it as when he did the same stuff to Zarbon and Dodaria in 1990. You can just imagine that the former occurs in a fraction of the time the latter did and thus is more "extreme". It's just for me I'd like the art to convey more of that more often, e.g. at least the crater upon hitting the ground should be bigger etc.batistabus wrote: ↑Thu May 26, 2022 12:34 pm I think I pretty much agree. I think the fights in Super rarely exceed the scale of the Boo arc (characters flying around the planet in an instant, screaming through dimensions, killing everyone on the planet at once, etc.). There are a few exceptions like Beerus vs Champa, DBS Broly, and some stuff from the last two arcs. Other than that, you're right that - to some extent - we have to just assume these fights are at a higher scale because we're told the characters are powerful.
This isn't a plea for more accurate physics or anything, just it feels underwhelming a lot of the time since a large part of DB's draw is ridiculous martial arts. Of course, related to your previous comment, it doesn't necessarily have to be extreme environmental damage, there could be more imaginative and fun ways of conveying the higher scale. An example is how Goku was portrayed as seemingly standing still when fighting Burter and Jeice with only a small depression in the grass. Anyway I'm not a martial arts manga artist so I don't know how to do it, but hopefully you get what I mean.