Rounder style vs Angular, sharp style
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Rounder style vs Angular, sharp style
During the course of the Dragon Ball franchise we've seen many different animators and artists with many different styles. Some go for a rounder look to the characters while others go for a more sharp style to the characters. I wanted to create this thread so we can discuss which one did you like the most. Please give your opinions and thoughts on why you like them.
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Re: Rounder style vs Angular, sharp style
I prefer the rounder style (I'm talking about the manga). I associate it with the first part of the series, which had better art IMO. The more angular the art was (the latter part of the manga, mostly), the more rushed it feels to me.
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Re: Rounder style vs Angular, sharp style
Combine the two, honestly. Nakatsuru and Shida both use a mix of round and angular styles to create really dynamic looking character designs.
Nakatsuru:
Shida:
Nakatsuru:
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Re: Rounder style vs Angular, sharp style
Manga: Rounder style
Anime: Angular, sharp style
Toriyama became increasingly lazy on the details after the Saiyan Saga but the anime thrived on his unique style and became more detailed in art as the series progressed.
Anime: Angular, sharp style
Toriyama became increasingly lazy on the details after the Saiyan Saga but the anime thrived on his unique style and became more detailed in art as the series progressed.
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Re: Rounder style vs Angular, sharp style
I just want the right portions of the series to look like they did in the manga, whenever they're animated. Flashbacks to early DB where Goku looks like Goten confuse and astound me. You will also occasionally see new artwork for the Red Ribbon characters, like Red or Black or White, and they never quite look right either.
... In fact, probably the best example the angular look completely overtaking the rounder one and just appearing wrong may not be Dragon Ball at all, but the '90s remake of Dr. Slump(completely ignoring Arale's redesign; can't believe anybody approved that).
... In fact, probably the best example the angular look completely overtaking the rounder one and just appearing wrong may not be Dragon Ball at all, but the '90s remake of Dr. Slump(completely ignoring Arale's redesign; can't believe anybody approved that).
Last edited by B on Sun Feb 21, 2016 2:39 pm, edited 1 time in total.
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Re: Rounder style vs Angular, sharp style
Same. I always felt that some animators understood his style, adapted to it easier, and made changes to it while for others it was harder to pick up. I think that's why we got some really round designs in the later arcs compared to the Saiyan Saga. The more Toriyamas style evolved, the more it got harder to keep up. Though some animators just decided to go ahead and do their own takes on the characters.DBZAOTA482 wrote:Manga: Rounder style
Anime: Angular, sharp style
Toriyama became increasingly lazy on the details after the Saiyan Saga but the anime thrived on his unique style and became more detailed in art as the series progressed.
Last edited by Bansho64 on Sun Feb 21, 2016 2:26 pm, edited 1 time in total.
Re: Rounder style vs Angular, sharp style
Didn't GT do that a lot? I know the new movies have some really terribly animated flashbacks. It really shows how some animators don't fit with the older scenes.B wrote:I just want the right portions of the series to look like they did in the manga, whenever they're animated. Flashbacks to early DB where Goku looks like Goten confuse and astound me.
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Re: Rounder style vs Angular, sharp style
23rd TB arc - Freeza is the best looking in the manga.
Re: Rounder style vs Angular, sharp style
The Freeza arc was really when Toriyama went all out with the characters and the art. In the anime though they had some really awkward art. They also had some good moments too. It was in this arc when people like Maeda and Shimanuki really began to shine.Kuririn Fan wrote:23rd TB arc - Freeza is the best looking in the manga.
Re: Rounder style vs Angular, sharp style
I like it when animators just draws what makes them happy and they are good at it.
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Re: Rounder style vs Angular, sharp style
Rounder style: when story takes a humorous tone
Sharper style: when story takes a serious tone
Sharper style: when story takes a serious tone
Re: Rounder style vs Angular, sharp style
Most of the time that seems to be the case. Maybe that's the reason why we don't see any of the older animators in Super.Son_Gohan wrote:Rounder style: when story takes a humorous tone
Sharper style: when story takes a serious tone
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Re: Rounder style vs Angular, sharp style
I take the same viewpoint of Ajay on that I think it would be best to combine both styles.
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Re: Rounder style vs Angular, sharp style
Whatever style Tadayoshi Yammamuro, Masunaga Keisugi, Hizada Kazuya & Shimanuki Mashahiro adopted
In short, sharper & angular style. It really makes action sequences stand-out & gives this "rugged" & badass look you hardly come across in other styles. Except perhaps Tite Kubo's sharp artwork/style which gives an imposing look (but no use of beating a sorry carcass at this point)
Though, Mashahiro has this soft, over-arching & yes, rounded style that is the only "remnant" of heyday DragonBall days. I was literally craving for his artwork in Boo Arc after being bombarded with continuously computerized episodes (Ep269-286)
Manga: Whatever style Toriyama uses. I'm fine with it. His evolution as artists hits its peak during his transition from rounded, chibi-style (21st TB~23rd TB) into dangerously detailed & sophisticated (Saiyan~Jinzoningen Arc)
My 2 cents
In short, sharper & angular style. It really makes action sequences stand-out & gives this "rugged" & badass look you hardly come across in other styles. Except perhaps Tite Kubo's sharp artwork/style which gives an imposing look (but no use of beating a sorry carcass at this point)
Though, Mashahiro has this soft, over-arching & yes, rounded style that is the only "remnant" of heyday DragonBall days. I was literally craving for his artwork in Boo Arc after being bombarded with continuously computerized episodes (Ep269-286)
Manga: Whatever style Toriyama uses. I'm fine with it. His evolution as artists hits its peak during his transition from rounded, chibi-style (21st TB~23rd TB) into dangerously detailed & sophisticated (Saiyan~Jinzoningen Arc)
My 2 cents
Re: Rounder style vs Angular, sharp style
Off topic question: What happened to Nakasturu?Ajay wrote:Combine the two, honestly. Nakatsuru and Shida both use a mix of round and angular styles to create really dynamic looking character designs.
Nakatsuru:Shida:Spoiler:Spoiler:
Last edited by Bansho64 on Sun Feb 21, 2016 10:25 pm, edited 1 time in total.
Re: Rounder style vs Angular, sharp style
Whatcha mean? He's still around. He worked on Resurrection 'F' (the final Kamehameha) and episode 1 of Super.Bansho64 wrote:Off topic question: What happened to Nakaturu?
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Re: Rounder style vs Angular, sharp style
Good I was afraid he was gone.Ajay wrote:Whatcha mean? He's still around. He worked on Resurrection 'F' (the final Kamehameha) and episode 1 of Super.Bansho64 wrote:Off topic question: What happened to Nakaturu?
Re: Rounder style vs Angular, sharp style
Nakatsuru simply stopped acting as an animation supervisor and character designer for the series. I hear he got sick of being associated with Toriyama's style, like when an actor is typecast.
I'd love to see Nishio Tetsuya and Yamashita Hiroyuki give Dragon Ball a shot. Nishio can use round shapes while also creating very realistically proportioned characters while Yamashita Hiroyuki can mix rectangular shapes with round shapes while also drawing clothing folds very gorgeously.
I'd love to see Nishio Tetsuya and Yamashita Hiroyuki give Dragon Ball a shot. Nishio can use round shapes while also creating very realistically proportioned characters while Yamashita Hiroyuki can mix rectangular shapes with round shapes while also drawing clothing folds very gorgeously.
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