Super Animation Catalogue 2.0

Discussion specifically regarding the "Dragon Ball Super" TV series premiering July 2015 in Japan, including individual threads for each episode.
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Wezenheim
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Re: Super Animation Catalogue - [Updated with #38]

Post by Wezenheim » Tue Apr 12, 2016 8:31 am

PMD wrote:It's a shame, because his cuts are the best of DBS, but at the same time, his episodes have the worst art, in terms of model, perspective (especially for a guy who always like to use the depth of field that much in the fights) and simply just some drawings.

Again, it's a matter of personal taste. It's a very subjective thing. Even though there's some kind of consensus about how Tate episode looks, aside of the animation. There's not many people saying "OMG! Wow, did you see that amazing drawing? WHAT.A.JOB by Tate! Look those noses, legs and out of proportion bodies! Just amazing! Makes me really nostalgic about Dragon Ball." Nope, just nope.
I kind of have to even disagree with Tate's art being the worst as well. Even though his role on the staff is an important one, I find myself often underwhelmed with Yashima's art. That being said, Yashima's role is important due to how quickly he can crank out an episode. I'm also still not all that huge on Shimanuki's style a lot of the time, even though he is indeed improving bit by bit. I also prefer Tate's "on model" drawings to Kitano's.

Episode 11 was on model almost the entire time, and that was supervised by Tate. I enjoyed his drawings there quite a bit, and I remember a lot of people who were quite happy with how that episode looked. Heck, some of Tate's drawings were the only good thing about the first half of episode 5. The guy can draw, and draw well. It seems that with Super's production, he just doesn't quite have the time to "fine tune" his drawings as well as he'd like from time to time. He probably prioritizes actually animating things, which is fine with me.

That's my two cents though.

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Re: Super Animation Catalogue - [Updated with #38]

Post by ArchedThunder » Tue Apr 12, 2016 8:59 am

I actually like the looser look to Tate's art, it's so distinct compared to the other artists on the show.

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Re: Super Animation Catalogue - [Updated with #38]

Post by JulieYBM » Tue Apr 12, 2016 9:44 am

When Tate is in a rush he'll draw the form of a character in such a manner that the overall drawing will look streamlined but have a completed form to it. The above close up of Vegeta is a good example of this, especially given he was trying to save the episode all by himself.
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Re: Super Animation Catalogue - [Updated with #38]

Post by PMD » Tue Apr 12, 2016 10:29 am

Wezenheim wrote: Episode 11 was on model almost the entire time, and that was supervised by Tate. I enjoyed his drawings there quite a bit, and I remember a lot of people who were quite happy with how that episode looked. Heck, some of Tate's drawings were the only good thing about the first half of episode 5.
100% agree. Episode 11 is one of my favourites. It's a good example of a great balance between animation (when Beerus take Goku's face and crash him on the island, really cool) and good drawing (the close-up of Goku after the clash).

Shimunaki is very inconsistent, but I was amazed by his Freezer in Part A of episode 25 (although Yoshito Narimatsu, and Makoto Tanoue were part of that too, so you tell me how much credit I should give him for that) and the entire episode 20.

Yashima is a big "meh" for me, although I enjoyed some parts of episodes 22 and 34.

Also, I really like Osamu Ishikawa. Everyone talk about that alien vs dinosaur cut, but this cut in episode 23 is something I really loved.

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Re: Super Animation Catalogue - [Updated with #38]

Post by Sodhi » Tue Apr 12, 2016 4:38 pm

PMD wrote: Also, I really like Osamu Ishikawa. Everyone talk about that alien vs dinosaur cut, but this cut in episode 23 is something I really loved.
That cut from episode 23 is tate's key animation until we see freeza

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Re: Super Animation Catalogue - [Updated with #38]

Post by VejituhTheWarriorGuy » Tue Apr 12, 2016 5:31 pm

I'm just not a big fan of his artwork or his animation. Me and my friend were laughing hysterically last night when watching the Vegeta VS Hit fight because of the art and animation. We had to watch some Shida cuts from One Piece after to remind us that Toei can actually make some good looking animation.
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Re: Super Animation Catalogue - [Updated with #38]

Post by Araki » Tue Apr 12, 2016 5:59 pm

VejituhTheWarriorGuy wrote:I'm just not a big fan of his artwork or his animation. Me and my friend were laughing hysterically last night when watching the Vegeta VS Hit fight because of the art and animation. We had to watch some Shida cuts from One Piece after to remind us that Toei can actually make some good looking animation.
Were you laughing hysterically at Tate's One Piece episodes too? Because they looked and moved very similar to this one.

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Re: Super Animation Catalogue - [Updated with #38]

Post by saiyanvegetable » Tue Apr 12, 2016 6:14 pm

dragnball z had a very distinct style which really helped it's appeal and for many made up for it's simple story. while i love tate's animation, i don't think it's right for the series at all and ultimately takes away from it. but tbh it's Super's saving grace unfortunately.

cockpit got away with it because it's style played into the style of DBZ perfectly - spiked hair, much longer legs and shorter torsos (which made for dynamic stances), really awesome key blasts, and the intensity of the fight. Everything was played up to almost an absurd level but it worked. Though after rewatching Goku get his ass kicked by Frieza because damn, that was pretty good. I think I'd have a smaller gripe with it if Tate was only 1 of many talented animators there instead of the highlight
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Re: Super Animation Catalogue - [Updated with #38]

Post by VejituhTheWarriorGuy » Tue Apr 12, 2016 6:21 pm

Araki wrote:
VejituhTheWarriorGuy wrote:I'm just not a big fan of his artwork or his animation. Me and my friend were laughing hysterically last night when watching the Vegeta VS Hit fight because of the art and animation. We had to watch some Shida cuts from One Piece after to remind us that Toei can actually make some good looking animation.
Were you laughing hysterically at Tate's One Piece episodes too? Because they looked and moved very similar to this one.
Did you not see that I said "Shida cuts from One Piece" not Tate cuts. However, Tate's cuts looked bad in OP too and I've laughed hard at them also. I've being saying that since this whole Tate conversation on here started.
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Re: Super Animation Catalogue - [Updated with #38]

Post by Wezenheim » Tue Apr 12, 2016 7:21 pm

Araki wrote:
VejituhTheWarriorGuy wrote:I'm just not a big fan of his artwork or his animation. Me and my friend were laughing hysterically last night when watching the Vegeta VS Hit fight because of the art and animation. We had to watch some Shida cuts from One Piece after to remind us that Toei can actually make some good looking animation.
Were you laughing hysterically at Tate's One Piece episodes too? Because they looked and moved very similar to this one.
Not even One Piece was safe from ol' Tate.

You make some fair points saiyanvegetable, but I'm not sure that Dragon Ball or any anime needs to be confined to one or even a general "animation style". I'm not saying everyone should go wild, but I like that Tate brings something new and unique to the table, just as Masunaga and Studio Cockpit did. It's "another take" if you will. It helps that Super is mostly an anime only product, which means that they don't even have to worry about faithfully adapting a Toriyama manga. Would I want every episode to be animated/supervised by Tate? Not really, I want other people to bring forth their own talent. I enjoyed the animation and action in the old Dragon Ball anime shows as much as anyone. You probably also make an interesting point about Tate maybe not sticking out as much if everyone around him wasn't so mediocre a lot of the time. Of course Super has added the talent of people like Toma and now Karasawa, but I find it rather odd that I rarely see "A Yashima episode? Ugh, get ready for some bad art, guys!" Well, unless you are in threads like this of course, I myself don't exactly look forward to Yashima episodes. Maybe things will start to improve slightly along the way.

Part of me has to wonder if Tate's style would be so weird if Dragon Ball or Dragon Ball Z had occasionally seen the same kind of stuff say a show like Yu Yu Hakusho sometimes got. I don't think its nostalgia, I'm just wondering if our perception would be any different. I'm just rambling at this point, but I digress. It's cool if you don't think Tate and Dragon Ball mix, totally fine with me.

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Re: Super Animation Catalogue - [Updated with #38]

Post by JulieYBM » Tue Apr 12, 2016 7:23 pm

The distinct style of Dragon Ball Z was just a handful of Kanada Yoshinari copy cats (one of which was Tate Naoki himself) and the occasionally well storyboarded fight scene from Nishio Daisuke and Yama'uchi Shigeyasu, both of which simply used their own styles. Dragon Ball Super isn't Dragon Ball Z and is going to reflect the different staff, just like Dragon Ball Z began to reflect its own changing staff over the years.
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Re: Super Animation Catalogue - [Updated with #38]

Post by VejituhTheWarriorGuy » Tue Apr 12, 2016 10:03 pm

I like Tate's cut of Luffy punching the Celestial Dragon in the Sabaody Archipelago arc of One Piece but other than that, I strongly dislike his art and animation that to me looks only a little bit better than your average lowgrade Flash cartoon on the Internet.
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Re: Super Animation Catalogue - [Updated with #38]

Post by Cursemark505 » Tue Apr 12, 2016 11:28 pm

VejituhTheWarriorGuy wrote:I like Tate's cut of Luffy punching the Celestial Dragon in the Sabaody Archipelago arc of One Piece but other than that, I strongly dislike his art and animation that to me looks only a little bit better than your average lowgrade Flash cartoon on the Internet.
Lets not exaggerate.

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Re: Super Animation Catalogue - [Updated with #38]

Post by Hit!! » Wed Apr 13, 2016 12:41 am

One thing i'm definitely not liking is the lack of tension in these fights. I remember that fights in DBZ had real tension, you can feel them beating eachother to a pulp. Mountains and rocks exploding, ki blast explosions that look like atomic nukes, etc. That little sense that you feel that things are getting REAL and the characters are invested in the fight.

I know that some of you are gonna say that Whis showed Goku and Vegeta how to control their ki and not let it spill all over the place, but I do miss that epic touch to the fights.

Now I understand that it has a more DB aproach where strategy is more important than strength and its not anymore about who can blow up the planet the hardest, but it wouldn't hurt to add a little bit of that epicness, sense of tension. That little feeling of "some serious shit is going down". The last time we had this was in the BOG arc when the whole universe was shaking, but even that was poorly executed.

Majin Vegeta vs Goku was an excelent example of an EPIC fight that didn't need planets exploding and the universe shaking in order to make it feel epic. Another fight that I liked a lot was SSJ Goku vs SSJ Perfect Cell:

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Re: Super Animation Catalogue - [Updated with #38]

Post by ArchedThunder » Wed Apr 13, 2016 1:03 am

Hit!! wrote:One thing i'm definitely not liking is the lack of tension in these fights. I remember that fights in DBZ had real tension, you can feel them beating eachother to a pulp. Mountains and rocks exploding, ki blast explosions that look like atomic nukes, etc. That little sense that you feel that things are getting REAL and the characters are invested in the fight.

I know that some of you are gonna say that Whis showed Goku and Vegeta how to control their ki and not let it spill all over the place, but I do miss that epic touch to the fights.

Now I understand that it has a more DB aproach where strategy is more important than strength and its not anymore about who can blow up the planet the hardest, but it wouldn't hurt to add a little bit of that epicness, sense of tension. That little feeling of "some serious shit is going down". The last time we had this was in the BOG arc when the whole universe was shaking, but even that was poorly executed.

Majin Vegeta vs Goku was an excelent example of an EPIC fight that didn't need planets exploding and the universe shaking in order to make it feel epic. Another fight that I liked a lot was SSJ Goku vs SSJ Perfect Cell:
It's a tournament... the fights in tournaments in Dragon Ball are typically a lot more contained.

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Re: Super Animation Catalogue - [Updated with #38]

Post by PMD » Wed Apr 13, 2016 6:27 am

Sodhi wrote:
PMD wrote: Also, I really like Osamu Ishikawa. Everyone talk about that alien vs dinosaur cut, but this cut in episode 23 is something I really loved.
That cut from episode 23 is tate's key animation until we see freeza
For real? It does look like Tate's work now that you mention it. But I didn't know Tate worked in that episode. Actually, in Ajay's catalogue, episode 23 animation supervisors are Osamu Ishikawa and Yui Kinoshita.

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Re: Super Animation Catalogue - [Updated with #38]

Post by Ajay » Wed Apr 13, 2016 6:41 am

That's because he wasn't a supervisor, which is all that I list in the OP. He did provide key animation for the episode.

He's popped up as a KA quite a few times. As one of the few talents on the show, I guess they're pretty desperate to have him cover key moments.
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Re: Super Animation Catalogue - [Updated with #38]

Post by ArchedThunder » Wed Apr 13, 2016 7:44 am

Ajay wrote:That's because he wasn't a supervisor, which is all that I list in the OP. He did provide key animation for the episode.

He's popped up as a KA quite a few times. As one of the few talents on the show, I guess they're pretty desperate to have him cover key moments.
He did the same on other shows as well, such as One Piece and Toriko.

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Re: Super Animation Catalogue - [Updated with #38]

Post by VejituhTheWarriorGuy » Wed Apr 13, 2016 8:49 am

Cursemark505 wrote:
VejituhTheWarriorGuy wrote:I like Tate's cut of Luffy punching the Celestial Dragon in the Sabaody Archipelago arc of One Piece but other than that, I strongly dislike his art and animation that to me looks only a little bit better than your average lowgrade Flash cartoon on the Internet.
Lets not exaggerate.
You obviously haven't seen his awful animations and art then.
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Re: Super Animation Catalogue - [Updated with #38]

Post by Ajay » Wed Apr 13, 2016 9:02 am

ArchedThunder wrote: He did the same on other shows as well, such as One Piece and Toriko.
Indeed. Always got a thrill seeing him pop up. Though his presence was more just one talent among many. Tomita, Nishino, Onishi, and of course Shida, who's pretty much guaranteed to handle most of the iconic moments these days.

We kinda just have Tate consistenly, with other (often unknown) talents popping up intermittently. Would be nice to have Onishi and Otsuka as regulars.
VejituhTheWarriorGuy wrote: You obviously haven't seen his awful animations and art then.
You're not contributing anything at this point. Nobody can have a rational conversation if all that's being fed into this thread is hyperbole and vitriol. Everyone should take note of how TheDevilsCorpse articulated his criticisms, and follow his example. Notice how nobody started arguing when criticisms were reasonably presented? That's how it's done.

That goes for everyone in this thread, really. I'm always so embarrassed when I lose my cool and sink to that level over asinine posts. Kanzenshuu should never be a place that fosters worthless conversation like that.
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