"Dragon Ball XENOVERSE 2" Official Discussion Thread

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Saiga » Wed Jun 15, 2016 9:04 am

TheDevilsCorpse wrote:I wanna play as Super Saiyan Vegeta in the Saiyan Arc outfit. Not fair that the computer can. =P
That's exactly why I want as many combined characters as possible. :P Also because a lot of the alternate versions of character don't really have distinctive fighting styles or Supers. Having it all on one version of the character means I can mix it up as a want...

Demon Prince Vegeta in his GT outfit, GT Trunks with any of Future Trunks' moves I want, etc
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by ekrolo2 » Wed Jun 15, 2016 9:06 am

It'd be hilarious if Cooler's explanation for how he know what was going on is "I was listening in on you through your scouters!". That'd be a nice piece of irony for Freeza :lol:
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by emperior » Wed Jun 15, 2016 9:11 am

They should give us customizable movepool from original cast characters and many costumes available to them as in Raging Blast 2.
I don't like how Xenoverse handled original cast.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Spenzer » Wed Jun 15, 2016 9:16 am

Some nice new info:
From: http://www.thexboxhub.com/new-dragon-ba ... vealed-e3/

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Lord Beerus » Wed Jun 15, 2016 9:58 am

local versus mode with several environments
Thank God. I hated having to play versus mode in only the WMAT arena.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by dualist » Wed Jun 15, 2016 10:03 am

I wonder if we'll get a new race or 2? The new info sounds great and it sounds like we can do a whileother more in the hub world. I like that you have to level up your character to fly in the new hub. Gives you something to work towards.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Dbzfan94 » Wed Jun 15, 2016 10:10 am

dualist wrote:I wonder if we'll get a new race or 2? The new info sounds great and it sounds like we can do a whileother more in the hub world. I like that you have to level up your character to fly in the new hub. Gives you something to work towards.
I hope we get a Kai race

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by sintzu » Wed Jun 15, 2016 10:10 am

Lord Beerus wrote:
local versus mode with several environments
Thank God. I hated having to play versus mode in only the WMAT arena.
Hopefully all environments will be playable in local.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Gyt Kaliba » Wed Jun 15, 2016 10:25 am

This 'training at school' thing intrigues me. I'd imagine it's probably another thing akin to the Mentor system from the first game, but I really hope the training is a little more in-depth too. Maybe include some sort of mini-game element to it, akin to the gravity room button mashing thing from Infinite World (not the greatest example, but still), or actually running Snake Way to get to King Kai for training, or doing delivery and finding a rock to train with Roshi, etc.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Lord Beerus » Wed Jun 15, 2016 11:04 am

Spenzer wrote:each playable race will have different rewards for their missions
Okay, now that I think about it, that feature of the game worries me. One of the things I didn't like about the Xenoverse was that certain costumes or attire could only be worn by specific races, now there's almost going to be definitely a division within the user base of Xenoverse 2 as there is going to content that you never ever get simply because you chose a certain race. Unless the feature to like in Xenoverse where you can gift other certain players with your content, but I don't anybody being foolish enough to give away their special attire. I didn't like that feature in the first game, and I sure as hell don't like the fact it's returning in full force in the sequel.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by GTx10 » Wed Jun 15, 2016 11:05 am

Bring on the Zig Zag milk delivery!

(Roshi smoking a pipe during the training would be killer)
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by ryou766 » Wed Jun 15, 2016 11:34 am

Lord Beerus wrote:
local versus mode with several environments
Thank God. I hated having to play versus mode in only the WMAT arena.
I also was never a fan of the camera angle in versus mode.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by sintzu » Wed Jun 15, 2016 11:38 am

Hopefully we'll get split screen versus.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by ryou766 » Wed Jun 15, 2016 11:44 am

If Dimps were to add mroe SSJ transformations, I would like actual requirements for said transformations so that it could feel like we earned them rather than just jumping along the Super Saiyan Bargain Sale and buying them from the shop.

Like, for example; SSJ4 - If tails were to become an actual option in XV2, the benefits of having them would be able to achieve SSJ4. We battle both SSJ4 Goku and Vegeta as a training session of some sorts. Our CaC's become the Golden Oozaru and fight while Goku coaches us and advises us to calm down. Once we do, our character becomes SSJ4. Then, we must battle SSJ4 Gogeta. We beat him, and boom, SSJ4 is ours. Sounds too good to be true, but it's something that would make the mission worth it for Saiyan CaC's.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Noah » Wed Jun 15, 2016 11:50 am

Grimlock wrote:NEW GAMEPLAY TRAILER!
Darn it! Why all the energy blasts share the same Kamehameha sound effect? I hope this is the beta version, aren't they a little bit creative?

I wonder if Freeza's race customized chars will have the ability to reach the Golden Form :)
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Anime Kitten » Wed Jun 15, 2016 11:54 am

GAHHH so much hype! Why does it have to be winter?... That's a rhetorical question
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Spenzer » Wed Jun 15, 2016 12:19 pm

One of my biggest fears is that all the ultimates and supers will sound like kamehameha again..
It takes a part away from the experience imo.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Anime Kitten » Wed Jun 15, 2016 12:20 pm

Spenzer wrote:One of my biggest fears is that all the ultimates and supers will sound like kamehameha again..
It takes a part away from the experience imo.
If they're fixing all this other stuff, then maybe they'll fix more "minor" stuff (minor to them at least).
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by DarkPrince_92 » Wed Jun 15, 2016 1:27 pm

Anime Kitten wrote:
Spenzer wrote:One of my biggest fears is that all the ultimates and supers will sound like kamehameha again..
It takes a part away from the experience imo.
If they're fixing all this other stuff, then maybe they'll fix more "minor" stuff (minor to them at least).

Minor indeed. If they're able to create 3v3 battles and whatnot, loading all different move specific sounds will just sound like a mess after a while. Safe to say the basic Kamehameha sfx is the standard "super" sfx for Xenoverse.

I mean, it's not like I don't want a Special Beam Cannon to sound like one. Just not super important.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Spenzer » Wed Jun 15, 2016 1:49 pm

I hope the press conference from 2:20pm gets posted online shortly after it airs so that when I wake up tomorrow I can watch it before school :)

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