Dragonball Z Sagas in Japan

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Dragonball Z Sagas in Japan

Post by Anonymous Friend » Mon Mar 19, 2007 11:24 pm

Playing Sagas again after over a year have me thinking about things. Was Sagas released in Japan or did they have to import it? The Games section on the site makes me think that it wasn't which is kinda strange because they tend to get everything leaving us to scramble to get games.

Also how was it recieved for those over there that did play it?
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Post by SonGokuGT » Tue Mar 20, 2007 12:34 am

From what I've heard it never made it out of the US. The game was awful and rightfully flopped.

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Post by caejones » Tue Mar 20, 2007 7:52 am

I'd guess that if it made it to Japan, they'd fix things like...

- Corpses that don't vanish, preventing you from leaving the area.
- Dead people that float in the air and are still attacked by enemies. (This is a mistake I made in a pseudo-asciiart game. Did I fix it? I don't remember, but it's not that hard to correct.).
- Enemies that run away in the middle of the fight, forcing you to reset the game. (#17 in a corner... this happens often enough that there's no way any other game company would have let the game out with such an error. Oh, and I could probably fix it with the sourcecode, not even knowing the language they use. And of course this isn't limited to the 17 fight... It's happened with Raditz for me, and probably many other times for other people.).
- Vegeto EX's Vegeta-head-spin video.

Glitches that are very easy to fix if the game had been test played. If it was ported into Japanese, these glitches would be fixed, and the Japanese version would easily outsell the US version, even if it doesn't make the game any less... bleh. So as a business decision, there's no way it'd be ported to Japan.
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