Been playing Burst Limit lately

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DBZAOTA482
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Been playing Burst Limit lately

Post by DBZAOTA482 » Thu Sep 15, 2016 5:07 pm

I ordered it over the weekend and came just yesterday. While playing it I thought the myself "It truly is the most underrated DBZ game and WHY ISN'T THERE A SEQUEL?!!".

Burst Limit uses the Shin Budokai combat only simplified as there's no multi-directional inputs for combos and most smash attacks are nullifiers, but at the same time the characters play completely different as opposed to Budokai 3 or Shin Budokai where the differences are relatively subtle. With Burst Limit you'll notice the differences immediately and it's the first DBZ fighter where I can safety say every one character is unique... even characters like Yamcha and Tien have moves that are reflective to their fighting styles in the series.

It also introduces stuff like side-step rush attacks, Aura Spark, Mega-Crush (which is like the aura escape thing in BT3), and actually teaches players about teleport cancels. Dragon Dash and those power-ups aren't there but they aren't necessary... Burst Limit also has the best fatigue within the whole series. It's like Infinite World's only not annoying.

One think I don't like is obviously the ki system and sidestepping is stiff compared to in Budokai. There it was simple as pressing the G buttion + down at the same time... in BL you would have to stand still to do a sidestep (though the sidestep range is wide).

Aside from that... the game was the perfect combination of accessibility and functionality. It's very familiar with an easy-to-pick-up-and-play factor but takes time to master. All it really needed was more/better content.
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Re: Been playing Burst Limit lately

Post by Bullza » Fri Sep 16, 2016 8:06 am

At the end of the Frieza and Cell saga there's a video montage showing clips of cutscenes in the game and then other clips that weren't in the game.

You see Goku in otherworld and on the spaceship etc. I wonder if a lot of stuff ended up being cut out of the game.

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Re: Been playing Burst Limit lately

Post by THEGOKU » Fri Sep 16, 2016 8:39 am

If I am not mistaken BL was being developed at the same time as Street Fighter IV with more focus on that game of course. It was also the last game Atari had with the license because after that I believe they lost it due to the company disbanding or simply the contract was up either way it was a great game. A sequel with Buu arc stuff would have been amazing especially with Ultimate Gohan and his fighting style because as you said each character was unique. At some point we can get another game like that again but not anytime soon.

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Re: Been playing Burst Limit lately

Post by Bansho64 » Fri Sep 16, 2016 11:30 am

There's a reason it's my second favorite DBZ game. Seriously, what an underrated game man. All it needed was some Buu content but I'm actually and surprisingly content without it. And even though I'm not a fan of Broly, that part at the end with SSJ2 Goku looked amazing. He had some kind of green aura too.

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Re: Been playing Burst Limit lately

Post by Xeogran » Fri Sep 16, 2016 4:56 pm

They had the King Cold / Mecha Frieza models done. By now I probably don't think they even have these files on their hard drives.

Should have let us use these characters, all that hard work gone to waste :(

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Re: Been playing Burst Limit lately

Post by Lord Beerus » Fri Sep 16, 2016 6:23 pm

I've always been a staunch support of Burst Limit and find it to be a grossly underrated game in the Dragon Ball videogame library. That game took the mechanics of Budokai 3 and provided additions to it which made the game combat system is just perfect and seamless and even better than the best of what the Budokai series could offer. In my opinion, Burst Limit was the closest Dragon Ball ever came to in regards to replicating Street Fighter or Mortal Kombat. It was a damn good brawler and I'm still to this day upset we never got a sequel. Not to mention it still remains the best looking Dragon Ball game ever.

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Re: Been playing Burst Limit lately

Post by Dbzfan94 » Sat Sep 17, 2016 4:05 pm

Lord Beerus wrote:I've always been a staunch support of Burst Limit and find it to be a grossly underrated game in the Dragon Ball videogame library. That game took the mechanics of Budokai 3 and provided additions to it which made the game combat system is just perfect and seamless and even better than the best of what the Budokai series could offer. In my opinion, Burst Limit was the closest Dragon Ball ever came to in regards to replicating Street Fighter or Mortal Kombat. It was a damn good brawler and I'm still to this day upset we never got a sequel. Not to mention it still remains the best looking Dragon Ball game ever.
No offense but why does Dragon Ball have to play like Mortal Kombat or Street Fighter to be considered a good game? I see that all the time and never understood why its some sort of requirement

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Re: Been playing Burst Limit lately

Post by Lord Beerus » Sat Sep 17, 2016 4:39 pm

Dbzfan94 wrote:
Lord Beerus wrote:I've always been a staunch support of Burst Limit and find it to be a grossly underrated game in the Dragon Ball videogame library. That game took the mechanics of Budokai 3 and provided additions to it which made the game combat system is just perfect and seamless and even better than the best of what the Budokai series could offer. In my opinion, Burst Limit was the closest Dragon Ball ever came to in regards to replicating Street Fighter or Mortal Kombat. It was a damn good brawler and I'm still to this day upset we never got a sequel. Not to mention it still remains the best looking Dragon Ball game ever.
No offense but why does Dragon Ball have to play like Mortal Kombat or Street Fighter to be considered a good game? I see that all the time and never understood why its some sort of requirement
I never said that Dragon Ball games have to like Mortal Kombat or Street Fighter to be considered good. Some Dragon Ball fighting games are already good in their own regard.

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Re: Been playing Burst Limit lately

Post by Dbzfan94 » Sat Sep 17, 2016 5:28 pm

Lord Beerus wrote:
Dbzfan94 wrote:
Lord Beerus wrote:I've always been a staunch support of Burst Limit and find it to be a grossly underrated game in the Dragon Ball videogame library. That game took the mechanics of Budokai 3 and provided additions to it which made the game combat system is just perfect and seamless and even better than the best of what the Budokai series could offer. In my opinion, Burst Limit was the closest Dragon Ball ever came to in regards to replicating Street Fighter or Mortal Kombat. It was a damn good brawler and I'm still to this day upset we never got a sequel. Not to mention it still remains the best looking Dragon Ball game ever.
No offense but why does Dragon Ball have to play like Mortal Kombat or Street Fighter to be considered a good game? I see that all the time and never understood why its some sort of requirement
I never said that Dragon Ball games have to like Mortal Kombat or Street Fighter to be considered good. Some Dragon Ball fighting games are already good in their own regard.
I mean I just see that comparison thrown around a lot and was just curious.

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Re: Been playing Burst Limit lately

Post by MCDaveG » Mon Sep 19, 2016 4:45 am

It is compared a lot to SF or Mortal Kombat, because of the genre.
It's clear, that Dragon Ball is not AAA game and it's just franchise cheap game filler for fans/children, to enjoy the series more in different format.
But it's the same in my opinion as with Dragon Ball Zeee is mature show with bloods and knuckle hits... and probably some feel shame in comparisson to MK or SF.
But that is not good comparisson, as I've labeled DB games above. MK, SF or Guilty Gear are A games, with combat mechanics that is hard to grasp for many lazy pandas,
with unique movesets and combos for characters and they are challenging. They are not made as fillers into the plethora of merchandise, but they are the main product.
It's understandable, that someone may say, that Street Fighter is real or true fighting game, because it is actually. Dragon Ball is in the fighting genre, but in my opinion,
it's a franchise game at first (fan service, complimentary to the main show) and the fighting game at second.
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Re: Been playing Burst Limit lately

Post by Quebaz » Mon Sep 19, 2016 2:07 pm

It doesn't have to play like Street Fighter nor Mortal Kombat, but if they're selling me a 60€ fighting game, it may as well be as well...a good fighting game ya know? You can only keep the "oh it's just a fanservice game" spiel for so long specially when you're selling these games yearly and specially when the majority of these can't give us content that games from 10 years ago did. Wanna make a fanservice game? Fine, but don't make it an half-assed fighting game that I want to stop playing after a month.

OT: It's fun for awhile, the graphics are still really good and the gameplay (while dumbed-down from Shin Budokai 2) is fun even if it gets old a bit fast. My time with it was fairly short when it came out, I didn't have wifi at the time so I never played much online and I had the PS2 games to satisfy both my single-player and local-multiplayer needs. Replayed a bunch in anticipation for Xenoverse and there's still some attacks that Dimps needs to port over that are missing (Raditz's Black Monday, Gohan's Masendan, Piccolo's Devil Gun, etc.) but at that point I was over Budokai's gameplay.
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Re: Been playing Burst Limit lately

Post by 90sDBZ » Thu Sep 22, 2016 1:42 pm

I do enjoy this game when I go back to it from time to time. The game is visually stunning, has a great score by Kenji Yamamoto, and pretty good gameplay too. But I still didn't find it to play quite as smoothly and fast paced as Budokai 3 and Infinite World. Maybe it was because they had too many easy defensive mechanics that made big cancel combos impractical in real matches and also gave the fights a bit of a stop-start feel. Overall the game holds up pretty well but isn't quite my favourite DBZ title from Dimps.

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Re: Been playing Burst Limit lately

Post by Luso Saiyan » Thu Sep 22, 2016 6:05 pm

Still the best original Dragon Ball game from the last generation, and definitely in my TOP 3 favourite DB games ever made.

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