I am someone who works with gaming, small games mind you. There is nothing lazy about reusing assets. It takes months to build a workable character rig and that isn't including putting the controls in so the player can move the character. So you can call the developers many things, but lazy isn't one of them and people need to stop throwing around that word.Bullza wrote:Because it's cheap and lazy and people shouldn't have to pay $60 for the same thing again.Okay, I have to ask an honest question here - why does it even matter if they port things over or not? In terms of stuff that's going to be there still from the last game, what would be the point in re-creating new versions of the exact same assets again? Just so they could say that they did?
I clicked on a four hour long beta video from Team Four Star and clicked through it randomly and I saw one new stage. Every other stage was taken directly from the first game with no changes.
Even if the Tenkaichi games did have the same recycled stages (they don't) at least with those they added a lot of extra stages and characters. Stages and characters that had never been in previous DBZ games.
Likewise again I've only seen four stages that weren't already in the last game. All of the new characters being included on this game have been in multiple previous games already and they're essentially the leftovers that weren't important enough to be in the first game.
Once again nobody seems to be able to tell !e what the actual story is for this game because u like with the first Xenoverse they haven't said.
From the looks of it is also going to be the same thing again where you go from Raditz to Buu fixing the timeline after they get powered up with dark energy.
I asked if the game had any new original characters like how Xenoverse had Demigra and Chronoa and nobody has answered that question either which pretty much means the answer is no.
This is why people got bored of DBZ games in the first place because they had all became the same. Xenoverse was successful because it wasn't the same.
Now Xenoverse 2 is making the same mistake as before by just being the same thing yet again.
Yeah it's so unrealistic for a game developer to wait for a few years between sequels so they can spend the time to make significant changes and improvements. No game developer has ever done anything like that before!It's quite obvious that your idea of realistic seems to be you just pulling things out of your Namek-hole.
You can complain about them not adding as many characters as you want or not making as many new stages, since these are real complaints. However, reusing assets for a game that is a sequel is smart, because why the hell would you rebuild everything from the ground up unless you're creating a new engine or making a completely new game.