Super Animation Catalogue 2.0

Discussion specifically regarding the "Dragon Ball Super" TV series premiering July 2015 in Japan, including individual threads for each episode.
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Re: Super Animation Catalogue 2.0 - Episode 63

Post by Draconic » Tue Oct 25, 2016 2:06 pm

Lord Beerus wrote:I'd really like to know who was responsible for this great cut:
[spoiler]

[/spoiler]
You might like to watch what Ajay posted just above you, at around 1:00. :D
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Re: Super Animation Catalogue 2.0 - Episode 63

Post by Lujin_16 » Tue Oct 25, 2016 2:27 pm

I like the scene with Future Trunks vs Zamasu in the woods who Trunks sees him at his sword and than a short fight but it was badass

Has someone a clip of it??

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Re: Super Animation Catalogue 2.0 - Episode 63

Post by Baggie_Saiyan » Tue Oct 25, 2016 3:39 pm

So Yamamuro was busy with XV2 like some people speculated. Guess he isn't gonna show up in this arc then.

I still do miss his polish, despite now knowing why people despise him.

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Re: Super Animation Catalogue 2.0 - Episode 63

Post by Lord Beerus » Tue Oct 25, 2016 5:22 pm

Baggie_Saiyan wrote:So Yamamuro was busy with XV2 like some people speculated. Guess he isn't gonna show up in this arc then.
But how many animated cutscenes are there in Xenoverse 2? I just can't believe for a second that Yamamuro's major absence in Super has been due to him working on a videogame. It can be that time consuming, can it?

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Re: Super Animation Catalogue 2.0 - Episode 63

Post by kinisking » Tue Oct 25, 2016 5:43 pm

Ajay wrote:[spoiler]
ArchedThunder wrote: You said Tate's work is scattered throughout the episode, do you have any examples beyond the Trunks fight?
Also what's your thoughts on the Yashima art that is seemingly uncorrected in this episode?
Sure. Here's a compilation of almost all of his parts. I left out dialogue stuff and/or lengthy stills:

Heavily corrected, as you can see. Heck, Takeo Ide redraws the gut punch at the end. There are only a few instances where he pops up without correction. Considering how often the action jumps between animators, it makes sense. Even Higashide's art is nothing like his own. Manabe definitely made a conscious effort to maintain consistency between cuts.

Fancy that, an animation supervisor actually doing his job well?! I actually really like his corrections, for the most part. The character models don't wildly deviate, but everyone's idiosyncrasies are still on full display.

As for Yashima, I don't think there were very many scenes that were uncorrected. With a few exceptions, it seemed like Yokoyama and Ide touched up the large majority of his work. The former especially, though they appeared to be only partial retouches.[/spoiler]
God, I love Tate! Especially when he's corrected like in this case. His animation is just so fluid!
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Re: Super Animation Catalogue 2.0 - Episode 63

Post by PMD » Wed Oct 26, 2016 5:40 am

Ajay wrote:
Sure. Here's a compilation of almost all of his parts. I left out dialogue stuff and/or lengthy stills:

Wow, all the best parts of the episode were delivered by God Tate. And is not even an episode he supervised. I love that guy. Such an amazing work he does.

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Re: Super Animation Catalogue 2.0 - Episode 63

Post by desu » Wed Oct 26, 2016 7:19 am

Yeah, Tate is amazing! He offers fast paced action with a lot of style :D .
I'm waiting for Yamamuro to show up again (sure, his style is not as it was before, but he could help Super's schedule and also animate some good and on—model shots. Suichi Iseki would be great too, at least for a filler episode, I would like to see his old-school desings once again, but probably it won't happen.

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Re: Super Animation Catalogue 2.0 - Episode 63

Post by nite_jay » Wed Oct 26, 2016 11:47 am

Based off of Toyotaro's interview where he stated he'll be ahead of the anime soon and the fact that this arc will be ending soon, do you think that Super is going to do what's needed and finally outsource an arc for a month or two to normalize the schedule?
Last edited by nite_jay on Wed Oct 26, 2016 1:27 pm, edited 1 time in total.

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Re: Super Animation Catalogue 2.0 - Episode 63

Post by Lord Beerus » Wed Oct 26, 2016 1:11 pm

Draconic wrote:
Lord Beerus wrote:I'd really like to know who was responsible for this great cut:
[spoiler]

[/spoiler]
You might like to watch what Ajay posted just above you, at around 1:00. :D
Ah, I'm blind as a bat. :P

Tate killed it, once again. Where would this show be without his awesome animation?

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Re: Super Animation Catalogue 2.0 - Episode 63

Post by Noah » Wed Oct 26, 2016 4:49 pm

Does anyone knows who made this shot of Goku?

[spoiler]Image[/spoiler]

I think it's one of the best shots of him in the series


Don't want to nitpick but I don't like much stuff like this:

[spoiler]Image[/spoiler]


It feels really One Piece-ish to me and I don't really remember of having stances in animation similar to those in Dragon Ball and Dragon Ball Z
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Re: Super Animation Catalogue 2.0 - Episode 63

Post by Baggie_Saiyan » Wed Oct 26, 2016 7:21 pm

PMD wrote:
Ajay wrote:
Sure. Here's a compilation of almost all of his parts. I left out dialogue stuff and/or lengthy stills:

Wow, all the best parts of the episode were delivered by God Tate. And is not even an episode he supervised. I love that guy. Such an amazing work he does.
Yet some people out these refer to him as the episode 5 guy and won't let that gooo....

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Re: Super Animation Catalogue 2.0 - Episode 63

Post by kinisking » Wed Oct 26, 2016 7:31 pm

Noah wrote:Does anyone knows who made this shot of Goku?

[spoiler]Image[/spoiler]

I think it's one of the best shots of him in the series


Don't want to nitpick but I don't like much stuff like this:

[spoiler]Image[/spoiler]


It feels really One Piece-ish to me and I don't really remember of having stances in animation similar to those in Dragon Ball and Dragon Ball Z
Dragonball should evolve. Things like that are great. One piece didn't invent perspective.
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Re: Super Animation Catalogue 2.0 - Episode 63

Post by Noah » Wed Oct 26, 2016 9:09 pm

kinisking wrote:Dragonball should evolve. Things like that are great. One piece didn't invent perspective.
Evolution can be seen as a downgrade too. It's a matter of opinions, really, for me "perspective" like in my example, kinda diminishes the seriousness in animated fights, it makes looks too cartoony, gives me Popeye vibes
Last edited by Noah on Wed Oct 26, 2016 9:50 pm, edited 1 time in total.
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Re: Super Animation Catalogue 2.0 - Episode 63

Post by Neo-Makaiōshin » Wed Oct 26, 2016 9:43 pm

Noah wrote: Evolution can be seen as a downgrade too. It's a matter of opinions, really,for me "perspective" like in my example, kinda diminishes the seriousness in animated fights, it makes looks too cartoony, gives me Popeye vibes
Said perspective gives impact and power to the animation that otherwise would lack.
Dragon Ball was always a kid series and fans should stop being in denial.

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Re: Super Animation Catalogue 2.0 - Episode 63

Post by Noah » Wed Oct 26, 2016 9:49 pm

Neo-Makaiōshin wrote:Said perspective gives impact and power to the animation that otherwise would lack.
I think it depends, I know Naoki Tate use this a lot, and I don't like much his style/art, I think the only episode that I didn't had a problem with his thing was #47, because the episode as a wholebwas nicely done
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Re: Super Animation Catalogue 2.0 - Episode 63

Post by ParkerAL » Thu Oct 27, 2016 5:49 am

That punch was a little wonky, I admit. It did look like Vegeta was about to use a Gum-Gum attack there, with his fist inflating, rather than the perspective trick the animator intended. I still think it works okay in motion. At least it shows Super's schedule isn't sapping all the ambition from its animators.
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Re: Super Animation Catalogue 2.0 - Episode 63

Post by Ajay » Thu Oct 27, 2016 8:10 am

I spoke about that cut on the podcast, actually. I love Naoki Tate (obviously) and I do like that cut, but it's definitely not executed as well as could have been. Tate uses perspective a lot during the episode, and in most of the scenes, that's wonderful. In that particular cut, it definitely comes across more like one of Luffy's moves than extreme perspective. I think it's because Vegeta's arm actually extends (not just typical animation stretch), rather than actually changing the perspective. The next cut after it is less extreme, but works a lot better.

-

On another note, I want to bring up CrunchyRoll's effect on the production -- No really, stick with me, here!

There's a wonderful studio MAPPA show airing right now called "Yuri on Ice". Its first three episodes were remarkably strong, featuring a mix of delicate and impactful ice-skating scenes. It's also really silly in all the best ways.

Unfortunately, episode 4 took a severe nose-dive... in its simulcast video, only. In its televised broadcast, the episode had properly corrected animation and finished post-processing, though a few weird continuity errors remained. Either way, the differences are pretty significant.

It had me thinking about something I'd not really considered in the past. Preparing an episode for a simulcast cuts away time that's usually afforded by a simple TV broadcast. It's not uncommon for staff to be delivering the final episode to the stations less than 24 hours before its due to be aired. They really work down to the wire.

With a simulcast, obviously the episodes need to be ready in advance to allow for translation, timing, and (hopefully) at least one QC pass. This then needs to be uploaded for the simulcast companies to access (presumably during business hours).

I'm curious as to whether this will change anything about Super. One thing that's important to note is that late-night shows like Yuri on Ice don't have closed captions, whereas early morning broadcasts like Super do. Perhaps it won't affect Super much as they were always working to a schedule that permitted closed captions being created and timed in time; I'm not too sure how that aspect works. Nevertheless, I imagine it's far less taxing than ensuring it's all ready to be translated into several different languages, delivered to several different websites.

While I highly doubt we'll see any differences between the simulcast and the broadcast version, since that's a crazy miracle in and of itself, I do wonder whether we'll see a decline in upcoming episodes. Of course, unless we see any differences like the ones demonstrated in Yuri, we'll probably never know for sure, but I thought it was worth mentioning so that we're at least cognisant of it.
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Re: Super Animation Catalogue 2.0 - Episode 63

Post by ArchedThunder » Thu Oct 27, 2016 8:26 am

I would imagine the translation is just based on the script and/or close captions. I wouldn't be surprised if that one episode of that show being different on Crunchyroll was a goof or something not normal.
The first simulcast episode of Super was one of the nicest looking and it only had 7 animators even, I don't think there is any reason to worry.

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Re: Super Animation Catalogue 2.0 - Episode 63

Post by Sodhi » Thu Oct 27, 2016 9:04 am

Yea as ArchedThunder said, I don't think it would effect anything. Especially since Super airs with closed captions anyways.

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Re: Super Animation Catalogue 2.0 - Episode 63

Post by Ajay » Thu Oct 27, 2016 9:20 am

Don't get me wrong, Yuri being different between broadcasts is definitely not normal, but it's interesting to see that they had time to make corrections between meeting the simulcast deadline and the broadcast deadline.

While the translation is almost certainly based on the closed captions/script, the timing - one of the more time consuming aspects - is wildly different. Closed caption timing is pretty terrible, whereas the subtitles are pretty precise.

Again, we'll have no way of knowing either way, but it was just something that had me thinking about how they're meeting two deadlines now. Just food for thought, really.
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