Super Animation Catalogue 2.0

Discussion specifically regarding the "Dragon Ball Super" TV series premiering July 2015 in Japan, including individual threads for each episode.

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Makai
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Re: Super Animation Catalogue 2.0 - Episode 71

Post by Makai » Thu Dec 22, 2016 10:50 am

Like I said, the preview doesn't really look that bad, unless I've just gotten used to Tate, but you can tell right away that it's him, and the characters are obviously off model. But it does seem like people are justfying his art cause they like him. He's a good animator, but it's easy to see why people complain about him. What good is animation if it comes at the cost of good art? Ugly art work can easily turn people off, even if that's "his style". Not saying that he has to be perfectly on model all the time, but a lot of off model shots at least look the characters. But with him, it seems he does it purposely, and the characters don't really look like who they should.

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Re: Super Animation Catalogue 2.0 - Episode 71

Post by Amir » Thu Dec 22, 2016 10:56 am

Karasawa and Higashide are definitely the best animators working on this show for me.
Also the one who posted above me is right.

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Re: Super Animation Catalogue 2.0 - Episode 71

Post by cuartas » Thu Dec 22, 2016 11:07 am

Shida never get's too away from the character sheets, that's a lie.

For 72, I'm expecting higashide correcting tate, one can dream

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Re: Super Animation Catalogue 2.0 - Episode 71

Post by Ajay » Thu Dec 22, 2016 11:17 am

cuartas wrote:Shida never get's too away from the character sheets, that's a lie.
No, it isn't. Shida's work is very far from the character sheets.

[spoiler]Image
Image[/spoiler]

The ears are different, the face shape is different, the eyes are different, the shading is different. They're a departure in a way that you personally enjoy.

I'm not using that as a defense for Tate. Just because one animator goes off-model in a way you like, doesn't mean another necessarily does the same. If you don't like him, you don't like him, but let's actually be realistic here.
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Re: Super Animation Catalogue 2.0 - Episode 71

Post by Anime Kitten » Thu Dec 22, 2016 12:13 pm

Ajay wrote:[spoiler]Image
Image[/spoiler]
Beautiful. :clap: I love how Shida manages to go off-model while not having the art end up rough like Tate (not that what Tate does is bad; he's still awesome). I'm glad his cuts are so seldom, as it allows him to put as much effort in as possible.
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Re: Super Animation Catalogue 2.0 - Episode 71

Post by Ki Breaker » Thu Dec 22, 2016 12:15 pm

Anime Kitten wrote:
Ajay wrote:[spoiler]Image
Image[/spoiler]
Beautiful. :clap: I love how Shida manages to go off-model while not having the art end up rough like Tate (not that what Tate does is bad; he's still awesome). I'm glad his cuts are so seldom, as it allows him to put as much effort in as possible.
So those are made by Shida, those look nothing short of amazing :thumbup:
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Re: Super Animation Catalogue 2.0 - Episode 71

Post by SansrivaaL » Thu Dec 22, 2016 12:21 pm

Ajay wrote:
cuartas wrote:Shida never get's too away from the character sheets, that's a lie.
No, it isn't. Shida's work is very far from the character sheets.

[spoiler]Image
Image[/spoiler]

The ears are different, the face shape is different, the eyes are different, the shading is different. They're a departure in a way that you personally enjoy.

I'm not using that as a defense for Tate. Just because one animator goes off-model in a way you like, doesn't mean another necessarily does the same. If you don't like him, you don't like him, but let's actually be realistic here.
Jesus, those are amazing, Shida's amazing 8)

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Re: Super Animation Catalogue 2.0 - Episode 71

Post by DragonBallFan8001 » Thu Dec 22, 2016 2:42 pm

Sodhi wrote:#63 image just leaked
Image
Sakai Hiroyuki is supposed to be the AS.
That image reminds me of some of Studio Cockpit's work. I think it's mainly the way Gohan's right arm is positioned. Studio Cockpit often had a similar way of drawing characters.

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Re: Super Animation Catalogue 2.0 - Episode 71

Post by SonsOfUlron21 » Thu Dec 22, 2016 3:38 pm

DragonBallFan8001 wrote:
Sodhi wrote:#63 image just leaked
Image
Sakai Hiroyuki is supposed to be the AS.
That image reminds me of some of Studio Cockpit's work. I think it's mainly the way Gohan's right arm is positioned. Studio Cockpit often had a similar way of drawing characters.

Shouldn't that be 73 not 63

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Re: Super Animation Catalogue 2.0 - Episode 71

Post by Sodhi » Thu Dec 22, 2016 6:41 pm

Yea supposed to be 73 :).

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Re: Super Animation Catalogue 2.0 - Episode 71

Post by JazzMazz » Thu Dec 22, 2016 9:20 pm

SonsOfUlron21 wrote:
DragonBallFan8001 wrote:
Sodhi wrote:#63 image just leaked
Image
Sakai Hiroyuki is supposed to be the AS.
That image reminds me of some of Studio Cockpit's work. I think it's mainly the way Gohan's right arm is positioned. Studio Cockpit often had a similar way of drawing characters.

Shouldn't that be 73 not 63
Is it just me, or does the character art look rather sharp? I personally real like the look and hope they can maintain the level of polish throughout the episode.

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Re: Super Animation Catalogue 2.0 - Episode 71

Post by Shreyas_Singh » Fri Dec 23, 2016 3:10 am

Naoki Tate is to 'Super' what Shingo Yamashita is to 'Naruto Shippuden'. Both are creative madmen who put a lot of time and effort into their work ,despite the horrible schedule. Then when it's on the show, the viewers will pause the video, find awkward images ,post screenshots on the internet and call it "garbage animation" while completely ignoring what the artists were going for : interesting movement. Now of course these animators are not perfect by any stretch of the imagination,but its safe to say that their style is not for everyone . Personally I'm glad Tate is on the team to provide some interesting variety of style to an otherwise visually boring looking show thanks to non animation friendly character designs and a poor time schedule.
Feel free to correct me if I say something wrong.

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Re: Super Animation Catalogue 2.0 - Episode 71

Post by JazzMazz » Fri Dec 23, 2016 5:52 am

Shreyas_Singh wrote:Naoki Tate is to 'Super' what Shingo Yamashita is to 'Naruto Shippuden'. Both are creative madmen who put a lot of time and effort into their work ,despite the horrible schedule. Then when it's on the show, the viewers will pause the video, find awkward images ,post screenshots on the internet and call it "garbage animation" while completely ignoring what the artists were going for : interesting movement. Now of course these animators are not perfect by any stretch of the imagination,but its safe to say that their style is not for everyone . Personally I'm glad Tate is on the team to provide some interesting variety of style to an otherwise visually boring looking show thanks to non animation friendly character designs and a poor time schedule.
I agree with some of the sentiment here, the difference being that I'm pretty sure Shingo had a really good schedule to do his work under. Also calling them mad-men, seems a tad hyperbolic. Tate is a principled enough animation to try and make his work proportioned correctly when nothing is happening, but his art feels very basic most of the time, probably due to the schedule as well as the amount of work he needs to do.
I feel like most fans would rather desert Tates progressive style for something a lot more on-model and boring like this.
[spoiler]

[/spoiler]
Though I don't think it's particularly bad, the only real merit it possesses is how on model it is. The work itself is not very inbetweened and the motion itself really suffers because of it, thats without even mentioning the poor timing throughout that makes everything weightless.

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Re: Super Animation Catalogue 2.0 - Episode 71

Post by Shreyas_Singh » Fri Dec 23, 2016 6:36 am

JazzMazz wrote:
Shreyas_Singh wrote:Naoki Tate is to 'Super' what Shingo Yamashita is to 'Naruto Shippuden'. Both are creative madmen who put a lot of time and effort into their work ,despite the horrible schedule. Then when it's on the show, the viewers will pause the video, find awkward images ,post screenshots on the internet and call it "garbage animation" while completely ignoring what the artists were going for : interesting movement. Now of course these animators are not perfect by any stretch of the imagination,but its safe to say that their style is not for everyone . Personally I'm glad Tate is on the team to provide some interesting variety of style to an otherwise visually boring looking show thanks to non animation friendly character designs and a poor time schedule.
I agree with some of the sentiment here, the difference being that I'm pretty sure Shingo had a really good schedule to do his work under. Also calling them mad-men, seems a tad hyperbolic. Tate is a principled enough animation to try and make his work proportioned correctly when nothing is happening, but his art feels very basic most of the time, probably due to the schedule as well as the amount of work he needs to do.
I feel like most fans would rather desert Tates progressive style for something a lot more on-model and boring like this.
[spoiler]

[/spoiler]
Though I don't think it's particularly bad, the only real merit it possesses is how on model it is. The work itself is not very inbetweened and the motion itself really suffers because of it, thats without even mentioning the poor timing throughout that makes everything weightless.
Madmen was meant to be a compliment :D They're unique in their own right ,but yeah I think anime fans have trained their eyes for many years with on model stiff animation of dbz and Pokémon,even early parts of Naruto and when they see something 'abstract' like this it gives them the impression that the artist cant draw .I'm just speculating here maybe this is the mentality behind the negative reaction to naruto's and Tate's animation ,also the new character designs for Pokémon.
Feel free to correct me if I say something wrong.

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Re: Super Animation Catalogue 2.0 - Episode 71

Post by JazzMazz » Fri Dec 23, 2016 6:46 am

Shreyas_Singh wrote:
JazzMazz wrote:
Shreyas_Singh wrote:Naoki Tate is to 'Super' what Shingo Yamashita is to 'Naruto Shippuden'. Both are creative madmen who put a lot of time and effort into their work ,despite the horrible schedule. Then when it's on the show, the viewers will pause the video, find awkward images ,post screenshots on the internet and call it "garbage animation" while completely ignoring what the artists were going for : interesting movement. Now of course these animators are not perfect by any stretch of the imagination,but its safe to say that their style is not for everyone . Personally I'm glad Tate is on the team to provide some interesting variety of style to an otherwise visually boring looking show thanks to non animation friendly character designs and a poor time schedule.
I agree with some of the sentiment here, the difference being that I'm pretty sure Shingo had a really good schedule to do his work under. Also calling them mad-men, seems a tad hyperbolic. Tate is a principled enough animation to try and make his work proportioned correctly when nothing is happening, but his art feels very basic most of the time, probably due to the schedule as well as the amount of work he needs to do.
I feel like most fans would rather desert Tates progressive style for something a lot more on-model and boring like this.
[spoiler]

[/spoiler]
Though I don't think it's particularly bad, the only real merit it possesses is how on model it is. The work itself is not very inbetweened and the motion itself really suffers because of it, thats without even mentioning the poor timing throughout that makes everything weightless.
Madmen was meant to be a compliment :D They're unique in their own right ,but yeah I think anime fans have trained their eyes for many years with on model stiff animation of dbz and Pokémon,even early parts of Naruto and when they see something 'abstract' like this it gives them the impression that the artist cant draw .I'm just speculating here maybe this is the mentality behind the negative reaction to naruto's and Tate's animation ,also the new character designs for Pokémon.
It's something I notice a lot espicially from fans who grew up with shows like Dragonball and Z. Most fans are very casual when it comes to things like art and animation, meaning that they often make there judgment by slowing down the animation to see for any model inaccuracies. Most people don't like any sort of change of artstyle within a show, even if it is for the better, the community response to the new pokemon designs are a great example of this.

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Re: Super Animation Catalogue 2.0 - Episode 71

Post by Shreyas_Singh » Fri Dec 23, 2016 2:23 pm

Why doesn't Super use impact frames more often during action scenes ? Impact frames https://imgur.com/gallery/sCrUM .I mean if I can make this then anyone can make this,its very simple and effective.
Feel free to correct me if I say something wrong.

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Re: Super Animation Catalogue 2.0 - Episode 71

Post by Psykomatik » Fri Dec 23, 2016 3:30 pm

https://www.youtube.com/watch?v=e8DJNNtPBDI

This is the best color correction you'll find on YouTube.
(Don't mind the title, it's just clickbait.)

EDIT: Oh, and there's this one too: https://www.youtube.com/watch?v=-SgVLpqqq00

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Re: Super Animation Catalogue 2.0 - Episode 71

Post by Avok » Fri Dec 23, 2016 4:04 pm

Psykomatik wrote:https://www.youtube.com/watch?v=e8DJNNtPBDI

This is the best color correction you'll find on YouTube.
(Don't mind the title, it's just clickbait.)

EDIT: Oh, and there's this one too: https://www.youtube.com/watch?v=-SgVLpqqq00
That actually looks amazing.

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Re: Super Animation Catalogue 2.0 - Episode 71

Post by BakaManiaHD » Fri Dec 23, 2016 4:13 pm

Avok wrote:
Psykomatik wrote:https://www.youtube.com/watch?v=e8DJNNtPBDI

This is the best color correction you'll find on YouTube.
(Don't mind the title, it's just clickbait.)

EDIT: Oh, and there's this one too: https://www.youtube.com/watch?v=-SgVLpqqq00
That actually looks amazing.
I wonder what software he's using
kill me

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Re: Super Animation Catalogue 2.0 - Episode 71

Post by Jinzoningen MULE » Fri Dec 23, 2016 4:15 pm

Avok wrote:
Psykomatik wrote:https://www.youtube.com/watch?v=e8DJNNtPBDI

This is the best color correction you'll find on YouTube.
(Don't mind the title, it's just clickbait.)

EDIT: Oh, and there's this one too: https://www.youtube.com/watch?v=-SgVLpqqq00
That actually looks amazing.
It's okay, I guess. He's mostly just lowering the saturation and contrast, but it unavoidably causes problems with the shading.
Retired.

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