Super Animation Catalogue 2.0

Discussion specifically regarding the "Dragon Ball Super" TV series premiering July 2015 in Japan, including individual threads for each episode.

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Re: Super Animation Catalogue 2.0 - Episode 86

Post by FortuneSSJ » Fri Apr 21, 2017 10:48 am

Sodhi wrote:DBS #88 Image
Image
Couldn't care less for this week episode and now I'm even more hyped for this one. Great!
That's looks fantastic! Judging by the comments, looks like it's for international advertising.
I hope one day that arc gets the One Piece treatment with a remake as TV Special. It deserves it.
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Re: Super Animation Catalogue 2.0 - Episode 86

Post by ArchedThunder » Fri Apr 21, 2017 10:55 am

Gashif Aldi wrote:I think this what a poster and Blu-Rays cover should look like... This is more Shimanuki and more appealing
I wish the design would be closer to this. This is so good though!
https://twitter.com/DragonBallRedux/sta ... 6975308803
I'm pretty sure that's the same artist as Funimation's Super Part 1 cover.
Sodhi wrote:DBS #88 Image
Image
Staff for the episode is supposed to be as follows:
Script: Fukushima Yukinori
Director/Storyboard: Sato Masanori
Animation Supervisor: Hiroyuki Itai
I'm curious to see the full staff on this one, I mean there is no way Itai is the only supervisor.

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Re: Super Animation Catalogue 2.0 - Episode 86

Post by Sodhi » Fri Apr 21, 2017 12:21 pm

The image is not clear enough, but from what I can see that looks like Shimanuki.

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Re: Super Animation Catalogue 2.0 - Episode 86

Post by Psykomatik » Fri Apr 21, 2017 12:21 pm

080 : Wanpack
081 : TAP
083 : TAP
086 : TAP

Itai probably gonna have TAP or Wanpack with him.

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Re: Super Animation Catalogue 2.0 - Episode 86

Post by ArchedThunder » Fri Apr 21, 2017 12:45 pm

Sodhi wrote:The image is not clear enough, but from what I can see that looks like Shimanuki.
I can see what you mean on Piccolo, but the back of Gohan's head almost makes me think Manabe for some reason.
Psykomatik wrote:080 : Wanpack
081 : TAP
083 : TAP
086 : TAP

Itai probably gonna have TAP or Wanpack with him.
I'm guessing Manabe is with Wanpack this week.
I'd guess the next two TAP episodes are 89 and 92 based on how they've been using them so far this arc.

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Re: Super Animation Catalogue 2.0 - Episode 86

Post by Sodhi » Fri Apr 21, 2017 3:40 pm

I am wondering at which episode will kitano appear, I was thinking #88 but now I am thinking that may not be the case. Also interested in what higashide has been doing, he has been missing after working on #84, so I wonder when will he appear next.

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Re: Super Animation Catalogue 2.0 - Episode 86

Post by ArchedThunder » Fri Apr 21, 2017 3:46 pm

Sodhi wrote:I am wondering at which episode will kitano appear, I was thinking #88 but now I am thinking that may not be the case. Also interested in what higashide has been doing, he has been missing after working on #84, so I wonder when will he appear next.
The idea that Kitano might finally have an okay amount of time on an episode is nice, hopefully his next work is more acceptable than his last two outings as supervisor. Though It's possible he could still be on #88.
As for Higashide, I'm excited by the gap in his episodes this time. I think it's pretty likely he shows up tomorrow, but I REALLY hope that he's 100% focused on episodes in the tournament. Inaba and Miuma have been getting around 5-ish weeks for each episode, if Higashide can finally join them in that I'd be super excited.

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Re: Super Animation Catalogue 2.0 - Episode 86

Post by Sodhi » Fri Apr 21, 2017 4:28 pm

Hopefully we will see Takamura Kaoru,Otsuka Ken,and Karasawa Yuichi, right in the tournament. So far it does not look like they will be appearing in Recruitment/training episodes.

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Re: Super Animation Catalogue 2.0 - Episode 86

Post by ArchedThunder » Fri Apr 21, 2017 4:36 pm

Sodhi wrote:Hopefully we will see Takamura Kaoru,Otsuka Ken,and Karasawa Yuichi, right in the tournament. So far it does not look like they will be appearing in Recruitment/training episodes.
We are due for Takamura to show up again soon, I feel like we'll see him/her in one of the next 3 episodes.

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Re: Super Animation Catalogue 2.0 - Episode 86

Post by Nasryyy » Fri Apr 21, 2017 6:48 pm

i heard that manabe had worked on episode 3 of my hero academia
does anyone know what he did ?

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Re: Super Animation Catalogue 2.0 - Episode 86

Post by ArchedThunder » Fri Apr 21, 2017 6:58 pm

Nasryyy wrote:i heard that manabe had worked on episode 3 of my hero academia
does anyone know what he did ?
He was rather low on a large staff list, so probably not a whole lot. I'm curious about when he worked on it, this season has a crazy good schedule and Wanpack was doing work on episode 20 all the way back in January.

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Re: Super Animation Catalogue 2.0 - Episode 86

Post by Nasryyy » Fri Apr 21, 2017 7:54 pm

ArchedThunder wrote:
Nasryyy wrote:i heard that manabe had worked on episode 3 of my hero academia
does anyone know what he did ?
He was rather low on a large staff list, so probably not a whole lot. I'm curious about when he worked on it, this season has a crazy good schedule and Wanpack was doing work on episode 20 all the way back in January.
January wow . wish super had at least half of their schedule

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Re: Super Animation Catalogue 2.0 - Episode 86

Post by kinisking » Fri Apr 21, 2017 7:56 pm

Itais only had important episodes so far right ? Makes me excited for episode 88.
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Re: Super Animation Catalogue 2.0 - Episode 86

Post by Son Vegito » Fri Apr 21, 2017 8:00 pm

Sodhi wrote:DBS #88 Image
Image
Staff for the episode is supposed to be as follows:
Script: Fukushima Yukinori
Director/Storyboard: Sato Masanori
Animation Supervisor: Hiroyuki Itai
Can anyone see what Piccolo is holding in his hand?

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Re: Super Animation Catalogue 2.0 - Episode 86

Post by SaiyanGod117 » Fri Apr 21, 2017 8:26 pm

Son Vegito wrote:
Sodhi wrote:DBS #88 Image
Image
Staff for the episode is supposed to be as follows:
Script: Fukushima Yukinori
Director/Storyboard: Sato Masanori
Animation Supervisor: Hiroyuki Itai
Can anyone see what Piccolo is holding in his hand?
A piece of his underwear.

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Re: Super Animation Catalogue 2.0 - Episode 86

Post by olympia » Fri Apr 21, 2017 9:30 pm

I'm a little late to this discussion regarding Tate but I really feel inclined to share my perspective. I don't really know about the technical ins-and-outs of animation, so I can really only comment or character art and individual drawings. I think I should take a moment to expound on what Ajay mentioned earlier, because it seems like some people have difficulty distinguishing the difference between a deficit in skill and deliberate style.

There is a fundamental difference between:
1. Someone who doesn't know what they are doing (Such as Kitano, who reliably fucks up basic construction and anatomy, and seemingly misunderstands the character sheets)
2. Someone who knows what they are doing, and they are making artistic choices that a consumer of their work may or may not agree with (Such as Tate and Yamamuro).

The reason why Tate is able to push his poses and gestures (frequently approaching abstraction) with frenetic confidence is because he has a solid foundation of knowledge that allows him to draw instinctually very well, which is obviously a crucial skill for an animator to have. He has a comprehensive understanding of anatomy and the character designs. I completely sympathize with people who do not find his work in their taste, but to suggest that he's got a level of skill comparable to that of Kitano is utterly ludicrous.

In terms of my own personal taste, I find Tate to be exciting because he skillfully excavates interesting shapes and forms out of the incredibly rigid art direction on the show. His poses and character designs exude confidence. I think his approach is an artful breath of fresh air in a relatively sterile and pedestrian kids anime. I find Yamamuro's work to be inoffensive, but I do find his current output to be mediocre when placed in the context of his oeuvre.

Furthermore, I personally find the idea that Tate's style doesn't fit in Dragon Ball to be completely laughable. Between the four series and the movies, it's evident that there are a plethora of ways to derive from Toriyama's original style in the manga, which had also morphed radically throughout the course of it's run. What is the "right" look for Dragon Ball? Is it this? This? How about this?. In the 90's Yamamuro arguably developed the modern "classical" Dragon Ball style, with a fairly strong departure from Toriyama's manga style, and wasn't at all shy about including his own stylistic voice. I would also argue that Nakatsuru's direction of GT to be a generally pleasing and well-received drawing style, but it's also pretty different from the manga style, and even from what's commonly regarded as the "classical" Dragon Ball drawing style.

Different supervisors have (intentionally or unintentionally) imposed their own subtle interpretations of the manga into the anime, and their protégés have implemented their own style derivative of the supervisor that came before them. At this point, it will never ever, perfectly replicate Toriyama's work, it can only be derivative of it, and by a few degrees of separate interpretations. Speaking personally, I am not interested in someone painstakingly recreating Toriyama's drawing style because that comes with it's own set of pitfalls (as seen in Toyotaro's work).
Last edited by olympia on Fri Apr 21, 2017 10:48 pm, edited 1 time in total.

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Re: Super Animation Catalogue 2.0 - Episode 86

Post by jeffbr92 » Fri Apr 21, 2017 10:46 pm

Sodhi wrote:DBS #88 Image
Image
Staff for the episode is supposed to be as follows:
Script: Fukushima Yukinori
Director/Storyboard: Sato Masanori
Animation Supervisor: Hiroyuki Itai
This looks quite nice, looking forward for this episode!
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Re: Super Animation Catalogue 2.0 - Episode 86

Post by TeeHallums » Sat Apr 22, 2017 12:07 am

[spoiler]
olympia wrote:I'm a little late to this discussion regarding Tate but I really feel inclined to share my perspective. I don't really know about the technical ins-and-outs of animation, so I can really only comment or character art and individual drawings. I think I should take a moment to expound on what Ajay mentioned earlier, because it seems like some people have difficulty distinguishing the difference between a deficit in skill and deliberate style.

There is a fundamental difference between:
1. Someone who doesn't know what they are doing (Such as Kitano, who reliably fucks up basic construction and anatomy, and seemingly misunderstands the character sheets)
2. Someone who knows what they are doing, and they are making artistic choices that a consumer of their work may or may not agree with (Such as Tate and Yamamuro).

The reason why Tate is able to push his poses and gestures (frequently approaching abstraction) with frenetic confidence is because he has a solid foundation of knowledge that allows him to draw instinctually very well, which is obviously a crucial skill for an animator to have. He has a comprehensive understanding of anatomy and the character designs. I completely sympathize with people who do not find his work in their taste, but to suggest that he's got a level of skill comparable to that of Kitano is utterly ludicrous.

In terms of my own personal taste, I find Tate to be exciting because he skillfully excavates interesting shapes and forms out of the incredibly rigid art direction on the show. His poses and character designs exude confidence. I think his approach is an artful breath of fresh air in a relatively sterile and pedestrian kids anime. I find Yamamuro's work to be inoffensive, but I do find his current output to be mediocre when placed in the context of his oeuvre.

Furthermore, I personally find the idea that Tate's style doesn't fit in Dragon Ball to be completely laughable. Between the four series and the movies, it's evident that there are a plethora of ways to derive from Toriyama's original style in the manga, which had also morphed radically throughout the course of it's run. What is the "right" look for Dragon Ball? Is it this? This? How about this?. In the 90's Yamamuro arguably developed the modern "classical" Dragon Ball style, with a fairly strong departure from Toriyama's manga style, and wasn't at all shy about including his own stylistic voice. I would also argue that Nakatsuru's direction of GT to be a generally pleasing and well-received drawing style, but it's also pretty different from the manga style, and even from what's commonly regarded as the "classical" Dragon Ball drawing style.

Different supervisors have (intentionally or unintentionally) imposed their own subtle interpretations of the manga into the anime, and their protégés have implemented their own style derivative of the supervisor that came before them. At this point, it will never ever, perfectly replicate Toriyama's work, it can only be derivative of it, and by a few degrees of separate interpretations. Speaking personally, I am not interested in someone painstakingly recreating Toriyama's drawing style because that comes with it's own set of pitfalls (as seen in Toyotaro's work).
[/spoiler]

To add to this, I've never really understood the whole "Tate's character art doesn't look like Dragonball/Goku/etc." Especially if were considering Toriyama's current art style. I feel Tate's "signature" style matches Tori's style better than any other regular animator on Super's staff.
If the argument is that the goal post should be the character designs for Super and not Toriyama, then it's pretty easy to argue that the current character designs aren't very "Classic Dragon Ball" either.

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Re: Super Animation Catalogue 2.0 - Episode 86

Post by dhaval_dongre » Sat Apr 22, 2017 9:12 am

olympia wrote:I'm a little late to this discussion regarding Tate but I really feel inclined to share my perspective. I don't really know about the technical ins-and-outs of animation, so I can really only comment or character art and individual drawings. I think I should take a moment to expound on what Ajay mentioned earlier, because it seems like some people have difficulty distinguishing the difference between a deficit in skill and deliberate style.

There is a fundamental difference between:
1. Someone who doesn't know what they are doing (Such as Kitano, who reliably fucks up basic construction and anatomy, and seemingly misunderstands the character sheets)
2. Someone who knows what they are doing, and they are making artistic choices that a consumer of their work may or may not agree with (Such as Tate and Yamamuro).

The reason why Tate is able to push his poses and gestures (frequently approaching abstraction) with frenetic confidence is because he has a solid foundation of knowledge that allows him to draw instinctually very well, which is obviously a crucial skill for an animator to have. He has a comprehensive understanding of anatomy and the character designs. I completely sympathize with people who do not find his work in their taste, but to suggest that he's got a level of skill comparable to that of Kitano is utterly ludicrous.

In terms of my own personal taste, I find Tate to be exciting because he skillfully excavates interesting shapes and forms out of the incredibly rigid art direction on the show. His poses and character designs exude confidence. I think his approach is an artful breath of fresh air in a relatively sterile and pedestrian kids anime. I find Yamamuro's work to be inoffensive, but I do find his current output to be mediocre when placed in the context of his oeuvre.

Furthermore, I personally find the idea that Tate's style doesn't fit in Dragon Ball to be completely laughable. Between the four series and the movies, it's evident that there are a plethora of ways to derive from Toriyama's original style in the manga, which had also morphed radically throughout the course of it's run. What is the "right" look for Dragon Ball? Is it this? This? How about this?. In the 90's Yamamuro arguably developed the modern "classical" Dragon Ball style, with a fairly strong departure from Toriyama's manga style, and wasn't at all shy about including his own stylistic voice. I would also argue that Nakatsuru's direction of GT to be a generally pleasing and well-received drawing style, but it's also pretty different from the manga style, and even from what's commonly regarded as the "classical" Dragon Ball drawing style.

Different supervisors have (intentionally or unintentionally) imposed their own subtle interpretations of the manga into the anime, and their protégés have implemented their own style derivative of the supervisor that came before them. At this point, it will never ever, perfectly replicate Toriyama's work, it can only be derivative of it, and by a few degrees of separate interpretations. Speaking personally, I am not interested in someone painstakingly recreating Toriyama's drawing style because that comes with it's own set of pitfalls (as seen in Toyotaro's work).
Thanks for the insight. Reading your post was very knowledgeable.
What do you make of Yamamuro's current designs ? And what do you feel, might be his intentions or reasons behind completely changing his designs ? Because his old designs back in Z were really good. Its amusing to see how much his designs have changed. I would really appreciate it, if you can share your perspective on this matter.

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Re: Super Animation Catalogue 2.0 - Episode 86

Post by JazzMazz » Sat Apr 22, 2017 9:32 am

olympia wrote:I'm a little late to this discussion regarding Tate but I really feel inclined to share my perspective. I don't really know about the technical ins-and-outs of animation, so I can really only comment or character art and individual drawings. I think I should take a moment to expound on what Ajay mentioned earlier, because it seems like some people have difficulty distinguishing the difference between a deficit in skill and deliberate style.

There is a fundamental difference between:
1. Someone who doesn't know what they are doing (Such as Kitano, who reliably fucks up basic construction and anatomy, and seemingly misunderstands the character sheets)
2. Someone who knows what they are doing, and they are making artistic choices that a consumer of their work may or may not agree with (Such as Tate and Yamamuro).

The reason why Tate is able to push his poses and gestures (frequently approaching abstraction) with frenetic confidence is because he has a solid foundation of knowledge that allows him to draw instinctually very well, which is obviously a crucial skill for an animator to have. He has a comprehensive understanding of anatomy and the character designs. I completely sympathize with people who do not find his work in their taste, but to suggest that he's got a level of skill comparable to that of Kitano is utterly ludicrous.

In terms of my own personal taste, I find Tate to be exciting because he skillfully excavates interesting shapes and forms out of the incredibly rigid art direction on the show. His poses and character designs exude confidence. I think his approach is an artful breath of fresh air in a relatively sterile and pedestrian kids anime. I find Yamamuro's work to be inoffensive, but I do find his current output to be mediocre when placed in the context of his oeuvre.

Furthermore, I personally find the idea that Tate's style doesn't fit in Dragon Ball to be completely laughable. Between the four series and the movies, it's evident that there are a plethora of ways to derive from Toriyama's original style in the manga, which had also morphed radically throughout the course of it's run. What is the "right" look for Dragon Ball? Is it this? This? How about this?. In the 90's Yamamuro arguably developed the modern "classical" Dragon Ball style, with a fairly strong departure from Toriyama's manga style, and wasn't at all shy about including his own stylistic voice. I would also argue that Nakatsuru's direction of GT to be a generally pleasing and well-received drawing style, but it's also pretty different from the manga style, and even from what's commonly regarded as the "classical" Dragon Ball drawing style.

Different supervisors have (intentionally or unintentionally) imposed their own subtle interpretations of the manga into the anime, and their protégés have implemented their own style derivative of the supervisor that came before them. At this point, it will never ever, perfectly replicate Toriyama's work, it can only be derivative of it, and by a few degrees of separate interpretations. Speaking personally, I am not interested in someone painstakingly recreating Toriyama's drawing style because that comes with it's own set of pitfalls (as seen in Toyotaro's work).
Really neat summary, would like to see a counter post from someone who disagrees, but that isn't me.
dhaval_dongre wrote:
Thanks for the insight. Reading your post was very knowledgeable.
What do you make of Yamamuro's current designs ? And what do you feel, might be his intentions or reasons behind completely changing his designs ? Because his old designs back in Z were really good. Its amusing to see how much his designs have changed. I would really appreciate it, if you can share your perspective on this matter.
I'm pretty sure I'm pretty sure that he said that he was trying to strike a balance between his Buu arc designs and Toriyama's current style.

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