Sparking! 4 or Budokai 4?

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Big Momma
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Post by Big Momma » Mon Jul 02, 2007 5:25 pm

Sebastian (SB) wrote:I meant DBZ fighting games are done to death. Not fighting games in general.
Well, I think the reason that many companies don't make more varied games is because Dragonball Z is fighting. That's what it basically is, and there isn't much besides that.

Just so you know, I would like an RPG or something, as long as it's multiplayer.
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Post by The Tori-bot » Mon Jul 02, 2007 6:13 pm

Budokai 4. State your reason in one hundred words or less; open parenthises, five points, close parenthises.

... Was this a test or a topic?! :shock:
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Post by caejones » Mon Jul 02, 2007 9:54 pm

Meh, if you ask me there is plenty of "other stuff between fights" even into the Buu Saga... all be it does get less important.
We of course have all of the traveling in the Raditz conflict (which naturally Sagas and Legacy of Goku tried and failed to expand appropriately... though I'd say LoG had ... decent... ideas there?), of course all of the training business for the Saiyans, Goku in the afterlife, all of that training... and of course more training. T.T. Namek was actually slow on the fighting until the Ginyu Force showed up, and was more about strategy (A DBZ strategy game? :D!). Even during the Freeza fight, at least until Goku showed up, it was more strategy than all out combat, because... well... that was the only way to not die (and that worked wonderfully... o_o).
Lezee, Garlic JR had plenty of that... for Kami and Popo. >.<. The Cold business... I could see that working out in a sagas-esque way, actually.

Training. Woohoo.

And again in the Jinzouningen and Imperfect Cell arc(s), everyone knows they only have a couple aces and a lot of strategy and moving around and not fighting are involved.
Then of course we know the fighting between Cell and Buu was limited, so something completely crazy could spin out of that (and could turn out awesome, but probably wouldn't sell well unless it really played the characters in a fan-pleasing way).

Buu's Fury didn't do too bad at expanding on the Buu Saga stuff, but even without the "filler" missions and the movie references, we have the usual DB quest and more strategy, all be it less adventurous; heck, it'd probably be more exciting to play as Mr. Satan in the Buu saga...!

And GT... is written like a video game. :O.


And of course if we make a game that starts with DB, problem solved. ^^. But clearly the marketability of something Dragon Ball sans Z in North America is less likely to be undertaken. :(.
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Post by Taku128 » Tue Jul 03, 2007 4:40 pm

Budokai 4. The Budokai games actually needed stratagy, unlike Sparking where even the COM spams the same "charge Ki, charge punch, use Special, repeat" tactic.
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Post by SSJmole » Wed Jul 04, 2007 5:56 pm

If I had to pick between the two , I would go with Sparking 4. However the game I really want Is an open ended rpg where you can create your own charracter. Think a 3rd person view version of The Elder Scrolls but with dragonball z races e.g Saiyan.

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Post by caejones » Wed Jul 04, 2007 7:34 pm

I'd say, blend Budokai, Sparking, Legends, and then add new stuff and clean a few things. I just... don't really enjoy the Budokais, Sparking has a distinct "blargh blast blast blast" strategy unless you make agreements in Vs mode, and Legends... umm... had the whole generic character skins thing going on, and there were some oddities in the generic attacks (a ... drumroll? I think I'm going to take the MS office drumroll and speed it up and see if I can get the Legends generic attack sound...).

Hmm, I should go back to writing walkthroughs for games that will never see the light of day...
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Post by Rory » Wed Jul 04, 2007 7:58 pm

SSJmole wrote:If I had to pick between the two , I would go with Sparking 4. However the game I really want Is an open ended rpg where you can create your own charracter. Think a 3rd person view version of The Elder Scrolls but with dragonball z races e.g Saiyan.
Isn't that EXACTLY what Dragonball Online is?

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Post by Ex-Dubbie369 » Wed Jul 04, 2007 8:32 pm

Rory wrote:
SSJmole wrote:If I had to pick between the two , I would go with Sparking 4. However the game I really want Is an open ended rpg where you can create your own charracter. Think a 3rd person view version of The Elder Scrolls but with dragonball z races e.g Saiyan.
Isn't that EXACTLY what Dragonball Online is?
He probably means without the whole "MMORPG" aspect so you don't have to participate online and pay a monthly fee.
Last edited by Ex-Dubbie369 on Fri Jul 06, 2007 9:02 pm, edited 1 time in total.

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SSJmole
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Post by SSJmole » Fri Jul 06, 2007 7:34 pm

Ex-Dubbie369 wrote:
Rory wrote:
SSJmole wrote:If I had to pick between the two , I would go with Sparking 4. However the game I really want Is an open ended rpg where you can create your own charracter. Think a 3rd person view version of The Elder Scrolls but with dragonball z races e.g Saiyan.
Isn't that EXACTLY what Dragonball Online is?
he probably means without the whole "MMORPG" aspect so you don't have to participate online and pay a monthly fee.

Yes I do.

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Post by Supa Saiya-Jin Tullece » Fri Jul 06, 2007 7:38 pm

DragonBall Z Legends 2.

That's all I feel the need to say.

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Post by Sebastian (SB) » Fri Jul 06, 2007 10:45 pm

Big Momma wrote:
Sebastian (SB) wrote:I meant DBZ fighting games are done to death. Not fighting games in general.
Well, I think the reason that many companies don't make more varied games is because Dragonball Z is fighting. That's what it basically is, and there isn't much besides that.

Just so you know, I would like an RPG or something, as long as it's multiplayer.
True, but I do think they could do different things with it. Just because a latter half of a series turns into a melee fest doesn't mean they should limit it to fighting. That's just a stereotype.
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Post by ReiMehari » Sun Jul 15, 2007 10:52 pm

I agree that both have been done to death.
It's strange this hero thing. Whole lives devoted completely to helping others. For no financial reward whatsoever. Struggling ceaselessly against impossible odds, risking almost certain death to help those in trouble. I...I just hope its not catching, yes?

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Post by Adey » Wed Aug 01, 2007 9:27 am

Budokai 4, just yesterday I decided to get Budokai 3 CE because my normal B3 disc was in really bad shape, and for some reason just having those 3 extra costumes/skins and japanese voices has completely revived the game for me :)

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Post by Duo » Wed Aug 01, 2007 12:26 pm

Budokai 4, on the Wii, would be 100 shades of win.

1 gallon of expanded and updated Dragon Universe - every important character gets a story, and even more what-if's are thrown in.

32 oz. of refined fighting system, taking the best aspects from Budokai 3 and Shin Budokai.

7 Teaspoons of prettier graphics.

2 cups of extra costumes.

A dab of online versus mode.

That would be the epitome of greatness.

I still having playing Sparking! Neo. I -might- get Meteor for the Wii. Maybe. The entire game setup just isn't that entertaining in my mind. It reminds me more of the GT fights.

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Post by Supa Saiya-Jin Tullece » Wed Aug 01, 2007 1:27 pm

I would cry bloody tears of joy if you could actually have more than two fighters at any given time in battle.

The system could be done easily, just having the option to switch targets. It'd be really easy.

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Post by Duo » Wed Aug 01, 2007 1:31 pm

Supa Saiya-Jin Tullece wrote:I would cry bloody tears of joy if you could actually have more than two fighters at any given time in battle.

The system could be done easily, just having the option to switch targets. It'd be really easy.
I think four player tag-team would be sexy/better. The fighting system would only be slowed down by the multiple targets thing, in my mind, especially once you get into stray beams and warping and all that insane jazz.
Last edited by Duo on Wed Aug 01, 2007 2:11 pm, edited 1 time in total.

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Post by Humpski » Wed Aug 01, 2007 2:06 pm

Supa Saiya-Jin Tullece wrote:I would cry bloody tears of joy if you could actually have more than two fighters at any given time in battle.

The system could be done easily, just having the option to switch targets. It'd be really easy.
Yeah that's one thing I've wanted since the beginning. Four characters in the arena would be great. Since they no longer need the "search" button since lock on is automatic they could just have that switch your target.
Last edited by Humpski on Wed Aug 01, 2007 2:16 pm, edited 1 time in total.

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Post by Duo » Wed Aug 01, 2007 2:13 pm

Well, I was moreso saying I dislike the idea of four players in the arena at once, but it would be cool if you could have teams of two which could tag in and out, like some SF games have done.

Unless quoting me was an accident.

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Post by Humpski » Wed Aug 01, 2007 2:15 pm

Err yeah. Sorry I misread what you said. I'll edit my quote.

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Post by caejones » Wed Aug 01, 2007 3:37 pm

I tend to think a Legends-style many-on-many system might be workable... but Duo doth have a good point about stray blasts and warping all over the place. *wonders about the possibleness of a CoOp mode in a DBZ-based fighting game*

Why the Sparking Controls suck: The one button you need to push fast to make use of it in the least is your melee attack (rapid ki volleys are less manditory than melee combos, since the latter are all but necessary to evade close-quarters attackers), and what...your square button gets stuck. Oh, foo. Looks like anyone that tries to fight you hand-to-hand wins by default. *wants the green handle back*

Why doesn't Powerup+Melee do anything? :?



*ahem*. I guess I'm still on "blend". Or maybe "liquify".
Dr Gero, in Budokai 2 wrote:Go, my Saiba Rangers!
Akira Toriyama, in Son Goku Densetsu wrote:You really can’t go by rumors (laughs).

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