Complete BT3 Info and Discussion Thread [UPDATED 10/02/07]

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Thanos6
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Post by Thanos6 » Sun Sep 23, 2007 3:14 am

Taku128 wrote:
Humpski wrote:Why is Seripa on the heroes side of that poster? I'd even argue and say that Bardock shouldn't be there either.
Because they don't fit in with the "heels", which is a despisable person. Can you really despise Seripa for following orders?
But I was just doing what Der Fuhrer commanded!
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Post by Anonymous Friend » Sun Sep 23, 2007 4:56 am

I was gonna start a knew topic for this question, but seeing how there's a consuming and slowly heated argument brewing I want to try to change the subject cuz I don't want this topic getting locked.

In regards to the dashing Blast attacks, how satisfied with how they are performed and initiated? Do you like the button commands and the dash that follows? Would you prefer the Budokai 2 (four or five button combonation then you have to make contact) or Budokai 3 (same as B2 or you press one or two buttons at the same time)?

The reason I ask is that I was playing some Street Fighter and pulling out some Shun-Goku-Satsu and other button press supers and I thought of Sparking! and the dash chase and inability to block them and wondered if they were blockable this time and what not. How do you feel about it?
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Adamant
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Post by Adamant » Sun Sep 23, 2007 5:39 am

Ah yes, the controllers, at least for the Wii version, really needs some touching up.

a) It's impossible to knock someone into the air and then hit them with a blast 2, as going into Blast Input mode involves pressing the button that warps you behind the character you just knocked away. Thus, you need to wait with your Blast 2 long enough for the game to allow you to input it, but not long enough for your opponent to recovder. Boo.

b) The clash, or whatever, that makes you spin the control stick more times than your opponent, requires completely turning the nunchuck around with the hand holding the remote, so you can turn the stick. This takes at least a second, which isn't really practical. Let us hammer buttons instead, please?

c) Transformations require you to drop everything you're doing in order to push awkardly placed buttons, this it can only really be done if you're far away from the opponent, or just knocked him into the air. Boo.

d) Dashs are done by moving the nunchuck a random direction while holding the control stick the direction you want to dash. Which means you not only get thrown out of the dash if you accidentally move the nunchuck a bit in the wrong direction, you're also stuck holding it in a weird way during your dash. Boo.

e) Ascending/descending works so horribly bad it can't be done. Fix.

f) If Dragonballs must be collected during fights, at least let us actually get them, instead of making us circle the opponent constantly, while the camera makes it hard to locate that damn ball. Not a Wii-specific problem, I assume, but it REALLY needs fixing. Or let us get Dragonballs in non-annoying ways for once. When was the last time we could do that in a Dragon Ball game where they weren't required, merely provided bonus content?

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Post by Shenron » Sun Sep 23, 2007 6:34 am

Ah yes, the controllers, at least for the Wii version, really needs some touching up.

a) It's impossible to knock someone into the air and then hit them with a blast 2, as going into Blast Input mode involves pressing the button that warps you behind the character you just knocked away. Thus, you need to wait with your Blast 2 long enough for the game to allow you to input it, but not long enough for your opponent to recovder. Boo.
Huh ?Holding B and Z doesn't warp you behind the opponent :shock:
I always send my opponents in the air to hit them with a Blast 2.
d) Dashs are done by moving the nunchuck a random direction while holding the control stick the direction you want to dash. Which means you not only get thrown out of the dash if you accidentally move the nunchuck a bit in the wrong direction, you're also stuck holding it in a weird way during your dash. Boo.
It doesn't annoys me. When you're a pro, accidents don't happen 8) :wink:

But for everything else : I agree, especially for the ascending/descending thing.

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gohanku
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Post by gohanku » Sun Sep 23, 2007 7:10 am

Is it just me or is Akkuman's UB pretty weak? The pictures were nice.
[quote="SSj Kaboom talking about Future Gohan in BT3"]I feel sorry for Future Gohan.

Everyone's like, "What?! What are you doing with [b][i]two[/i][/b] arms?! You tear that off right now, mister!"

Poor guy.[/quote]
Lol'ed.

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Post by Neon Z » Sun Sep 23, 2007 7:45 am

b) The clash, or whatever, that makes you spin the control stick more times than your opponent, requires completely turning the nunchuck around with the hand holding the remote, so you can turn the stick. This takes at least a second, which isn't really practical. Let us hammer buttons instead, please?
That's been fixed already. Now, making small forward and backwards movements with the controllers replace rotating the analog stick.
e) Ascending/descending works so horribly bad it can't be done. Fix.
That also has been confirmed to change... It'll be like the other controller configurations now. One button to ascend, another to descend (though I can't remember which button they chose).
f) If Dragonballs must be collected during fights, at least let us actually get them, instead of making us circle the opponent constantly, while the camera makes it hard to locate that damn ball. Not a Wii-specific problem, I assume, but it REALLY needs fixing. Or let us get Dragonballs in non-annoying ways for once. When was the last time we could do that in a Dragon Ball game where they weren't required, merely provided bonus content?
I'm not completely sure about this last one, but I think I've seen a statement somewhere that says that Dragon Balls will be one of the random items that might be gotten after a battle in story mode.

Personally, I never thought it was too annoying to get the DBs, so I'm not happy with this change, as it'll probably take longer to get them now...

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Post by Leotaku » Sun Sep 23, 2007 8:08 am

Xyex wrote:
Leotaku wrote:
kvon wrote:While we wait for the game's release, we can play "find the character" with this.
Does anyone have a non .png version of that image (ie, a file format with a lower file size)? 'Cause that takes WAY too long to download on my connection. :\
Had to resize it cause of Photobucket's resolution limitations.
Thanks, Xyex.

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Post by caejones » Sun Sep 23, 2007 8:52 am

I liked in BT1 where the DBs were in the arenas instead of just random bonus items! (Too many abrevs... -.-). I mean... I couldn't actually get them myself, but that's way more awesome than "just fight and dragonballs will appear when you win". :(.

I remember reading people mentioning that the search/target system seems to have changed based on the videos? If I'm interpretting right, what's different?
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Post by Kunzait_83 » Sun Sep 23, 2007 9:13 am

b
Last edited by Kunzait_83 on Sun May 01, 2011 6:44 pm, edited 1 time in total.
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Kunzait's Wuxia Thread
Journey to the West, chapter 26 wrote:The strong man will meet someone stronger still:
Come to naught at last he surely will!
Zephyr wrote:And that's to say nothing of how pretty much impossible it is to capture what made the original run of the series so great. I'm in the generation of fans that started with Toonami, so I totally empathize with the feeling of having "missed the party", experiencing disappointment, and wanting to experience it myself. But I can't, that's how life is. Time is a bitch. The party is over. Kageyama, Kikuchi, and Maeda are off the sauce now; Yanami almost OD'd; Yamamoto got arrested; Toriyama's not going to light trash cans on fire and hang from the chandelier anymore. We can't get the band back together, and even if we could, everyone's either old, in poor health, or calmed way the fuck down. Best we're going to get, and are getting, is a party that's almost entirely devoid of the magic that made the original one so awesome that we even want more.
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Post by Adey » Sun Sep 23, 2007 10:00 am

gohanku wrote:Is it just me or is Akkuman's UB pretty weak? The pictures were nice.

It may do random amounts of damage like one of Mr Satan's moves.

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Post by Furu » Sun Sep 23, 2007 10:47 am

Adey wrote:
gohanku wrote:Is it just me or is Akkuman's UB pretty weak? The pictures were nice.

It may do random amounts of damage like one of Mr Satan's moves.
Better idea:

It does more damage to villains but less to heroes.

It fits so well that I can only hope it's true.
Hey, I entirely forgot I had an account here. AGAIN.

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Post by Gaiash » Sun Sep 23, 2007 12:16 pm

Kunzait_83 wrote:2) Bardock and Seripa are villains. Period. I don't care what that wallpaper says (badass though it is). Yes Bardock turns against Freeza. Fuck-a-doodle-doo. He's still a mass murdering bastard, and so is Seripa. They both went to their deaths not the least bit sorry for all the countless innocent lives they snuffed out. Bardock turned against Freeza SOLELY because Freeza was going to turn against the Saiya-jin. It certainly wasn't out of any crisis of concience, or sense of morality/heroism. It was self preservation. Hell even in the anime, we see King Vegeta turn on Freeza for the exact same reasons, and he's right up top with the villains on said wallpaper as he should be.
They aren't really villians, they aren't heroes either. Bardock actually would in a way be considered a hero, of the Saiya-Jin even though he failed.

The thing is they were only doing what they were brought up to do. If there was a section for those who are inbetween the heroes and villians it would include Bardock, Seripa, Nova Shenron (who was both) and Scouter Vegeta (In the Freeza saga he fits into this role). However since no such section is there Nova and Vegeta went to villians and Bardock and Seripa who didn't do villianous acts for villianous reasons were placed as heroes as they are closer to that than villians.

Likewise Akkuman isn't a villian either, he just isn't a hero and is closer to a villian.
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Post by fps_anth » Sun Sep 23, 2007 12:39 pm

Erm, apparently not all of the characters have been revealed. In a recent video, someone said they are planning 30 new characters, and apparently, not all of them have been revealed yet. I call bullshit, but check it out here...

http://www.ataricommunity.com/forums/sh ... p?t=612204

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Post by Rocketman » Sun Sep 23, 2007 12:47 pm

fps_anth wrote:Erm, apparently not all of the characters have been revealed. In a recent video, someone said they are planning 30 new characters, and apparently, not all of them have been revealed yet. I call bullshit, but check it out here...

http://www.ataricommunity.com/forums/sh ... p?t=612204
CHICHIIIII!!!

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Post by Son Gokuu » Sun Sep 23, 2007 12:48 pm

There is no time for developing 30 more characters left.
By the way, BT 2 had about 120 chars and BT3 about 160.
This is a difference of 30 characters.

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Post by Victator Supreme » Sun Sep 23, 2007 1:26 pm

So which is it? Are they "more challenging" to use, or are they just "unique"? And thanks for being courteous with the "shitty players" comment.
They are both. Why would one prevent the other?

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Post by Gaiash » Sun Sep 23, 2007 1:58 pm

fps_anth wrote:Erm, apparently not all of the characters have been revealed. In a recent video, someone said they are planning 30 new characters, and apparently, not all of them have been revealed yet. I call bullshit, but check it out here...

http://www.ataricommunity.com/forums/sh ... p?t=612204
Trust me you can't believe anything that guy tells you. He just wants some kind of way for GT characters to be in the game.
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Post by sangofe » Sun Sep 23, 2007 2:06 pm

fps_anth wrote:Erm, apparently not all of the characters have been revealed. In a recent video, someone said they are planning 30 new characters, and apparently, not all of them have been revealed yet. I call bullshit, but check it out here...

http://www.ataricommunity.com/forums/sh ... p?t=612204
Go watch the original, Japanese trailers. They clearly say 161 characters in total. Sad, but true.

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Post by baragon_kun » Sun Sep 23, 2007 2:40 pm

and by the way, i think the Notice about the What if Fusions & Characters, was more a mistranslation than a Lie :shock:

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Post by Drunken Master » Sun Sep 23, 2007 3:10 pm

Seripa and Bardock are villians. Just because they take orders, doesn't mean they're pure of heart. If they are heroes, just because they were forced to do something, then Raditz, Scouter Vegeta, Nappa and King Vegeta are heroes as well.

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