That's really not what my argument was about. I'm not even asking for GT characters AT ALL! My point is it not being irrelevant, or else for years now the franchise would pretend it doesn't exist no more. Yet it still keeps on being used from this day, so clearly its doing something right for marketing. I don't really care if we get GT characters in the game. My argument is for relevancy, not why the game should have GT characters.Ranmaru Rei wrote:The answer is simple. Character development for DBFZ is harder than any other game mentioned by you. Just look on Guilty Gear Xrd. GGXrd -SIGN- was published on arcades in February 2014 with 17 characters at launch. Current GG Xrd Rev2 has 25 characters. And still people want Bridget, Testament, Holy Order Sol, Zappa, Robo-Ky, Anji Mito, A.B.A… A lot of classic characters are not in the game yet.dbzfan7 wrote:Then why does it STILL get syeveral appearances in all Dragon Ball video game media anyways? Not to mention the latter I ain't so sure about. It's plenty relevant enough or they would have dropped it years ago. Yet from Xenoverse to Fusions to Dokkan Battle they they never stop bringing in representation from GT. Whether they bring it here I dunno? At best I'd say Beerus I think may very well be in for sure ala Battle of Gods more than anything else. Outside of him, I wouldn't be too sure about anyone else. Super will definitely get treatment over GT for being the current show, but that doesn't make the other not relevant, just less relevant.
Not relevant would mean literally dropping the IP ENTIRELY, and never mentioning it again. Which is what happens to a lot of spin offs, comics, tie ins, etc when they don't want it to be remembered or used for anything.
"Dragon Ball FighterZ" Official Discussion Thread
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread
Why Dragon Ball Consistency in something such as power levels matter!
Spoiler:
Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread
I think it's pretty much right. Check out some of these:Noah wrote:I heard people saying that this game is one of the most faithful DB games regarding its characters moveset. Is that right or just an exaggeration?
https://www.youtube.com/watch?v=SJIuKnLexGg
https://www.youtube.com/watch?v=TfMWkzVMTwk
https://www.youtube.com/watch?v=IK7nZbnYEok
There's more on the guy's channel about all of the characters:
https://www.youtube.com/channel/UCEo9_x ... _L72P0aCcQ
So yeap, it's pretty faithful, and some moves are even referencing attacks from previous video games, like Cell's spinning attack from Dragon Ball Z2 Arcade from 1993.
Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread
Omega Shenron would be a neat character because hes supposed to have all the Shadow Dragon's powers, which could make for an interesting moveset
Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread
Do you have any numbers..?FortuneSSJ wrote:I doubt we will have GT characters, since the roster will be small.
GT is not relevant to the new generation and the older generation overall only cares about DBZ with a big part caring about Super.
As for DB, it was always overshadowed by DBZ and now that Super is the new thing it will just make it worse.
Expect mainly DBZ and some DBS characters/transformations. Keep your expectations as low as possible for anything of DB and GT.
Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread
Played SF4 again last night and got a bitter reminder of how much delay based netcode is going to suck.
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread
Meanwhile, other ppl blame rollback netcode in SFV for teleportations and some other stuff.Simere wrote:Played SF4 again last night and got a bitter reminder of how much delay based netcode is going to suck.
Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread
It is to blame for teleporting.Ranmaru Rei wrote:Meanwhile, other ppl blame rollback netcode in SFV for teleportations and some other stuff.Simere wrote:Played SF4 again last night and got a bitter reminder of how much delay based netcode is going to suck.
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread
Anyway, in ArcSys fightings, in general, not so strong requirements for timing as Street Fighter 4, ArcSys games have some buffer for inputs. Actually, I'm so used to this buffer, that I drop some combos in other fighting games.
Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread
Sure, but is this the most faithful DB game? Still a pertinent questionKayDash wrote:I think it's pretty much right. Check out some of these:Noah wrote:I heard people saying that this game is one of the most faithful DB games regarding its characters moveset. Is that right or just an exaggeration?
https://www.youtube.com/watch?v=SJIuKnLexGg
https://www.youtube.com/watch?v=TfMWkzVMTwk
https://www.youtube.com/watch?v=IK7nZbnYEok
There's more on the guy's channel about all of the characters:
https://www.youtube.com/channel/UCEo9_x ... _L72P0aCcQ
So yeap, it's pretty faithful, and some moves are even referencing attacks from previous video games, like Cell's spinning attack from Dragon Ball Z2 Arcade from 1993.
Although this game is very faithful and does it incredible well (my jaw drops everytime I see a new trailer, not only for its quality), Dragon Ball games are not unfaithful. The thing is that just now someone got some time to get the references and put it all together. Those special attacks (or at least the most of it as far I remember) in Budokai Tenkaichi series did not spawn from nowhere, for example
The certain thing is that ArcSys nailed the homework. Every character is just insanely terrific
Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread
I think you missed the "regarding its characters moveset." part. I think the BT games work better as a "Dragon Ball simulator" (after all DBFZ is a classic 2D fighter), but looking at the movesets they are filled with characters doing attacks that they have never done before in the anime/manga. And we are not talking only about special moves here, but the normals too.Ikazvyr wrote: Sure, but is this the most faithful DB game? Still a pertinent question
Although this game is very faithful and does it incredible well (my jaw drops everytime I see a new trailer, not only for its quality), Dragon Ball games are not unfaithful. The thing is that just now someone got some time to get the references and put it all together. Those special attacks (or at least the most of it as far I remember) in Budokai Tenkaichi series did not spawn from nowhere, for example
The certain thing is that ArcSys nailed the homework. Every character is just insanely terrific
Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread
That it won't be as link heavy as SF4 is certainly something to be thankful for. And maybe the input buffer could help with combos involving microdashes and IADs. But it's sure to be setup heavy, and those can be just as strict as one frame links.Ranmaru Rei wrote:Anyway, in ArcSys fightings, in general, not so strong requirements for timing as Street Fighter 4, ArcSys games have some buffer for inputs. Actually, I'm so used to this buffer, that I drop some combos in other fighting games.
Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread
Thanks to your post I remembered this one.Ikazvyr wrote:Sure, but is this the most faithful DB game? Still a pertinent question
Although this game is very faithful and does it incredible well (my jaw drops everytime I see a new trailer, not only for its quality), Dragon Ball games are not unfaithful. The thing is that just now someone got some time to get the references and put it all together. Those special attacks (or at least the most of it as far I remember) in Budokai Tenkaichi series did not spawn from nowhere, for example
The certain thing is that ArcSys nailed the homework. Every character is just insanely terrific
Also, IKevinX is doing god's work.cringey wrote:[spoiler][/spoiler]90sDBZ wrote:I don't know if this has been posted here yet, but this guy on Youtube made some compilation videos of every move/animation in the game that references the manga or anime directly. There's one video covering each character:
Vegeta:
https://www.youtube.com/watch?v=51PS6wh_qM0
Cell:
https://www.youtube.com/watch?v=H-uzab0lgXw
Frieza:
https://www.youtube.com/watch?v=IK7nZbnYEok
Gohan:
https://www.youtube.com/watch?v=TfMWkzVMTwk
Goku:
https://www.youtube.com/watch?v=SJIuKnLexGg
Poor Spike, no one gave a shit when they put little details in their games.

https://www.youtube.com/watch?v=AoWXpN8qrA8
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread
I wasn't aware about the new Jinzoningen #21 character, but was #21 originally reserved for Cell?
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread
No. No official source ever stated Cell was supposed to be Android 21.
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread
I heard from someone, that Toriyama in one of interviews said that Cell is 22nd Dr. Gero creations. Keyword here is «heard». So, it may be or not be true. Anyway, I believe Cell is so unique that he is out of numbered line.SilverPlaqueVII wrote:I wasn't aware about the new Jinzoningen #21 character, but was #21 originally reserved for Cell?
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread
Because the old generation still remembers GT existed and there are actually some fans of that series. Doesn't mean the new generation that got introduced through Kai cares about it especially when you have DBS, a new "sequel", airing which makes GT not relevant to them.dbzfan7 wrote:Then why does it STILL get several appearances in all Dragon Ball video game media anyways?FortuneSSJ wrote:I doubt we will have GT characters, since the roster will be small.
GT is not relevant to the new generation and the older generation overall only cares about DBZ with a big part caring about Super.
You mean facts?! Yeah here - http://www.bandainamco.co.jp/cgi-bin/re ... ry_id=5153cringey wrote:Do you have any numbers..?FortuneSSJ wrote:I doubt we will have GT characters, since the roster will be small.
GT is not relevant to the new generation and the older generation overall only cares about DBZ with a big part caring about Super.
As for DB, it was always overshadowed by DBZ and now that Super is the new thing it will just make it worse.
Expect mainly DBZ and some DBS characters/transformations. Keep your expectations as low as possible for anything of DB and GT.
http://www.bandainamco.co.jp/cgi-bin/re ... ry_id=5332
A world without Dragon Ball is just boring.
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread
Cell Breakdown by Maximilian Dood: https://youtu.be/i_dZ4pgP67I
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread
So when it comes to single-player content, what exactly would you like to see? Story Mode is already confirmed, so now I'm just thinking about the other options.
What I'd like to see:
Arcade Mode - Pretty much how it usually is. You fight through a bunch of stages and get to the final boss. Games like Blazblue, Persona 4, and Guilty Gear all have story elements (preset battles with dialogue, etc) present in Arcade even though there's a Story Mode. This would likely be tougher to implement in DBFZ since it's 3v3 compared to 1v1. I'd be cool with simply having an OP final boss (Merged Zamasu) and endings for the characters.
Tutorial - All ASW games have great tutorials. I don't see it changing here.
Tenkaichi Budokai - Like the older Budokai/Tenkaichi games. Something like this would be cool to see. I could already imagine online tournaments utilizing this.
Mission Mode - Combo trials like you usually see in fighting games.
Gallery - Where you can view unlockable artwork, cutscenes, character models, stages, and other cool things
That's all for now. I'd be happy with those.
What I'd like to see:
Arcade Mode - Pretty much how it usually is. You fight through a bunch of stages and get to the final boss. Games like Blazblue, Persona 4, and Guilty Gear all have story elements (preset battles with dialogue, etc) present in Arcade even though there's a Story Mode. This would likely be tougher to implement in DBFZ since it's 3v3 compared to 1v1. I'd be cool with simply having an OP final boss (Merged Zamasu) and endings for the characters.
Tutorial - All ASW games have great tutorials. I don't see it changing here.
Tenkaichi Budokai - Like the older Budokai/Tenkaichi games. Something like this would be cool to see. I could already imagine online tournaments utilizing this.
Mission Mode - Combo trials like you usually see in fighting games.
Gallery - Where you can view unlockable artwork, cutscenes, character models, stages, and other cool things
That's all for now. I'd be happy with those.
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread
Which as we've seen hasn't stopped them AT ALL from including it ala Xenoverse, Dokkan Battle, Fusions, etc when we're in the new generation. Especially in Dokkan Battle where phone games are pretty much the current thing. Still included them. To not be relevant is to not be utilized or remembered. To purposely be forgotten is to not be relevant. Kinda like how despite the last Terminator movie coming out so recently, they immediately want everyone to forget it and have said they're ignoring it as if it never happened. I've yet to see where they stopped utilizing the series because it's irrelevant. Clearly because it still makes money, it has some use to this day. Hell there's MORE GT than there is Dragon Ball. GT is actually more relevant than Dragon Ball is. Only because it's closer to Z, and easier to accommodate into things like video games. Which is really bizarre. Though considering the huge amount of people who didn't even watch Dragon Ball and just skipped to Z, I ain't that surprised.FortuneSSJ wrote:Because the old generation still remembers GT existed and there are actually some fans of that series. Doesn't mean the new generation that got introduced through Kai cares about it especially when you have DBS, a new "sequel", airing which makes GT not relevant to them.dbzfan7 wrote:Then why does it STILL get several appearances in all Dragon Ball video game media anyways?FortuneSSJ wrote:I doubt we will have GT characters, since the roster will be small.
GT is not relevant to the new generation and the older generation overall only cares about DBZ with a big part caring about Super.
Why Dragon Ball Consistency in something such as power levels matter!
Spoiler:
Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread
I didn't find anything that makes your statement accurate..FortuneSSJ wrote:You mean facts?! Yeah here - http://www.bandainamco.co.jp/cgi-bin/re ... ry_id=5153
http://www.bandainamco.co.jp/cgi-bin/re ... ry_id=5332