But they can mask their ki! Don't forget! Dyspo didn't know he was fighting with someone as powerful as Goku at first and could've easily been ringed out.SingleFringe&Sparks wrote:Thats my issue with Super. As it seems like the charactesr just forget they can sense or scout out their opponents mentally, before engaging. They should have all picked their own opponents as said to their strength level and fought them. The movies seem to do this better by paring worthy henchmen to the Z cast, rather than creating 60 disposable characters. I honestly think in retrospect the character teams were too big. I would have set it to 5 characters per universe as representatives and scale them all alike U7. Though DB not having a real class system for the scaling to me is why you have just messy ambiguity or characters with the lamest designs being the giveaway weaklings. Have 1 UI level, 1 God, 1 SS3, 1 Android/SS1, 1 Superhuman per universe and they should have ranked characters clearer. Or just have threat classes like in OPM. The ambiguity to this tournament is why it comes off as a mess or that only Jiren really matters. I didn't like that the anime just had the fodder characters have a single gimmick, but in order to show it off they must have their strength equal to characters that show more competence to them in battle, just for it. Like the infamous Sniper episode.Doctor. wrote:Instead of making everyone weak and suppressing Goku & co to their levels for a stupid reason, how about you make everyone strong and make Goku & co have some sort of challenge? That's far more interesting. I agree, we have 80 characters, make the best use of them. As in, make each match-up meaningful and interesting; so match characters up with characters around their own strength level, or characters with personalities or gimmicks that will make our own characters shine in contrast.
And eh I'm fine with the 10 per universe. 8 would've been fine as well.
I don't think it's too hard to do a tournament like this right. You guys may be making it harder than it seems or maybe I'm underestimating the idea of it.
Just need to make sure you keep everything consistent, have the fights be engaging, and have side-plots to make it more interesting so we don't remember it as just a tournament. Other tournaments have done well with that imo. Tien's closure with the Crane Hermit is one of the best examples of side plots in the tournament arcs.




