DainIronfoot wrote:Anyways we have another DVD image:
[spoiler][/spoiler]
[Insert your Yamamuro complaint here]
Power levels are not just big numbers:
Spoiler:
Power levels establish tension and drama. People who care about them (well, people who care about them in a narrative) don't care about the big numbers or the fancy explosions. If you have character A who's so much above character B, who's the main character, you're gonna be left wondering how in the hell character B, the character we're supposed to care and root for, is going to escape the situation or overcome the odds. It makes us emotionally invested.
If character B doesn't escape the situation in a believable way that's consistent with previous events, then that emotional investment is gone. It was pointless tension, pointless drama made just to suck in the viewer. It has no critical value whatsoever. The audience is left believing that the author can just create whatever scenarios he wants and what happens to the characters is decided by whatever the author wants to happen, regardless of the events that happened in the story. Which, in fairness, is what happens, but the audience wants to be fooled. The audience wants to know that the world they're following has rules. That the world they're invested in isn't going to bend to external factors that are irrelevant to them.
An author can do whatever he wants with the characters, that's not false. But the author should also have the responsibility to make sure it fits in cohesively with the other events in the narrative he has created.
DainIronfoot wrote:Anyways we have another DVD image:
[spoiler][/spoiler]
[Insert your Yamamuro complaint here]
Well Tadayoshi Yamamuro's art here doesn't seem too bad in my opinion. To be honest he seems to have done a pretty good job. But those highlights though. Totally not a fan of that.
DainIronfoot wrote:Anyways we have another DVD image:
[spoiler][/spoiler]
[Insert your Yamamuro complaint here]
Well Tadayoshi Yamamuro's art here doesn't seem too bad in my opinion. To be honest he seems to have done a pretty good job. But those highlights though. Totally not a fan of that.
I think the highlights are a huge issues in his drawings.
Majinwarman So I'm 'evil', huh? Interesting."
A world without Dragon Ball is just meh.
majinwarman wrote:
I think the highlights are a huge issues in his drawings.
Oh yes indeed. The crazy highlights makes his artwork look way too shiny and glossy. Not to mention pretty bright overall. While I don't hate the highlighting necessarily, it can be toned down a bit. In fact highlights can actually look quite fantastic in art, especially looking at some art from earlier in Dragon Ball. Akira Toriyama and Katsuyoshi Nakatsuru are good examples.
majinwarman wrote:
I think the highlights are a huge issues in his drawings.
Oh yes indeed. The crazy highlights makes his artwork look way too shiny and glossy. Not to mention pretty bright overall. While I don't hate the highlighting necessarily, it can be toned down a bit. In fact highlights can actually look quite fantastic in art, especially looking at some art from earlier in Dragon Ball. Akira Toriyama and Katsuyoshi Nakatsuru are good examples.
I really would dig if Goku kept his black hair while using UI, not that silver is bad, but I prefer the initial design.
Power levels are not just big numbers:
Spoiler:
Power levels establish tension and drama. People who care about them (well, people who care about them in a narrative) don't care about the big numbers or the fancy explosions. If you have character A who's so much above character B, who's the main character, you're gonna be left wondering how in the hell character B, the character we're supposed to care and root for, is going to escape the situation or overcome the odds. It makes us emotionally invested.
If character B doesn't escape the situation in a believable way that's consistent with previous events, then that emotional investment is gone. It was pointless tension, pointless drama made just to suck in the viewer. It has no critical value whatsoever. The audience is left believing that the author can just create whatever scenarios he wants and what happens to the characters is decided by whatever the author wants to happen, regardless of the events that happened in the story. Which, in fairness, is what happens, but the audience wants to be fooled. The audience wants to know that the world they're following has rules. That the world they're invested in isn't going to bend to external factors that are irrelevant to them.
An author can do whatever he wants with the characters, that's not false. But the author should also have the responsibility to make sure it fits in cohesively with the other events in the narrative he has created.
jeffbr92 wrote:I really would dig if Goku kept his black hair while using UI, not that silver is bad, but I prefer the initial design.
Fair enough, I do like both but I definitely lean closer to silver, been hoping that the final version was gonna silver ever since "Omen" was revealed back in August. I think it is more visually pleasing too.
jeffbr92 wrote:I really would dig if Goku kept his black hair while using UI, not that silver is bad, but I prefer the initial design.
Fair enough, I do like both but I definitely lean closer to silver, been hoping that the final version was gonna silver ever since "Omen" was revealed back in August. I think it is more visually pleasing too.
I'm glad that you got your wish.
Majinwarman So I'm 'evil', huh? Interesting."
A world without Dragon Ball is just meh.
Yeah, I'm no fan of telling artistic creators to go home and reduce their ability to create satisfactory work. Delays broadcasts, that's the real issue.
JulieYBM wrote:Yeah, I'm no fan of telling artistic creators to go home and reduce their ability to create satisfactory work. Delays broadcasts, that's the real issue.
I do think that they don't need to overwork themselves and take breaks.
Majinwarman So I'm 'evil', huh? Interesting."
A world without Dragon Ball is just meh.
I liked Vegeta black outfit, it reminds me of his alt. color in most videogames, hope stays this way in the movie
Power levels are not just big numbers:
Spoiler:
Power levels establish tension and drama. People who care about them (well, people who care about them in a narrative) don't care about the big numbers or the fancy explosions. If you have character A who's so much above character B, who's the main character, you're gonna be left wondering how in the hell character B, the character we're supposed to care and root for, is going to escape the situation or overcome the odds. It makes us emotionally invested.
If character B doesn't escape the situation in a believable way that's consistent with previous events, then that emotional investment is gone. It was pointless tension, pointless drama made just to suck in the viewer. It has no critical value whatsoever. The audience is left believing that the author can just create whatever scenarios he wants and what happens to the characters is decided by whatever the author wants to happen, regardless of the events that happened in the story. Which, in fairness, is what happens, but the audience wants to be fooled. The audience wants to know that the world they're following has rules. That the world they're invested in isn't going to bend to external factors that are irrelevant to them.
An author can do whatever he wants with the characters, that's not false. But the author should also have the responsibility to make sure it fits in cohesively with the other events in the narrative he has created.