KBABZ wrote:LordCrumb wrote:GT_Goten10 wrote:Tadayoshi Yamamuro ....wow
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My god, just look at that art. Beautiful.
Now we get this for the next film
;
It took me long enough to get used to the new Super character designs, but this change is way to much.
The difference between the two is that the GT pieces are still frame and are effectively pieces of promo art, so they can afford to be drawn like that with better shading and stuff. The Super Broly shot is in the middle of actual animation so the lighting has to be much simpler. Compare the amount of shading on Goku's arms in the SS4 shot of the collage to the Super Broly shot and the GT one here:
Yeah, that's definitely a good distinction to make. One is lifeless still shots, while one is taken from the end of an actually animated movement, and is a shot from a distance.
Not to mention, there really isn't anything inherently wrong with having less shading and detail in artwork, just as having more detail doesn't make something better(something which that GT art from the original post perfectly demonstrates).
That GT art I feel perfectly showcases Yamamuro's art in his transition from his older style to the more modern one which his now known for.
EDIT: Also, here are all the high quality versions we've gotten of the character sheets thus far(updated in OP)
[spoiler]Goku
Vegeta
Freeza
BROLY!
Piccolo
Beerus
Whis
Kikono
Freeza attendant
Chelye
Lemo
Bug things
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Shintani also revealed some interesting stuff about how shading was going to be applied in the film in the translated interview.
What aspects of the action scenes were you most particular about?
The everyday life scenes don’t have very much shading, but when the movie ramps up into battle mode the shading increases and the muscles pop out more clearly, providing greater contrast that makes for a cool impression. Using the same shading throughout would weaken the impact of the parts we want to show off most, so we wanted the visuals themselves to clearly say “it’s time for battle!” No one would be satisfied watching Dragon Ball without cool action scenes, so we have animators who are particularly skilled at action sequences working on those parts. I’m always thinking “that’s so cool” when I check their work (laughs). There are a lot of everyday life scenes as well, so I draw those carefully to make sure the characterizations come through, but for the action scenes I tell them, “do it however you like.” I also ensure that Toriyama’s gags are properly portrayed. I sure hope everyone gets some laughs (laughs).
What do people think of this artistic choice?
Personally, I think its a good idea, as it allows for nice and obvious changes in atmosphere, while also giving each scene some individuality in its own right. Think this seems like it could definitely help with varying up the film visually and tonally, which makes me think of how the gag scenes in movie 12 of Z was drawn in a thick art line style which gave them their own sense of character.