Scsigs wrote:Kanassa wrote:Do you really think Xenoverse would ever be able to handle 80 characters on screen at once?
Also, in my opinion, if you're gonna make a giant map, making it one that's just an empty skybox is just boring. I'd prefer a giant version of stages like Namek and Island where you have environmental stuff and objects to get in the way.
Though if they did manage 80 players, wanna bet one of the story missions will be having almost the entire roster appearing in the TOP stage?
Considering how basic the engine is, I think so. We have PQs that have 5 regular players, or 1-4 players & 1-4 NPCs, & a giant ape Saiyan in the same battle, so I can't imagine an 80-player arena would be that bad. If the Black Ops 4 engine, which is more complex than DBXV2's, can handle 100 people, then XV3 can handle 100 people.
Also, anyone else wish that with the enhanced 8th gen consoles that we could go back & play XV1 in 60FPS? That's a thing that didn't make sense to me. Why not make XV1 60FPS?
I think I can answer the 60fps thing; it's because it'd essentially break the game. The PC version allowed the game to run at 60 (or uncapped) fps, and it caused a plethora of issues with the game, ranging from making Vanish not work properly or breaking several Z-Souls. While some of this was patched, I don't think they ever fixed all the problems.
After all, during development, they implied the PS4/XONE version of XV1 could run at 60fps but the final game was capped at 30, despite not being too demanding a title. But you know what happens if you release a game on PC that doesn't go to at least 60fps; somebody gets needlessly salty over it.
Mind you, this is all just a theory, but I think there's reasonable evidence. Of course, I could be wrong, and it could merely be due to the nature of the PC port being considerably half-assed.
As for the concept of a ToP in Xenoverse 3... I think 100 players all at once might be a bit too much. If they could pull it off, that'd be cool and all, but if not... what if they had it load in 8 teams of 10 players each, but it acts as a survival match between 2 teams at a time. Defeat a team and recover strength slowly inbetween battles until another team gets eliminated, and then you fight the other surviving team?
Either that, or make it so it loads in one fighter from each team, and when one goes down, the next enters the fight.
Granted, you can have a LOT of players on screen in the lobby, so maybe they could pull it off.