Dragon Ball Z: Burst Limit - General Discussion

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caejones
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Post by caejones » Fri Feb 08, 2008 4:52 pm

Rocketman wrote:
NeptuneKai wrote:Rotating the analogue stick part way takes MONTHS of studying.
Analog stick?

...

Goddammit.
It's even more annoying that using the PS2 controlers with the whole r3/l3 setup... you can't use the analogue sticks in UB22. Because despite the fact that I prefer more Streetfighter-esque controls... the crazy ultimates of UB22 are ridiculously... ridiculous. And proved how long it's been since I've played a Butoden style DBZ game on a console controler by making my thumb bleed for the first time ever. (Well, the first time would be opening that soupcan... :O ).

What's annoying with the use of analogue sticks for things like beam struggles... it always feels like one controller has an advantage over the other for no reason that makes sense (to me at the moment... :P we're always using different styles of controlers, after all.).
Though, why I never thought to spin the right analogue stick on Final Bout... I don't know. Unless I did try it once and it didn't work.

Umm... yeah... Burst Limit?
Dr Gero, in Budokai 2 wrote:Go, my Saiba Rangers!
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Post by sangofe » Sat Feb 09, 2008 5:35 am

Lol this is sounding like a Budokai 1 remake (not a bad thing).
Yep, sure sounds like...
http://www.strategyinformer.com/ps3/dra ... rview.html

Mike Bowden: Will the gameplay be similar to that of its Sony and Nintendo predecessors or are we seeing a complete overhaul here?
Naoki Eguchi: Basically, it is similar to Budokai 3, but we have integrated some major new improvements in DBZ: Burst Limit such as the high definition graphics and more which will be revealed soon.
Mike Bowden: What made Dragon Ball Z: Budokai so interesting was the way you could assign certain skills to different characters thus ensuring varied gameplay almost every time you played. Will Burst Limit be a continuation of this or are there new ways to explore the characters?
Naoki Eguchi: DBZ: Burst Limit has the same system.
And I can't believe nobody's posted a link to all the new pictures at jeux-france.com :
http://jeux-france.com/news24242_dbz-bu ... mages.html


These two things should be newspost material for our dear Mike ^^

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Post by sangofe » Sun Feb 10, 2008 5:02 am

A couple of new pictures in the mass:
http://www.gamersyde.com/news_5922_en.html

And a preview for the 360 version (update: worthless writing, the guy goes by the publically released trailer >_<):
http://www.cheatcc.com/xbox360/rev/drag ... eview.html

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Freeza93
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Post by Freeza93 » Sun Feb 10, 2008 7:37 am

Image

Looks like this game will capture the look of the series.
I finally bought a gamecube. To bad they don't make any games for it now.

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Post by finnishjuoppo » Sun Feb 10, 2008 11:06 am

AAAARGGHH!!! I can't take it anymore! I want this game now!
-"this is madness"
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Post by Kikoha Hater » Sun Feb 10, 2008 8:40 pm

So basically Burst Limit is just more of the same with a gimmicky watch-a-cutscene with prettier graphics...wow. Hopefully they’re reveal some true new info on the battle system before its release, otherwise this game can go to hell while I’ll look to other upcoming fighting games to get my fix like Street Fighter 4. :P

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Post by Hero 004 » Mon Feb 11, 2008 12:27 am

They might as well call this game "Budokai 4" in the U.S. because that's what it looks like to me. And hey, no complaints here, it looks amazing! A budokai game brought up to next-gen graphical standards.

This definately adds to the cause of me starting to save up for a PS3, but I'm going to need some originality as far as story and characters go for me to get it. I mean as pretty as the games keep getting and as much as I love the story, it's getting old.
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Post by sangofe » Mon Feb 11, 2008 8:42 am

Hero 004 wrote:They might as well call this game "Budokai 4" in the U.S
No, no! Budokai 1.4 is a much better name, since it's a remake of Budokai1, and the 4th Budokai game xD

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Post by finnishjuoppo » Mon Feb 11, 2008 10:30 am

what if majin saga comes to this game?
-"this is madness"
-"madness? no.. this..is.. dragonball!"

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Post by sangofe » Mon Feb 11, 2008 1:44 pm

finnishjuoppo wrote:what if majin saga comes to this game?
"comes to this game"? You mean if it's included? It's not. Look at the character numbers.

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Post by finnishjuoppo » Tue Feb 12, 2008 9:42 am

sangofe wrote:
finnishjuoppo wrote:what if majin saga comes to this game?
"comes to this game"? You mean if it's included? It's not. Look at the character numbers.
Sorry that I said it "wrong" but it was finglish. Where can I see the character numbers?
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Post by _Jrinu_ » Wed Feb 13, 2008 3:18 pm

You know, the thought just occurred to me that since this is a "next-gen" game, could downloadable content be a possibility?

Maybe a few extra characters (Like Buu) or stages?
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Post by Taku128 » Wed Feb 13, 2008 3:21 pm

New(?) screenshots are up at http://kotaku.com/355925/dbz-burst-limi ... -the-limit , as well as some of the old ones.
­

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Post by worldmonsters » Wed Feb 13, 2008 4:37 pm

The backgrounds look absolutely amazing :o The characters... no I still not like them.

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Post by PerfectEnigma » Wed Feb 13, 2008 11:36 pm

Dragon Ball Z Burst Limit's official Japanese site has updated its blog & snapshots. I used google translate to translate the blog and this is what I got.
Battle of drama and fusion!

Now after a long time of renewal. This is a story about the battle.

So various terms of the movie is a drama Battle in the movie occurs suddenly!
This film is now called Peace drama, and every variety of character types
Being prepared.
And each piece of drama after the imposition of various benefits.

In the original, in the battle between character and suddenly started talking to reproduce a scene! That this system was born.
There is really aimed at the "Battle of drama and fusion."

Character work in the past and the killer had a skill set, but this time the opponent Character mode How can this drama set piece!

This was not the original scene and reproduce.

"It's out of the way-oh yum cha!"
Or put them.

Well, interesting.

So the film is also available online, so this is a fun and exciting time in the bargain.
I noticed they mentioned the word fusion in this blog. While there is nothing to show screenshot-wise proof of going past the Cell Era. The word still gave me some hope of the Buu Era being included in the video game too. I realize google translate isn't a good way to get translations(way-oh yum cha anyone? :roll:). It would be nice if someone here would be able to translate the blog too.

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Post by sangofe » Thu Feb 14, 2008 4:21 am

I bet this fusion thing is only from movie 12.

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Post by caejones » Thu Feb 14, 2008 6:46 am

I get the feeling it's refering to the fusion of cutscenes with battle, but that's just my first impression of the ... translation.
Dr Gero, in Budokai 2 wrote:Go, my Saiba Rangers!
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Post by kvon » Sat Feb 16, 2008 8:07 pm

There's a new clip of the game on Amazon.com.

http://www.amazon.com/gp/mpd/permalink/ ... STCTCVNXWK
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Post by Freeza93 » Sat Feb 16, 2008 8:12 pm

kvon wrote:There's a new clip of the game on Amazon.com.

http://www.amazon.com/gp/mpd/permalink/ ... STCTCVNXWK
Poor Kuririn! :(
I finally bought a gamecube. To bad they don't make any games for it now.

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Post by SuperSaiyan3Goku » Sun Feb 17, 2008 1:13 am

Why is Krillin's outfit blue? He's almost always Orange in every DBZ game. Well, at least it's not his permanent color.
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