What are you looking forward to more?
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Mainly the thing is with styles, everyone fights alike, you can use any character and kickass with them because their moves are the same pretty much. I would of liked to see like maybe Nappa and Android 16 be like the major wrestler type character and have body slams and pile drivers, while characters like Piccolo are quick and and require the use of chain combos, while some like Freeza are defense oriented fighters that your gonna want to back off and shoot beams, and then pull off an ultimate at close range.Xyex wrote:I've never really seen the big problem with similar 'styles' for the characters. (It's not like they all had obviously different techniques in the series either.) No matter how they stand/fight it's still the same game. I wouldn't have carred if everyone had all the same moves period (save for ultimates of course) but they did add some varriation.
That I can agree with, Budokai as a pretty nice combo system, but it would be a lot better if every character couldnt perform the same combo.To tell the truth I'm surprised the Budokai fighting system has a combo system that's as developed as it is. People tend to forget DBZ's target audience in Europe and North America. The game would, of course, be catered toward that audience.
Depends on what Street Fighter your going for here, because each on had a lot of different systems, but if you go buy Street Fighter 3:3rd Strike, its fairly advanced for its time, although not as advanced as say guilty gear, still quite good. You got 6 attack buttons, a super meter, a guard meter, you can guard crush your oppenents, slip your way out of throws, recover from a fall, roll, quite a bit you can do.Street Fighter has dulled me lately for the same reason as MK. (Though I've not played anything from either in a while.) Everything's fairly simple and obvious in the control set-up. There's not much meat to it. It's the same with SSW. SSW IS Street Fighter, only without gravity.
Mortal Kombat on the other hand has usually always been a simply game where you gotta know when to switch to offense to defense and so on, although the newer Deadily Alliance on the other hand, has one helluva combo system and is pretty deep, despite the lack of special moves (although it was nice having a fighter where you didnt have to depend on them really).
My two favorite fighters has of now though are The King of Fighters series (2002 in particular) and Guilty Gear. KOF has constantly evolved year after year, and its got an great fighting engine that works well, and GG is very advanced and smart, and has a ton of features. Maybe an DBZ game in the direction of the newer KOF games or maybe GG would be the ticket for DBZ, however there is no doubt that SuperSonic Warriors truely captures the action of the series much like Legends did a good 8 years ago.
While though SSW was great in capturing the action of the series, which even Budokai managed to do to an extent, that may just be the main problem here - the action of the DBZ series is fairly limited, up to the end of the Freazia saga every character there on pretty much fought the same way, rapid punches/kicks, big balls o' ki, transforming, etc. It makes it dull as hell because no one has an unique fighting style anymore.
Play Shin Butode(Saturn) or Ultimate Battle 22 or Final Bout (PSone) and you'll see what I mean, every character had their own attacks pretty much that made them unique, like one of my favorites is a move where Gogeta does a spinning torpedo dive at you kinda like Cammy's cannon drill in Super Street Fighter II. Now that was great, because everyone had their own unique attack list outside of super ki moves and stuff, you could get down and dirty throwing different moves. Final Bout had a really nice list of attacks for each character, although they were fairly limited. Like SSJ4Goku had an attack where he would do a combination of kicks, then teleport and do a roundhouse uppercut kick, it looked cool!
Maybe I'm just ranting... but I would love to see a DBZ game that can capture the action of the show like SSW did, but also provide some originality when it comes to the fighting engine and techniques the characters use, because that is what gives fighting games competition amoung players.