MasenkoHA wrote: ↑Wed Oct 19, 2022 12:48 pm
Most of the worst Roshi moments in the original Dragon Ball were Toei additions so a theoretical new anime adaptation that's truer to the manga would get rid of those scenes anyways.
And apparently it needs to be reiterated you can make a character horny without making them a sexual predator.
The Roushi side of it aside, Blooma's central focus in a lot of those early chapters is still "gets sexually humiliated because lol girls" so I feel like there's definitely a ton of stuff from the comic that a new adaption could just not include.
Koitsukai wrote: ↑Wed Oct 19, 2022 1:33 pm
I actually adore the original style, even more so than Z's that kept changing studios and one episode would have perfect animation and the next one would have chubby characters with pointy noses, fucked up faces, and wonky hair.
Dragonball is the only series of the franchise with consistent art, art that I can enjoy from start to end, so I would only advocate for just editing the Roshi and Oolong scenes.
The same studios that worked on the 1986
Dragon Ball animated worked on
Dragon Ball Z,
Dragon Ball Z simply had harder to animate character designs due to Maeda Minoru, Nakatsuru Katsuyoshi and Yamamuro Tadayoshi trying to match Toriyama's changing style as well as increasing the number of lines. The number of lines as well as the complexity of a lot of the storyboards that they were attempting also increased, while the number of animators available to assign cuts to decreased. The 1986
Dragon Ball cartoon's best animation was accomplished by Last House animators like Ohara Tai'ichirou and Shida Naotoshi, both of whom worked on
Dragon Ball Z and
Dragon Ball GT, but their animation supervisor, Uchiyama Masayuki became increasingly involved in correcting their animation to remain in line with the cuts that he would personally provide the key animation for, so their drawings would appear simplistic. It's necessarily to keep in mind, though, that Last House and Studio Live were typically completing episodes very quickly and working on multiple projects at once. In the latter half of
Dragon Ball Z the Last House episodes were being key animated by only two people: Uchiyama and Ohara. Two people doing the work of multiple people to complete a 300 shot episode in a month and a half tends to lend to simplistic drawings. Because the character designs for the series had grown more complicated over the years compared to the more simplistic designs of the 1986 cartoon the difference was going to be stark.