Budokai 3 Confirmation

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Detective X
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Post by Detective X » Mon Aug 16, 2004 5:10 pm

Nyogo, you rock very much.

I'm really interested in this new battle system this video shows. It's good to see that this game will have more depth in the combos.
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Post by Izlude » Mon Aug 16, 2004 10:25 pm

I think its time for another mock up cover of mine now that the offical logo has been released -

Image

^^

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Post by B-kun » Tue Aug 17, 2004 12:11 am

Heh, that's actually pretty nice. Good way to fill in most of the new characters (both me and Atari seems to think of the fusions as new characters :P).

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Post by Izlude » Tue Aug 17, 2004 12:59 am

Yeh and of course they'll play the same as the characters they are fused from and about 1/2 of the games cast lol.

Need more variety in move sets!

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Post by SDHero » Tue Aug 17, 2004 8:54 am

Yeah, it'll be either Broli or SS4 Goku on the cover of Budokai 3 as the "prominent" character. I wish they'd make the fusions playable characters on their own rather than skills you can use, though.
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Post by Xyex » Thu Aug 19, 2004 3:39 am

Bah. I now know that no matter what they do to the engine of B3 it's gonna be sucky compared to what I want. What is it I want you ask? A Zone of the Enders style system! YES! I got ZoE the other day and what everyone says is true. With just a little tweaking it would make the most kick ass DBZ game to ever exist. :D

But will it ever be done, no! Why? For reasons... I don't know them all. But it still sucks. :evil:
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Post by Deus ex Machina » Thu Aug 19, 2004 3:04 pm

Xyex wrote:But will it ever be done, no! Why? For reasons... I don't know them all. But it still sucks. :evil:
What, didn't you see the rules stating that all DBZ games must use a generic fighting engine, and absolutely can't use any kind of originality?

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Post by VegettoEX » Thu Aug 19, 2004 3:07 pm

SDHero wrote:I wish they'd make the fusions playable characters on their own rather than skills you can use, though.
God dammit, me, too! Hopefully with them promoting such fusions in this game so hugely lately they'll actually DO so this time...
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Post by Izlude » Thu Aug 19, 2004 3:55 pm

Deus ex Machina wrote:
Xyex wrote:But will it ever be done, no! Why? For reasons... I don't know them all. But it still sucks. :evil:
What, didn't you see the rules stating that all DBZ games must use a generic fighting engine, and absolutely can't use any kind of originality?
I cant say Budokai's fighting engine is really truely original, its actually a lot like Mortal Kombat:Deadily Alliance in the way it makes use of combos that your going to have to memorize if you want to be any good at the game.

Right now, Budokai's biggest flaw is the every character has the same move set and they all play way too similiar, Mortal Kombat:Deadily Alliance had the same problem, and its being heavily addressed in the 6th Mortal Kombat game - MK:Deception.

I'm curious though if Budokai 3 will manage to address that problem as well, I mean lets face it, imagine playing a Street Fighter game with nothing but Ryu and Ken wannabes *cough* Street Fighter Alpha 3*cough*

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Post by Deus ex Machina » Thu Aug 19, 2004 4:30 pm

I would love to be able to start a battle, already in a fusion. Even better would be if you could fuse two customised characters. Take my level 50 Goku, and a friends level 50 Vegeta to become a level 50 Vegetto, with all the techniques both characters learned. Now that would kick ass.
I'm curious though if Budokai 3 will manage to address that problem as well, I mean lets face it, imagine playing a Street Fighter game with nothing but Ryu and Ken wannabes *cough* Street Fighter Alpha 3*cough*
I wouldn't hold your breath; from what it looks like already, Atari is probably cutting corners in that aspect in favour of having more characters and transformations. I cringed when at the end of the trailer they used Goku's "Hey, you okay?" taunt from all the way back from Budokai 1...>.< God, how hard is it to get just a few new sound effects?

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Post by PsyLiam » Thu Aug 19, 2004 6:08 pm

Especially since almost the entire voice cast will be there doing the voices for the new characters.

Which does raise a point: Brolly was done by a non-FUNi VA, wasn't he? So are they going to pay to get him to come along and do the vocals for a video game? Or will someone (OMG Chris Sabat I am shocked!) try and do an impression of him?
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Post by Super Sonic » Thu Aug 19, 2004 10:09 pm

I don't know. I do know that the guy who did Broly also did Ura Urashima on "Yu Yu Hakusho".

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Post by Izlude » Thu Aug 19, 2004 10:27 pm

Deus ex Machina wrote:I wouldn't hold your breath; from what it looks like already, Atari is probably cutting corners in that aspect
Actually, Atari isnt the developer of the game, Dimps is, and...

Image pwns Image

Although whats weird is...both are apart of Sammy Studio's :twisted:

Dimps did Seven Samurai 20XX (wasnt that good of a game, very medicore), and as most of us here should know, Arc System Works did GUILTY GEAR (Super extreme mondo awesome cool 2D fighting game series)

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Post by Spyderjsr » Sat Aug 21, 2004 3:52 pm

Super Sonic wrote:I don't know. I do know that the guy who did Broly also did Ura Urashima on "Yu Yu Hakusho".
But the real point remains the same....

Brolly's dub voice was awful. At least for any climactic parts.

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Post by Izlude » Sat Aug 21, 2004 4:26 pm

Atari's Yu Yu Hakusho:Dark Tournment will probably be better than Budokai 3 :)

I just like the fact you can jump!

That and Dr.Ichigaki is playable, that would be like putting Garlic Jr in a Budokai game :twisted:

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Post by The S » Sat Aug 21, 2004 9:18 pm

The Magic Box has more Budokai 3 screens. Nothing spectacular, but we get to see some more of the levels, including a bigass fish.
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Post by Xyex » Tue Aug 24, 2004 2:52 pm

Concerning being able to start as fusions, yeah, that'd be cool. For the dance ones you should have to input the buttons at the start, and if you goof you're into is you screwing up the fusion, and then you have to fight like that the whole match. If you get it then your intro is the correct fusion and you stay that way the whole match.

As for the Potara ones, once you gain them via the story mode/dragon road or whatever, they should be selectable as well, and just have their own intro's and outro's. And since stats exist in dragon road then that wouldn't make the likes of Vegetto instantly more powerful than the others like it would have in B2.

Of course, if you have the potara fusions already selectable you have to give Buu an absorption like skill that causes it to cancel out give you back the base characters to use in the fight instead of the fusion. ^_^
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Post by SDHero » Tue Aug 24, 2004 4:55 pm

Xyex wrote:Concerning being able to start as fusions, yeah, that'd be cool. For the dance ones you should have to input the buttons at the start, and if you goof you're into is you screwing up the fusion, and then you have to fight like that the whole match. If you get it then your intro is the correct fusion and you stay that way the whole match.
That would wonderful! Having a possible penalty for using the fusion dance incorrectly at the beginning (and being stuck with fat Gogeta or some such for the match) would largely cancel out the sometimes overpowered nature of the characters.

I also hope the story mode is more than just playing as Goku, that got old hella fast.
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Post by Dayspring » Tue Aug 24, 2004 10:39 pm

Izlude wrote:I think its time for another mock up cover of mine now that the offical logo has been released -

[img]A%20BIG%20FAKE%20PIC[/img]

^^
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Post by Caracal » Wed Aug 25, 2004 6:20 pm

The S wrote:The Magic Box has more Budokai 3 screens. Nothing spectacular, but we get to see some more of the levels, including a bigass fish.
Yeah. No new characters. Still, for those who might be interested, click here.

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