RoKP / TI-DB (Wii) Official Info & Discussion
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dragonpiece
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SSJmole wrote:Honestly I just don't think Japan is ready for Dragonball. I heard that evolution and the dvds that funimation make just don't sell well there. Maybe one day Japan will understand the concepts and themes of dragonball but I don't see it happening in my lifetime. Maybe if we Let Japan dub the series or create a Japanese series based on it but it's unlikely.Super Saiyan Prime wrote:Japan is hating this game.
lol i get it.
Okay, so I picked up the game.
First off, there seems to be 6 stages total. The first is set in the area Silver was searching for a Dragonball, where you end up fighting a bunch of robots, with the final boss being, of all "people", the bear thief, whom Silver sends after you after shooting you down.
The second stage is set in Muscle Tower, with (unsurprisingly) Metallic, Murasaki and Buyon as bosses. The third stage seems to be set in the pirate base.
The game is a platformer/beat'emup hybrid, and the battle system is rather simple - you got a jump button, an attack button, a button for firing kamehamehas if you got the ki for that, and a button for homing attacks, which can be done to enemies after you've attacked them in certain fashions. By moving the control stick up, down, left or right while attacking an enemy, you can do special attacks, these often set you up to do a homing attack.
Boss battles are fought in huge "arenas". The bosses, unlike normal enemies, have "ki shields" that prevent damage from being dealt. If you do a specialty attack, you'll break the shield down a level (some bosses have two levels to their shield). A kamehameha will break the shield completely in one hit.
The homing button also works a a "quick-time event button" - basically, if you see the circle indicating a homing attack is possible and you know that's not the case, press the button to either block an otherwise unavoidable attack (the bosses love these), return projectiles, or some other interesting feature.
There is a Tenkaichi Budoukai mode, but the shallow battle system makes it pretty lame. There are 6 characters unlocked from the start - Goku, Kuririn, Yamucha, Jackie Chun, Tenshinhan and Chaozu, and 13 more entries on the character select screen.
The shop is pretty lame - you mostly buy character models, BGM, movie clips and voice data for the gallery mode. There are also some minor stat upgrades to be bought. Money can be won by either winning the Budoukai, finding it around levels, or from the clear screen after each level. Upon completing a level, you'll be ranked on various things (max combo, time taken, continues used and remaining life upon completeion), and given a monetary reward based on your rank.
Like Advanced Adventure, there are also chests with various Dragonball items spread around the stages. They're just as pointless here as in that game.
First off, there seems to be 6 stages total. The first is set in the area Silver was searching for a Dragonball, where you end up fighting a bunch of robots, with the final boss being, of all "people", the bear thief, whom Silver sends after you after shooting you down.
The second stage is set in Muscle Tower, with (unsurprisingly) Metallic, Murasaki and Buyon as bosses. The third stage seems to be set in the pirate base.
The game is a platformer/beat'emup hybrid, and the battle system is rather simple - you got a jump button, an attack button, a button for firing kamehamehas if you got the ki for that, and a button for homing attacks, which can be done to enemies after you've attacked them in certain fashions. By moving the control stick up, down, left or right while attacking an enemy, you can do special attacks, these often set you up to do a homing attack.
Boss battles are fought in huge "arenas". The bosses, unlike normal enemies, have "ki shields" that prevent damage from being dealt. If you do a specialty attack, you'll break the shield down a level (some bosses have two levels to their shield). A kamehameha will break the shield completely in one hit.
The homing button also works a a "quick-time event button" - basically, if you see the circle indicating a homing attack is possible and you know that's not the case, press the button to either block an otherwise unavoidable attack (the bosses love these), return projectiles, or some other interesting feature.
There is a Tenkaichi Budoukai mode, but the shallow battle system makes it pretty lame. There are 6 characters unlocked from the start - Goku, Kuririn, Yamucha, Jackie Chun, Tenshinhan and Chaozu, and 13 more entries on the character select screen.
The shop is pretty lame - you mostly buy character models, BGM, movie clips and voice data for the gallery mode. There are also some minor stat upgrades to be bought. Money can be won by either winning the Budoukai, finding it around levels, or from the clear screen after each level. Upon completing a level, you'll be ranked on various things (max combo, time taken, continues used and remaining life upon completeion), and given a monetary reward based on your rank.
Like Advanced Adventure, there are also chests with various Dragonball items spread around the stages. They're just as pointless here as in that game.
Satan wrote:Lortedrøm! Bøh slog min datter ihjel! Hvad bilder du dig ind, Bøh?! Nu kommer Super-Satan og rydder op!
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ShinRogafuken
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Do you have to keep plugging every video you're planning and/or uploading?ShinRogafuken wrote:Video Review of this game coming soon!
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- VegettoEX
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Agreed. This isn't a place to shill each and every project you work on. If it comes up in the normal course of discussion, great... but in this case, you don't even have anything to show for it.The Tori-bot wrote:Do you have to keep plugging every video you're planning and/or uploading?ShinRogafuken wrote:Video Review of this game coming soon!
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ShinRogafuken
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Correct!VegettoEX wrote:Agreed. This isn't a place to shill each and every project you work on. If it comes up in the normal course of discussion, great... but in this case, you don't even have anything to show for it.The Tori-bot wrote:Do you have to keep plugging every video you're planning and/or uploading?ShinRogafuken wrote:Video Review of this game coming soon!
- Saimaroimaru
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wrong thread sorry.
Last edited by Saimaroimaru on Mon Aug 24, 2009 5:55 pm, edited 1 time in total.
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ShinRogafuken
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Correct: VegettoEX, TheToriBot, RoarkVegetaRoarkVegeta wrote:I have been wanting to say that. But I would sound rude so I didn't!The Tori-bot wrote:Do you have to keep plugging every video you're planning and/or uploading?ShinRogafuken wrote:Video Review of this game coming soon!
Any American stuffage?
Incorrect: ShinRogafuken
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ShinRogafuken
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Okay, so, more stuff:
Level 3 is the pirate base, with the pirate robot and Blue as bosses.
Level 4 is the Holy Land Karin, which is quite different from the earlier levels. You start off with a boss battle against Tao Baibai, then you get to the point where Karin tosses the dragonball off the tower, and you need to look for it inside some underground temple it ended up landing in, before fighting the Saber Tiger from episode 1 over it.
Following that, you need to "fight" Karin - he turns into four identical clones, and you have three tries to catch the right one. They all jump around a lot, so it's quite annoying actually, and seems very luck-oriented. Following this, you need to fight Tao Baibai twice in a row.
Level 5 is the Red Ribbon base. Haven't reached the end of it yet.
Also, it looks like you unlock multiplayer characters by collecting treasures in the levels. I unlocked Blue after beaten level 3 (getting all the treasure along the way), and unlocked Tao Baibai after going back to level 4 and finding the treasures I missed. I didn't get anything from getting all the treasures in level 1, and I'm still missing one from level 2 (My guess would be getting them all unlocks either Murasaki or Hatchan).
Let me also reinstate how awful the Budokai mode is. Every character plays exactly the same, the battle system is laughably shallow, and the computer opponents are a joke. Beating it as a character unlocks that characters voice track in the shop.
Also, each character only has one character model, which means Kuririn is running around in his Kame gi all the time, while Bulma has her early Blue episodes look. Yeah, it's a minor point, but some of the cutscenes end up looking weird because of it.
Tao Baibai is the exception, he has both a fully clothed and shirtless model. Only the clothed one can be used in the Budokai mode.
Level 3 is the pirate base, with the pirate robot and Blue as bosses.
Level 4 is the Holy Land Karin, which is quite different from the earlier levels. You start off with a boss battle against Tao Baibai, then you get to the point where Karin tosses the dragonball off the tower, and you need to look for it inside some underground temple it ended up landing in, before fighting the Saber Tiger from episode 1 over it.
Following that, you need to "fight" Karin - he turns into four identical clones, and you have three tries to catch the right one. They all jump around a lot, so it's quite annoying actually, and seems very luck-oriented. Following this, you need to fight Tao Baibai twice in a row.
Level 5 is the Red Ribbon base. Haven't reached the end of it yet.
Also, it looks like you unlock multiplayer characters by collecting treasures in the levels. I unlocked Blue after beaten level 3 (getting all the treasure along the way), and unlocked Tao Baibai after going back to level 4 and finding the treasures I missed. I didn't get anything from getting all the treasures in level 1, and I'm still missing one from level 2 (My guess would be getting them all unlocks either Murasaki or Hatchan).
Let me also reinstate how awful the Budokai mode is. Every character plays exactly the same, the battle system is laughably shallow, and the computer opponents are a joke. Beating it as a character unlocks that characters voice track in the shop.
Also, each character only has one character model, which means Kuririn is running around in his Kame gi all the time, while Bulma has her early Blue episodes look. Yeah, it's a minor point, but some of the cutscenes end up looking weird because of it.
Tao Baibai is the exception, he has both a fully clothed and shirtless model. Only the clothed one can be used in the Budokai mode.
Satan wrote:Lortedrøm! Bøh slog min datter ihjel! Hvad bilder du dig ind, Bøh?! Nu kommer Super-Satan og rydder op!
ShinRogafuken wrote:October 30th- UK/EU
Can't wait but I have a horrible feeling on the release date. As over here according to gameplay and Amazon it's realsed around the same time as :
- Mario and Sonic at the Olympic Winter Games (first one sold like crazy)
Ghostbusters wii , 360 and DS
Tekken 6
Modern Warfare 2
Grand Theft Auto: Episodes from Liberty City
Silent Hill: Shattered Memories
TMNT Smash Up
Marvel Super Hero Squad
DJ Hero
Dragon Age: Origins
Max Payne 3
DBZ : Raging Blast
It should have been released July - August in uk where there is not as many big named games coming out
Beat it.
So yeah, there's only 6 real stages. Stage 5 was the Red Ribbon Base with Black as a boss, and stage 6 is Uranai Baba's Palace, where you need to run through corridors filled with acid and lava and demons for no apparant reason between the fights. The Mummy, Akkuman and Son Gohan as bosses, all 3 are unlocked in the tournament mode by getting the items in this stage. Getting all the items in level 5 didn't do anything.
Following that, there's a boss rush that takes you through the rest of the plot, with you fighting Pilaf, Kuririn, Tenshinhan, Tambourine, Old Daimaou and Young Daimaou in that order, with a ton of cutscenes and dialouge between each fight. Beating the game unlocks Tambourine in the tournament mode, but there's still 4 open slots on the character selection screen.
The ending was really well done, actually, detailing the remainder of the Daimaou arc with a series of colored manga illustrations, ending with a scene showing all the heroes at the 23rd Budoukai.
(though the final cutscene showing Daimaou's defeat really shows us how shitty this one-character-model system is. Daimaou doesn't even get a hole when Goku flies through him, the camera just tries (and fails) to focus on his head and part of torso that would've been above the hole. It looks horrible)
So yeah, there's only 6 real stages. Stage 5 was the Red Ribbon Base with Black as a boss, and stage 6 is Uranai Baba's Palace, where you need to run through corridors filled with acid and lava and demons for no apparant reason between the fights. The Mummy, Akkuman and Son Gohan as bosses, all 3 are unlocked in the tournament mode by getting the items in this stage. Getting all the items in level 5 didn't do anything.
Following that, there's a boss rush that takes you through the rest of the plot, with you fighting Pilaf, Kuririn, Tenshinhan, Tambourine, Old Daimaou and Young Daimaou in that order, with a ton of cutscenes and dialouge between each fight. Beating the game unlocks Tambourine in the tournament mode, but there's still 4 open slots on the character selection screen.
The ending was really well done, actually, detailing the remainder of the Daimaou arc with a series of colored manga illustrations, ending with a scene showing all the heroes at the 23rd Budoukai.
(though the final cutscene showing Daimaou's defeat really shows us how shitty this one-character-model system is. Daimaou doesn't even get a hole when Goku flies through him, the camera just tries (and fails) to focus on his head and part of torso that would've been above the hole. It looks horrible)
Satan wrote:Lortedrøm! Bøh slog min datter ihjel! Hvad bilder du dig ind, Bøh?! Nu kommer Super-Satan og rydder op!
- Innagadadavida
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I mentioned that in the first post, but basically "really fucking shitty". All the characters play exactly the same, there's barely any moves (a special attack that eats ki (which you can't charge, but gain from either attacking or being attacked) and a regular attack that can be morphed into either a powerful knock-down punch, or an attack that flips the opponent into the air, upon which you can jump after and deliver more punches), and the CPU opponent is pathetic. The PSX fighters were far better than this.
It's KIND of similiar to the 3D One Piece fighters/adventure games, just much much much worse.
It's KIND of similiar to the 3D One Piece fighters/adventure games, just much much much worse.
Satan wrote:Lortedrøm! Bøh slog min datter ihjel! Hvad bilder du dig ind, Bøh?! Nu kommer Super-Satan og rydder op!
How would you rate game if you had to give it a score? Is the score given by Famitsu harsh?Adamant wrote:I mentioned that in the first post, but basically "really fucking shitty". All the characters play exactly the same, there's barely any moves (a special attack that eats ki (which you can't charge, but gain from either attacking or being attacked) and a regular attack that can be morphed into either a powerful knock-down punch, or an attack that flips the opponent into the air, upon which you can jump after and deliver more punches), and the CPU opponent is pathetic. The PSX fighters were far better than this.
It's KIND of similiar to the 3D One Piece fighters/adventure games, just much much much worse.
I think Famitsu was pretty kind to it, actually. It really isn't a good game, and the Dragonball license is more or less the only thing that kept me playing past the first level. There are a couple decent spots (the Pilaf battle is quite fun, by far the best part of the game), but overall the game is pretty damn awful, and in no way worth your money.
Satan wrote:Lortedrøm! Bøh slog min datter ihjel! Hvad bilder du dig ind, Bøh?! Nu kommer Super-Satan og rydder op!





