Dragon Ball Z : Sparking
- Tanooki Kuribo
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karemsicle69_2
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- Xyex
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Someone said before that the split screen there may not always be there. It could be because of an ultimate, or due to distance. We can't really tell. If it is constant, it'll take some getting used to. Even the Super Butoden games weren't contstantly split screened...
Avys ~ DA account ~ Fanfiction ~ Chat Quotes
<Kaboom> I'm just glad that he now sounds more like Invader Zim than Rita Repulsa
<Xyex> Original Freeza never sounded like a chick to me.
<Kaboom> Neither does Rita
<Xyex> Good point.
<Kaboom> I'm just glad that he now sounds more like Invader Zim than Rita Repulsa
<Xyex> Original Freeza never sounded like a chick to me.
<Kaboom> Neither does Rita
<Xyex> Good point.
- Pedro The Hutt
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omae no kaasan
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*off topicJust FYI -- "Japs" is usually taken as derogatory. It's better (and not much more effort) to write "Japanese."
Interestingly enough, many Japanese people with a good knowledge of English use the term jap for themselves or others because of the ease and speed. Much of this stemmed from a famous line in a Beat Takeshi film which even used the word in a derogatory sense, but they don't seem to mind.
just trivia.
See, if you waited for this you could have gotten One Piece Grand Battle games insteadAll 4 of my Budokai games were gifts ^_^
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That is, if I actually WANTED the One Piece GB games... which is not the case. That, and the fact that I have no way currently to play import games.See, if you waited for this you could have gotten One Piece Grand Battle games instead
Oh, and the OFFICIAL abbreviation for Japan/Japanese is "JPN".
Battle High 2, starring Kyle Hebert as well as myself, has been released on Xbox 360, OUYA, PC, Linux, Mac, and Xbox One!
- ngnikolaos
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mmkay. Anyway, about the split screen, I don't like it, I don't hate it. I must admit that it could be a bit tricky when both you and the cpu were dashing against each other back in the Butoden games, and suddenly WHAM! he was grappling with me and throwing me away. Of course, there were two dots in the upper part of the screen to pinpoint locations, but even for half a second you could lose an edge due to the speed.
Thankfully, in Shin Butoden for the Saturn, the split line would gradually change color based on the fighters distance, so you could be better prepared for the screen merging. That's all nitpicks though.
Oh, and I think that the split screen in Sparking! is going to be constantly "existent" in versus mode (against a human player).
Thankfully, in Shin Butoden for the Saturn, the split line would gradually change color based on the fighters distance, so you could be better prepared for the screen merging. That's all nitpicks though.
Oh, and I think that the split screen in Sparking! is going to be constantly "existent" in versus mode (against a human player).
"Destiny"... people claim by force what they desire, wreak havoc upon others in order to acquire it... and they call it "destiny".
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It's possible. But I'm thinking it'l do just a single screen when you're closer, and then split if the two of you pull back, or someone does a big move. That makes more sense to me at least. I just wish we'd get some more info... and a US release date...
Avys ~ DA account ~ Fanfiction ~ Chat Quotes
<Kaboom> I'm just glad that he now sounds more like Invader Zim than Rita Repulsa
<Xyex> Original Freeza never sounded like a chick to me.
<Kaboom> Neither does Rita
<Xyex> Good point.
<Kaboom> I'm just glad that he now sounds more like Invader Zim than Rita Repulsa
<Xyex> Original Freeza never sounded like a chick to me.
<Kaboom> Neither does Rita
<Xyex> Good point.
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omae no kaasan
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That shot of Brolly......*drools*
Your loss both waysThat is, if I actually WANTED the One Piece GB games... which is not the case. That, and the fact that I have no way currently to play import games.
That's for the country, not people. People don't ask, "Hey! Are you JPN?" Japanese people will literally say, "So are you jap?", in plain English.Oh, and the OFFICIAL abbreviation for Japan/Japanese is "JPN".
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Xyex, I think that would work when the characters are in a setup of left-to-right. In Sparking! however, since player 2 would use Up for Forward, when the screen joins Player 2's controls would probably get reversed (since you cease to see the character's back, and now see him from the front). If combos involve Up and Down this could be a bit problematic.It's possible. But I'm thinking it'l do just a single screen when you're closer, and then split if the two of you pull back, or someone does a big move.
"Destiny"... people claim by force what they desire, wreak havoc upon others in order to acquire it... and they call it "destiny".
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Perhaps. But I've seen games before that have delayed 'control switching' until buttons were released. And add that the fact I we don't know the control scheme yet, it's entirely plausible it wouldn't matter. For all we know, the sticks are the directional controls (right for forwad, back, turning and left for up, down, straffing) while the shoulder buttons are used for combat, and all moves only require button input and no directions.
Until we have more info we can't really know. :/
Until we have more info we can't really know. :/
Avys ~ DA account ~ Fanfiction ~ Chat Quotes
<Kaboom> I'm just glad that he now sounds more like Invader Zim than Rita Repulsa
<Xyex> Original Freeza never sounded like a chick to me.
<Kaboom> Neither does Rita
<Xyex> Good point.
<Kaboom> I'm just glad that he now sounds more like Invader Zim than Rita Repulsa
<Xyex> Original Freeza never sounded like a chick to me.
<Kaboom> Neither does Rita
<Xyex> Good point.
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Sorry for the double post, but it's been over an hour so...
Take a look at this image again (it's one you've seen, but just look). Someone brought this up on GameFAQs and it's a good question... Notice the water? Notice the transparency? Notice they're flying over the water?
Now, if they were to go down, what would be the options? Hit and invisible floor? Hit the 'concrete' water? Or, perhaps, go under the water? So far, it's all speculation, but that does seem likely, since there's space there for characters... It would definately be cool... Haven't been able to go completely underwater since the SNES. Though the little stream in B1 was fun to fight in. ^^
Take a look at this image again (it's one you've seen, but just look). Someone brought this up on GameFAQs and it's a good question... Notice the water? Notice the transparency? Notice they're flying over the water?
Now, if they were to go down, what would be the options? Hit and invisible floor? Hit the 'concrete' water? Or, perhaps, go under the water? So far, it's all speculation, but that does seem likely, since there's space there for characters... It would definately be cool... Haven't been able to go completely underwater since the SNES. Though the little stream in B1 was fun to fight in. ^^
Avys ~ DA account ~ Fanfiction ~ Chat Quotes
<Kaboom> I'm just glad that he now sounds more like Invader Zim than Rita Repulsa
<Xyex> Original Freeza never sounded like a chick to me.
<Kaboom> Neither does Rita
<Xyex> Good point.
<Kaboom> I'm just glad that he now sounds more like Invader Zim than Rita Repulsa
<Xyex> Original Freeza never sounded like a chick to me.
<Kaboom> Neither does Rita
<Xyex> Good point.
- ngnikolaos
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Hmm... you're right Xyex, it's only speculation, so I'll give mine.
Perhaps the characters cannot go up or down. That is, like in the Budokai games, characters can only hit their opponent in a way that either throws them to the ground, or flies them to the air. And the other character simply follows his opponent with forward, and gets away from him with the "back" button. But Spike promised "freedom of movement", so this probably won't happen.
P.S: Oh, and I think that I was wrong back there about the Metal Cooler portrait. It probably IS Majin Vegeta's after all.
Perhaps the characters cannot go up or down. That is, like in the Budokai games, characters can only hit their opponent in a way that either throws them to the ground, or flies them to the air. And the other character simply follows his opponent with forward, and gets away from him with the "back" button. But Spike promised "freedom of movement", so this probably won't happen.
Like Devil May Cry, I'll bet. Or Resident Evil Outbreak. But it sucked bigtime, though. I would prefer a fast (but also steady) re-position of the camera so that you could steadily see the direction (the character is facing) change, but I guess that could be very hard in small places, like tight corridors (there would be no graphics for a 360 turn).I've seen games before that have delayed 'control switching' until buttons were released
P.S: Oh, and I think that I was wrong back there about the Metal Cooler portrait. It probably IS Majin Vegeta's after all.
"Destiny"... people claim by force what they desire, wreak havoc upon others in order to acquire it... and they call it "destiny".
- Xyex
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Indeed, the 'freedom of movement' implies ZoE style control. Going up, down, left, right, back, forward, or any combonation thereof. It is an interesting speculation, and now that it's come up I'll be rather miffed if the water turns out to be made of concrete. An invisible floor at the level of the land I'll accept, but not concrete water.
And ya, the RE games were good sources of delayed control swtiching, DMC did too I think, but it's been a while since I've played that. There were other games as well that did that, and while it was odd for prolonged periods of time (down, left, or right making me go up the screen/hall for five or six seconds just felt strange) it is a concievable method.
I must admit though, I hadn't considered the fact that during split screen the view would be from behind on both, and need to flip for one or the other upon merger. That said, we still don't know if the split screen is a permanent feature, or an ultimate related construct.
ZoE's camera wasn't locked securely behind player 1. In fact, most of the time, I found myself staring at the backside of the CPU. It took some getting used to but I found it rather hand at time for discerning distances better, and for getting a better idea of my position on the field. Though it made ducking behind buildings and still keeping myself under control a bit difficult.
And ya, the RE games were good sources of delayed control swtiching, DMC did too I think, but it's been a while since I've played that. There were other games as well that did that, and while it was odd for prolonged periods of time (down, left, or right making me go up the screen/hall for five or six seconds just felt strange) it is a concievable method.
I must admit though, I hadn't considered the fact that during split screen the view would be from behind on both, and need to flip for one or the other upon merger. That said, we still don't know if the split screen is a permanent feature, or an ultimate related construct.
ZoE's camera wasn't locked securely behind player 1. In fact, most of the time, I found myself staring at the backside of the CPU. It took some getting used to but I found it rather hand at time for discerning distances better, and for getting a better idea of my position on the field. Though it made ducking behind buildings and still keeping myself under control a bit difficult.
Avys ~ DA account ~ Fanfiction ~ Chat Quotes
<Kaboom> I'm just glad that he now sounds more like Invader Zim than Rita Repulsa
<Xyex> Original Freeza never sounded like a chick to me.
<Kaboom> Neither does Rita
<Xyex> Good point.
<Kaboom> I'm just glad that he now sounds more like Invader Zim than Rita Repulsa
<Xyex> Original Freeza never sounded like a chick to me.
<Kaboom> Neither does Rita
<Xyex> Good point.
- ngnikolaos
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Haven't played ZOE, so I really can't tell. I want to buy ZOE Second Runner sometime though.
Heh, concrete water would be kinda lame... but I keep my hopes up that I will finally be able to make the Super Vegeta / 2nd Stage Cell underwater battle in my PS2 one day. Hope Sparking! will do it.
I'll make you a bet Xyex
I'll give you 5 bucks through Paypal if the screens merge when both players are close, and you'll give me 5 if the screen is split throughout the whole match (victory announcement and pose of winning player excluded of course).
What do you say?
Heh, concrete water would be kinda lame... but I keep my hopes up that I will finally be able to make the Super Vegeta / 2nd Stage Cell underwater battle in my PS2 one day. Hope Sparking! will do it.
I'll make you a bet Xyex
What do you say?
"Destiny"... people claim by force what they desire, wreak havoc upon others in order to acquire it... and they call it "destiny".
- Pedro The Hutt
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- Mugenmidget
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I'm definitely jumping on the "always split" wagon.
In a 3D game, I think it's too "trying" on the system if they were to keep switching between two different screen types. And I imagine since the framerate will most likely be lower in VS. games, they wouldn't have it switching between the "smoother" rate and the chopfest.
In Gotcha Force, which is pretty much Virtual On in a lot of ways, the game was definitely smoother as a one screen single player experience. Once you hit multiplayer, the framerate changed noticeably.
I'm hoping that if they ever port this game to another system, perhaps it can hold a simiar framerate in both single-screen and split-screen.
In a 3D game, I think it's too "trying" on the system if they were to keep switching between two different screen types. And I imagine since the framerate will most likely be lower in VS. games, they wouldn't have it switching between the "smoother" rate and the chopfest.
In Gotcha Force, which is pretty much Virtual On in a lot of ways, the game was definitely smoother as a one screen single player experience. Once you hit multiplayer, the framerate changed noticeably.
I'm hoping that if they ever port this game to another system, perhaps it can hold a simiar framerate in both single-screen and split-screen.
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