FUNi still sells the Dragon Ball Z Season Sets, which include the Faulconer score on them. If they were to sell the rights to someone else they'd have to pay to license that music for the Season Sets.MetalMadness wrote:I don't see why FUNimation would own the music when they never even use it anymore, that would be just a waste of money on their part
Unreleased US Dragon Ball BGM projects
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Re: Unreleased US Dragon Ball BGM projects
Re: Unreleased US Dragon Ball BGM projects
Your favorite track is not Groovy Disco Tech therefore your favorite track is invalid!Piccolo Daimaoh wrote: Here's my favourite track: http://www.youtube.com/watch?v=efR4kpts6eg
(No but seriously this is a cool track too, 3rd favorite of mine. 2nd favorite is Ginyu's Transformation.)
Herms wrote: The DB wikai lists “Rolie Buu” as one of this form’s alternate name, though I have no clue who calls him that.
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Re: Unreleased US Dragon Ball BGM projects
lol, I recorded Groovy Disco Tech and even I can't stand it. Thanks though ^^Blue wrote:Your favorite track is not Groovy Disco Tech therefore your favorite track is invalid!Piccolo Daimaoh wrote: Here's my favourite track: http://www.youtube.com/watch?v=efR4kpts6eg
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Re: Unreleased US Dragon Ball BGM projects
Ah I see...
So I guess it's kinda hopeless to see the unreleased tracks officially released
Best stick to ripping them... speaking of which, coycoy, I've been meaning to ask how exactly you rip your music? I've noticed you've riped tracks in HQ that have a TON of SFX and voices in the back, such as King Cold and Trunks talk.
How did you do it?
So I guess it's kinda hopeless to see the unreleased tracks officially released
Best stick to ripping them... speaking of which, coycoy, I've been meaning to ask how exactly you rip your music? I've noticed you've riped tracks in HQ that have a TON of SFX and voices in the back, such as King Cold and Trunks talk.
How did you do it?
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Re: Unreleased US Dragon Ball BGM projects
Lol, Ginyu Transformation was just epic.Blue wrote:Your favorite track is not Groovy Disco Tech therefore your favorite track is invalid!Piccolo Daimaoh wrote: Here's my favourite track: http://www.youtube.com/watch?v=efR4kpts6eg
(No but seriously this is a cool track too, 3rd favorite of mine. 2nd favorite is Ginyu's Transformation.)
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Re: Unreleased US Dragon Ball BGM projects
Lol, Ginyu Transformation was just epic.Blue wrote:Your favorite track is not Groovy Disco Tech therefore your favorite track is invalid!Piccolo Daimaoh wrote: Here's my favourite track: http://www.youtube.com/watch?v=efR4kpts6eg
(No but seriously this is a cool track too, 3rd favorite of mine. 2nd favorite is Ginyu's Transformation.)
Re: Unreleased US Dragon Ball BGM projects
I have to do a lot of things. xD To many things than I'd care to explain. Some tracks are just a big pain in the ass to rip. D: It takes a lot of time, and work for most tracks. I do mess around with audacity for the most part. But a lot of the techniques I use, I had to teach myself.MetalMadness wrote: Coycoy, I've been meaning to ask how exactly you rip your music? I've noticed you've riped tracks in HQ that have a TON of SFX and voices in the back, such as King Cold and Trunks talk. How did you do it?
Anyway, here's another thing I whipped up after 4 days of working on and off on it. It's a 9 minute plus compilation of some of my favorite unreleased Frieza Based themes. Or guess you could say that they are themes that reminded me of him in general. xD
Frieza's Theme Compilation
My Youtube account (Coycoy88)
I primarily rip and upload unreleased Faulconer Productions music, as well as some other American dub music.
I primarily rip and upload unreleased Faulconer Productions music, as well as some other American dub music.
Re: Unreleased US Dragon Ball BGM projects
We're all ears.Coycoy88 wrote:I have to do a lot of things. xD To many things than I'd care to explain. Some tracks are just a big pain in the ass to rip. D: It takes a lot of time, and work for most tracks. I do mess around with audacity for the most part. But a lot of the techniques I use, I had to teach myself.MetalMadness wrote: Coycoy, I've been meaning to ask how exactly you rip your music? I've noticed you've riped tracks in HQ that have a TON of SFX and voices in the back, such as King Cold and Trunks talk. How did you do it?
I have a hunch it's phase reversal.
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Re: Unreleased US Dragon Ball BGM projects
He once told me he didn't do that, though it theoretically could work with a lot of trouble. One technique is if you have a 5.1 wave, dialogue is usually in the center channel. Music is in left\right. So if you get the 5.1 surround and kill the center channel you can get cleared music.
Another is just take all the clear instances of a given track and fade them all together, like putting a puzzle together.
Also I remember there was an alt version of the Imperfect Cell Theme that was ripped from the DVD menu, not the show.
Another is just take all the clear instances of a given track and fade them all together, like putting a puzzle together.
Also I remember there was an alt version of the Imperfect Cell Theme that was ripped from the DVD menu, not the show.
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Re: Unreleased US Dragon Ball BGM projects
Unfortunately though Bruce's soundtrack is only in 2.0 stereo, not 5.1 surround, otherwise it would have been so easy to rip the tracks.
How does this "phrase reversal" work? I'm more than willing to put in my time and effort into ripping the tracks.
I'd personally just like to help with the whole process
How does this "phrase reversal" work? I'm more than willing to put in my time and effort into ripping the tracks.
I'd personally just like to help with the whole process
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Re: Unreleased US Dragon Ball BGM projects
That's exactly why it works. The DVDs are in 5.1. The music is stereo. SoMetalMadness wrote:Unfortunately though Bruce's soundtrack is only in 2.0 stereo, not 5.1 surround, otherwise it would have been so easy to rip the tracks.
How does this "phrase reversal" work? I'm more than willing to put in my time and effort into ripping the tracks.
I'd personally just like to help with the whole process
DVD
Left = Music
Right = Music
Center = Dialogue
LEft Surround
Right Surround
Extract Left and Right only to make a music file.
Btw, this Frieza compilation is amazing man!
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Re: Unreleased US Dragon Ball BGM projects
Really? From my encodes of the Season Sets, there is dialogue on the left, right, and center. It's impossible to isolate the music on its own for me..cRookie_Monster wrote:That's exactly why it works. The DVDs are in 5.1. The music is stereo. SoMetalMadness wrote:Unfortunately though Bruce's soundtrack is only in 2.0 stereo, not 5.1 surround, otherwise it would have been so easy to rip the tracks.
How does this "phrase reversal" work? I'm more than willing to put in my time and effort into ripping the tracks.
I'd personally just like to help with the whole process
DVD
Left = Music
Right = Music
Center = Dialogue
LEft Surround
Right Surround
Extract Left and Right only to make a music file.
Btw, this Freeza compilation is amazing man!
Well it's that simple, why are there still a few samples and themes we can't rip?
Re: Unreleased US Dragon Ball BGM projects
aha, Well Scott seems to have explained it better than I could have. ^^
Some tracks can be ripped, while others cant. It just depends on how the audio is set up. Like on the remastered DVD's, episodes 184 to (I think) 191 the audio is set up different than it normally is. The sfx seem to be on the same sound layer as the music. That's why when I ripped the Extended version of the SSJ Vegeta theme that played as Vegeta attacked Super Perfect Cell, you can clearly hear the sfx. Oh, and if one of the characters begin talking to themselves inside their own head,that echo-ish effect Funimation adds, leaks into the music channel. All in all, when you rip a track it's hit-N-miss.
Lol..... this is random but, who agrees that it would of been awesome if Funi would of added a DVD feature to the remastered sets, that would allow you to turn off the sfx and vocals? or vice versa? The dvd of the movie Beetlejuice lets you do that. XD
Some tracks can be ripped, while others cant. It just depends on how the audio is set up. Like on the remastered DVD's, episodes 184 to (I think) 191 the audio is set up different than it normally is. The sfx seem to be on the same sound layer as the music. That's why when I ripped the Extended version of the SSJ Vegeta theme that played as Vegeta attacked Super Perfect Cell, you can clearly hear the sfx. Oh, and if one of the characters begin talking to themselves inside their own head,that echo-ish effect Funimation adds, leaks into the music channel. All in all, when you rip a track it's hit-N-miss.
Lol..... this is random but, who agrees that it would of been awesome if Funi would of added a DVD feature to the remastered sets, that would allow you to turn off the sfx and vocals? or vice versa? The dvd of the movie Beetlejuice lets you do that. XD
My Youtube account (Coycoy88)
I primarily rip and upload unreleased Faulconer Productions music, as well as some other American dub music.
I primarily rip and upload unreleased Faulconer Productions music, as well as some other American dub music.
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Re: Unreleased US Dragon Ball BGM projects
Oh I see, and what do you use to separate the sfx and the music? Because whenever I bring the files into Vegas Pro and isolate it to the left or the right, I can still hear all the voices and the SFX :SCoycoy88 wrote:aha, Well Scott seems to have explained it better than I could have. ^^
Some tracks can be ripped, while others cant. It just depends on how the audio is set up. Like on the remastered DVD's, episodes 184 to (I think) 191 the audio is set up different than it normally is. The sfx seem to be on the same sound layer as the music. That's why when I ripped the Extended version of the SSJ Vegeta theme that played as Vegeta attacked Super Perfect Cell, you can clearly hear the sfx. Oh, and if one of the characters begin talking to themselves inside their own head,that echo-ish effect Funimation adds, leaks into the music channel. All in all, when you rip a track it's hit-N-miss.
Lol..... this is random but, who agrees that it would of been awesome if Funi would of added a DVD feature to the remastered sets, that would allow you to turn off the sfx and vocals? or vice versa? The dvd of the movie Beetlejuice lets you do that. XD
Whenever I bring in a 5.1 file though, I can isolate the voices or the music easily.
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Re: Unreleased US Dragon Ball BGM projects
MetalMadness wrote:
Really? From my encodes of the Season Sets, there is dialogue on the left, right, and center. It's impossible to isolate the music on its own for me..
Well it's that simple, why are there still a few samples and themes we can't rip?
Well maybe Funi doesn't know what they are doing, if it's like that. Standard 5.1 practice is to put dialogue in center channel and music in stereo speakers.
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Re: Unreleased US Dragon Ball BGM projects
He must remove the vocals manually, like using the vocal remover tool in Soundbooth. That's all I can think of. I tried that shit though, many times. It really doesn't work very well...unless Coycoy is just a master at it.MetalMadness wrote:Oh I see, and what do you use to separate the sfx and the music? Because whenever I bring the files into Vegas Pro and isolate it to the left or the right, I can still hear all the voices and the SFX :SCoycoy88 wrote:aha, Well Scott seems to have explained it better than I could have. ^^
Some tracks can be ripped, while others cant. It just depends on how the audio is set up. Like on the remastered DVD's, episodes 184 to (I think) 191 the audio is set up different than it normally is. The sfx seem to be on the same sound layer as the music. That's why when I ripped the Extended version of the SSJ Vegeta theme that played as Vegeta attacked Super Perfect Cell, you can clearly hear the sfx. Oh, and if one of the characters begin talking to themselves inside their own head,that echo-ish effect Funimation adds, leaks into the music channel. All in all, when you rip a track it's hit-N-miss.
Lol..... this is random but, who agrees that it would of been awesome if Funi would of added a DVD feature to the remastered sets, that would allow you to turn off the sfx and vocals? or vice versa? The dvd of the movie Beetlejuice lets you do that. XD
Whenever I bring in a 5.1 file though, I can isolate the voices or the music easily.
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Re: Unreleased US Dragon Ball BGM projects
Vocal removers are just another way of doing phase reversal stuff.
They assume the dialougue is mono. YOu invert one channel of a stereo pair and add it to the other channel. So anything that was mono gets cancelled out (bc it was the same on both sides). Anything that was stereo remains, but loses quality....
The method I was suggesting for phase reversal was different. It requires:
1. Scene has to have no Japanese music
2. Take the sfx and dialougue with no music.
3. Invert it
4. add it to the version with the music you want (perfectly in sync, I mean PERFECT!!)
5. sfx and dialogue are cancelled.
Inverting audio mean this
1_________________1
_____0 _______0 _____0
_________-1 ____________-1
becomes this
_________1 ____________1
_____0 _____0 ___ 0
-1 ____________-1
So if you add them together...
1 + -1 = 0
0 + 0 = 0
-1 + 1 = 0
etc.
They assume the dialougue is mono. YOu invert one channel of a stereo pair and add it to the other channel. So anything that was mono gets cancelled out (bc it was the same on both sides). Anything that was stereo remains, but loses quality....
The method I was suggesting for phase reversal was different. It requires:
1. Scene has to have no Japanese music
2. Take the sfx and dialougue with no music.
3. Invert it
4. add it to the version with the music you want (perfectly in sync, I mean PERFECT!!)
5. sfx and dialogue are cancelled.
Inverting audio mean this
1_________________1
_____0 _______0 _____0
_________-1 ____________-1
becomes this
_________1 ____________1
_____0 _____0 ___ 0
-1 ____________-1
So if you add them together...
1 + -1 = 0
0 + 0 = 0
-1 + 1 = 0
etc.
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Re: Unreleased US Dragon Ball BGM projects
I understand everything you said up to the "add it to the version with the music you want"cRookie_Monster wrote:Vocal removers are just another way of doing phase reversal stuff.
They assume the dialougue is mono. YOu invert one channel of a stereo pair and add it to the other channel. So anything that was mono gets cancelled out (bc it was the same on both sides). Anything that was stereo remains, but loses quality....
The method I was suggesting for phase reversal was different. It requires:
1. Scene has to have no Japanese music
2. Take the sfx and dialougue with no music.
3. Invert it
4. add it to the version with the music you want (perfectly in sync, I mean PERFECT!!)
5. sfx and dialogue are cancelled.
Inverting audio mean this
1_________________1
_____0 _______0 _____0
_________-1 ____________-1
becomes this
_________1 ____________1
_____0 _____0 ___ 0
-1 ____________-1
So if you add them together...
1 + -1 = 0
0 + 0 = 0
-1 + 1 = 0
etc.
What do you mean by add it? Right now, I have two audio files in Vegas Pro, one with no music and one with the music I want to rip, and I clicked "invert phase" on the one without music, and i perfectly synced and aligned the two files, then exported it as one new file, but I still have SFX and vocals?
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Re: Unreleased US Dragon Ball BGM projects
Add = mix.
There's different ways in different apps. In a wave editor its usually mix paste or something like that(copy one, and then paste it over the other). In a DAW it'd just a matter of lining the two files up and then exporting. The other trick is the stuff you are cancelling has to be the same volume.
IE if
2_________________2
_____0 _______0 _____0
_________-2 ____________-2
is mixed with
_________1 ____________1
_____0 _____0 ___ 0
-1 ____________-1
It will reduce the volume of the sound by half, not get rid of it completely.
2+ -1 = 1
0 + 0 = 0
-2 + 1 = 1
There's different ways in different apps. In a wave editor its usually mix paste or something like that(copy one, and then paste it over the other). In a DAW it'd just a matter of lining the two files up and then exporting. The other trick is the stuff you are cancelling has to be the same volume.
IE if
2_________________2
_____0 _______0 _____0
_________-2 ____________-2
is mixed with
_________1 ____________1
_____0 _____0 ___ 0
-1 ____________-1
It will reduce the volume of the sound by half, not get rid of it completely.
2+ -1 = 1
0 + 0 = 0
-2 + 1 = 1
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Re: Unreleased US Dragon Ball BGM projects
weird, its still not working for me :\ oh well maybe this just doesnt work on vegas procRookie_Monster wrote:Add = mix.
There's different ways in different apps. In a wave editor its usually mix paste or something like that(copy one, and then paste it over the other). In a DAW it'd just a matter of lining the two files up and then exporting. The other trick is the stuff you are cancelling has to be the same volume.
IE if
2_________________2
_____0 _______0 _____0
_________-2 ____________-2
is mixed with
_________1 ____________1
_____0 _____0 ___ 0
-1 ____________-1
It will reduce the volume of the sound by half, not get rid of it completely.
2+ -1 = 1
0 + 0 = 0
-2 + 1 = 1
thanks anyway