Why do game developers hate the Buu arc?

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Cipher
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Re: Why do game developers hate the Buu arc?

Post by Cipher » Mon Jun 14, 2010 1:52 am

Xyex wrote:Except that I do play Street Fighter, Tekken, Soul Caliber, King of Fighters, Guilty Gear, etc. And Budokai being better than the BT games has nothing to do with it using 'traditional' fighting game mechanics. I've wanted something BT styled since the first time I played Zone of the Enders. I just wanted it to be well made, too. Also, the implication that if I like A I can't also like B is ludicrous. To go with your racing game analogy, I equally enjoy Need For Speed, R: Racing Evolution, the old Daytona 500 arcade games, Mario Kart, Star Wars Pod Racer, Beetle Adventure Racing, and so on.

The reason I like the Budokai games over the BT game is that the Budokai games are just better. Better controls, better graphics, better sound, more than 5 playable characters, and just better all around. If I all I wanted was traditional fighting mechanics in my DB game SDBZ would be my favorite, instead of second favorite.
Well, fair. It's just that the Sparking! series seems focused on simulation and fanservice, and while I'm sure the combat could be fine-tuned, I don't think it will ever quite have the depth and balance of more standard fighting games, just by its very nature.

Xyex wrote:I'm pretty sure he's not talking about actual battle complexity, as such a thing doesn't exist, but requiring you to push a dozen buttons to do various things. Like requiring you to push 3 buttons just to use a super, and having no other means of using the super. Or 3 buttons to switch characters in a team battle. Stupid things like that that could have been accomplished in far more logical and intuitive ways.
So, am I the only one that plays these games on a Wii? To be honest, I've tried it with other controllers and echoed your complaints. With a Wiimote, it's a total blast though.

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Re: Why do game developers hate the Buu arc?

Post by Goku100xKamehameha » Mon Jun 14, 2010 1:55 am

Cipher wrote:fanservice
Fan Service!, this is not Ikkitousen you know.

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Re: Why do game developers hate the Buu arc?

Post by Cipher » Mon Jun 14, 2010 2:01 am

Goku100xKamehameha wrote:
Cipher wrote:fanservice
Fan Service!, this is not Ikkitousen you know.
First of all, I have no idea what the hell Ikkitousen is, thank god. Also, it's a wholly acceptable term to refer to adding anything which pleases fans with little other value. Adding a certain unnecessary character to a video-game for example. Or adding "It's over 9000!" to the Kai TV cut. Any little shout-out like that.

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Re: Why do game developers hate the Buu arc?

Post by Goku100xKamehameha » Mon Jun 14, 2010 2:05 am

Cipher wrote:idea what the hell Ikkitousen is
This!

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Re: Why do game developers hate the Buu arc?

Post by Piccolo Daimaoh » Mon Jun 14, 2010 5:40 am

Xyex wrote: I'm pretty sure he's not talking about actual battle complexity, as such a thing doesn't exist, but requiring you to push a dozen buttons to do various things. Like requiring you to push 3 buttons just to use a super, and having no other means of using the super. Or 3 buttons to switch characters in a team battle. Stupid things like that that could have been accomplished in far more logical and intuitive ways.
I fail to comprehend why pressing three buttons to do an ultimate attack is "complex". Anyone with opposable thumbs would be able to pull it off with ease. I totally agree with you on the character switching though. That can sometimes be a bitch.

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Re: Why do game developers hate the Buu arc?

Post by Xyex » Mon Jun 14, 2010 10:31 am

Piccolo Daimaoh wrote:
Xyex wrote: I'm pretty sure he's not talking about actual battle complexity, as such a thing doesn't exist, but requiring you to push a dozen buttons to do various things. Like requiring you to push 3 buttons just to use a super, and having no other means of using the super. Or 3 buttons to switch characters in a team battle. Stupid things like that that could have been accomplished in far more logical and intuitive ways.
I fail to comprehend why pressing three buttons to do an ultimate attack is "complex". Anyone with opposable thumbs would be able to pull it off with ease. I totally agree with you on the character switching though. That can sometimes be a bitch.
Just because it can be done 'with ease' does not negate that the combination of buttons required is stupidly complex in nature. L2 + Triangle + Up/Down at the same time is not only an excessive number of buttons but also far from an intuitive combination.

Combine this with what buttons do what other things in what other situations and you end up, not with depth, but with button gymnastics. "Triangle does this here, but this when you're over here, and this while in this situation, and this if you're pushing this button, and this if you're pushing this button while in this situation" is not depth but needless complication of something that should be far more simple. Multiple this by 8 buttons and multiple contexts and it just becomes absurd.
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Re: Why do game developers hate the Buu arc?

Post by Ex-Dubbie369 » Mon Jun 14, 2010 12:46 pm

Cipher wrote:So, am I the only one that plays these games on a Wii? To be honest, I've tried it with other controllers and echoed your complaints. With a Wiimote, it's a total blast though.
I have actually played BT3 on Wii, and I think it's sooooooo much better than the "regular" console versions. I actually think that this engine works waaaaay better on the Wii and that it should be the platform Spike focuses on.

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Re: Why do game developers hate the Buu arc?

Post by caejones » Mon Jun 14, 2010 8:00 pm

Xyex wrote: Combine this with what buttons do what other things in what other situations and you end up, not with depth, but with button gymnastics. "Triangle does this here, but this when you're over here, and this while in this situation, and this if you're pushing this button, and this if you're pushing this button while in this situation" is not depth but needless complication of something that should be far more simple. Multiple this by 8 buttons and multiple contexts and it just becomes absurd.
Ok, I was thinking "Wait, overly complex? WTFish?", until this came along.

This brings me to my big question on BT:
How the hell do you do all those different types of defenses?
How do you tele-dodge incoming attacks, or absorb supers with #19 and #20?
Is it a timing thing?
What button? What requirements? What.....
Can't it just be something a _little_ more distinct?
Like the counters in the Super Butoden series, except actually doable?

Ur, wait, what did I just get myself into?
... For the record, I don't really care so much for the Budokai games... but sometimes BT makes me o_o.
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Re: Why do game developers hate the Buu arc?

Post by Xyex » Tue Jun 15, 2010 11:43 am

caejones wrote:
Xyex wrote: Combine this with what buttons do what other things in what other situations and you end up, not with depth, but with button gymnastics. "Triangle does this here, but this when you're over here, and this while in this situation, and this if you're pushing this button, and this if you're pushing this button while in this situation" is not depth but needless complication of something that should be far more simple. Multiple this by 8 buttons and multiple contexts and it just becomes absurd.
Ok, I was thinking "Wait, overly complex? WTFish?", until this came along.

This brings me to my big question on BT:
How the hell do you do all those different types of defenses?
How do you tele-dodge incoming attacks, or absorb supers with #19 and #20?
Is it a timing thing?
What button? What requirements? What.....
Can't it just be something a _little_ more distinct?
Like the counters in the Super Butoden series, except actually doable?

Ur, wait, what did I just get myself into?
... For the record, I don't really care so much for the Budokai games... but sometimes BT makes me o_o.
I'm actually not really sure on a number of things myself anymore. I knew most of the stuff back when I first got the game, but due to lack of need of 90% of it, I've forgotten. About the only thing from all of that that I do remember these days is that pushing L1 when you're being combined will create a shockwave (at expense of health) to knock them away from you.

Teleport dodging is, I believe, done with the circle button at just the right timing instant. Only the instant is like, a tenth the size of the instant in the Budokai games, and actually hitting it tends to be more about luck than skill, in my experience.
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Re: Why do game developers hate the Buu arc?

Post by Blue » Tue Jun 15, 2010 12:15 pm

caejones wrote: Like the counters in the Super Butoden series, except actually doable?
Oh geeze, thank Kami I'm not the only one. I CAN'T pull these off. I figured I just had a case of stupid fingers.
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Re: Why do game developers hate the Buu arc?

Post by caejones » Wed Jun 16, 2010 2:13 pm

Blue wrote:
caejones wrote: Like the counters in the Super Butoden series, except actually doable?
Oh geeze, thank Kami I'm not the only one. I CAN'T pull these off. I figured I just had a case of stupid fingers.
For a brief time, I was capable of catching them in SB3 (but they always blow up in my face), and that weird disperse-dodge thing every now and then. Deflection is still the easiest (other than dodging in the first one...), but for some reason I've gotten worse at that. -_-. Probably 'cause I've been playing on an emulator lately.
Deflecting things in Final Bout, though? I just press the three buttons and wait for that one out of ten chance...
I like UB22's blast canceling system. It's nothing like the other games, but it's occasionally cool to see a kamehameha tear through three little blasts. Or... ur... yeah.
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Re: Why do game developers hate the Buu arc?

Post by Rory » Wed Jun 16, 2010 2:30 pm

Goku100xKamehameha wrote:
Cipher wrote:idea what the hell Ikkitousen is
This!
We get it, you like Wikipedia.
Jesus Christ.

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Re: Why do game developers hate the Buu arc?

Post by Vashkey » Mon Jun 28, 2010 11:33 am

Piccolo Daimaoh wrote:
Rory wrote:..I've noticed a pattern here. While I (and anybody else) can tear the Sparking! series to shreds, Sparking! fans can only seem to rip on the original Budokai. I wonder why this is. :roll:
You're seriously basing that claim on this one thread. I personally liked Budokai 1, it was leagues better than Budokai 3. Story mode was better, graphics were better, no Dragon Rush or Hyper Mode etc.
?
If thats why you like the original more then I'd imagine you dislike the playing part of videogame and more of the watching part. Did you think Final Fantasy XIII was good too? The gameplay was about as mind numbing as it get but it had good graphics.

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