"Raging Blast 2" Gigantic On-Going Gaming Discussion

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Re: "Raging Blast 2" Pre-Release Discussion

Post by LeprikanGT » Sat Oct 16, 2010 11:33 pm

Bardo117 wrote:
LeprikanGT wrote:EDIT: Just counted all three BT games - taking into account that giants, DB, and GT characters are not in the game:

BT1: has 20 fewer characters
BT2: Even roster
BT3: has 10 more characters

So how exactly is this a small roster?

@mysticboy: the newest PSN video says "Command 100 characters".
Including transformations. That's lame as hell. BT3 has 161, without including transformations. BT2 has 129, and BT has 58.
Take away the giants and DB characters and GT characters and my numbers are what you have as a roster. [since RB2 is ONLY Z and without giants.]

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Re: "Raging Blast 2" Pre-Release Discussion

Post by FanofZgirls » Sat Oct 16, 2010 11:37 pm

I am not sure if they said more than 100 or they said 100. Though I am honestly hoping these 2 what-if fusions are in this game. Not because I want them so badly but more so, I want Spike to keep something from us; you know throw a curve ball! Since the Sparking/Tenkaichi games began they always revealed the entire roster before the game was even out and it seems they did that again BUT maybe for once they will leave something under wraps and left for us to figure it out for ourselves when we play the game.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by TheDevilsCorpse » Sat Oct 16, 2010 11:39 pm

Captain Awesome wrote:I'm not sure if anyone else covered this, but the demo is on the AU/EUR PSN store.

I played around with it for about ten minutes or so, and wasn't terribly impressed, the controls are still a step backward from Sparking! Meteor, and while the graphics are a step up Burst Limit still looks better. I actually had more fun with the Tag Versus demo.
It has been covered to death really, the only place that doesn't have the demo now I believe is the US PSN.

I know it is an opinion and you are entitled to it, but I don't see how you can think the controls for RB2 are worse than the Sparking series. Meteor had horrible button layouts for the game and the actual combo system was so predictable and repetitive that the game got really boring really fast. The characters in RB2 have much more depth and feel fairly unique since most of them seem to have their own sets of cancels and follow ups to make for different combat options. After playing RB2's demo, I can't even stand to put Spike's last gen games in my Playstation while I still play the original Raging Blast simply because only having SS Goku, Kid Buu, Dabra, and Ultimate Gohan gets a little boring in the demo.
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Re: "Raging Blast 2" Pre-Release Discussion

Post by InfernalVegito » Sat Oct 16, 2010 11:41 pm

TheDevilsCorpse wrote:...while I still play the original Raging Blast simply because only having SS Goku, Kid Buu, Dabra, and Ultimate Gohan gets a little boring in the demo.
Also because the time limit really disallows you to test and figure out the combos in detail.
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Re: "Raging Blast 2" Pre-Release Discussion

Post by TheDevilsCorpse » Sat Oct 16, 2010 11:51 pm

InfernalVegito wrote:Also because the time limit really disallows you to test and figure out the combos in detail.
Meh, I haven't been playing the demo with the intention of figuring everything out right this second. As soon as i knew there was a time limit, not to mention the AI is slightly more annoying and aggressive, I decided I was just going to wait on attempting to master everything till I have the full game and can start with practice mode. I'll learn my characters moves by practicing on a dummy, then put them into action on an opponent that reacts later.
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Re: "Raging Blast 2" Pre-Release Discussion

Post by The S » Sun Oct 17, 2010 12:04 am

mysticboy wrote:We have 100 characters on the dot. THEY'VE PROMISED US OVER 100! :evil:
Huh. I don't recall the words "I promise" ever being used....
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Re: "Raging Blast 2" Pre-Release Discussion

Post by LeprikanGT » Sun Oct 17, 2010 12:05 am

The S wrote:
mysticboy wrote:We have 100 characters on the dot. THEY'VE PROMISED US OVER 100! :evil:
Huh. I don't recall the words "I promise" ever being used....
I remember 100 on the dot.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by TheDevilsCorpse » Sun Oct 17, 2010 12:10 am

LeprikanGT wrote:I remember 100 on the dot.
They've told us multiple numbers since the announcement of the game, "Over 90", "Over 100" and 100. It isn't like they were ever promising us anything drastically higher than what we got. Typically when Spike says something like "over 100" we end up with 101. So I'm not really bugged by them dropping back from "over 100" to exactly 100,...well, I suppose I would be a little ticked if that one character that got dropped was Slug since he should be in the game with PtEtSS being in. (We're never going to drop that are we? xD)
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Re: "Raging Blast 2" Pre-Release Discussion

Post by LeprikanGT » Sun Oct 17, 2010 12:13 am

Nope, if you animate him into a new special and have that as your main selling point... he should be playable. lol

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Re: "Raging Blast 2" Pre-Release Discussion

Post by FanofZgirls » Sun Oct 17, 2010 12:20 am

So any thoughts on what I said about the what if's being in or not? Also I been thinking and they could of put in Slug without his giant form if they were going by PtEtSS because in that movie he didn't grow; of course in that movie it wasn't really him but a ghost warrior of him, still though that can kill the excuse of "he has no giant form so he won't be put in the game." He probably was just overlooked when they were creating character models for the game. In BT3 he wasn't that great and I have to say I am surprised people care so much about him.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by LeprikanGT » Sun Oct 17, 2010 12:27 am

FanofZgirls wrote:So any thoughts on what I said about the what if's being in or not? Also I been thinking and they could of put in Slug without his giant form if they were going by PtEtSS because in that movie he didn't grow; of course in that movie it wasn't really him but a ghost warrior of him, still though that can kill the excuse of "he has no giant form so he won't be put in the game." He probably was just overlooked when they were creating character models for the game. In BT3 he wasn't that great and I have to say I am surprised people care so much about him.
I would love for Slug to be in, as well as the 2 what-if fusions...but I SERISOULY think they would have slipped and we would have seen them by now. Theres only one scan left right? I'm sure that is going to be the Cooler movie or Tarble.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by TheDevilsCorpse » Sun Oct 17, 2010 12:40 am

FanofZgirls wrote:So any thoughts on what I said about the what if's being in or not? Also I been thinking and they could of put in Slug without his giant form if they were going by PtEtSS because in that movie he didn't grow; of course in that movie it wasn't really him but a ghost warrior of him, still though that can kill the excuse of "he has no giant form so he won't be put in the game." He probably was just overlooked when they were creating character models for the game. In BT3 he wasn't that great and I have to say I am surprised people care so much about him.
It isn't really that we care so much about Slug, it's that principle behind it. They have gone through the trouble to reanimate Hatchihyack's special and used it as a HUGE part of their marketing. Almost every magazine scan, trailer, commercial, etc. has featured at least the Plan to Eradicate the Super Saiyans' logo, and they've even made sure to note that characters in the game will have techniques from the special and that you can continue the fights from the animation in the game itself, but then they exclude one of the main characters from the feature.

You say he was probably just overlooked, but they had an entire animated special they had to watch to take techniques from and even had his character sheet from the special released in the first batch of screen shots for the game. He was about as "overlooked" as Ultimate Gohan was in Raging Blast, since even if they did forget about him, they would have had to remember him when it can time to animate Super Buu's transformation for absorbing Gohan. It obviously doesn't matter if the character is any good for use in fighting, because then half the roster like Nappa or Gero would be removed. I'm left with only two option for why he wasn't included:

1.) They are using him as a selling point for Raging Blast 3. (But I've said this before, and even Spike could have found something better to help market the sequel.)

2.) Purely for shits and giggles on their part. They may find it hilarious that they give us all these hints an an obvious character to include in the game, and then don't put him in on purpose just to see how we react.

Overall, I don't like Slug and I dislike his giant form even more, but when they tell me I can reenact PtEtSS in RB2 and then don't include him, it makes me a little mad. Had they not included the special, or at least not marketed it so hard, I probably wouldn't care about him to be honest.
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Re: "Raging Blast 2" Pre-Release Discussion

Post by FanofZgirls » Sun Oct 17, 2010 12:42 am

LeprikanGT wrote:
FanofZgirls wrote:So any thoughts on what I said about the what if's being in or not? Also I been thinking and they could of put in Slug without his giant form if they were going by PtEtSS because in that movie he didn't grow; of course in that movie it wasn't really him but a ghost warrior of him, still though that can kill the excuse of "he has no giant form so he won't be put in the game." He probably was just overlooked when they were creating character models for the game. In BT3 he wasn't that great and I have to say I am surprised people care so much about him.
I would love for Slug to be in, as well as the 2 what-if fusions...but I SERISOULY think they would have slipped and we would have seen them by now. Theres only one scan left right? I'm sure that is going to be the Cooler movie or Tarble.
Possibly, but who knows maybe Spike is hiding something and if it isn't Slug then we can only hope for it being those 2 what-ifs. If there are some what-ifs I would want at least one of them to be a villain fusion. Now I know two bad guys wouldn't do the dance but maybe they can get a potara fusion or if not the fusion move, then maybe have some new Buu absorptions. Those were fun in B2. I would like for Spike to keep something hidden for once lol.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by Bardo117 » Sun Oct 17, 2010 12:52 am

LeprikanGT wrote:
Bardo117 wrote:
LeprikanGT wrote:EDIT: Just counted all three BT games - taking into account that giants, DB, and GT characters are not in the game:

BT1: has 20 fewer characters
BT2: Even roster
BT3: has 10 more characters

So how exactly is this a small roster?

@mysticboy: the newest PSN video says "Command 100 characters".
Including transformations. That's lame as hell. BT3 has 161, without including transformations. BT2 has 129, and BT has 58.
Take away the giants and DB characters and GT characters and my numbers are what you have as a roster. [since RB2 is ONLY Z and without giants.]
Why would I do that?

That's like saying "Take out the cropping, and you get the DragonBox"
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Re: "Raging Blast 2" Pre-Release Discussion

Post by LeprikanGT » Sun Oct 17, 2010 12:54 am

I'm saying that to try and make sense to you about the rorters. If one game has DB, Z AND GT...you can't compare numbers because of course Rb2 would have less characters, that just common sense, BUT with the game, if you are ONLY counting Z characters...BT3 ONLY has 3 more characters, so NO, RB2 does NOT have a small roster. There is just no other way around it.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by Bardo117 » Sun Oct 17, 2010 1:04 am

LeprikanGT wrote:I'm saying that to try and make sense to you about the rorters. If one game has DB, Z AND GT...you can't compare numbers because of course Rb2 would have less characters, that just common sense, BUT with the game, if you are ONLY counting Z characters...BT3 ONLY has 3 more characters, so NO, RB2 does NOT have a small roster. There is just no other way around it.
True. What they heck, I'm still buying it anyways.
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Re: "Raging Blast 2" Pre-Release Discussion

Post by LeprikanGT » Sun Oct 17, 2010 1:07 am

True. I knew I was buying this game since my first post on this thread.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by Bardo117 » Sun Oct 17, 2010 1:10 am

LeprikanGT wrote:True. I knew I was buying this game since my first post on this thread.
lol. I knew I was buying this game, ever since they announced Raging Blast 1.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by FanofZgirls » Sun Oct 17, 2010 1:13 am

I think it's safe to say if you're at this board you're buying the game lol.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by Bardo117 » Sun Oct 17, 2010 1:14 am

FanofZgirls wrote:I think it's safe to say if your at this board your buying the game lol.
Not really. Some people come in here to bash the game.
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