"Raging Blast 2" Gigantic On-Going Gaming Discussion

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Big Momma
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Re: "Raging Blast 2" Pre-Release Discussion

Post by Big Momma » Sun Oct 17, 2010 10:17 pm

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That's your ranking based on the number of posts you've made.
I can't ever change it?
You have to get more posts to change it.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by TheDevilsCorpse » Mon Oct 18, 2010 12:29 am

InfernalVegito wrote:I beg to differ. I don't hate everything Spike does. There are just certain things that are important for me (implying a good storymode) and Spike can't seem to grasp or finalize a good mode for it. Galaxy Mode sounds fresh indeed and I will make up my opinion when I play through it. I will buy the game anyways because I love Dragonball and the gameplay is awesome. In addition the graphics are also great. These points prove they can do it better.
I played NUNS2 yesterday and it blew me away. The QTEs are beyond amazing. If I can think of the fact how good such a storymode would go along with Dragonball in HD graphics, then a whole competent producer team can, too.

We'll see. And no one's opinion is invalid. Just let me express myself. Thank you.
The problem with your expectations is development time, since CC2 is given almost double the time to work on the Ultimate Ninja Storm games you could only expect the quality to be better. Spike doesn't really get to decide on anything important for the game's production, they have to meet the deadline they are given and have to pack whatever features they can into the game within the allotted time frame. As much as I like having one of Spike's games to play through every year, they need to cut back. Namco Bandai really need to spice things up and give these series time to breathe and let them work on them at a decent pace. As other have said many times before me, we need to break up the releases, let Dimps release a game one year and then Spike the next and continue to alternate, or even find a third developer for another style of game to give them more time while keeping us preoccupied: Dimps (2D Fighter), Spike (3D Fighter), ??? (RPG? Adventure?). The current management for the series is horrible from a business standpoint. They make smaller amounts of cash off these games because they force the developers to chuck out half finished products.

I would absolutely love for Dimps to be brought back into the fray to make a game based on the original Dragon Ball. The traditional 2D style of fighting makes much more sense for the earlier era with the focus on tournaments, hand to hand combat, technique and skill over brute force. Spike could then focus on Dragon Ball Z (and GT I guess if demand is high enough), and another company could then tackle GT or just approach another section of the series in a totally different way. Perhaps give us a console version of Attack of the Saiyans, or find someone who could take what we got with Sagas and make it not suck.

That would be the best option in my opinion, but they won't listen. Sales will drop due to people getting bored and the product being half assed, and then games for the franchise may stop being made or at least few and really far between...maybe that is the only way for them to learn.
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Re: "Raging Blast 2" Pre-Release Discussion

Post by FanofZgirls » Mon Oct 18, 2010 12:46 am

LeprikanGT wrote:
Saimaroimaru wrote:Just posting the link to the Us Demo. Noticing some have forgotten.

http://marketplace.xbox.com/en-US/games ... 6&p=1&of=1
Sadness for the PSN with no demo STILL. Did Doore ever use a ki attack in the movie?
In the Cooler's Revenge movie both him and Nieze used ki attacks to destroy the forest and make sure to kill everybody down there. So maybe they will have a blast volley.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by Piccolo Daimaoh » Mon Oct 18, 2010 3:22 am

Jaruka wrote:Sorry man but your opinion is soon becoming invalid, you pretty much just post hating on every move Spike makes. We've seen the story around 11 times now just on current gen consoles and PS2. There's a lot more if you count the DS and GBA games along with the Playstation games too. I don't want to play the story any more, it's boring as Hell and I know the story better than the game does. It's great to see something fresh.
This. Spike finally took the hint.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by Rory » Mon Oct 18, 2010 4:33 am

Piccolo Daimaoh wrote:
Jaruka wrote:Sorry man but your opinion is soon becoming invalid, you pretty much just post hating on every move Spike makes. We've seen the story around 11 times now just on current gen consoles and PS2. There's a lot more if you count the DS and GBA games along with the Playstation games too. I don't want to play the story any more, it's boring as Hell and I know the story better than the game does. It's great to see something fresh.
This. Spike finally took the hint.
I fully agree, it's nice that I finally have the option to buy a game, and not have to worry about the damn story.
God I fucking Love Super Dragon Ball Z.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by Rostir » Mon Oct 18, 2010 6:25 am

Rory wrote:
Piccolo Daimaoh wrote:
Jaruka wrote:Sorry man but your opinion is soon becoming invalid, you pretty much just post hating on every move Spike makes. We've seen the story around 11 times now just on current gen consoles and PS2. There's a lot more if you count the DS and GBA games along with the Playstation games too. I don't want to play the story any more, it's boring as Hell and I know the story better than the game does. It's great to see something fresh.
This. Spike finally took the hint.
I fully agree, it's nice that I finally have the option to buy a game, and not have to worry about the damn story.
God I fucking Love Super Dragon Ball Z.
I'm trying to interpret this post and I'm failing, hard.
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Re: "Raging Blast 2" Pre-Release Discussion

Post by Piccolo Daimaoh » Mon Oct 18, 2010 7:39 am

Rostir wrote: I'm trying to interpret this post and I'm failing, hard.
I don't think there was any sarcasm in Rory's post. I think he is genuinely sick of the same washed-out story mode, found in many DB fighting games.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by Titan » Mon Oct 18, 2010 9:15 am

Jaruka wrote:
InfernalVegito wrote:
Jaruka wrote: There's no story mode, as you said but this is a very good replacement in my eyes.

A good replacement?
They could have made an epic storymode in the lines of NUNS2. With QTE. The amazing graphics of RB2 would allow this perfectly. Another reason I can't stand their decisions.
Sorry man but your opinion is soon becoming invalid, you pretty much just post hating on every move Spike makes. We've seen the story around 11 times now just on current gen consoles and PS2. There's a lot more if you count the DS and GBA games along with the Playstation games too. I don't want to play the story any more, it's boring as Hell and I know the story better than the game does. It's great to see something fresh.
Yeah,it is ridiculous to play the story mode countless times.We already have the anime or the manga to see the story.

They are just totally shiny and very high in contrast. RB1 was very pale but looked more like the anime in my view. They look like plasticine in RB2.
I agree !RB1 graphics were better.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by Rory » Mon Oct 18, 2010 9:36 am

Piccolo Daimaoh wrote:
Rostir wrote: I'm trying to interpret this post and I'm failing, hard.
I don't think there was any sarcasm in Rory's post. I think he is genuinely sick of the same washed-out story mode, found in many DB fighting games.
Pretty much. I was also stating that Super DBZ did the whole "enough of this story mode bullshit" thing a few years back.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by Afr0Blu3 » Mon Oct 18, 2010 10:57 am

Just tried the demo, and as I suspected from the trailers, I don't like the new shader they've applied to all the models. Everyone looks waaaay too 'glossy', oh and I managed to activate Raging Soul but I really didn't get what they were trying to achieve. Outside of that it seemed to be as I expected, Raging Blast with a bigger roster. This won't be a release day purchase for me but I'll likely pick it up after Christmas, in the sales.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by LeprikanGT » Mon Oct 18, 2010 11:08 am

Afr0Blu3 wrote:Just tried the demo, and as I suspected from the trailers, I don't like the new shader they've applied to all the models. Everyone looks waaaay too 'glossy', oh and I managed to activate Raging Soul but I really didn't get what they were trying to achieve. Outside of that it seemed to be as I expected, Raging Blast with a bigger roster. This won't be a release day purchase for me but I'll likely pick it up after Christmas, in the sales.
I agree with you on the Raging Soul part, why would I want to use something that takes away my entire move list?

Although, I will be the first one in the door on release day for this, I WAS super stoked for the special but they didn't dub it so I may still watch it, but I'm really looking forward to playing as the new 6 never before seen characters. Aside from Budkai 1, I've gotten all the other DBZ PS2/PS3 games on release day.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by VegettoEX » Mon Oct 18, 2010 11:11 am

What exactly *is* the risk/reward for using "Raging Soul"...? I haven't dived back into the demo all that much, but near as I can tell your strength is something like doubled but you no longer have access to your special moves. Is that it? Does it affect speed or anything defensive? I also haven't looked much at any gameplay videos, but has anyone started incorporating this technique into their actual competitive/higher-level game in any way?
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Re: "Raging Blast 2" Pre-Release Discussion

Post by SSJ2bardock » Mon Oct 18, 2010 11:24 am

Maybe it's somewhat like the "Max Power" mode from the Tenkaichi series? I remember in those games when you accessed "Max Power" you could string together physical combos that were significantly more powerful.
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Re: "Raging Blast 2" Pre-Release Discussion

Post by LeprikanGT » Mon Oct 18, 2010 11:26 am

I know that the risk of it is that you can't charge and your ki drains down and you can't use supers or ultimates.

I see it as a kaioken for everyone, and kaioken was personally a let down in RB1.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by FanofZgirls » Mon Oct 18, 2010 11:27 am

I really don't see where people are coming from saying the character models look glossy. I saw a review that Treevax made where he was concerned that they would be too dark to the point where you can't see them if in the shadows. Though to me I thought RB1's character models looked too bright. I don't see this plastic, glossy look so many people have mentioned. Plus they could tone it down for the official game, you don't know just yet.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by SSJ2bardock » Mon Oct 18, 2010 11:30 am

LeprikanGT wrote:kaioken was personally a let down in RB1.
Kaioken has been a let down in pretty much every Dragon Ball game :lol:
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Re: "Raging Blast 2" Pre-Release Discussion

Post by LeprikanGT » Mon Oct 18, 2010 11:49 am

SSJ2bardock wrote:
LeprikanGT wrote:kaioken was personally a let down in RB1.
Kaioken has been a let down in pretty much every Dragon Ball game :lol:
Touche. Boosting 2 stats and ki rapidly draining isn't exactly thrilling when you compare it to the show.

There needs to be some sort of mechanic when YOU can physically become way stronger while the other person seens to be going slower like the actual attack. Like have Goku be going beyond Burter speed with his attacks.

So it LOOKS like you are moving at super speed and where your body begins to blur from high speeds.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by FanofZgirls » Mon Oct 18, 2010 11:57 am

LeprikanGT wrote:
SSJ2bardock wrote:
LeprikanGT wrote:kaioken was personally a let down in RB1.
Kaioken has been a let down in pretty much every Dragon Ball game :lol:
Touche. Boosting 2 stats and ki rapidly draining isn't exactly thrilling when you compare it to the show.

There needs to be some sort of mechanic when YOU can physically become way stronger while the other person seens to be going slower like the actual attack. Like have Goku be going beyond Burter speed with his attacks.

So it LOOKS like you are moving at super speed and where your body begins to blur from high speeds.
Why can't we just have kaioken as a transformation like it was in budakai? I mean x2 can be a transformation and then the other ones can be be boosting stats that go with that transformation. Let's face it, it's what Goku went to in battle before he became a super saiy-jin and used it as a transformation. Kaioken just can't be proper used as a booster.

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Re: "Raging Blast 2" Pre-Release Discussion

Post by SSJ2bardock » Mon Oct 18, 2010 12:01 pm

I'd be happy with simply having a general Kaioken transformation, but I digress.
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Re: "Raging Blast 2" Pre-Release Discussion

Post by FanofZgirls » Mon Oct 18, 2010 12:03 pm

SSJ2bardock wrote:I'd be happy with simply having a general Kaioken transformation, but I digress.
Maybe next game. Things seem to have cooled down on the end of new scans, screenshots, and videos since last week.

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