"Raging Blast 2" Gigantic On-Going Gaming Discussion

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Re: "Raging Blast 2" Gigantic On-Going Gaming Discussion

Post by Turtle Marked Stone » Mon Nov 29, 2010 4:02 pm

Thanos wrote:BRING BACK THE PSEUDO-STREET FIGHTER/DBZ ANTITHESIS BUDOKAI ENGINE,
Any opportunity huh?

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Re: "Raging Blast 2" Gigantic On-Going Gaming Discussion

Post by SSJ4_Zankuto » Wed Dec 01, 2010 4:46 pm

Has anyone collected the Dragonballs yet to summon shenron. I wished for Kami's Lookout.

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Re: "Raging Blast 2" Gigantic On-Going Gaming Discussion

Post by Eddie » Wed Dec 01, 2010 5:35 pm

SSJ4_Zankuto wrote:Has anyone collected the Dragonballs yet to summon shenron. I wished for Kami's Lookout.
Yep. I made all the wishes quite some time ago. Actually, I made the same first wish as you. Just so you know, eventually more wishes will show up. After you've made all of them, you won't be able to gather the balls anymore.

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Re: "Raging Blast 2" Gigantic On-Going Gaming Discussion

Post by Hellspawn28 » Wed Dec 01, 2010 6:31 pm

Did anyone notice that the Boxart use a normal Bandai logo then a Bandai Namco logo? I notice the same for the new Splatterhouse game boxart as well.
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Re: "Raging Blast 2" Gigantic On-Going Gaming Discussion

Post by Piccolo Daimaoh » Wed Dec 01, 2010 10:43 pm

Hellspawn28 wrote:Did anyone notice that the Boxart use a normal Bandai logo then a Bandai Namco logo? I notice the same for the new Splatterhouse game boxart as well.
According to Wikipedia, Raging Blast 2 was published by Bandai (not Bandai Namco) in Japan, Europe and Australia. So that may be why.

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Re: "Raging Blast 2" Gigantic On-Going Gaming Discussion

Post by Hellspawn28 » Wed Dec 01, 2010 10:59 pm

The US boxart had a Bandai logo instend a Bandai Namco logo, same with the boxart for the Clash of the Titans game. I thought Bandai and Namco where one inc?
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Re: "Raging Blast 2" Gigantic On-Going Gaming Discussion

Post by goku the krump dancer » Wed Dec 01, 2010 11:51 pm

Any word on DLC? Even though chances are we probably wont get any.
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Re: "Raging Blast 2" Gigantic On-Going Gaming Discussion

Post by TheDevilsCorpse » Thu Dec 02, 2010 12:29 am

It was announced that there are no plans for DLC. Putting DLC in the XBox Marketplace or PlayStation Store costs Namco/Bandai Games money for every person that downloads it, especially if its free DLC, and they have lost money overall for the last 2 years so they're trying to save money right now.

Yeah, the first DLC [Raging Blast] was just a set of unlockers - not true DLC but more like a downloadable unlock that made existing content on the disk available. That was their first strategy to save money and it worked slightly since they're doing significantly less bad. We may not be getting any DLC from any NBGI games until they start making money again.
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Re: "Raging Blast 2" Gigantic On-Going Gaming Discussion

Post by goku the krump dancer » Thu Dec 02, 2010 1:17 am

Serves them right I guess. If they gave Spike more time to develope their games then maybe they wouldnt be in this predicament.
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Re: "Raging Blast 2" Gigantic On-Going Gaming Discussion

Post by Taku128 » Thu Dec 02, 2010 2:32 am

Hellspawn28 wrote:The US boxart had a Bandai logo instend a Bandai Namco logo, same with the boxart for the Clash of the Titans game. I thought Bandai and Namco where one inc?
This just started happening recently, but the company decides which logo to use based on the game. Enslaved: Odyssey to the West has a Namco logo, as does Pac-Man Championship Edition DX. I'd figured anything based on anime would have the Bandai logo, but if Clash of the Titans used it then it looks like just anything based on a licensed property gets the Bandai logo, while the original stuff gets the Namco logo.
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Re: "Raging Blast 2" Gigantic On-Going Gaming Discussion

Post by ssjtrunks51 » Sat Dec 04, 2010 11:18 pm

I'm hopefully gonna get a copy of RB2 for christmas. I've played the demo and honestly I can't wait!

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Re: "Raging Blast 2" Gigantic On-Going Gaming Discussion

Post by Taku128 » Sat Dec 04, 2010 11:28 pm

Thanos wrote:
Rocketman wrote:
InfernalVegito wrote:That doesn't change the fact that they cannot not create a complete game if they wanted. For fucks sake why don't they just listen to the fans.
Because "the fans" are Chaos personified - a squalling, formless void of conflicting ideas and desires that is never, ever satisfied.
*Claps enthusiastically*

Turns out, they do listen to the fans. The Japanese fans. Which is where it should come from. Would it make sense if Toriyama had taken suggestions (from Americans no less) for where to take the series?

In America, the kind of suggestions they get are "LOL MAKE A CHARACTER CREATOR, GIVE US SSJ3 GOGETA AND KAIO-SAMA, ADD GT CHARACTERS EVEN THOUGH IT FAILED IN JAPAN, BRING BACK THE PSEUDO-STREET FIGHTER/DBZ ANTITHESIS BUDOKAI ENGINE, PUT IN BRUCE FAULCONER MUSIC EVEN THOUGH IT WAS ONLY THE MUSIC USED IN AMERICA UNTIL 2002" etc.
Yeah fuck America, that country is full of assholes. In glorious Nippon they know you shouldn't try to expand your game with new features or concepts, because the games that don't change are the best. Why would I buy something new, that adds things as the series goes along, when I could buy a game that adds virtually nothing to the previous installments? Please Bandai Namco, just take a shit right in my mouth.
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Re: "Raging Blast 2" Gigantic On-Going Gaming Discussion

Post by Piccolo Daimaoh » Sat Dec 04, 2010 11:55 pm

Taku128 wrote: Why would I buy something new, that adds things as the series goes along, when I could buy a game that adds virtually nothing to the previous installments?
Do us all a favour, and actually play the darn game. Stop making these false exaggerations, based on one or two gameplay videos you've seen on YouTube. And don't act like every game in the Budokai series is distinctive and original.

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Re: "Raging Blast 2" Gigantic On-Going Gaming Discussion

Post by Taku128 » Sun Dec 05, 2010 12:01 am

Piccolo Daimaoh wrote:
Taku128 wrote: Why would I buy something new, that adds things as the series goes along, when I could buy a game that adds virtually nothing to the previous installments?
Do us all a favour, and actually play the darn game. Stop making these false exaggerations, based on one or two gameplay videos you've seen on YouTube. And don't act like every game in the Budokai series is distinctive and original.
I have the game. I've played through fifteen of the characters' galaxy modes. It's the same shit that Spike has been releasing over and over again for the past five years. There's nothing new, and they put even less effort into it than previous installments, giving the player a completely horrible tutorial that doesn't actually teach you anything and a bunch of random fights in place of a story mode. Please tell me what this game actually added because I sure as shit haven't found it yet.
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Re: "Raging Blast 2" Gigantic On-Going Gaming Discussion

Post by Kaboom » Sun Dec 05, 2010 12:07 am

I think this thread could use some calming down and attitude adjustments.
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Re: "Raging Blast 2" Gigantic On-Going Gaming Discussion

Post by Piccolo Daimaoh » Sun Dec 05, 2010 12:19 am

Taku128 wrote:I have the game. I've played through fifteen of the characters' galaxy modes. It's the same shit that Spike has been releasing over and over again for the past five years. There's nothing new, and they put even less effort into it than previous installments, giving the player a completely horrible tutorial that doesn't actually teach you anything and a bunch of random fights in place of a story mode. Please tell me what this game actually added because I sure as shit haven't found it yet.
More characters, including never before playable ones? Updated graphics? A better looking opening, with a song that was actually memorable? A newly animated special? Improved camera? More stages? A better musical score? Raging Soul? The superior Kai cast? A unique main mode, that didn't retread the same story I've seen for the past ten years?

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Re: "Raging Blast 2" Gigantic On-Going Gaming Discussion

Post by Eddie » Sun Dec 05, 2010 12:32 am

To be fair, RB2 did add a few neat things. There are the 6 characters, of course. The camera was also greatly improved. RB1 actually caused me to have a couple of pretty bad headaches. I've not had that problem with the sequel. Spike has also (in my opinion) finally made a halfway decent opening. Is RB2 a phenomenal sequel with a level of improvement on par with Super Mario Bros. 3? No. Could a lot more have been done? Absolutely. Still. saying that it's the exact same game is a bit of a stretch.

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Re: "Raging Blast 2" Gigantic On-Going Gaming Discussion

Post by Taku128 » Sun Dec 05, 2010 12:38 am

Piccolo Daimaoh wrote:
Taku128 wrote:I have the game. I've played through fifteen of the characters' galaxy modes. It's the same shit that Spike has been releasing over and over again for the past five years. There's nothing new, and they put even less effort into it than previous installments, giving the player a completely horrible tutorial that doesn't actually teach you anything and a bunch of random fights in place of a story mode. Please tell me what this game actually added because I sure as shit haven't found it yet.
More characters, including never before playable ones? Updated graphics? A better looking opening, with a song that was actually memorable? A newly animated special? Improved camera? More stages? A better musical score? Raging Soul? The superior Kai cast? A unique main mode, that didn't retread the same story I've seen for the past ten years?
Of everything you mentioned only three of them actually affect the gameplay, so let's focus on those.

Characters: Every character in this game falls into one of three archetypes, so adding new characters doesn't actually change anything. You can play Table the exact same way you play Kuririn. Additionally, many of the added characters were already in Sparking Meteor, so they're really just bringing back something they removed in most cases, not adding something new.

Camera: The camera may be fixed when compared to Raging Blast 1, but the camera worked just fine in Sparking Meteor, so they're once again just returning a feature they removed.

Raging Soul: This is the biggest actual "feature", but really it's nothing new. In past games there was a Sparking Mode, in which you basically had all of the moves of both the hyper and the Raging mode from this game. They didn't add anything, they just split a useful mode into one useful (hyper) and one useless (Raging Soul) mode.

None of these are actual new features, and even if they were they're tiny and insignificant, and certainly not worth paying $60 for.
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Re: "Raging Blast 2" Gigantic On-Going Gaming Discussion

Post by Piccolo Daimaoh » Sun Dec 05, 2010 1:40 am

Taku128 wrote: Characters: Every character in this game falls into one of three archetypes, so adding new characters doesn't actually change anything.
I'm not going to argue that every character plays uniquely, but there's definitely more than three archtypes of them. Plus, each character has their own transformations and special attacks.
Taku128 wrote: Camera: The camera may be fixed when compared to Raging Blast 1, but the camera worked just fine in Sparking Meteor, so they're once again just returning a feature they removed.
All my previous points were in comparison to the first Raging Blast. I feel that there's more differences between Raging Blast 2 and Tenkaichi 3.
Taku128 wrote: Raging Soul: This is the biggest actual "feature", but really it's nothing new. In past games there was a Sparking Mode, in which you basically had all of the moves of both the hyper and the Raging mode from this game. They didn't add anything, they just split a useful mode into one useful (hyper) and one useless (Raging Soul) mode.
Okay, what? In the Tenkaichi series, "Max Power Mode" ("Sparking Mode" in the original games) makes you faster and stronger and allows you to use Ultimate Attacks. In Raging Blast series it's the same, except it's called "High Tension Mode". "Raging Soul" makes you faster and much stronger, allows you to teleport freely and do a special combo, whilst forbidding you to use any Special Attacks.

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Re: "Raging Blast 2" Gigantic On-Going Gaming Discussion

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