DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by Makaioshin » Thu Jun 30, 2011 9:01 pm

Raki wrote:
Makaioshin wrote:
Taku128 wrote:What do you know, it looks exactly like the last six games. People would be better off just replaying one of the previous Tenkaichi style games they already own, and not wasting $60.
Yeah, pretty much. Definitely not going to buy this.
I haven't bought the last three Dragonball PS3 games and I'm not even thinking about getting this one. Nothing changes or improves from game to game anymore. I'll do my best to hunt down a copy of Sparking 3 and call it a day.
I wasted my money on Raging Blast 2. At least it came with a short special. :?

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by Son Geeko » Thu Jun 30, 2011 9:44 pm

By looking at the trailers, gameplay footage, and overall infor we got so far, I'm having a feeling that this game isn't going to have 4-player battles like they had in Tenkaichi Tag Team and Zenkai Battle Royale. :(

Ehhh... oh well, but I'm still looking foward to this game. I'm so glad their finally putting giant character boss fights into the game since I've really wanted that to be in a DBZ game for quite sometime now, the graphics aren't looking too shappy either (although I rather have the Zenkai Battle Royale graphics instead), and the gameplay looks... ummm... interesting. I'll have to play the game myself to make my final thoughts on it, but at least their trying to do something different for once.

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by Jaruka » Thu Jun 30, 2011 9:50 pm

Raki wrote:
Makaioshin wrote:
Taku128 wrote:What do you know, it looks exactly like the last six games. People would be better off just replaying one of the previous Tenkaichi style games they already own, and not wasting $60.
Yeah, pretty much. Definitely not going to buy this.
I haven't bought the last three Dragonball PS3 games and I'm not even thinking about getting this one. Nothing changes or improves from game to game anymore. I'll do my best to hunt down a copy of Sparking 3 and call it a day.
I hate to be rude but what gameplay have you guys been watching? I may not entirely like the new direction but this is noway near the same as any of the previous games. Perhaps you three have only seen the trailers, I'd recommend watching actual gameplay.
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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by LeprikanGT » Fri Jul 01, 2011 1:06 am

I've watched the trailers AND gameplay footage and it looks like at LONG range you can shoot small ki blasts, but when you get close it turns into a 2D fighting game and there wasn't any combat . It looked like the JP arcade games where you hit 1 of 3 buttons and then that action is played out.

Whatever happened to a buttons for throwing punches and kicks? I AM...was excited with the US trailer showing Janemba and SS3 Goku, but if we don't have actual combat opposed to just hitting a few buttons, where is the point? I hope a few new gameplay videos can clear things up.

Whatever happened to nice fluid fighting with no breaks for random button pushes; and I hope supers get an explanation as well. We have only seen kamehamehas and those trigger some sort of cutscene that looks to get old after 4 seconds and whatver happened to dodging them?

EDIT: Just watched a few more gameplay videos.... I REALLY don't want to hate this game, I really don't. I was excited for the new graphics and the giants as bosses and all that...but this stopping every two seconds to push another button to keep things keep, what gives? And on the point of beams, whatever happened to just simply moving out of the way? It's yet another break in the gameplay to hit yet another button. I was SO hopeful for this game.

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by Jackal puFF » Fri Jul 01, 2011 2:17 am

Just saw the trailer and wow..It looks amazing..ly.. bad. Do they even try and make it better than the last? :cry:

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by Super Saiyan Turlast x4 » Fri Jul 01, 2011 2:18 am

Rostir wrote:
Super Saiyan Turlast x4 wrote:Not sure what to think right now, but I really like the way the game looks.
The graphics look similar to Super DBZ.
Yep, they sure do. That was one of the things (aside from the fighting system) that I really loved about Super DBZ: the Manga style graphics. I'm glad to see that here.
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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by Attitudefan » Fri Jul 01, 2011 2:19 am

I honestly preferred the anime style, but this is still fine.
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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by ArchedThunder » Fri Jul 01, 2011 2:23 am

Jackal puFF wrote:Just saw the trailer and wow..It looks amazing..ly.. bad. Do they even try and make it better than the last? :cry:
Lolwut? From what we have seen this is nothing like the Raging Blast games.

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by DragonBoxZTheMovies » Fri Jul 01, 2011 2:27 am

http://www.youtube.com/watch?v=uMribG_6G1w
Hmmmm, interesting. Maybe I will get this game, but I'd rather have 'Zenkai Battle Royale'.

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by Rostir » Fri Jul 01, 2011 3:03 am

LeprikanGT wrote:So wait....
http://www.youtube.com/watch?v=_lhjZSxhXSM

Does it switch into 2D fighting when they get close to one another and what was with the stopping before attacking? That was odd.

I'm so confused, can we just not punch and kick anymore? And why does like every blast make contact and start up a little cut scene thing?

Also...the US trailer just OWNED the JP trailer.
Is there a way to fight without all of the events? It seems like it can get really repetitive and annoying.
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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by TheDevilsCorpse » Fri Jul 01, 2011 5:17 am

I find it odd that the this game gave me a lot of things I wanted Spike to upgrade.
  • Improved destruction
  • Improved battle damage - Even for characters who generally just got a couple of scrapes in past games.
  • Improved transformations - The one we saw for Goku looked at least a little better.
  • Better graphics - Closer to series, though more like the manga this time.
  • Improved effects - http://www.youtube.com/watch?v=V26VL7aE ... page#t=36s
  • Boss battles, even against true giants.
  • Improved fighting options - SOME of the new mechanic are cool. QTEs for boss battles, or this: http://www.youtube.com/watch?v=V26VL7aE ... page#t=67s Though less cinematic.
The cost? Only 1/3 of the roster and the fighting engine, the two things that used to define a Spike DBZ game. lol Hardly living up to the "Ultimate" title, and barely resembles the "Tenkaichi" either.
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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by Patient-mental » Fri Jul 01, 2011 5:29 am

Isn't "Ultimate Tenkaichi" the Western name for the game?

Don't forget in Japan the games where never called "Tenkaichi" It was Sparking, Sparking Neo and Sparking Meteor. It still might have nothing or less to do with Sparking to start with so stop trying to make x equal y when they don't.

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by ArchedThunder » Fri Jul 01, 2011 5:58 am

TheDevilsCorpse wrote:I find it odd that the this game gave me a lot of things I wanted Spike to upgrade.
  • Improved destruction
  • Improved battle damage - Even for characters who generally just got a couple of scrapes in past games.
  • Improved transformations - The one we saw for Goku looked at least a little better.
  • Better graphics - Closer to series, though more like the manga this time.
  • Improved effects - http://www.youtube.com/watch?v=V26VL7aE ... page#t=36s
  • Boss battles, even against true giants.
  • Improved fighting options - SOME of the new mechanic are cool. QTEs for boss battles, or this: http://www.youtube.com/watch?v=V26VL7aE ... page#t=67s Though less cinematic.
The cost? Only 1/3 of the roster and the fighting engine, the two things that used to define a Spike DBZ game. lol Hardly living up to the "Ultimate" title, and barely resembles the "Tenkaichi" either.
Ridding of 30 characters so they can have more characters that are focused on the story doesn't equate to 1/3 of the roster being gone, not to mention that has yet to actually be confirmed. Also there is real fighting, it's just that very few of the people playing even know what they are doing.
Also a lot of what people are seeing is actually just fancy new camera angles.
Last edited by ArchedThunder on Fri Jul 01, 2011 6:03 am, edited 1 time in total.

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by Shoryuken » Fri Jul 01, 2011 5:59 am

Patient-mental wrote:Isn't "Ultimate Tenkaichi" the Western name for the game?

Don't forget in Japan the games where never called "Tenkaichi" It was Sparking, Sparking Neo and Sparking Meteor. It still might have nothing or less to do with Sparking to start with so stop trying to make x equal y when they don't.
Wierd, the official website for the game still lists it as DB Project 2011 whereas some Japanese videos of the trailer for the game lists it in Japanese as ドラゴンボールアルティメット天下一 (Doragonbooru Arutematto Tenkaichi).

I'm not overly happy about them jumping on the all to monotonous quick-time-event bandwagon. Sure enough it can provide intense action during the boss battles, but when 80 percent of all fisticuffs basically just is one QTE after another it quickly starts getting repetitive.
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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by TheDevilsCorpse » Fri Jul 01, 2011 6:08 am

Patient-mental wrote:Isn't "Ultimate Tenkaichi" the Western name for the game?

Don't forget in Japan the games where never called "Tenkaichi" It was Sparking, Sparking Neo and Sparking Meteor. It still might have nothing or less to do with Sparking to start with so stop trying to make x equal y when they don't.
Yes it is, but the branding should still reflect the game regardless. They're aware that the Sparking title was renamed to Tenkaichi outside Japan. If they didn't intend the game to resemble its predecessors, then they shouldn't have put Tenkaichi as an option on the English survey, its misleading. People suggested the name thinking they were getting an upgraded typical Spike game in the same vein as the Tenkaichi/Sparking and Raging Blast series, and they aren't.
ArchedThunder wrote:Ridding of 30 characters so they can have more characters that are focused on the story doesn't equate to 1/3 of the roster being gone, not to mention that has yet to actually be confirmed. Also there is real fighting, it's just that very few of the people playing even know what they are doing.
That's funny seeing how the game has constantly been advertised as "more accessible". Using the excuse that people don't know what they are doing contradicts the fact that they made these changes so people unfamiliar with the game could just jump in. There doesn't seem to be anything too complex to the controls, the videos make it pretty clear what your options are during the fights, as the buttons pop up on the screen. That and almost everything is pretty much buried in cinematic QTEs, which means there is less variation between characters. They could have upped the roster by half without any problems since everyone will likely play the exact same with even less variation than they had in the Raging Blast titles (except supers and ultimates).

As for getting rid of 30 character not equating to 1/3 of the roster being gone...how does it not? Last games roster was 100, they remove 30 characters for the reboot, and now we have roughly 1/3 less. It doesn't mater how you try and justify it, the numbers are still prove we have lost a 1/3 of the fighters. I know the info hasn't been confirmed, but it is what we've been told. I know we're getting back to the representatives spread misinformation, but seeing how its all we have to go by, its true until proven false.
Last edited by TheDevilsCorpse on Fri Jul 01, 2011 6:19 am, edited 1 time in total.
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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by ArchedThunder » Fri Jul 01, 2011 6:15 am

TheDevilsCorpse wrote:
Patient-mental wrote:Isn't "Ultimate Tenkaichi" the Western name for the game?

Don't forget in Japan the games where never called "Tenkaichi" It was Sparking, Sparking Neo and Sparking Meteor. It still might have nothing or less to do with Sparking to start with so stop trying to make x equal y when they don't.
Yes it is, but the branding should still reflect the game regardless. They're aware that the Sparking title was renamed to Tenkaichi outside Japan. If they didn't intend the game to resemble its predecessors, then they shouldn't have put Tenkaichi as an option on the English survey, its misleading. People suggested the name thinking they were getting an upgraded typical Spike game in the same vein as the Tenkaichi/Sparking and Raging Blast series, and they aren't.
ArchedThunder wrote:Ridding of 30 characters so they can have more characters that are focused on the story doesn't equate to 1/3 of the roster being gone, not to mention that has yet to actually be confirmed. Also there is real fighting, it's just that very few of the people playing even know what they are doing.
That's funny seeing how the game has constantly been advertised as "more accessible". Using the excuse that people don't know what they are doing contradicts the fact that they made these changes so people unfamiliar with the game could just jump in. There doesn't seem to be anything too complex to the controls, the videos make it pretty clear what your options are during the fights, as the buttons pop up on the screen. That and almost everything is pretty much buried in cinematic QTEs, which means there is less variation between characters. They could have upped the roster by half without any problems since everyone will likely play the exact same with even less variation than they had in the Raging Blast titles (except supers and ultimates).
No, all they are doing is changing camera angles to give you a better view and make it more cinematic ,and giving you button prompts for things that every one might not know how to do, such as pursuit attacks. Also it gives you a chance to break out of combos if you are stuck and aren't good at teleporting. The gameplay is still largely the same as the past games.

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by InfernalVegito » Fri Jul 01, 2011 7:34 am

Shoryuken wrote:Sure enough it can provide intense action during the boss battles, but when 80 percent of all fisticuffs basically just is one QTE after another it quickly starts getting repetitive.
Even more so if there is just one cutscene for each animation. I could get over the repetition factor, if there were more different cutscenes for an action. But that's just the beginning we have seen. Time will tell..
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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by LeprikanGT » Fri Jul 01, 2011 8:21 am

I wish they wouldchange it but I know they won't. They are making it too much like the arcade games where there isn't any real combat; just a choice of three buttons to hit every few minutes. It's a shame too, this game started out looking way ahead of the rest. :?

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by ArchedThunder » Fri Jul 01, 2011 9:10 am

Did anyone bother to even read what I said?

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by songohan619 » Fri Jul 01, 2011 11:07 am

ArchedThunder wrote:Did anyone bother to even read what I said?
I DID!!!
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