DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by ShinMassa » Mon Jul 25, 2011 12:15 am

Saimaroimaru wrote:The graphics as I have said refer reminds me of clay models. Not that that is a bad thing. I wonder if they will dlc the character creator like extra clothes and stuffs, if they do it right then people will be throwing money at them.
I see them taking elements from SCIV and Tekken 6, since Namco Bandai is the publisher and all.

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by Patient-mental » Mon Jul 25, 2011 12:37 am

If you want a 2d game that looks exactly like Dragon Ball, go play Dragon Ball Gaiden: Saiyajin Zetsumetsu Keikaku.

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by Thanos » Mon Jul 25, 2011 12:56 am

I have strong suspicion that the "character creator" will be nothing more than what we've seen in recent Tekken installments (editing existing characters). The "character creation" aspect has been advertised since Budokai 3 (referring to the ability to alter stats and specials and such), and we know that is completely untrue. Especially now that you are able to change a character's fighting-style and clothes, hair and so on, it wouldn't surprise me at all.
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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by ShinMassa » Mon Jul 25, 2011 1:55 am

Thanos wrote:I have strong suspicion that the "character creator" will be nothing more than what we've seen in recent Tekken installments (editing existing characters). The "character creation" aspect has been advertised since Budokai 3 (referring to the ability to alter stats and specials and such), and we know that is completely untrue. Especially now that you are able to change a character's fighting-style and clothes, hair and so on, it wouldn't surprise me at all.
But what about changing the size, face, etc.?

You can't do that in Tekken and all that.

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by Saimaroimaru » Mon Jul 25, 2011 2:12 am

Patient-mental wrote:If you want a 2d game that looks exactly like Dragon Ball, go play Dragon Ball Gaiden: Saiyajin Zetsumetsu Keikaku.
I'm not complaining or anything its just screams sculpture class from high school every time I see them except much better quality.

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by ShinMassa » Mon Jul 25, 2011 2:13 am

Saimaroimaru wrote:
Patient-mental wrote:If you want a 2d game that looks exactly like Dragon Ball, go play Dragon Ball Gaiden: Saiyajin Zetsumetsu Keikaku.
I'm not complaining or anything its just screams sculpture class from high school every time I see them except much better quality.
The only thing that reminds me of clay or action figures is RB2. That shit. :lol:

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by Saimaroimaru » Mon Jul 25, 2011 2:17 am

ShinMassa wrote:
Saimaroimaru wrote:
Patient-mental wrote:If you want a 2d game that looks exactly like Dragon Ball, go play Dragon Ball Gaiden: Saiyajin Zetsumetsu Keikaku.
I'm not complaining or anything its just screams sculpture class from high school every time I see them except much better quality.
The only thing that reminds me of clay or action figures is RB2. That shit. :lol:
RB2 reminded me of plastic, especially Zangya's hair. :lol:

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by Hellspawn28 » Mon Jul 25, 2011 3:55 pm

SparkyPantsMcGee wrote:http://www.youtube.com/watch?v=cC3BlprQREg&NR=1

Thought this was interesting. The representative reminds me of the Atari days.
The create a character mode sounds like the character creation mode in SC4 though :(. I don't know if I like the sound of it or not.
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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by batistabus » Mon Jul 25, 2011 3:57 pm

Hellspawn28 wrote:
SparkyPantsMcGee wrote:http://www.youtube.com/watch?v=cC3BlprQREg&NR=1

Thought this was interesting. The representative reminds me of the Atari days.
The create a character mode sounds like the character creation mode in SC4 though :(. I don't know if I like the sound of it or not.
Why is that not a good thing? I thing that character creator mode is a great example of a "middle of the road" character creator (meaning its not too complex or too simple). I'll be happy if the UT character creator is similar, mainly because most of the characters in the DB universe wear similar clothes anyway.

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by Hellspawn28 » Mon Jul 25, 2011 4:07 pm

The character creation mode in Soul Calibur 3 was much better if you ask me. In the 4th game you where forced to use one of the existing characters' fighting styles then a create something totally new. MKA had a similar issue where nearly all of the custom characters play out the same.
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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by Shin_Chou_Senshi » Mon Jul 25, 2011 4:15 pm

Luke Groundwalker wrote:Oh come on, manga-like graphics? Really?

These graphics look NOTHING like the manga in style, at all. The heavy lines showed on the characters were in the anime too.

The coloring style is just the style of the game, which is different from both the manga and anime. A lot of HD games have these very dark palettes. For example the Hakuto no Ken game has a darker, more realistic design than either the anime or manga did to utilize the power of the Playstation 3 and Xbox 360. It looks good, even though it isn't close to the source material by any means

The closest to we ever getting manga-like graphics are Super DBZ, which was designed intentionally to be based off the manga.

I think the closest to us getting true anime-esque graphics if it was developed by CyberConnect 2(the people responsible for the Naruto Ultimate Ninja Storm games)
That's a overstatment to say that it looks nothing like the manga when a lot of people who take the first glass automatically go to the manga and not so much the anime. It's honestly a FUSION -lolz- of both the anime and manga, but leaning more on the manga tip. NUNS has to look that way cause the way the series is animated often times the characters look like their made of rubber during fight scenes with the dramatic extentions when they thrust themselves with punches, kicks, or when they get punched in the face and their cheeks look like shaken blankets. -lolz
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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by batistabus » Mon Jul 25, 2011 4:16 pm

Well you have to remember...this is a Spike game. All of the characters play similarly anyway.

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by Rory » Tue Jul 26, 2011 8:11 am

SparkyPantsMcGee wrote:http://www.youtube.com/watch?v=cC3BlprQREg&NR=1

Thought this was interesting. The representative reminds me of the Atari days.
See this Spike? See what you're doing?
You're grabbing my attention.
This is because you're not doing the exact same song and dance you've done for the past six years, you're actually trying new things, you're taking risks (perhaps it's because you know it's your last game), you're making actual game changing enhancements to your engine (shame your animation still looks awkward and lazy).
I'll keep my eye on this game, please Spike, continue to put actual effort into this one.

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by Shin_Chou_Senshi » Tue Jul 26, 2011 3:03 pm

Rory wrote:
SparkyPantsMcGee wrote:http://www.youtube.com/watch?v=cC3BlprQREg&NR=1

Thought this was interesting. The representative reminds me of the Atari days.
See this Spike? See what you're doing?
You're grabbing my attention.
This is because you're not doing the exact same song and dance you've done for the past six years, you're actually trying new things, you're taking risks (perhaps it's because you know it's your last game), you're making actual game changing enhancements to your engine (shame your animation still looks awkward and lazy).
I'll keep my eye on this game, please Spike, continue to put actual effort into this one.

It's pretty evident that they're putting in good work into the game, but in typical fashion, people are so busy casting stones and demanding too much to notice. My moneys waiting on the side. Haven't bought a DBZ game since Sparking Meteor. I'm very excited !
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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by goku the krump dancer » Tue Jul 26, 2011 5:05 pm

Well yeah adding QTEs to the gameplay is new and risky but its a huge risk, to me this looks far worse than any "Drama Piece" that Birst Limit had to offer. I cant blame Spike 100% because some dumbasses said that Raging Blast was too hard to play, so knowing that their contract is on edge I guess Spike is trying to make everyone happy by adding huge boss battles, create a character(or character edit which ever you prefer), and huge explosions. While all those things are great , dumbing down the gameplay even more from the original Tenkaichi series with Quick time event isnt really clicking with me right now and it probably wont at all so if possible I'll just turn them off.
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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by TheDevilsCorpse » Tue Jul 26, 2011 5:58 pm

They don't really bug me anymore because I don't think most of them REALLY are QTEs. If you pay close attention to the gameplay, most of the prompts seem to be just telling you how to do things we already know how to do from previous games, Spike just put them on the screen for people who don't know their combat options. My biggest problem is that most of these actions are now pre-renders scenes that almost seem to link into each other using the same angles over and over again., that and the fact that the gameplay speed slows down every ten seconds to let those unfamiliar with the gameplay think about what they want to do during said scenes... -.-
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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by Son Geeko » Tue Jul 26, 2011 9:37 pm

SparkyPantsMcGee wrote:http://www.youtube.com/watch?v=cC3BlprQREg&NR=1

Thought this was interesting. The representative reminds me of the Atari days.
7:27-7:45

"And a lot of you can customize your fight styles, so basically I can select different pre-slelected fight styles and I can change Goku's fight style and use one of the other ones in the game, in addition to that I can change his hair style, color, clothing, effects, and things of that nature so fans can really be able to reach out their favorite characters"

Yeahhhhh this doesn't really sound like an actual Character Creator....
Last edited by Son Geeko on Tue Jul 26, 2011 10:23 pm, edited 1 time in total.

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by Hao_Kaiser » Tue Jul 26, 2011 10:19 pm

Son Geeko wrote:
SparkyPantsMcGee wrote:http://www.youtube.com/watch?v=cC3BlprQREg&NR=1

Thought this was interesting. The representative reminds me of the Atari days.
7:27-7:45

"And a lot of you can customize your fight styles, so basically I can select different pre-slelected fight styles and I can change Goku's fight style and use one of the other ones in the game, in addition to that I can change his hair style, color, clothing, effects, and things of that nature so fans can really be able to reach out their favorite characters"

Yeahhhhh this doesn't sound like an actual Character Creator....
I mean, from what they say, you're basing your character on one of the preexisting ones, but you get to change a lot of things about it.

If you take Goku, and change his fighting style, and his hair, and his clothing, and his color, and his things of that nature, then, at a point, you don't really have Goku anymore.

If Dragon Quest IX taught me anything, it's that Toriyama's art style really only allows for so many different looking characters anyway. Anything you would be able to make would probably look pretty much like Goku or Vegeta or Trunks with a slightly different hair style and different clothing anyway, regardless of the implementation of the editor.
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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by ShinMassa » Tue Jul 26, 2011 10:43 pm

Son Geeko wrote:
SparkyPantsMcGee wrote:http://www.youtube.com/watch?v=cC3BlprQREg&NR=1

Thought this was interesting. The representative reminds me of the Atari days.
7:27-7:45

"And a lot of you can customize your fight styles, so basically I can select different pre-slelected fight styles and I can change Goku's fight style and use one of the other ones in the game, in addition to that I can change his hair style, color, clothing, effects, and things of that nature so fans can really be able to reach out their favorite characters"

Yeahhhhh this doesn't really sound like an actual Character Creator....
We've already established it could possibly be like SCIV. The site says model/body, face, hair, etc. Creation AND Customization.

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by SparkyPantsMcGee » Tue Jul 26, 2011 11:26 pm

Well, Soul Calibur IV almost had 2 customization modes. One was that you could customize, say Ivy for example; to the point of her wearing a pink magician's hat and actual pants, however her name was still Ivy. Then you have your own creations that you can name, change the look, and adjust the stats a bit; however they still followed the other character's template.

The way the guy in the video described this customization option seems more like the first option in SCIV; so more or less like Ultimate Butoden. Either the guy did a terrible job pitching the customization and didn't know how to describe it; or that's really all we are getting.

Either way, for me this is just an added bonus. It's something I don't need but I'd play with it because it's there. For me it won't really hurt the game. At this point my main focus is only on the gameplay. I won't have an opinion on it until I play it. I just hope they learned from Raging Blast.
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