DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.

Moderators: Kanzenshuu Staff, General Help

User avatar
AgitoZ
Temporarily Banned
Posts: 1713
Joined: Thu Jul 29, 2010 12:24 pm
Location: Florida, USA

Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by AgitoZ » Sat Sep 03, 2011 11:25 pm

The only real problem I see with the cover art is that it's a just a Kanzenban cover with Shenlong in the background. It just feels so lazy.
If you're not here soon... GET ON!

User avatar
InfernalVegito
Advanced Regular
Posts: 1299
Joined: Mon Sep 06, 2010 11:18 am
Location: Universe

Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by InfernalVegito » Sat Sep 03, 2011 11:29 pm

Yeah "lazy" is the word when I see that cover. As if they simply took a picture and didn't even try to make it a little more epic by drawing something new or whatever.
BT3 off meds | The final fight

Ah, the Alpha and the Omega. As all life was created from Chaos...so shall it be DESTROYED!!!

The wails of machines | Singing cold harmony | Shifting air upward | Entranced by the breeze | Light pours like blood | Into a cosmic sea | Of stars crystallized | In a frozen symphony

Vegetto kicking you into orbit theme

User avatar
mysticboy
I'm, pretty, cozy, here...
Posts: 1608
Joined: Sun Apr 18, 2010 9:54 pm

Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by mysticboy » Sat Sep 03, 2011 11:58 pm

It would be a lot better if they added Vegeta.

User avatar
Super Sayian Prime
I Live Here
Posts: 2297
Joined: Wed Jan 16, 2008 2:26 pm
Location: Hail

Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by Super Sayian Prime » Sun Sep 04, 2011 12:29 am

I actually like the cover. It's a nice change of pace from the group shots that we've gotten for nearly every single cover in the past few years.
"I like the money it brings in, but Dragon Ball Heroes is the worst. That's actually the real reason I decided to start working on new material. I was afraid Bandai would make something irredeemably stupid like Super Saiyan 4 Broly." - Akira Toriyama, made up interview, 2013.

User avatar
mysticboy
I'm, pretty, cozy, here...
Posts: 1608
Joined: Sun Apr 18, 2010 9:54 pm

Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by mysticboy » Sun Sep 04, 2011 12:50 am

Would this be the first anime game with a CaC mode?

ShinMassa
Beyond Newbie
Posts: 131
Joined: Thu Jun 30, 2011 7:37 am

Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by ShinMassa » Sun Sep 04, 2011 1:21 am

Rory wrote:
ShinMassa wrote:I'd prefer if we had a cover like BT3's.

This cover is just... really boring.
Oh, you mean Goku doing a Kamehameha surrounded by everyone else?
Yeah, that didn't get boring.
Definitely better than the shit we got this year.

AceSharp
Not-So-Newbie
Posts: 89
Joined: Mon Feb 06, 2006 7:06 pm
Location: United Kingdom

Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by AceSharp » Sun Sep 04, 2011 3:17 am

Ah cr*p not again - if you look at around 1:22 in the video you can see that tails don't turn golden when transformed as a Super Saiyan.

GT is in the game, so that should generally be the case, but it makes sense as well. If your hair turns golden why wouldn't any fur/hair on your body. Laaaaaaazy.

User avatar
mysticboy
I'm, pretty, cozy, here...
Posts: 1608
Joined: Sun Apr 18, 2010 9:54 pm

Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by mysticboy » Sun Sep 04, 2011 3:30 am

AceSharp wrote:GT is in the game, so that should generally be the case, but it makes sense as well. If your hair turns golden why wouldn't any fur/hair on your body. Laaaaaaazy.
Does it really maaaaaaaaatterrrrr? Maybe we change its color ourselves.

User avatar
DBZGTKOSDH
Namekian Warrior
Posts: 12401
Joined: Sat Jul 02, 2011 7:45 pm
Location: Greece

Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by DBZGTKOSDH » Sun Sep 04, 2011 2:44 pm

Look in the character designes:

Image
Image
Image
Image

Adult & SSJ versions of Saiyan Hero and Berserker from Dragon Ball Heroes!?
James Teal (Animerica 1996) wrote:When you think about it, there are a number of similarities between the Chinese-inspired Son Goku and that most American of superhero icons, Superman. Both are aliens sent to Earth shortly after birth to escape the destruction of their homeworlds; both possess super-strength, flight, super-speed, heightened senses and the ability to cast energy blasts. But the crucial difference between them lies not only in how they view the world, but in how the world views them.

Superman is, and always has been, a symbol for truth, justice, and upstanding moral fortitude–a role model and leader as much as a fighter. The more down-to-earth Goku has no illusions about being responsible for maintaining social order, or for setting some kind of moral example for the entire world. Goku is simply a martial artist who’s devoted his life toward perfecting his fighting skills and other abilities. Though never shy about risking his life to save either one person or the entire world, he just doesn’t believe that the balance of the world rests in any way on his shoulders, and he has no need to shape any part of it in his image. Goku is an idealist, and believes that there is some good in everyone, but he is unconcerned with the big picture of the world…unless it has to do with some kind of fight. Politics, society, law and order don’t have much bearing on his life, but he’s a man who knows right from wrong.

User avatar
Sunlight & City Night
Beyond Newbie
Posts: 158
Joined: Thu Jun 03, 2004 4:39 pm
Location: Cleethorpes, England
Contact:

Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by Sunlight & City Night » Sun Sep 04, 2011 2:48 pm

AceSharp wrote:Ah cr*p not again - if you look at around 1:22 in the video you can see that tails don't turn golden when transformed as a Super Saiyan.

GT is in the game, so that should generally be the case, but it makes sense as well. If your hair turns golden why wouldn't any fur/hair on your body. Laaaaaaazy.
In some scenes in GT Gokus tail stayed brown when he became a Super Saiyan. http://sp4.fotolog.com/photo/52/24/60/p ... 8636_f.jpg
I believe only the Super Saiyan 3 form had a golden tail. I could be wrong though on that fact though.
"HEAD CHA LA!"
------------------------
DBO - Pauten - Server 1
------------------------
http://sonpauten.deviantart.com/
http://www.facebook.com/profile.php?id=539041065
http://twitter.com/#!/sonPauten

User avatar
Saimaroimaru
Advanced Regular
Posts: 1057
Joined: Thu Feb 28, 2008 7:40 pm

Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by Saimaroimaru » Sun Sep 04, 2011 2:50 pm

mysticboy wrote:Would this be the first anime game with a CaC mode?
Technically, Dragon Ball Online would be the first.

User avatar
mysticboy
I'm, pretty, cozy, here...
Posts: 1608
Joined: Sun Apr 18, 2010 9:54 pm

Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by mysticboy » Sun Sep 04, 2011 2:54 pm

Saimaroimaru wrote:
mysticboy wrote:Would this be the first anime game with a CaC mode?
Technically, Dragon Ball Online would be the first.
I meant console wise. But I guess that pretty much answered my question.

User avatar
NECPS
Beyond Newbie
Posts: 249
Joined: Thu Jan 26, 2006 3:05 pm

Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by NECPS » Sun Sep 04, 2011 3:57 pm

I can´t see how villains like super 17 or omega shenlong or even coller will
be cut out (from that list of characters on page 103) they are too important
for the story and too different to create.

The way things are being done in this game, it is much saffer to believe that
we won´t be getting three types of vegeta or something because
the menu of custom skills will be there even for existing characters so just
tossing all the costumes into one char slot would really cover it all.


I know "millions of pieces for c-a-c" is just a expression but
it is really strange some creating chars to have different eyes ..
there are some screens of it we didn´t saw at all.

User avatar
Sshadow5001
Advanced Regular
Posts: 1480
Joined: Sat May 26, 2007 11:02 am
Location: UK

Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by Sshadow5001 » Sun Sep 04, 2011 4:35 pm

Those images are beautiful.
Please check out my Youtube channel GLEclipseGaming
https://www.youtube.com/channel/UC8otmN ... FvDYiaKt9w

Currently Playing
Gundam Breaker 3

User avatar
DNA
I Live Here
Posts: 4236
Joined: Fri Dec 29, 2006 10:23 pm

Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by DNA » Sun Sep 04, 2011 5:09 pm

NECPS wrote:I can´t see how villains like super 17 or omega shenlong or even coller will
be cut out (from that list of characters on page 103) they are too important
for the story and too different to create.
Super 17 and Iishenron will not be cut simply because they weren't on the previous game...
Coola is not that important, he's a filler character, from the movies. He wasn't in RB1 for example, even though he's a popular character.

Those images are beautiful, and yes they do look suspiciously like Hero and Berserker, I'd love to see Elite too.

User avatar
InfernalVegito
Advanced Regular
Posts: 1299
Joined: Mon Sep 06, 2010 11:18 am
Location: Universe

Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by InfernalVegito » Sun Sep 04, 2011 5:26 pm

If GT is in the game then there is absolutely no way they will cut out Super 17 or Yixinglong.
BT3 off meds | The final fight

Ah, the Alpha and the Omega. As all life was created from Chaos...so shall it be DESTROYED!!!

The wails of machines | Singing cold harmony | Shifting air upward | Entranced by the breeze | Light pours like blood | Into a cosmic sea | Of stars crystallized | In a frozen symphony

Vegetto kicking you into orbit theme

User avatar
TheDevilsCorpse
Moderator
Posts: 11378
Joined: Sun Jun 20, 2010 4:34 am
Contact:

Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by TheDevilsCorpse » Sun Sep 04, 2011 5:29 pm

NECPS wrote:I can´t see how villains like super 17 or omega shenlong or even coller will
be cut out (from that list of characters on page 103) they are too important
for the story and too different to create.

The way things are being done in this game, it is much saffer to believe that
we won´t be getting three types of vegeta or something because
the menu of custom skills will be there even for existing characters so just
tossing all the costumes into one char slot would really cover it all.
You didn't read my posts...everyone typically skims and only reads what they want.

I'm sure Bebi, Super 17 and Yi Xing Long will be included because I clearly said "this list doesn't include the characters they will have to add for GT". In case you didn't notice, my list doesn't have a single GT character on it.

Coola may be a different story story though. We have been given the rough numbers for the character list without the new additions they will be making, and that is what the list represents, not the full thing. The Raging Blast series has always allowed customization, but we don't know how it will be handled for the actual characters in Ultimate Tenkaichi/Blast. I felt the safest option would be to follow the logic used in the previous games, meaning multiple versions of certain characters. Even if they do take out the characters that have multiple version in different slots, it doesn't free up that much space...two slots for Vegeta (Prince and Demon Prince) and two for merging the two Trunks' base and SS forms, maximum of 4 total. I will admit that's theoretically enough space to include all the characters in my "potentially included" character list though, but we don't really know what they are actually doing...

BTW, it seems it will be impossible to create most of the characters, since we've pretty much had leaked confirmation of only being able to create Saiyans.
Direct translations of the Korean DB Online timeline and guidebook.
My personal "canon" and BP list. (Coming Soon)

User avatar
goku the krump dancer
I Live Here
Posts: 3648
Joined: Sat Sep 12, 2009 10:34 pm

Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by goku the krump dancer » Sun Sep 04, 2011 6:14 pm

1. I love the aura on those characters in SSJ form.

2. The tails are ugly.

3. I dont like how the Gokuish character's iris dont fold in full around once hes in SSJ form.

I hope we can atleast put a beared on the characters, I mean really who doesnt want SSJ King Vegeta lol?
It's not too late. One day, it will be.
Peace And Power MF DOOM!
Peace and Power Kevin Samuels

dragonpiece
Beyond Newbie
Posts: 290
Joined: Mon Jul 20, 2009 10:10 am
Contact:

Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by dragonpiece » Sun Sep 04, 2011 6:26 pm

So we can't make kid characters like Son Goten? What a shame..
Twitter.com/Dragonpiece

User avatar
TheDevilsCorpse
Moderator
Posts: 11378
Joined: Sun Jun 20, 2010 4:34 am
Contact:

Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by TheDevilsCorpse » Sun Sep 04, 2011 6:30 pm

dragonpiece wrote:So we can't make kid characters like Son Goten? What a shame..
There will obviously be different body types as shown by the trailer and character art. So far it seems like we have at least 4, maybe 5: Kid (Goten), Short (Vegeta), Normal (Goku), Tall (Broli), and maybe larger bodies like "LSS" Broli. We're just limited to making Saiyans, rather they have a tail or not.
Direct translations of the Korean DB Online timeline and guidebook.
My personal "canon" and BP list. (Coming Soon)

Post Reply