DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by Rostir » Mon Sep 05, 2011 10:06 am

mysticboy wrote:TBH, they look like turds. They could've put some fur dynamics on them like with Great Ape Baby.
Yeah, there's no mistaking it. The tails look like poop.

However the SSJ artwork looks radical.
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by Jaetinh » Mon Sep 05, 2011 11:25 am

Teaser picture from the trailer that will be released in about 2 hours.

Image

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by Super Saiyajin Luffy » Mon Sep 05, 2011 11:57 am

According to Nostal: No new Kageyama Song, it will use an old Kageyama Song...
Goddamnit, Nappa.
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by Jaetinh » Mon Sep 05, 2011 12:22 pm


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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by DarkGokuZ » Mon Sep 05, 2011 12:45 pm

Super Saiyajin Luffy wrote:According to Nostal: No new Kageyama Song, it will use an old Kageyama Song...
Goddamnit, Nappa.
If that is true, i will be sad. :(

Oh and the new "trailer" looks cool. :D look at about 3.34 in the video, there is a long combo there!
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by InfernalVegito » Mon Sep 05, 2011 1:10 pm

They didn't tweak the Ice stage at all? Looks like they simply copied and pasted it from RB2. Sad..
Also the gameplay still seems way too automatic and limited. Will probably never like it.
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by Sinestro » Mon Sep 05, 2011 1:28 pm

Did anyone catch this little gem on the comments section of the second trailer?

Can we turn the quicktime events off?!
PLEASE ANSWER,PLEASE!
94Nasu


The response?

@94Nasu Does a game where you switch off things you like less exist ?
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by DNA » Mon Sep 05, 2011 1:40 pm

I hope they add that little thing few games have that lets you change the musical score to whatever you have on a pen or hard drive. Highly doubt that, I mean, they STILL haven't added walking... I thinking that having the characters always floating is really fucking retarded.

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by goku the krump dancer » Mon Sep 05, 2011 1:59 pm

InfernalVegito wrote:They didn't tweak the Ice stage at all? Looks like they simply copied and pasted it from RB2. Sad..
Also the gameplay still seems way too automatic and limited. Will probably never like it.
Yeah, not cool but oh well.
Sinestro wrote:Did anyone catch this little gem on the comments section of the second trailer?

Can we turn the quicktime events off?!
PLEASE ANSWER,PLEASE!
94Nasu

The response?

@94Nasu Does a game where you switch off things you like less exist ?
NamcoBandaiGamesEU
Yeah I saw that too, smh I guess thats just something I'll have to get used too then.

In anycase there was ONE combo that I saw and I dont remember seeing it before and it was pretty cool and even gives me hope that the fighting isnt as bland as it first looked. Also I noticed that they removed the "command supers" and just made them full time "rush supers", which isnt bad but that Meteor Blast didnt look too good at all.

EDIT: http://www.dragonball-videogames.com/uk Thats a link where we can ask the Dev team questions but I cant seem write anything, its not working correctly I dont know why but....eh.
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by InfernalVegito » Mon Sep 05, 2011 2:54 pm

Apparently there will be no demo according to Tony Shoupinou because they don't have enough time for it.
BT3 off meds | The final fight

Ah, the Alpha and the Omega. As all life was created from Chaos...so shall it be DESTROYED!!!

The wails of machines | Singing cold harmony | Shifting air upward | Entranced by the breeze | Light pours like blood | Into a cosmic sea | Of stars crystallized | In a frozen symphony

Vegetto kicking you into orbit theme

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by DarkGokuZ » Mon Sep 05, 2011 2:58 pm

It can't take that long to make a demo. :shock:

Well, I will buy it anyway...
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by sangofe » Mon Sep 05, 2011 4:03 pm

Sinestro wrote:Did anyone catch this little gem on the comments section of the second trailer?

Can we turn the quicktime events off?!
PLEASE ANSWER,PLEASE!
94Nasu


The response?

@94Nasu Does a game where you switch off things you like less exist ?
NamcoBandaiGamesEU
So they're assuming everybody loves the quicktime events?

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by Hellspawn28 » Mon Sep 05, 2011 4:06 pm

No demo? I was hoping for a demo so we can try it out before it's release. So far, I have not fully pay off of my pre-order, I hope it won't be a major let down. The new trailer was okay, I don't like the dialogue for the custom characters. I will likely play it with the Japanese voices like I did with RB2.
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by TheDevilsCorpse » Mon Sep 05, 2011 4:24 pm

I am disappointed, again. It seems we've dropped back down to being able to use only 2 Supers and 1 Ultimate, instead of Raging Blasts' 4/1.
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by Saimaroimaru » Mon Sep 05, 2011 4:30 pm

DarkGokuZ wrote:It can't take that long to make a demo. :shock:

Well, I will buy it anyway...
Oh, can you enlighten me the process of making a demo in detail? I rather they focus on the game anyway.
Sinestro wrote:I skipped RB2, but was excited to hear that we have a CaC. But upon taking the time to to examine these limitations, my excitement has dampened a bit. (As I knew it inevitably would, but hey, I rarely get excited about games.)

Of course, there may be a few more surprised up this game's sleeve, so I'm not off-board yet.

Even if I did want to make an evil Namekian in Saiyan armor!
This is Spike we are talking about. Think about it and you'll realize that high expectations are a no no when dealing with them. I wouldn't be surprised if they were cutting characters from RB2 due to having to also work on a CAC mode.

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by DBZGTKOSDH » Mon Sep 05, 2011 4:54 pm

I don't mind the tails or the quick time events, I want only one thing in Dragon Ball video games. I want to be able to switch the names of characters, techniques and places from the Funimation ones, to the Japanese ones. Not with kanji, with english letters, I just can't stand reading Spirit Bomb, Destructo Disk, Tri-Beam, Turles, etc. I want Genki Dama, Kienzan, Kikouho, Tullece, etc. But probably this will never happen... :( Well, at least we can switch the voices. :)
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by Rostir » Mon Sep 05, 2011 5:01 pm

Sinestro wrote:Did anyone catch this little gem on the comments section of the second trailer?

Can we turn the quicktime events off?!
PLEASE ANSWER,PLEASE!
94Nasu


The response?

@94Nasu Does a game where you switch off things you like less exist ?
NamcoBandaiGamesEU
Obvious trolling from Namco Bandai

Answer a fan's question with an answer that isn't an answer.
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by mysticboy » Mon Sep 05, 2011 5:41 pm

Rostir wrote:
Sinestro wrote:Did anyone catch this little gem on the comments section of the second trailer?

Can we turn the quicktime events off?!
PLEASE ANSWER,PLEASE!
94Nasu


The response?

@94Nasu Does a game where you switch off things you like less exist ?
NamcoBandaiGamesEU
Obvious trolling from Namco Bandai

Answer a fan's question with an answer that isn't an answer.
Yeah. THEY B TROLLINZ.
But they pretty much answered with vague yes.

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by SRB2Unleashed » Mon Sep 05, 2011 5:46 pm

Maybe as you progress in storymode or Hero Mode you can upgrade your number of super attacks....yeah probably not.
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by LeprikanGT » Mon Sep 05, 2011 6:26 pm

I SO hope you can turn it off. In that video, atleast twice they went from like half way across the stge to in eachothers face all blank and white doing a button prompt like instantly.

I would like to actually SEE me moving towards someone...and wouldnt still like the option of just MOVING OUT OF THE WAY of attacks.

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