DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by Kendamu » Fri Sep 09, 2011 4:54 am

I don't see what's wrong with the newly animated scenes. They're pretty cool, I think.

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by kei17 » Fri Sep 09, 2011 5:02 am

Kendamu wrote:I don't see what's wrong with the newly animated scenes. They're pretty cool, I think.
In short, Goku's face is too wide and ugly (for my taste, of course).

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by Rostir » Fri Sep 09, 2011 5:07 am

Saimaroimaru wrote:Trailer Schedule:

Thursday, September 15: 3rd Trailer
Thursday, September 22: 4th Trailer
Thursday, September 29: 5th Trailer
Thursday, October 6: 6th Trailer
Thursday, October 13: 7th Trailer
Thursday, October 20: 8th Trailer
Thursday, October 27: 9th & Last Trailer
Word.
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by Vashkey » Fri Sep 09, 2011 5:54 am

Just how many times can possibly play through the Dragon Ball Z series? It was getting old five years ago. Now it's just overkill. I likely wont be getting this just because of that. That and it appears to be using the same combat system of Raging Blast and Tenkaichi.

I'd like a new experience from Dragon Ball games.

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by Saimaroimaru » Fri Sep 09, 2011 6:17 am

Vashkey wrote:Just how many times can possibly play through the Dragon Ball Z series? It was getting old five years ago. Now it's just overkill. I likely wont be getting this just because of that. That and it appears to be using the same combat system of Raging Blast and Tenkaichi.

I'd like a new experience from Dragon Ball games.
Yeah they tried that no story mode stuff last time, and it blowed up in their faces. Looks like you lost, even if galaxy mode was just story mode minus the cut scenes.

Besides theres Hero mode so its something new.

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by mysticboy » Fri Sep 09, 2011 6:36 am

I'd be pissed off if I played anime games for story. Glad I don't.

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by VegettoEX » Fri Sep 09, 2011 8:25 am

Saimaroimaru wrote:Yeah they tried that no story mode stuff last time, and it blowed up in their faces. Looks like you lost, even if galaxy mode was just story mode minus the cut scenes.
Do you have any evidence what-so-ever that "Galaxy Mode" is the reason that it "blew up in their face"... and furthermore, what proof do you have that it "blew up in their face" at all...?

Sales have been on a downward spiral for years and years and years. I'd argue that it wouldn't matter WHAT they did -- RB2's sales would have likely been exactly what they had been regardless of what else they did. The fact that it *ONLY* did 10,000 less copies its first week in Japan than its predecessor shows me that nothing "blew up" in anyone's face.
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by Saimaroimaru » Fri Sep 09, 2011 9:23 am

VegettoEX wrote:
Saimaroimaru wrote:Yeah they tried that no story mode stuff last time, and it blowed up in their faces. Looks like you lost, even if galaxy mode was just story mode minus the cut scenes.
Do you have any evidence what-so-ever that "Galaxy Mode" is the reason that it "blew up in their face"... and furthermore, what proof do you have that it "blew up in their face" at all...?

Sales have been on a downward spiral for years and years and years. I'd argue that it wouldn't matter WHAT they did -- RB2's sales would have likely been exactly what they had been regardless of what else they did. The fact that it *ONLY* did 10,000 less copies its first week in Japan than its predecessor shows me that nothing "blew up" in anyone's face.
:roll: Its called having an opinion. Excuse me for having one. The sales for one and the peoples reaction from this site and the namco dbz board. RB2 had more than just its galaxy mode that hurt it anyway. Besides when a game is considered failure no matter how small it was compared to the previous, the features it had are put into question. That is why they are not only bringing back story mode but giving us this hero mode or whatever for our created characters. Obviously they decided that the no story mode was a bad idea.

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by SparkyPantsMcGee » Fri Sep 09, 2011 9:59 am

Saimaroimaru wrote:
VegettoEX wrote:
Saimaroimaru wrote:Yeah they tried that no story mode stuff last time, and it blowed up in their faces. Looks like you lost, even if galaxy mode was just story mode minus the cut scenes.
Do you have any evidence what-so-ever that "Galaxy Mode" is the reason that it "blew up in their face"... and furthermore, what proof do you have that it "blew up in their face" at all...?

Sales have been on a downward spiral for years and years and years. I'd argue that it wouldn't matter WHAT they did -- RB2's sales would have likely been exactly what they had been regardless of what else they did. The fact that it *ONLY* did 10,000 less copies its first week in Japan than its predecessor shows me that nothing "blew up" in anyone's face.
:roll: Its called having an opinion. Excuse me for having one. The sales for one and the peoples reaction from this site and the namco dbz board. RB2 had more than just its galaxy mode that hurt it anyway. Besides when a game is considered failure no matter how small it was compared to the previous, the features it had are put into question. That is why they are not only bringing back story mode but giving us this hero mode or whatever for our created characters. Obviously they decided that the no story mode was a bad idea.
No that's not called an opinion. If you were to say, "I personally think RB2's biggest downfall was their lack of story mode..." that would be opinion. The way you formatted your first post made it sound like you where stating "facts." Sorry for butting in but I had to point that out.

Anyway, I love that they are mixing 2D animation with 3D scenes in the story mode. I think that's a cool idea and definitely a selling point for me personally. Most of the artwork was pretty impressive(better than some of the more recent stuff in my opinion) but there were a few awkward moments. Overall I like the direction this game is going in I just want to play it and see how it feels. That's the last deciding point for me; well, that and how much money I have of course.
...Wait what are you doing? Are you still reading this? I finished what I had to say, why don't you move on to the next post?

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by Saimaroimaru » Fri Sep 09, 2011 10:14 am

SparkyPantsMcGee wrote:
No that's not called an opinion. If you were to say, "I personally think RB2's biggest downfall was their lack of story mode..." that would be opinion. The way you formatted your first post made it sound like you where stating "facts." Sorry for butting in but I had to point that out.

Anyway, I love that they are mixing 2D animation with 3D scenes in the story mode. I think that's a cool idea and definitely a selling point for me personally. Most of the artwork was pretty impressive(better than some of the more recent stuff in my opinion) but there were a few awkward moments. Overall I like the direction this game is going in I just want to play it and see how it feels. That's the last deciding point for me; well, that and how much money I have of course.
The fact they are abandoning it for not one but two story modes validates my opinion. I am right the game didn't go well, and as a result galaxy mode got axed. If they felt it didn't contribute to its downfall, franchise slope or not why did they make a 180? The actions so far don't say otherwise.

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by ArchedThunder » Fri Sep 09, 2011 10:47 am

Saimaroimaru wrote:
SparkyPantsMcGee wrote:
No that's not called an opinion. If you were to say, "I personally think RB2's biggest downfall was their lack of story mode..." that would be opinion. The way you formatted your first post made it sound like you where stating "facts." Sorry for butting in but I had to point that out.

Anyway, I love that they are mixing 2D animation with 3D scenes in the story mode. I think that's a cool idea and definitely a selling point for me personally. Most of the artwork was pretty impressive(better than some of the more recent stuff in my opinion) but there were a few awkward moments. Overall I like the direction this game is going in I just want to play it and see how it feels. That's the last deciding point for me; well, that and how much money I have of course.
The fact they are abandoning it for not one but two story modes validates my opinion. I am right the game didn't go well, and as a result galaxy mode got axed. If they felt it didn't contribute to its downfall, franchise slope or not why did they make a 180? The actions so far don't say otherwise.
Well considering how big this game's story mode(s) are I would assume that they backed off of story for RB2 and were working on this game at the same time so that this game's story had 2 years of development instead of 1.

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by cloud1414 » Fri Sep 09, 2011 12:31 pm

Was just posted on the Ultimate Tenkaichi FB page:

Dragon Ball Z ultimate Tenkaichi - FAQ

Can Quick Time Events (QTE) be deactivated during fights?

No it cannot. This is not possible to deactivate parts of the fighting system, no fighting game is doing that.

QTE are done both create a faithfull Dragon Ball Z experience by providing a fast action gameplay and possibilities to fight back.

This system is an effort to stop the attack spammers, and force players to learn how to avoid front assault that will always trigger a QTE. As an example, managing to get in the back of opponent won't trigger the QTE and let you land combos without being countered.



What is covered by the Story Mode?

All the sagas from Dragon Ball Z, so from the arrival of Raditz to the Defeat of Buu.



What kind of characters can be created in Hero Mode?

You can create any kind of character in this mode but it has to be a male Saiyan because some key point of the specific story from this mode requires it, transformation fro example.

This mode includes specific enemies and missions completely different then Story Mode.



When will exclusive Capsule Pens be available?

Please check the product page Dragon Ball Z Ultimate Tenkaichi on your local Namco Bandai Games Website (http://www.namcobandaigames.com/). The preorder offers are available from this pages.

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by samuraix123 » Fri Sep 09, 2011 12:41 pm

I absolutely hated Galaxy Mode! I also believe that the reason why Ragging Blast 2 failed, Was it did not have story. just my opinion
And the Multi-player sucked hard, And those stupid fight's that you die with one hit! Now that sucked.
They was just dragging the game out as much as possible. All my friend's said the same exact thing they hated Galaxy mode. Oh let's not forget about Ultimate Zone :( I thought that sucked too.
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by MajinVegetaSSj6 » Fri Sep 09, 2011 12:45 pm

Jesus, so DBGT will not be included in the StoryMode!!

I think they will put maybe just some enemy like Baby-Vegeta Ozaru in the Hero Mode...why???? After 10 years!!!! it's time to give us a good GT roster!! I hope at least we will get SSj4's and Baby-Vegeta not Ozaru... :( :(

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by samuraix123 » Fri Sep 09, 2011 12:47 pm

I'd say there will be GT characters. Just gotta wait for the trailer :D
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by InfernalVegito » Fri Sep 09, 2011 1:24 pm

cloud1414 wrote:
Can Quick Time Events (QTE) be deactivated during fights?

No it cannot. This is not possible to deactivate parts of the fighting system, no fighting game is doing that.

QTE are done both create a faithfull Dragon Ball Z experience by providing a fast action gameplay and possibilities to fight back.

This system is an effort to stop the attack spammers, and force players to learn how to avoid front assault that will always trigger a QTE. As an example, managing to get in the back of opponent won't trigger the QTE and let you land combos without being countered.


What is covered by the Story Mode?

All the sagas from Dragon Ball Z, so from the arrival of Raditz to the Defeat of Buu.
The way I imagined it. Worst decision ever to implement such a gameplay imo.
And why the fuck no GT in storymode?! We have GT after 4 years in HD again and then it's not even in the storymode.

Excitement factor just dropped to 0%.
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by Saimaroimaru » Fri Sep 09, 2011 1:46 pm

ArchedThunder wrote:
Saimaroimaru wrote:
SparkyPantsMcGee wrote:
No that's not called an opinion. If you were to say, "I personally think RB2's biggest downfall was their lack of story mode..." that would be opinion. The way you formatted your first post made it sound like you where stating "facts." Sorry for butting in but I had to point that out.

Anyway, I love that they are mixing 2D animation with 3D scenes in the story mode. I think that's a cool idea and definitely a selling point for me personally. Most of the artwork was pretty impressive(better than some of the more recent stuff in my opinion) but there were a few awkward moments. Overall I like the direction this game is going in I just want to play it and see how it feels. That's the last deciding point for me; well, that and how much money I have of course.
The fact they are abandoning it for not one but two story modes validates my opinion. I am right the game didn't go well, and as a result galaxy mode got axed. If they felt it didn't contribute to its downfall, franchise slope or not why did they make a 180? The actions so far don't say otherwise.
Well considering how big this game's story mode(s) are I would assume that they backed off of story for RB2 and were working on this game at the same time so that this game's story had 2 years of development instead of 1.
Actually no, well I'll have to ask them when they asked the representative about what to do next for UT but it was definitely after RB2 came out as it was its low sales that led to the CAC anyway. As for the game as a whole idk. Al I know is that after the bad sales of RB2 they decided to add in a CAC as well and are still working on it.

As for the one hit comment, that was actually avoidable provided you equipped the right HP items so RB2 gave players a option when it came to those missions.

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by TheDevilsCorpse » Fri Sep 09, 2011 2:01 pm

Saimaroimaru wrote:Actually no, well I'll have to ask them when they asked the representative about what to do next for UT but it was definitely after RB2 came out as it was its low sales that led to the CAC anyway. As for the game as a whole idk. Al I know is that after the bad sales of RB2 they decided to add in a CAC as well and are still working on it.
Regardless of what they admit to, because no company really wants to admit they half-assed a product to buy time, its obvious that RB2 was a cheap "expansion" to allow time to develop this game. They may have decided to add some things after the fact, like the Character Creator, once they realized sales were getting lower, but there are a lot of features that were seemingly designed to test the waters before being fully implemented in Ultimate Tenkaichi/Blast. Like how RB2 had the prototype "Grapple Range", where you were restricted in your free-roam movements once you got within a certain range of your opponent...
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by LeprikanGT » Fri Sep 09, 2011 2:09 pm

So excuse me if I'm wrong on this after reading the Q and Q FAQ thing, if EVERYONE and their grandmas are asking if we can turn OFF the QTEs in the game, wouldn't that be a good hint that the majority of people WANT to be able to/DON'T want to be restricted to the QTEs in the game?


Also, why the crap would they just randomly toss in Oozaru Baby Vegeta with no GT story mode? ......Maybe they couldn't bring themselves to re-animate the crappy GT footage and would have to re-do it all [which would be amazing.]

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by DarkGokuZ » Fri Sep 09, 2011 2:16 pm

But weren't there something about that GT and movies will be in hero mode? Its fine for me.. If we just get the characters. :D
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