DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by TheDevilsCorpse » Sat Oct 08, 2011 4:10 pm

Rukura wrote:My point is that, while they don't share the gameplay at all, they still share the name (be it the last one and with no number in front of it). If they didn't want any connection between them, why would they keep the "Blast" there in this one?

You know what the sad part is? Zenkai Battle Royal is fun as hell...and it's made by Spike. Why we can't just get that on home console boggles my mind...
I'm not against games using different naming schemes and still including them in the same series. I agree that Buu's Fury was an honest sequel to Legacy of Goku II, but they share very similar gameplay. The fact that Ultimate Blast barely shares anything with the Raging Blast series gameplay wise and only partially on the name in Japan makes them a different series of games in my opinion. "Budokai Tenkaichi" isn't a sequel to Budokai 3 just because they replace the number with a word. Different developers and different gameplay. Its similar here, we happen to have have the same developer, but the gameplay is too drastically changed to be the same series. Them using Blast in the title is the same throwback we're getting by having picked Tenkaichi for ours, it isn't anything significant.

Yeah, i want Zenkai as well, but they keep adding characters so I'm glad we haven't gotten it yet... It honestly surprises me that there hasn't been a Super Saiyan in the game yet though, its very odd in this day and age.
InfernalVegito wrote:Yes it does. There is still free roam, just heavily restricted. And "2D" perspective is also there just like from Budokai. For me this is not a new series of games. It just took half of the previous two engines and fused them together. That's not something new.
You are completely missing the point of what I'm saying. It doesn't build on anything from the Raging Blast series, which it would do if it were a sequel, it starts over with the basics of the Sparking fighting engine and then makes drastic changes to move forward. The basics are there, but most of what made the Raging Blast games play as they did has been removed.
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by Rukura » Sat Oct 08, 2011 4:17 pm

TheDevilsCorpse wrote:Yeah, i want Zenkai as well, but they keep adding characters so I'm glad we haven't gotten it yet... It honestly surprises me that there hasn't been a Super Saiyan in the game yet though, its very odd in this day and age.
But still, they could still keep throwing them in as dlc. Yeah, i thought that was weird too. They pretty much have everyone that goes Super Saiyan right, but with no actual Super Saiyan lol. Didn't quite miss them there, though, which is very ironic lol. Gameplay's loads of fun, though. (AND THEY ACTUALLY RUN!!! :lol: )
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by InfernalVegito » Sat Oct 08, 2011 4:24 pm

TheDevilsCorpse wrote:The basics are there, but most of what made the Raging Blast games play as they did has been removed.
What are the basics according to you then? The gameplay, the engine, the character roster? Imo these are not just the basics but all the things that make the game almost the same like the RB games with a little mix of Budokai, too.
I wouldn't call the big things that define the game just basics.
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by TheDevilsCorpse » Sat Oct 08, 2011 4:55 pm

InfernalVegito wrote:What are the basics according to you then? The gameplay, the engine, the character roster? Imo these are not just the basics but all the things that make the game almost the same like the RB games with a little mix of Budokai, too.
I wouldn't call the big things that define the game just basics.
The basics are the fact that the game is a 3D free-roam fighter developed around an initial base 5-hit combo system and using a ki system to deliver ki blasts, super attacks and ultimate attacks. Whatever mechanics (ki defection, "Super Rising", Raging Soul", signature skills, etc) they decide to use in order to further develop the gameplay are unimportant when talking about the basics of the engine, as is the roster.

If they gave you a game demo with only Goku and Vegeta, no transformations and only an ultimate attack. As long as you could float around your opponent in a 3D environment and ^,^,^,^,^,^,x,[],[],[],[],^, *Ultimate* (bunch of little ki blast, dash toward your opponent, throw some punches before using the gut stun, and then fire your ultimate for those unfamiliar with the PS3 controls), you'd feel like you were playing a Spike game. Those are the basics, that style of combat makes up the feel of a Spike game.

Plus, the "mix of Budokai" that you are seeing is nothing more than a trick really. The game is only 2.5D with the basic Sparking fighting engine. You have a general 2D perspective in close range, but can still fully maneuver in in all 3 dimensions without just side-stepping into a new 2D plane. It's just a new camera angle for what they did when you enter close range in Raging Blast 2. It's really nothing like the Budokai series...
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by InfernalVegito » Sat Oct 08, 2011 5:06 pm

Yeah okay I see that it has really nothing in common with the Budokai series except the camera angle in melee combat.
And I know that there are no "gut punches" anymore, meaning [],[],[],[],[],^ to put the opponent in an immobile state. Yet the "5-hit combos" before the QTEs are basically the same as in the BT/RB series. Everything after that is new. The following teleports, the forces defense system etc...I get that.

Nonetheless for me the "5-hit combo" has always been the trademark and definitive "feel" for a free roam Spike BT/RB game. That's what I tried to say that this mechanic is still prevalent and definitely there. The way you execute your combos and punch your opponent is the same up to the QTE. And that is why for me is still the same as BT/RB and not a new series. Everything from and after the QTE on are new things yet they don't make me say it's a new game in a new series of DB games.

I would not call it a "direct" sequel to RB2, though. It's just something else...
BT3 off meds | The final fight

Ah, the Alpha and the Omega. As all life was created from Chaos...so shall it be DESTROYED!!!

The wails of machines | Singing cold harmony | Shifting air upward | Entranced by the breeze | Light pours like blood | Into a cosmic sea | Of stars crystallized | In a frozen symphony

Vegetto kicking you into orbit theme

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by TheDevilsCorpse » Sat Oct 08, 2011 5:42 pm

InfernalVegito wrote:Nonetheless for me the "5-hit combo" has always been the trademark and definitive "feel" for a free roam Spike BT/RB game. That's what I tried to say that this mechanic is still prevalent and definitely there. The way you execute your combos and punch your opponent is the same up to the QTE. And that is why for me is still the same as BT/RB and not a new series. Everything from and after the QTE on are new things yet they don't make me say it's a new game in a new series of DB games.
That is why I said the basics are still there, and it is still a Spike style game, it just isn't in the same vein as the others. The new mechanics they added hurt the the originals that defined the prior games for so long. Without entering the Melee Booster mode, all you have are five hits before the QTE. You don't get to chose how you want to combo, you have to hope luck is on your side and you win the QTE so that you are allowed to either continue your combo or start the chase QTEs to build up the Spirit Guage so that you can use your Supers or Ultimate. Most of the control over your character's actions has been removed and given back to you as a prerenderd cutscene, and luck now the biggest strategy that defines most of your combat options instead of skill...
InfernalVegito wrote:And that is why for me is still the same as BT/RB and not a new series.
InfernalVegito wrote:I would not call it a "direct" sequel to RB2, though. It's just something else...
The first quote is a bit contradictory with the second, though I do sort of agree with the second one. i have to wonder if you were misinterpreting something I said though? I've admitted repeatedly that the game is still related to Spikes other games, it's just not part of the same series as the others. There is a defining gameplay change between Sparking Meteor and RB. Raging Blast removed previous mechanics and characters, reworked the combat engine with new mechanics added to the very basics, and altered controls as well. It's a "new" series in comparison to the previous trilogy, and that's exactly what I'm saying about Ultimate Blast because it has defining gameplay changes as well. It has removed old mechanics and characters, reworked the combat engine to use QTEs in addition to the very basics again, and will likely alter the controls a bit as well since things like the signature skills were removed.

In short, its part of and will still feel like Spike's game series for the most part, but its not a part of the specific Sparking series or Raging Blast series of games.
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by InfernalVegito » Sat Oct 08, 2011 6:05 pm

Yeah I tried to differentiate a bit with the last sentence because I don't feel it as a true and absolute strict sequel nor an entirely new series.
But yeah I understand your point now.
BT3 off meds | The final fight

Ah, the Alpha and the Omega. As all life was created from Chaos...so shall it be DESTROYED!!!

The wails of machines | Singing cold harmony | Shifting air upward | Entranced by the breeze | Light pours like blood | Into a cosmic sea | Of stars crystallized | In a frozen symphony

Vegetto kicking you into orbit theme

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by Sinestro » Sat Oct 08, 2011 6:51 pm

Was this posted here before? It's the animated cinematics screen. Courtesy of the FB page.

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by Hellspawn28 » Sat Oct 08, 2011 9:26 pm

SRB2Unleashed wrote:Just cause I have a sneaking suspicion this is Spike's way of guareenting a sequel and contract renewal as I stated before :P
I thought this would be their last game? I was hoping next year that Dimps would return with a budokai game for the 10th anniversary of Budokai 1. I would not be surprise if Spike does do another game since they are likely to renew the rights for another few more years.
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by Super Sayian Prime » Sat Oct 08, 2011 11:13 pm

Honestly, I suspect a port of Zenkai Battle Royale as next year's big DB game.
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by The Tori-bot » Sat Oct 08, 2011 11:39 pm

ShinMassa wrote:Oh, back on that RB3 title thing, UT is NOT RB3, like said before. The gameplay is different, restricted, it's not a free form fighter, it has a completely style.

If you're gonna call UT Raging Blast 3, then you might as well let RB1 be called Tenkaichi 4, and Burst Limit called Budokai 4.
Then by your logic, Ocarina of Time isn't a Zelda game, because it's in 3D, and Metroid Prime isn't a Metroid game because it's first-person.
Rukura wrote:
ShinMassa wrote:You're calling it "Ultimate Tenkaichi" as its named here. In Japan, it is still Blast. The gameplay is different, but they're the ones selling it off as the sequel. It's not like the Budokai and Tenkaichi over here that we had
Alright, in Japan it has Blast in the title, but where is "Raging"?

And this is one of the strangest "arguments" I've seen since that business with Steven Perry. But we don't talk about that. It's like a mother yelling at her eight-year-old because she told him not to spend all of his allowance on chocolate, followed by said eight-year-old defending himself by telling her that he did not, in fact, spend it all on chocolate... he bought some chewing gum, too! The point is so negligible and pedantic that there's absolutely no logic in bringing it up.
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by ArchedThunder » Sun Oct 09, 2011 12:32 am

The Tori-bot wrote:
ShinMassa wrote:Oh, back on that RB3 title thing, UT is NOT RB3, like said before. The gameplay is different, restricted, it's not a free form fighter, it has a completely style.

If you're gonna call UT Raging Blast 3, then you might as well let RB1 be called Tenkaichi 4, and Burst Limit called Budokai 4.
Then by your logic, Ocarina of Time isn't a Zelda game, because it's in 3D, and Metroid Prime isn't a Metroid game because it's first-person.
If he was saying that he would have had to say that it isn't a Dragon Ball Z game. Your argument is silly.

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by TheMajinRedComet » Sun Oct 09, 2011 1:13 am

I dont know if Dimps will ever return, they are having too much fun over with capcom. :)
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by sangofe » Sun Oct 09, 2011 4:41 am

Super Saiyan Prime wrote:Honestly, I suspect a port of Zenkai Battle Royale as next year's big DB game.
Oh, how I wish.

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by Rostir » Sun Oct 09, 2011 5:54 am

The last few pages of the thread have been a blast to read through.
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by mysticboy » Sun Oct 09, 2011 5:57 am

Rostir wrote:The last few pages of the thread have been a blast to read through.
Yeah. An ultimate blast.

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by Rostir » Sun Oct 09, 2011 6:43 am

mysticboy wrote:
Rostir wrote:The last few pages of the thread have been a blast to read through.
Yeah. An ultimate blast.
No, a Raging Blast.
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by samuraix123 » Sun Oct 09, 2011 11:06 am

WTF did he just say at 4:41? yes there will be female saiyans that you can create? maybe he is misinformed? or is he?
http://www.youtube.com/watch?v=QZgXRxeET58
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by Sinestro » Sun Oct 09, 2011 1:47 pm

samuraix123 wrote:WTF did he just say at 4:41? yes there will be female saiyans that you can create? maybe he is misinformed? or is he?
http://www.youtube.com/watch?v=QZgXRxeET58
I would go with misinformed.

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by cloud1414 » Sun Oct 09, 2011 2:04 pm

I'm pretty sure he pulled all of that out of his ass. He doesnt know what hes talking about.

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