DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by MCDaveG » Mon Oct 10, 2011 3:26 am

Hellspawn28 wrote:I think someone in the other thread mention that Zenkai Battle Royale uses some type of hardware that can only be run on the PS3?
But there is no problem to remap it. Whar I know, on PC, lot of games from consoles actually runs on emulators written for the specific game. That's why the Force Unleashed on PC was so f**ked up. The sequel ran without problems.
So if there is some specific, why it runs only on PS3, they can write thing to emulate that feature or dumb the game down a little if it's not crucial.
Well, question is: ''Do they care?'' As Dragon Ball franchise games aren't exactly a bestsellers.
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by Titan » Mon Oct 10, 2011 8:55 am

MCDaveG wrote:
Hellspawn28 wrote:I think someone in the other thread mention that Zenkai Battle Royale uses some type of hardware that can only be run on the PS3?
Well, question is: ''Do they care?'' As Dragon Ball franchise games aren't exactly a bestsellers.
Obviously,they don't care.
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by DBZGTKOSDH » Mon Oct 10, 2011 9:28 am

Sinestro wrote:The fact that you can play an Android is a way cool feature, apparently.
What does he mean?
James Teal (Animerica 1996) wrote:When you think about it, there are a number of similarities between the Chinese-inspired Son Goku and that most American of superhero icons, Superman. Both are aliens sent to Earth shortly after birth to escape the destruction of their homeworlds; both possess super-strength, flight, super-speed, heightened senses and the ability to cast energy blasts. But the crucial difference between them lies not only in how they view the world, but in how the world views them.

Superman is, and always has been, a symbol for truth, justice, and upstanding moral fortitude–a role model and leader as much as a fighter. The more down-to-earth Goku has no illusions about being responsible for maintaining social order, or for setting some kind of moral example for the entire world. Goku is simply a martial artist who’s devoted his life toward perfecting his fighting skills and other abilities. Though never shy about risking his life to save either one person or the entire world, he just doesn’t believe that the balance of the world rests in any way on his shoulders, and he has no need to shape any part of it in his image. Goku is an idealist, and believes that there is some good in everyone, but he is unconcerned with the big picture of the world…unless it has to do with some kind of fight. Politics, society, law and order don’t have much bearing on his life, but he’s a man who knows right from wrong.

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by Furu » Mon Oct 10, 2011 10:02 am

The brand manager doesn't know what he means. He's just saying words that he thinks are vaguely related to Dragon Ball in some way.
Hey, I entirely forgot I had an account here. AGAIN.

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by Sinestro » Mon Oct 10, 2011 11:21 am

Furu wrote:The brand manager doesn't know what he means. He's just saying words that he thinks are vaguely related to Dragon Ball in some way.
That's what I'm thinking.

And that's what makes it so hilarious.

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by cloud1414 » Mon Oct 10, 2011 1:56 pm

SUMMARY OF THE COMMUNITY DAY October 7th, 2011 by Treevax

We arrive at the place of the Community Day at 9:30. Tony came to greet us and invites us to install. The opening of the game is already running, and we see immediately that it is always the Cha-Cha-la head. The first thing: We ask whether the opening will be in the final game. And then, oh joy! This is the case!

Then we ask Tony how they succeeded in having it. The answer is simple: "you pay for. And it cost a fortune. " So it is quite exceptional. Then we ask some questions about the trailers that were to be released in September, during the Tokyo Game Show: Namco Bandai had permission to use CHA-LA HEAD CHA-LA for the opening of the final game, but not for TRAILERS US and Europeans. It can give you a glimpse of the complexity of the problem, "Themes and OST sung DB / DBZ / DBGT."

As a result, the trailers were ready to be uploaded on the YouTube account of Namco Bandai, but could not be disseminated. Tony has even offered to show us. "It's the same trailer as Japanese, but the texts are in English. ". As the Japanese trailer had already been announced and the day would pass quickly, we politely declined his proposal.

2 PS3 versions of the game have been proposed: One was released to 100%, the other was a "new game", which allowed us to visualize what could be released as and when the advance .

So I installed the camera on a tripod in front of the version in "new game", and started to film the story mode (the videos I uploaded on YouTube). Meanwhile, other members were testing versus the roster with all unlocked.

This allowed us to check the final roster: 41 characters separated, so about 60 if you count transformations. During the day, we were able to confirm the two characters in GT: Li Shenron and SSJ4 Gogeta. We also found the "holes", very surprising omissions, like normal teen Gohan, Bejito normal, normal Gotenks, SSJ2 Vegeta ...

We were not very surprised, as Nakajima-san told us June 30 at the Japan Expo interview that the new gameplay was a need to repeat in full each character. It is also why the majority of special attacks and ultimate one knew by heart were recast. Or by different planes or by a different gesture, or by adding or changing shots of timing.

Very soon, we could see the 16 stages: The plain (rebuilt), the rocky area (renovated), the temple of Kami-sama, hell (again), the glacier, the Tenka Ichi Budokai, the asteroid, Namek (reorganized), the city (and slightly reorganized recoloriée), the Cell Game, the archipelago (just redone), the cave (larger and airy), the world of Kaioshin, Namek destroyed and the new course: the PLATEAU, which serves as ground for, among other Goku & Piccolo VS Raditz in storymode.

We found very (too) many bugs and errors. The dogi Goku is not the right one, a character who is finding themselves under water in the sky to launch his attack (without transition) ... Remember that when you finish a combo with an attack action, and you send the opponent "in the ground" (with the explosion of rocks), soil was again intact from the plan after (1 second). This is seen in the trailer Trunks vs C17 and it is in fact systematic ...

Any damage to the ground (except those caused by the special attacks and ultimate: the furrow, the crater and small craters close) disappear immediately ...

Moreover, it will explain the logic of these monstrous damage. If you send a Garric Ho from top to bottom against an opponent, and he takes the attack (which is directed towards the ground), there is no crater. Unless the opponent has his two feet on the ground. While the ultimate direction of kikoha is the same! Ahem ...

After a few minutes, Tony challenged me to be talking about graphics. We talked about the prerequisites for running sets of characters in Cel Shading. We talked for a while. His view remains unchanged: the reference to "loyalty" of Dragonballz is an animated series 'aging', which can not be compared to today's standards. I asked him what he thought graphics Naruto UNS (1 & 2). He confirmed that he liked it.

That's why I tried to explain why the sets DBRB, DBRB2 and UT could not stick with the characters in Cel Shading. The gave him the most telling example in UT: the sky. Clouds in the UT are so-called "photo-realistic." It is a true picture of clouds that has been plated texture. It is seen mostly on the lowest clouds, which undergo a backlight, and the center becomes dark.

I tried to show him screenshots of what is necessary for good integration: Burst Limit sets, and those of Naruto UNS2. It's quite difficult to explain the differences, especially in these circumstances. So I give the explanation, and promised him to make him a card for any comparative compare and explain. History put the odds on our side for a return to the visual fidelity!

For the developer of next year: we talked at length, too. Spike is not confirmed, but it is not "out" either. Why? Because Japanese developers are not very many. We of course talked Cyber Connect 2. But again, it is the producers who make strategic decisions and set the specifications. Cyber Connect2 have as a developer does not have a game in cel shading, because it is not the developer who makes these decisions. Especially since the firm is already in charge of another franchise. They are not going to multiply.

We also talked about the DLC. Tony told us he had no info about it. All he knows is that the game looking for updates at each launch. As Raging Blast 2, in fact. And as development time is short, so it is unlikely to get downloadable content, because it clips the deadline to next game

Sharnalk Molzer and took the initiative to create their characters in HERO MODE. We noted the lack of variety in hair cuts, unfortunately. Anyway, this method has the merit to exist, and every haircut has its equivalent in super Saiyajin, which appears in the script. The latter is also a little far fetched (I know, easy joke), but brings a breath of fresh air. It's great to discover this alternative world in which "something has changed everything." The process of the new eye works very well, and meet our heroes "for the first time" is very nice and well led.

To 16 hours, Tony invited us to come together to pray. No kidding. To take stock with us and ask us questions. The first was: "Would you be interested if the next game keeps the same orientation, except for the gameplay? "

The overall response tended to "yes." Each gave his views and some areas for improvement. Some wanted different graphics (why you look at me like that?), Many wanted the roster grows, and if I remember correctly (please refresh me) Gintoki has confirmed that he loved new gameplay in the state, with its key strategic.

Tony has just noted, given that Namco Bandai is aware that we represent the fans 'hardcore' of Dragonball and its adaptations in games, and therefore, we believe that is truly representative of some of the buyers. We told him it was conscious, but ... because we are more difficult to meet, the fact that we always listen to bring better games!

The second question concerned the online mode. Tony wanted to know if we had any suggestions to improve it or make it more attractive. Several ideas were discussed: the return of choice "fight for fun / fight to win." A globe of the world of Dragonball characters created on which players meet and decide to battle. The addition of a co-op mode that would make all missions (eg J1 + J2 Goku against Piccolo Radditz).

The day is past at breakneck speed. We ended the death of the Bejita deathbeam of Freeza (very loyal, much like that of Sparking Meteor), and the transformation of Goku super Saiyajin (a beautiful animated sequence!).

Tony and his colleague Olivier then packed up their equipment. We waited and then we went out for a photo memorable enough (!).

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by AceSharp » Mon Oct 10, 2011 3:10 pm

We also found the "holes", very surprising omissions, like normal teen Gohan, Bejito normal, normal Gotenks, SSJ2 Vegeta ...
SSJ2 Vegeta? Seriously...?

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by Hellspawn28 » Mon Oct 10, 2011 3:16 pm

MCDaveG wrote: Well, question is: ''Do they care?'' As Dragon Ball franchise games aren't exactly a bestsellers.
I think they used to care when DB games would still make money. DB is not as popular as it used to be with the mainstream audience, the Dragon Ball franchise games are still alive due to the fan support of buying games. I still have a feeling that this game is not going to sell well on it's first week since it comes out on the same day as Battlefield 3 :(.
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by TheDevilsCorpse » Mon Oct 10, 2011 3:33 pm

AceSharp wrote:SSJ2 Vegeta? Seriously...?
Yup. In addition to some of the more main cast character being removed entirely, some of the characters that made the cut from RB2 have had forms that were deemed "unessecary" and removed. These include: SS2 Vegeta, Base Gohan (Cell Arc), Buu with Gotenks Absorbed, Base Gotenks, Base Broli, SS Broli, Base Vegetto

Supposedly with SS2 Vegeta, they feel "Majin" Vegeta is close enough (though still a separate form).
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by Hellspawn28 » Mon Oct 10, 2011 3:58 pm

It reminds me how the first Supersonic Warriors game was when they only had Majin Vegeta. And they pretend that Majin Vegeta was normal SSj2 Vegeta in the story mode against Buu.
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by goku the krump dancer » Mon Oct 10, 2011 4:35 pm

Dragon Ball games dont sell as well as they used to because they became lacluster and shitty after Tenkaichi 3.
It's not too late. One day, it will be.
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by JulieYBM » Mon Oct 10, 2011 5:19 pm

I agree with a lot of the removals, but think they should have dropped Super Saiyan Grade 2 for Super Saiyan 2 Vegeta.
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by TheDevilsCorpse » Mon Oct 10, 2011 6:15 pm

JulieYBM wrote:I agree with a lot of the removals, but think they should have dropped Super Saiyan Grade 2 for Super Saiyan 2 Vegeta.
Switching them out would mean that there is no one to reenact Semiperfect Cell's part of the story, and since they cut useless baggage, it would result in his removal as well.
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by JulieYBM » Mon Oct 10, 2011 7:10 pm

TheDevilsCorpse wrote:
JulieYBM wrote:I agree with a lot of the removals, but think they should have dropped Super Saiyan Grade 2 for Super Saiyan 2 Vegeta.
Switching them out would mean that there is no one to reenact Semiperfect Cell's part of the story, and since they cut useless baggage, it would result in his removal as well.
They can fudge it with just SSj Vegeta or even just do a cut scene for that portion of the story.
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by TheDevilsCorpse » Mon Oct 10, 2011 7:14 pm

JulieYBM wrote:They can fudge it with just SSj Vegeta or even just do a cut scene for that portion of the story.
If that's your logic, then they can just fudge his SS2 portions of the story with SS1 by equipping a SS2 aura item and a plasma aura item for the lightning...Spike uses the exact same model for the two forms.
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by NECPS » Mon Oct 10, 2011 9:06 pm

Real sad.

It is not every year we can get a dragon ball game with such potential ...

And this year its gone to ashes.

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by JulieYBM » Mon Oct 10, 2011 9:40 pm

TheDevilsCorpse wrote:uses the exact same model for the two forms.
I can't confirm that myself so I don't really have an answer outside of "Give him a more distinguished look if need be."

I'd be cool with making SSg2 Vegeta a totally separate character, but that'd give us even more multiple Vegetas, which is something that's not really necessary.
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by TheDevilsCorpse » Mon Oct 10, 2011 10:38 pm

JulieYBM wrote:I can't confirm that myself so I don't really have an answer outside of "Give him a more distinguished look if need be."

I'd be cool with making SSg2 Vegeta a totally separate character, but that'd give us even more multiple Vegetas, which is something that's not really necessary.
Sure you can.
SS Vegeta: http://images4.wikia.nocookie.net/__cb2 ... ast_16.jpg
SS2 Vegeta: http://images1.wikia.nocookie.net/__cb2 ... sto_12.jpg
Same model since Raging Blast, slightly different colors. Of course that wouldn't really matter since this game has a new style of shading anyway...

They need to revamp how they treat characters in general. We don't need more Vegetas, we need ONE Vegeta, like in the Budokai series. They wouldn't have to work so hard to make each transformation of a character unique, just the character itself. Then people would quit complaining about having "useless" characters that are clones of each other as well as base forms, because the transformations wouldn't be anything more than a slight aesthetic change (in most cases) with minor stat changes.
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by mysticboy » Mon Oct 10, 2011 11:05 pm

TheDevilsCorpse wrote: They need to revamp how they treat characters in general. We don't need more Vegetas, we need ONE Vegeta, like in the Budokai series. They wouldn't have to work so hard to make each transformation of a character unique, just the character itself. Then people would quit complaining about having "useless" characters that are clones of each other as well as base forms, because the transformations wouldn't be anything more than a slight aesthetic change (in most cases) with minor stat changes.
Preaching the choir on that one.
I completely agree with the rest. All they need to worry about should be the special attacks rather than bust their ass trying to give each transformation a different fighting style.

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by TheDevilsCorpse » Tue Oct 11, 2011 12:54 am

mysticboy wrote:Preaching the choir on that one.
I completely agree with the rest. All they need to worry about should be the special attacks rather than bust their ass trying to give each transformation a different fighting style.
The only time separate characters are acceptable to me anymore is when there is a clearly defined reason for separating them, like Mecha Coola (now a robot), the different Gohans (big age gaps), or the Buus (technically transform, but also their own characters). Otherwise, combine all the Vegetas, create a single fighting style, merge all the costumes, allow access to all the transformations, and make all the supers and ultimates customizable. Finally, have a "personality" option for some of the characters that were in the series longer, so that you can pick which arc you want to play as, simulate, whatever. For Vegeta, he could have a "Prince", "Default", "Demon Prince" and "GT" options.

I used to like that Spike made the different forms fight with "unique" styles, especially when I could transform from base to SS and and start kicking ass, and it even looked cooler than the fighting beforehand. lol But now, the novelty has worn off (actually it did that a couple games ago), and all I want are just characters the fight differently from each other. If they could make all the forms unique, more power to them, but since they always have a short development time, they should just focus on the characters as a whole. That would result in better quality while still maintaining quantity, as working on 20 characters that including transformations wastes so much more time than working on 20 characters and then just copy/paste however many transformations the character has. I mean, look how much work they'd go through with just 8 characters... (Note, "Majin" would be a personality option. Vegeta CAN transform, so the M would appear on all forms).

Spike Style:
Goku (Base, SS, SS2, SS3, SS4)
Vegeta (Base, SS, SSg2, SS2, SS3, SS4)
Gohan (Base, SS, SS2, Ultimate)
Goten (Base, SS)
Trunks (Base, SS)
Gotenks (Base, SS, SS3)
Gogeta (SS, SS4)
Vegetto (Base, SS)
Total = 26 fighting styles

Dimps style:
Goku (Base, SS, SS2, SS3, SS4)
Vegeta (Base, SS, SSg2, SS2, SS3, SS4)
Gohan (Base, SS, SS2, Ultimate)
Goten (Base, SS)
Trunks (Base, SS)
Gotenks (Base, SS, SS3)
Gogeta (SS, SS4)
Vegetto (Base, SS)
Total = 11 fighting styles (Base Vegeta, Ultimate Gohan and SS4 Gogeta should have a fairly different fighting style than the other forms.)
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