OMG, I've been saying they should do that since the first Raging Blast!!! One thing I would add though is that if they really are head strong on making the transforamtions unique, I think it would be cool to add combos to the character the more they transform. For example lets say Base Goku has 10 to 12 different combos in his move set, now everytime he transforms 2 or 3 more combos are added to his list so by the time he reaches SSJ4 he'll have damn near 25 different combos, I thinks that'll deffinantly add depth and strategy. Even for Someone like Broly who in base and SSJ form he fights kinda like a sloppy brawler but once he becomes LSSJ He would have heavier and more wrestler oriented combos as well as his sloppy combos from his previous forms.TheDevilsCorpse wrote:The only time separate characters are acceptable to me anymore is when there is a clearly defined reason for separating them, like Mecha Coola (now a robot), the different Gohans (big age gaps), or the Buus (technically transform, but also their own characters). Otherwise, combine all the Vegetas, create a single fighting style, merge all the costumes, allow access to all the transformations, and make all the supers and ultimates customizable. Finally, have a "personality" option for some of the characters that were in the series longer, so that you can pick which arc you want to play as, simulate, whatever. For Vegeta, he could have a "Prince", "Default", "Demon Prince" and "GT" options.mysticboy wrote:Preaching the choir on that one.
I completely agree with the rest. All they need to worry about should be the special attacks rather than bust their ass trying to give each transformation a different fighting style.
I used to like that Spike made the different forms fight with "unique" styles, especially when I could transform from base to SS and and start kicking ass, and it even looked cooler than the fighting beforehand. lol But now, the novelty has worn off (actually it did that a couple games ago), and all I want are just characters the fight differently from each other. If they could make all the forms unique, more power to them, but since they always have a short development time, they should just focus on the characters as a whole. That would result in better quality while still maintaining quantity, as working on 20 characters that including transformations wastes so much more time than working on 20 characters and then just copy/paste however many transformations the character has. I mean, look how much work they'd go through with just 8 characters... (Note, "Majin" would be a personality option. Vegeta CAN transform, so the M would appear on all forms).
Spike Style:
Goku (Base, SS, SS2, SS3, SS4)
Vegeta (Base, SS, SSg2, SS2, SS3, SS4)
Gohan (Base, SS, SS2, Ultimate)
Goten (Base, SS)
Trunks (Base, SS)
Gotenks (Base, SS, SS3)
Gogeta (SS, SS4)
Vegetto (Base, SS)
Total = 26 fighting styles
Dimps style:
Goku (Base, SS, SS2, SS3, SS4)
Vegeta (Base, SS, SSg2, SS2, SS3, SS4)
Gohan (Base, SS, SS2, Ultimate)
Goten (Base, SS)
Trunks (Base, SS)
Gotenks (Base, SS, SS3)
Gogeta (SS, SS4)
Vegetto (Base, SS)
Total = 11 fighting styles (Base Vegeta, Ultimate Gohan and SS4 Gogeta should have a fairly different fighting style than the other forms.)
DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)
It's not too late. One day, it will be.
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)
And the only transformations that should have diff. fighting styles, are guys like Freeza, Cell, or Zarbon.
Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)
Ultimate Butouden made all the forms play completely differently and still had a bunch of characters. It shouldn't be that hard.
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)
They wouldn't really have to do that to make me happy, but if they could manage doing it while not pulling punches on the roster to the point where we are forced to deal with an Ultimate Blast situation, I wouldn't mind it. It would be a way to make the characters unique as a whole, but also slightly unique when transformed as well...goku the krump dancer wrote:OMG, I've been saying they should do that since the first Raging Blast!!! One thing I would add though is that if they really are head strong on making the transforamtions unique, I think it would be cool to add combos to the character the more they transform. For example lets say Base Goku has 10 to 12 different combos in his move set, now everytime he transforms 2 or 3 more combos are added to his list so by the time he reaches SSJ4 he'll have damn near 25 different combos, I thinks that'll deffinantly add depth and strategy. Even for Someone like Broly who in base and SSJ form he fights kinda like a sloppy brawler but once he becomes LSSJ He would have heavier and more wrestler oriented combos as well as his sloppy combos from his previous forms.
I pretty much agree...mysticboy wrote:And the only transformations that should have diff. fighting styles, are guys like Freeza, Cell, or Zarbon.
With Raging Blast 2 as an example, we have 100 characters including transformations. From a rough count, there should be somewhere around 65-75 fighting styles. Certain characters need different fighting styles depending on their forms (Cell doens't have a tail in all stages, Vegeta's base can draw inspiration from Saiyan-Freeza while the other forms can be based off Cell and later, Zarbon get more physical in his monster stage, etc.)
Despite the gameplay being fun, the combos for Ultimate Butoden are fairly limited. It's also only 2D, had around 50 characters total, and an unknown amount of time to develop said game. It gets more complicated, the more those variables change.Furu wrote:Ultimate Butouden made all the forms play completely differently and still had a bunch of characters. It shouldn't be that hard.
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)
Hey can I stray off topic for just a sec here? Can someone tell me the name of that Dragonball Z game that came out along time ago, You talk on a phone and answer questions?
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)
"DragonBall Z: Gather Together! Goku World"samuraix123 wrote:Hey can I stray off topic for just a sec here? Can someone tell me the name of that Dragonball Z game that came out along time ago, You talk on a phone and answer questions?
Came out in 1992. "Terebikko" VHS & Telephone Interactive Feature. Hurray!
But back on-topic, please

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)
Thank you! 

The Dragonboxes are like a middle aged woman who still looks good through simply taking good care of her skin and body with maybe a tiny bit of makeup while the Orange Bricks are like a middle aged woman who get's 50 tons of botox, makeup and plastic surgery in order to look younger and as a result looks even worse. ~ ringworm128
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)
Yeah okay,
transformation should gives more strenght, not sudden diferent fighting style.
(in case of sayians)
In game, brings you closer to know who you are as a character.
I never knew how to play with lots of vegetas or gokus on sparking meteor.
(but they sure were cool on the library)
Well this is dimps style untill now anyways,
that end up offering characters that never even foght.
(seeing by the focus of this new game)
Budokai 2 had up equiping physical attacks too..
that was something to think.
(why the hell am I talking about dimps again)
transformation should gives more strenght, not sudden diferent fighting style.
(in case of sayians)
In game, brings you closer to know who you are as a character.
I never knew how to play with lots of vegetas or gokus on sparking meteor.
(but they sure were cool on the library)
Well this is dimps style untill now anyways,
that end up offering characters that never even foght.
(seeing by the focus of this new game)
Budokai 2 had up equiping physical attacks too..
that was something to think.
(why the hell am I talking about dimps again)
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)
Only two more weeks to go until the game is released. I'm still keeping my expectations low like I did with Raging Blast 2, I think we might see some reviews soon by next week.
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)
I am quite disappointed with this game so far. So much potential. Oh, well.
Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)
Oh well indeed.Saimaroimaru wrote:I am quite disappointed with this game so far. So much potential. Oh, well.
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)
Sadly, I will probably end up buying this one used or at a discount. I can't see paying the full 60+ dollars for this, but I do want it just to see the gameplay differences and little extras they put in (new modes, cutscenes) ... This does like a more online friendly game though (Not everyone will be spamming the hell out of Gogeta/Vegetto hopefully.)
Nothing matters (in a cosmic sense.) Have a good time.
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)
If every character plays the exact painful same way...does it even matter?theoriginalbilis wrote:Sadly, I will probably end up buying this one used or at a discount. I can't see paying the full 60+ dollars for this, but I do want it just to see the gameplay differences and little extras they put in (new modes, cutscenes) ... This does like a more online friendly game though (Not everyone will be spamming the hell out of Gogeta/Vegetto hopefully.)
Besides, you'll run into SSJ5 Gokus a lot more often

Full checklist of all Xenoverse clothing pieces, accessories and Z-Souls (Many thanks to jrdemr for the Z-Souls sheet): https://www.dropbox.com/s/u8vxc8m0fehev ... .xlsx?dl=0
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)
And thus why I am buying this game. To defeat and wipe out such users.Rukura wrote:If every character plays the exact painful same way...does it even matter?theoriginalbilis wrote:Sadly, I will probably end up buying this one used or at a discount. I can't see paying the full 60+ dollars for this, but I do want it just to see the gameplay differences and little extras they put in (new modes, cutscenes) ... This does like a more online friendly game though (Not everyone will be spamming the hell out of Gogeta/Vegetto hopefully.)
Besides, you'll run into SSJ5 Gokus a lot more often
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)
Here's hoping that more follow suit. I'm probably just gonna skip the online portion entirely lolSaimaroimaru wrote:And thus why I am buying this game. To defeat and wipe out such users.Rukura wrote:If every character plays the exact painful same way...does it even matter?theoriginalbilis wrote:Sadly, I will probably end up buying this one used or at a discount. I can't see paying the full 60+ dollars for this, but I do want it just to see the gameplay differences and little extras they put in (new modes, cutscenes) ... This does like a more online friendly game though (Not everyone will be spamming the hell out of Gogeta/Vegetto hopefully.)
Besides, you'll run into SSJ5 Gokus a lot more often
Full checklist of all Xenoverse clothing pieces, accessories and Z-Souls (Many thanks to jrdemr for the Z-Souls sheet): https://www.dropbox.com/s/u8vxc8m0fehev ... .xlsx?dl=0
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)
I dont think making a SSJ4 esque character is even possible..
It's not too late. One day, it will be.
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)
I'll be making SSJ7 Yamcha just to troll everyone.
Of course it is. You can't equip fur though.goku the krump dancer wrote:I dont think making a SSJ4 esque character is even possible..
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)
Just too bad, that you can't make a SSJ7.mysticboy wrote:I'll be making SSJ7 Yamcha just to troll everyone.Of course it is. You can't equip fur though.goku the krump dancer wrote:I dont think making a SSJ4 esque character is even possible..
I'm somehow interested in the metagame (sidenote: attack from the back guarantees a follow up).
DragonBall Xenoverse Fighting Mechanics breakdown
The DragonBall Xenoverse pre-release Q&A and general information post
The DragonBall Xenoverse pre-release Q&A and general information post
DB Xenoverse is not a DBZ simulator with fighting elements, it's a semi competent fighting/action game with DBZ simulation elements.Rukura about Sparking Omega wrote:I'm imagining people from Namco Bandai looking at these big sites talking about the announcement and them going "Wait....what?! Did we do that? Are we doing that? *turns to Spike* Are you people doing that?"
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)
Well then it's not even remotely the same as having a real SSJ4 character or just a bad copy that does not even share the same traits.mysticboy wrote:I'll be making SSJ7 Yamcha just to troll everyone.Of course it is. You can't equip fur though.goku the krump dancer wrote:I dont think making a SSJ4 esque character is even possible..
BT3 off meds | The final fight
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Vegetto kicking you into orbit theme
Ah, the Alpha and the Omega. As all life was created from Chaos...so shall it be DESTROYED!!!
The wails of machines | Singing cold harmony | Shifting air upward | Entranced by the breeze | Light pours like blood | Into a cosmic sea | Of stars crystallized | In a frozen symphony
Vegetto kicking you into orbit theme
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)
What?! I thought that having SSJ4 Gogeta was an excuse to be able to do stuff like that. I sure as hell wanted to use that fur...mysticboy wrote:I'll be making SSJ7 Yamcha just to troll everyone.Of course it is. You can't equip fur though.goku the krump dancer wrote:I dont think making a SSJ4 esque character is even possible..
Argh....all these small things that i was looking forward to in the game keep falling apart.
Full checklist of all Xenoverse clothing pieces, accessories and Z-Souls (Many thanks to jrdemr for the Z-Souls sheet): https://www.dropbox.com/s/u8vxc8m0fehev ... .xlsx?dl=0