DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by goku the krump dancer » Tue Oct 11, 2011 1:14 am

TheDevilsCorpse wrote:
mysticboy wrote:Preaching the choir on that one.
I completely agree with the rest. All they need to worry about should be the special attacks rather than bust their ass trying to give each transformation a different fighting style.
The only time separate characters are acceptable to me anymore is when there is a clearly defined reason for separating them, like Mecha Coola (now a robot), the different Gohans (big age gaps), or the Buus (technically transform, but also their own characters). Otherwise, combine all the Vegetas, create a single fighting style, merge all the costumes, allow access to all the transformations, and make all the supers and ultimates customizable. Finally, have a "personality" option for some of the characters that were in the series longer, so that you can pick which arc you want to play as, simulate, whatever. For Vegeta, he could have a "Prince", "Default", "Demon Prince" and "GT" options.

I used to like that Spike made the different forms fight with "unique" styles, especially when I could transform from base to SS and and start kicking ass, and it even looked cooler than the fighting beforehand. lol But now, the novelty has worn off (actually it did that a couple games ago), and all I want are just characters the fight differently from each other. If they could make all the forms unique, more power to them, but since they always have a short development time, they should just focus on the characters as a whole. That would result in better quality while still maintaining quantity, as working on 20 characters that including transformations wastes so much more time than working on 20 characters and then just copy/paste however many transformations the character has. I mean, look how much work they'd go through with just 8 characters... (Note, "Majin" would be a personality option. Vegeta CAN transform, so the M would appear on all forms).

Spike Style:
Goku (Base, SS, SS2, SS3, SS4)
Vegeta (Base, SS, SSg2, SS2, SS3, SS4)
Gohan (Base, SS, SS2, Ultimate)
Goten (Base, SS)
Trunks (Base, SS)
Gotenks (Base, SS, SS3)
Gogeta (SS, SS4)
Vegetto (Base, SS)
Total = 26 fighting styles

Dimps style:
Goku (Base, SS, SS2, SS3, SS4)
Vegeta (Base, SS, SSg2, SS2, SS3, SS4)
Gohan (Base, SS, SS2, Ultimate)
Goten (Base, SS)
Trunks (Base, SS)
Gotenks (Base, SS, SS3)
Gogeta (SS, SS4)
Vegetto (Base, SS)
Total = 11 fighting styles (Base Vegeta, Ultimate Gohan and SS4 Gogeta should have a fairly different fighting style than the other forms.)
OMG, I've been saying they should do that since the first Raging Blast!!! One thing I would add though is that if they really are head strong on making the transforamtions unique, I think it would be cool to add combos to the character the more they transform. For example lets say Base Goku has 10 to 12 different combos in his move set, now everytime he transforms 2 or 3 more combos are added to his list so by the time he reaches SSJ4 he'll have damn near 25 different combos, I thinks that'll deffinantly add depth and strategy. Even for Someone like Broly who in base and SSJ form he fights kinda like a sloppy brawler but once he becomes LSSJ He would have heavier and more wrestler oriented combos as well as his sloppy combos from his previous forms.
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by mysticboy » Tue Oct 11, 2011 1:16 am

And the only transformations that should have diff. fighting styles, are guys like Freeza, Cell, or Zarbon.

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by Furu » Tue Oct 11, 2011 1:29 am

Ultimate Butouden made all the forms play completely differently and still had a bunch of characters. It shouldn't be that hard.
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by TheDevilsCorpse » Tue Oct 11, 2011 1:57 am

goku the krump dancer wrote:OMG, I've been saying they should do that since the first Raging Blast!!! One thing I would add though is that if they really are head strong on making the transforamtions unique, I think it would be cool to add combos to the character the more they transform. For example lets say Base Goku has 10 to 12 different combos in his move set, now everytime he transforms 2 or 3 more combos are added to his list so by the time he reaches SSJ4 he'll have damn near 25 different combos, I thinks that'll deffinantly add depth and strategy. Even for Someone like Broly who in base and SSJ form he fights kinda like a sloppy brawler but once he becomes LSSJ He would have heavier and more wrestler oriented combos as well as his sloppy combos from his previous forms.
They wouldn't really have to do that to make me happy, but if they could manage doing it while not pulling punches on the roster to the point where we are forced to deal with an Ultimate Blast situation, I wouldn't mind it. It would be a way to make the characters unique as a whole, but also slightly unique when transformed as well...

mysticboy wrote:And the only transformations that should have diff. fighting styles, are guys like Freeza, Cell, or Zarbon.
I pretty much agree...

With Raging Blast 2 as an example, we have 100 characters including transformations. From a rough count, there should be somewhere around 65-75 fighting styles. Certain characters need different fighting styles depending on their forms (Cell doens't have a tail in all stages, Vegeta's base can draw inspiration from Saiyan-Freeza while the other forms can be based off Cell and later, Zarbon get more physical in his monster stage, etc.)
Furu wrote:Ultimate Butouden made all the forms play completely differently and still had a bunch of characters. It shouldn't be that hard.
Despite the gameplay being fun, the combos for Ultimate Butoden are fairly limited. It's also only 2D, had around 50 characters total, and an unknown amount of time to develop said game. It gets more complicated, the more those variables change.
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by samuraix123 » Tue Oct 11, 2011 3:03 pm

Hey can I stray off topic for just a sec here? Can someone tell me the name of that Dragonball Z game that came out along time ago, You talk on a phone and answer questions?
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by VegettoEX » Tue Oct 11, 2011 3:46 pm

samuraix123 wrote:Hey can I stray off topic for just a sec here? Can someone tell me the name of that Dragonball Z game that came out along time ago, You talk on a phone and answer questions?
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by samuraix123 » Tue Oct 11, 2011 3:46 pm

Thank you! :D
The Dragonboxes are like a middle aged woman who still looks good through simply taking good care of her skin and body with maybe a tiny bit of makeup while the Orange Bricks are like a middle aged woman who get's 50 tons of botox, makeup and plastic surgery in order to look younger and as a result looks even worse. ~ ringworm128
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by NECPS » Tue Oct 11, 2011 8:54 pm

Yeah okay,
transformation should gives more strenght, not sudden diferent fighting style.
(in case of sayians)

In game, brings you closer to know who you are as a character.
I never knew how to play with lots of vegetas or gokus on sparking meteor.
(but they sure were cool on the library)

Well this is dimps style untill now anyways,
that end up offering characters that never even foght.
(seeing by the focus of this new game)

Budokai 2 had up equiping physical attacks too..
that was something to think.
(why the hell am I talking about dimps again)

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by Hellspawn28 » Tue Oct 11, 2011 10:38 pm

Only two more weeks to go until the game is released. I'm still keeping my expectations low like I did with Raging Blast 2, I think we might see some reviews soon by next week.
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by Saimaroimaru » Wed Oct 12, 2011 12:14 am

I am quite disappointed with this game so far. So much potential. Oh, well.

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by Rostir » Wed Oct 12, 2011 3:20 am

Saimaroimaru wrote:I am quite disappointed with this game so far. So much potential. Oh, well.
Oh well indeed.
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by theoriginalbilis » Wed Oct 12, 2011 11:55 am

Sadly, I will probably end up buying this one used or at a discount. I can't see paying the full 60+ dollars for this, but I do want it just to see the gameplay differences and little extras they put in (new modes, cutscenes) ... This does like a more online friendly game though (Not everyone will be spamming the hell out of Gogeta/Vegetto hopefully.)
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by Rukura » Wed Oct 12, 2011 3:17 pm

theoriginalbilis wrote:Sadly, I will probably end up buying this one used or at a discount. I can't see paying the full 60+ dollars for this, but I do want it just to see the gameplay differences and little extras they put in (new modes, cutscenes) ... This does like a more online friendly game though (Not everyone will be spamming the hell out of Gogeta/Vegetto hopefully.)
If every character plays the exact painful same way...does it even matter?

Besides, you'll run into SSJ5 Gokus a lot more often :P
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by Saimaroimaru » Wed Oct 12, 2011 3:33 pm

Rukura wrote:
theoriginalbilis wrote:Sadly, I will probably end up buying this one used or at a discount. I can't see paying the full 60+ dollars for this, but I do want it just to see the gameplay differences and little extras they put in (new modes, cutscenes) ... This does like a more online friendly game though (Not everyone will be spamming the hell out of Gogeta/Vegetto hopefully.)
If every character plays the exact painful same way...does it even matter?

Besides, you'll run into SSJ5 Gokus a lot more often :P
And thus why I am buying this game. To defeat and wipe out such users.

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by Rukura » Wed Oct 12, 2011 3:51 pm

Saimaroimaru wrote:
Rukura wrote:
theoriginalbilis wrote:Sadly, I will probably end up buying this one used or at a discount. I can't see paying the full 60+ dollars for this, but I do want it just to see the gameplay differences and little extras they put in (new modes, cutscenes) ... This does like a more online friendly game though (Not everyone will be spamming the hell out of Gogeta/Vegetto hopefully.)
If every character plays the exact painful same way...does it even matter?

Besides, you'll run into SSJ5 Gokus a lot more often :P
And thus why I am buying this game. To defeat and wipe out such users.
Here's hoping that more follow suit. I'm probably just gonna skip the online portion entirely lol
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by goku the krump dancer » Wed Oct 12, 2011 5:42 pm

I dont think making a SSJ4 esque character is even possible..
It's not too late. One day, it will be.
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by mysticboy » Wed Oct 12, 2011 5:46 pm

I'll be making SSJ7 Yamcha just to troll everyone.
goku the krump dancer wrote:I dont think making a SSJ4 esque character is even possible..
Of course it is. You can't equip fur though.

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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by Super Saiyajin Luffy » Wed Oct 12, 2011 5:56 pm

mysticboy wrote:I'll be making SSJ7 Yamcha just to troll everyone.
goku the krump dancer wrote:I dont think making a SSJ4 esque character is even possible..
Of course it is. You can't equip fur though.
Just too bad, that you can't make a SSJ7.

I'm somehow interested in the metagame (sidenote: attack from the back guarantees a follow up).
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by InfernalVegito » Wed Oct 12, 2011 6:04 pm

mysticboy wrote:I'll be making SSJ7 Yamcha just to troll everyone.
goku the krump dancer wrote:I dont think making a SSJ4 esque character is even possible..
Of course it is. You can't equip fur though.
Well then it's not even remotely the same as having a real SSJ4 character or just a bad copy that does not even share the same traits.
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Re: DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Post by Rukura » Wed Oct 12, 2011 6:25 pm

mysticboy wrote:I'll be making SSJ7 Yamcha just to troll everyone.
goku the krump dancer wrote:I dont think making a SSJ4 esque character is even possible..
Of course it is. You can't equip fur though.
What?! I thought that having SSJ4 Gogeta was an excuse to be able to do stuff like that. I sure as hell wanted to use that fur...

Argh....all these small things that i was looking forward to in the game keep falling apart.
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