Hitiro wrote:You misunderstand the point I'm trying to make, the Budokai games are good at being fighting games because thats what they are. The Tenkaichi games are good at simulating DBZ battles, this is why they are simulators with fighting elements. That doesn't mean I am trying to make an excuse for the Tenkaichi games, I am merely calling it how I see them. If you want a fighting game go with the Budokai series, if you want a game which simulates the battles in the show then go with the Tenkaichi games. The reason the Tenkaichi games don't make good fighting games is because they lack a lot of aspects that a fighting game should have. The same can be said in regard for the Budokai games and their battles being like the anime and manga, they lack the freedom and space to be like the anime and manga in this area.
I love the Budokai games for being fighting games and I love the Tenkaichi games for simulating the DBZ battles, however, I would like to see this collection do well for hopes of a new Budokai title as I feel the franchise needs a strong game that can be played on the competitive scene. The DBZ games will do much better and improve in quality if we have the competitive scene promoting the game. The Tenkaichi series, being simulators with fighting elements, are far from being developed enough to be played at a competitive level. This is because they lack many aspects for them to be considered as fighting games. So in terms of ranking which games are closer to being played at a competitive level it would be the Budokai games, then the Raging Blast games and then the Tenkaichi games.
The thing is, 'simulator' is not an official genre or an official anything. The Tenkaichi games
try to be fighting games, but they suck so much that you can
barely call them fighting games.Everyone shares the same normal moves, everyone has the same start up animation for rush supers, the same start up speed, the same recovery; moreorless same everything. They were made with such poor design because the developer wanted to squeeze as much characters as they could within a year. In fact making them so basic was the only way they were going to make 50 characters a game.
And btw, the Budokai games aren't the best fighting games either, they are far to linear. There is no high low mix-up, block button means there is no cross up game, etc. It could be a lot better (and yes other iterations have improved it), but it isn't the best thing since sliced bread. Super DBZ is a better fighter than Budokai. In fact, I think if BL had a chance to evolve it could have been a lot better than Budokai, but that's another story...
And if Tenkaichi is a simulator, it's a crap simulator at that one. It simulates what, fighting. And the fighting is so sub par to what it could and should be. You're shooting yourself in the foot with your argument Hitiro. Lacking freedom and space doesn't make Budokai any less like the anime than Tenkaichi's lack of variety in characters does. These aren't action adventure games, you could call those simulators because their job is to literally try to recreate the show in game format. I have ideas that could easily improve Tenkaichi and make it that much closer to being a decent fighter, what would you call it then? Half fighter half simulator?